The Revenge of the Smurfs
The Revenge of the Smurfs |
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Developer: Bit Managers This game has hidden developer credits. This game has a prototype article |
The Revenge of the Smurfs is one of those games with a misleading title. It's actually just a port of the 16 bit game, but this time it uses the 8 bit rendition of the Mine and Sledge levels. Oh, and some new mini games have been added for more Smurfy fun.
...Did I mention it's also the easiest version of the game?
Contents
Sub-Page
Prototype Info |
Unused Enemies
Rolling Hedgehog
The Angry Hedgehog enemy is still in the game, but goes unused. Normally, they can be found in the Field level, but they were replaced with the much more placid spider enemies.
Butterfly
The butterfly was replaced with a wasp in this game, which makes a bit more sense in terms of what the Smurfs would probably see as a threat.
Yeti
This yeti was originally an enemy in The Descent, but as the level was revamped, there was no place for him in it. The level mechanics are completely different, so he is unable to be placed in any level.
Unused Items
Extra Life
The extra life Smurf was used in the original versions of the game, but it's no longer necessary as the lives function has been removed.
Smurf Wand
The wand usually held by King Smurf. It's not known what this does.
Harp
What appears to be Harmony Smurf's harp. Like the wand, what it was used for is currently unknown.
Unused Graphics
Several graphics, mostly leftovers from the original game, are still present.
Hefty Smurf
One of the few graphics seemingly unique to this version, a graphic of Hefty running. It's a little bit wobbly. It may have been intended for a scrapped mini game, since there's nowhere else it could really fit.
Brainy Smurf
The first sprite goes unused due to the way the levels are used in this remake. In the original game, The Cave was a two-part level played exclusively by Brainy, whereas in this game it is separated to The Cave Entry and The Cave. At the end of The Cave Entry, Brainy's sprite leaves behind a wall (which still does not prompt his level complete animation). To make the game easier, The Cave no longer dims the light like it does in the original, and you play through this level as Hefty instead, so the level complete animation is, likewise, Hefty's.
The second sprite goes unused because the smurfs don't fall out of the cages like they do in the original. And even if they did, all of the caged smurfs use the same "classic" smurf sprite instead of being of the actual smurf you're rescuing.
Jokey Smurf
Sprites for Jokey sitting on the ducks in The Lake go unused since, in the original games, he would sit on the duck's backs until he leaps off. In this version, he is able to move freely on their back.
Sledding Smurf
The sprites for the original version of The Descent are still here, but go unused due to the level being remade.
The Descent Leftovers
As stated above, The Descent was remade to resemble the 8-bit versions of the game. Despite this, several leftovers remain, though most of them now lack a palette.
Feathers
Another couple of leftovers from the original games. This was used in the title screen intro, which was scrapped for this game.
Hit Sprites
These sprites all go unused because when Greedy or Jokey Smurf get hit, the present/cake disappear and the sprite reverts to Hefty's hit sprite instead.
Snoring Sprite
This guy is supposed to snore, but doesn't for some reason. This sprite goes unused due to that.
Turning Duck Sprite
Sprites for the duck NPC turning. The duck turns in the older versions, but for some reason, this doesn't happen in the Game Boy Advance release, even though both sprites are here.
Ladybug
A ladybug. Probably intended to be used as a foreground animation, much like one of the other insects.
Second Cages
With the exception of the Carnivorous Plant, the cages in the boss levels are displayed as both a background tile and as a sprite. The tile version features different colors to the sprite version, and also lacks the Smurf held captive inside (which was made part of the sprite, instead of a separate object as they were in previous ports). It can be seen only a little, as it's not a direct overlay, and is off by one pixel horizontally. The brown cage is used in the Snake and Dragon levels (facing opposite in the latter), and the blue cage is used in Gargamel's boss level.
Mine Cart
Due to the level revamp, you no longer turn corners in the level, rendering these old sprites obsolete.
Swaying Bucket
This bucket has an entire set of frames to show it being forcefully swayed left to right. It can be found among the other Smurf Village sprites, and was likely going to be attached to the village well at some point.
Timer
In a bid to make the game as easy as possible (presumably), the timer function was removed. Despite that, the graphics for the clock icon and the "Time Out" text remains, albeit with no palette.
Points
The points system was scrapped in this release, rendering these graphics obsolete.
Font Leftovers
Part of the old font. Whilst many characters of the original font are still used for other areas of the game, these special characters aren't used anywhere.
Press Start
A 'Press Start' text appears in the mini games, but it's not stored as a graphic like this one, nor does it use the same font.
Unseen Graphics
Only the tip of these stones can be seen in The Haunted Lake. A memory viewer shows them fully, including the surrounding water (which is also cut off by the camera).
Version Lists
At 0x2A1F8 is some information relating to the various stages of development, as well as what appears to be a build date.
MASTER MASTER CANDIDATE BETA VERSION BETA CANDIDATE PRE-BETA VERSION ALPHA VERSION PRE-ALPHA VERSION WORKING VERSION ADV PROTOTYPE VERSION SMURFS GBA 14:52:53 Jul 23 2002
The same information is also available at 0x3016D4, but with a different time at the end...
14:53:33
...and again at 0x32D678 with yet another different time...
14:54:12
...and yet again with another different time at 0x35594...
14:54:50
...same text again at 0x381034, another time...
14:55:30
...and finally, a copy of the text at 0x3A9840 with a final time can be seen.
14:56:12
Unused Text
Minigame Titles
Scattered between the text are names for the minigames that are otherwise only shown by an image. Their formatting suggests that they were once used in place of the images.
Address | Title |
---|---|
0xx1D06 | THE ATTACK OF THE CRACOUCASS |
0xx1D9E | THE FLYING SMURF |
0xx1E64 | APPLE BOBBING ON THE RIVER SMURF |
0xx21D3 | THE SMURF RIVER CROSSING |
0xx2F3E | THE BZZ FLY STRIKES |
Notably, the Howlibird is referred to by his original name, Cracoucass, instead of being translated.
Difficulty Settings
Present at 00xx4424 are some leftovers from the original games. There is no way to set the difficulty on this version.
EASY NORMAL HARD
Debug Level Titles
At 0xx2A0B4 is the old level list that was shown in the debug for the original games.
BARRAGE PONT CHAMP1 CHAMP2 MUR TOUR TOUR END FALAISE FORET1 MOUCHES PLANTE PLANTE END FORET2 GROTTE1 GROTTE2 CHARIOT SALLE ESCALIE LAC1 LAC2 LAVE DRAGON DRAGON END LUGE MARAIS SERPENT SERPENT END MONTAG1 MONTAG2 VILLAGE
Error Message
Not translated, and not shown at any point at 0x260 (repeated a few times in the ROM):
Interrupcion desconocida (Fallo de IF/IE)
Just a little bit after it in each instance...
BOOT
Leftover Papa Smurf Messages
Used in other ports, but never used in this game.
At 0x167A:
ONCE AGAIN YOU'LL NEED THE EXPLODING GIFTS TO GO THROUGH THIS PASSAGE! GET ON WITH IT, JOKEY SMURF!
At 0x2AEA:
ALTHOUGH GREEDY SMURF'S CAKES ARE REALLY DELICIOUS, AZRAEL DOESN'T SEEM TO APPRECIATE THEM!
Sound Driver Credit
At 0030151C:
Sound Driver & Music (C) 2001 Alberto Jose Gonzalez Pedraza
Oddities
- There are five playable characters - Hefty (0), Jokey (1), Brainy (2), Greedy (3), Hefty Minecart (4) and Hefty Sled (5). If the Smurf is set as 6, Hefty will appear, but with one small difference - he will not be able to crawl. If the number is set any higher, the game will crash.
- There are 5 mini games, but link text exists for 6 games.
The Smurfs series
| |
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NES | The Smurfs (Prototype) |
SNES | The Smurfs • The Smurfs Travel the World |
Game Boy (Color) | The Smurfs • The Smurfs Travel the World • The Smurfs' Nightmare • The Adventures of the Smurfs |
Sega Master System, Game Gear | The Smurfs • The Smurfs Travel the World (Prototype) |
Genesis | The Smurfs • The Smurfs Travel the World |
Sega CD | The Smurfs |
DOS | The Teletransport Smurf • The Smurfs |
CD-i | Les Schtroumpfs: Le Téléportaschtroumpf |
PlayStation | The Smurfs • Smurf Racer! |
Windows, Mac OS Classic | Les Schtroumpfs Sauvent la Nature • Les Schtroumpfs à la Fête Foraine |
Game Boy Advance | The Revenge of the Smurfs (Prototype) |
Wii | The Smurfs Dance Party |
Adobe Flash | The Smurfs & Co • The Smurfs and Co: Spellbound |
iOS | Smurf Life |
HTML5 | Smurfy Snowboard |
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