The Revenge of the Smurfs
|The Revenge of the Smurfs|
The Revenge of the Smurfs is one of those games with a misleading title. It's actually just a port of the 16 bit game, but this time it uses the 8 bit rendition of the Mine and Sledge levels. Oh, and some new mini games have been added for more Smurfy fun.
...Did I mention it's also the easiest version of the game?
- 1 Unused Sprites
- 2 Unseen Graphics
- 3 Version Lists
- 4 Unused Text
- 5 Sound Driver Credit
- 6 Oddities
Several sprites, mostly leftovers from the original game, are still present.
The first sprite goes unused due to the way the levels are used in this remake. In the original game, The Cave was a two-part level played exclusively by Brainy, whereas in this game it is separated to The Cave Entry and The Cave. At the end of The Cave Entry, Brainy's sprite leaves behind a wall (which still does not prompt his level complete animation). To make the game easier (not like it wasn't already the easiest adaption of the game), The Cave no longer dims the light like it does in the original, and you play through this level as Hefty instead, so the level complete animation is, likewise, Hefty's.
The second sprite goes unused because the smurfs don't fall out of the cages like they do in the original. And even if they did, all of the caged smurfs use the same "classic" smurf sprite instead of being of the actual smurf you're rescuing.
Sprites for Jokey sitting on the ducks in The Lake go unused since, in the original games, he would sit on the duck's backs until he leaps off. In this version, he is able to move freely on their back.
The sprites for the original version of The Descent are still here, but go unused due to the level being remade.
The Descent Leftovers
As stated above, The Descent was remade to resemble the 8-bit versions of the game. Despite this, several leftovers remain, though most of them now lack a palette.
Another couple of leftovers from the original games. This was used in the title screen intro, which was scrapped for this game.
These sprites all go unused because when Greedy or Jokey Smurf get hit, the present/cake disappear and the sprite reverts to Hefty's hit sprite instead.
This guy is supposed to snore, but doesn't for some reason. This sprite goes unused due to that.
Turning Duck Sprite
Sprites for the duck NPC turning. The duck turns in the older versions, but for some reason, this doesn't happen in the Game Boy Advance release, even though both sprites are here.
In a bid to make the game as easy as possible (presumably), the timer function was removed. Despite that, the graphics for the clock icon and the "Time Out" text remains, albeit with no palette.
Only the tip of these stones can be seen in The Haunted Lake. A memory viewer shows them fully, including the surrounding water (which is also cut off by the camera).
At 0x2A1F8 is some information relating to the various stages of development, as well as what appears to be a build date.
MASTER MASTER CANDIDATE BETA VERSION BETA CANDIDATE PRE-BETA VERSION ALPHA VERSION PRE-ALPHA VERSION WORKING VERSION ADV PROTOTYPE VERSION SMURFS GBA 14:52:53 Jul 23 2002
The same information is also available at 0x3016D4, but with a different time at the end...
...and again at 0x32D678 with yet another different time...
...and yet again with another different time at 0x35594...
...same text again at 0x381034, another time...
...and finally, a copy of the text at 0x3A9840 with a final time can be seen.
Present at 00xx4424 are some leftovers from the original games. There is no way to set the difficulty on this version.
EASY NORMAL HARD
At 00xx3529 is text for a game over. Since you can't lose lives and exiting the game takes you back to the title screen, this goes unused. This is also different from the text in the original games, since you're never asked to switch off the power.
GAME OVER. PLEASE SWITCH OFF THE POWER.
Debug Level Titles
At 0xx2A0B4 is the old level list that was shown in the debug for the original games.
BARRAGE PONT CHAMP1 CHAMP2 MUR TOUR TOUR END FALAISE FORET1 MOUCHES PLANTE PLANTE END FORET2 GROTTE1 GROTTE2 CHARIOT SALLE ESCALIE LAC1 LAC2 LAVE DRAGON DRAGON END LUGE MARAIS SERPENT SERPENT END MONTAG1 MONTAG2 VILLAGE
Not translated, and not shown at any point at 0x260 (repeated a few times in the ROM):
Interrupcion desconocida (Fallo de IF/IE)
Just a little bit after it in each instance...
Old Password Message
DON'T FORGET THIS SECRET CODE!
Sound Driver Credit
Sound Driver & Music (C) 2001 Alberto Jose Gonzalez Pedraza
- There are five playable characters - Hefty (0), Jokey (1), Brainy (2), Greedy (3), Hefty Minecart (4) and Hefty Sled (5). If the Smurf is set as 6, Hefty will appear, but with one small difference - he will not be able to crawl. If the number is set any higher, the game will crash.
- There are 5 mini games, but link text exists for 6 games.
|The Smurfs series|
|Sega Master System||The Smurfs • The Smurfs Travel the World (Prototype)|
|Genesis||The Smurfs • The Smurfs Travel the World|
|Sega CD||The Smurfs|
|Game Boy (Color)||The Smurfs • The Smurfs Travel the World • The Smurfs' Nightmare • The Adventures of the Smurfs|
|SNES||The Smurfs • The Smurfs Travel the World|
|Game Gear||The Smurfs • The Smurfs Travel the World|
|DOS||The Smurfs • The Teletransport Smurf|
|PlayStation||The Smurfs • Smurf Racer!|
|Game Boy Advance||The Revenge of the Smurfs|
|Wii||The Smurfs Dance Party|
|Adobe Flash||The Smurfs & Co • The Smurfs and Co: Spellbound|
|Mac OS Classic||Die Schlümpfe retten Mutter Natur|
|Windows||Die Schlümpfe retten Mutter Natur|