The Simpsons: Hit & Run/Unused Voice Clips/pl
To jest podstrona The Simpsons: Hit & Run/Unused Voice Clips.
Contents
- 1 Unused Functions
- 2 Unused Characters
- 3 Unused Mission Dialogue
- 4 Normal Function Unused Dialogue
- 5 Unused Gag Dialogue
- 6 Miscellaneous
Unused Functions
Everything under this list are unused functions that go unused by every character that has said variant of dialogue.
Answering Machine Dialogue
There is leftover dialogue for an unused answering machine function. It is unknown how this feature would've worked, however it could be that it was a planned gag for a place like Moe's Tavern. The format for this dialogue is "d_answer_charactercode_filename".
Agnes and Skinner
Agnes and Skinner have a collaboration of voice clips for this function. Note that a modified version of Agnes' final line is actually used for the ambience heard in the ghost playgrounds in Level 7, although it is hard to hear.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_answer_skn_01 | "You have reached the Skinner residence. Please leave a concise message at--" | "Ha llamado a casa de los Skinner. Por favor, deje un mensaje escueto después de-" | ||
d_answer_agn_01 | "Seymour, what are you doing?" | "Seymour, ¿qué estás haciendo?" | ||
d_answer_skn_02 | "Recording an outgoing answering machine message." | "Estoy grabando el mensaje de salida en el contestador." | ||
d_answer_agn_02 | "Without my permission? You're grounded!" | "¿Sin mi permiso? ¡Estás castigado!" |
Comic Book Guy
Comic Book Guy has one instance of this function.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_answer_cbg_01 | "Thank you for calling the Android's Dungeon. If you are calling about the screenplay I posted on my website, please leave your name and production company. If you don't have a production company, please hang up the phone!" | "Gracias por llamar a la Mazmorra del Androide. Si llama por el guion cinematográfico que he colgado en mi página web, por favor, deje su nombre y el de su productora. Si no tiene productora, ¡suelte el teléfono!" |
Grampa
Grampa has two dialogue instances for this function.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_answer_grp_01 | "How do you use this crazy machine? It's so complicated! Awwww, I hate this techno-crap. I feel old." | "¿Cómo se usa esta disparatada máquina? ¡Es tan complicada! Odio la tecnobasura. Me siento viejo." | ||
d_answer_grp_02 | "Mayday! Mayday! I'm goin' down! I've got two Stukas on my tail! And they've stolen all the semolina! My biplane is comin' apart at the seams! *snores* French toast please" | "¡S.O.S.! ¡S.O.S! ¡Me han alcanzado! ¡Tengo dos Stukas en la cola, y me han robado la sémola! ¡Mi bimotor se está haciendo pedazos por momentos! *snores* Una tostada, por favor." |
The end of the last voice clip was based on the Season 4 episode "So It's Come To This: A Simpson's Clip Show", in which while Grampa is in the middle of saying that he goes in and out of comas all the time, when, just like in the above clip, he abruptly falls asleep and wakes up saying, "French toast please."
Snake
Snake has two dialogue instances for this function. Interestingly, Snake's dialogue filename uses a w at the beginning (which is referred to as the player character in most instances). The second instance is an alternate version of the first.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
w_answer_snk_01 | "Yo, you've like reached the Gustavsan residence. Mr. Gustavsan can't come to the phone right now, but he is alive. Also, Gustavson gave me his house." | "Tío, has llamado, o sea, a casa de los Gustavson. El señor Gustavson no se puede poner ahora mismo, pero está vivo. Otra cosa, Gustavson me regaló esta casa." | ||
w_answer_snk_01a | "Hello, you've reached like the Gustavsan residence. Mr. Gustavsan can't come to the phone right now, but he is totally alive. Um, also, Gustavson gave me his house." | - | - |
Chief Wiggum
Chief Wiggum has two dialogue instances for this function. The second instance is an alternate version of the first.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_answer_wig_01 | "You have just reached the Springfield Police Department. We're out fighting cri- *He, hahahaha..* and um, *wheeze* enforcing just-- justice.. *Hahaha.* Ahh, that should fool those idiots." | "Ha llamado a la Comisaría de Policía de Springfield. Hemos salido a combatir el- *Je...* el crimen, *Je, je* y-- *Ji, ji, ji* y defender la ley.. *Ji, ji, ji.* Ay, ya está. Con eso engañare a esos idiotas." | ||
d_answer_wig_01a | "Hello, you have reached the Springfield Police Department. We're out fighting crime *snort* and um, ah, enforcing justice.. *Hahaha!* Ahh, that's good. That should fool those idiots. *Eh hem* Didn't I already hit the button? Ah darn." | - | - |
AI Destroy Dialogue
6 characters have dialogue for destroying AI cars, however it goes unused either due to a bug not allowing it to play, or it may have been removed intentionally. These dialogue lines follow either d_aidestroy_charactercode_filename, w_aidestroy_charactercode_filename, or both. The difference is that "d" dialogue is used for an NPC driver, while "w" is used in most cases for characters you're playing as.
Apu
Apu has 8 AI destroy quotes, 4 of which being very close to direct copies, so close to each other that they don't warrant an individual upload.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_aidestroy_apu_excell OR w_aidestroy_apu_never | "Never have I seen such excellence!" | "¡Nunca había visto semejante despliegue!" | ||
d_aidestroy_apu_impress OR w_aidestroy_apu_impress | "I am most assurably impressed!" | "¡Estoy profundamente impresionado!" | ||
d_aidestroy_apu_thrill OR w_aidestroy_apu_thrilling | "That was most thrilling!" | "¡Ha sido de lo más emocionante!" | ||
d_aidestroy_apu_trem OR w_aidestroy_apu_trem | "Tremendous!" | "¡Tremendo!" |
Bart
Bart has 8 AI destroy quotes, 2 of which are the same audio, and the other 2 of which being very close to direct copies, so close to each other that they don't warrant an individual upload. The first two are the same, but under different files.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_aidestroy_brt_01 OR w_aidestroy_brt_cool | "Mwahahaha, oh, that was the coolest!" | "Ju, ja, ji , ji, ji. ¡Cómo ha molado!" | ||
d_aidestroy_brt_02 OR w_aidestroy_brt_mess | "Mess with the best, end up like the rest!" | "¡Con el mejor no te atreverás, o acabarás como los demás!" | ||
d_aidestroy_brt_06 OR w_aidestroy_brt_rock | "Rock the cas-bah, dude!" | "¡Dale caña, tío!" | ||
d_aidestroy_brt_08 OR w_aidestroy_brt_pay | "Just pay me now!" | "¡Págame ahora!" |
Professor Frink
Oddly, despite that Frink is unplayable, he has AI destroy dialogue, but none of the other NPCs do. He has 4 of these dialogue pieces.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_aidestroy_frk_01 | "See you around, silly person." | "Hasta la vista, persona mema." | ||
d_aidestroy_frk_02 | "Farewell, slow person..." | "Adiós, persona lenta." | ||
d_aidestroy_frk_03 | "Glaiven!" | "¡Glaiemmmmm! | ||
d_aidestroy_frk_04 | "Gla-ha-haien..." | "Guaai-i-mmmm..." |
Homer
Homer has 4 AI destroy quotes.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
w_aidestroy_hom_01 | "Everyone sucks but meee-eee!" | "¡Todos son un petardo, menos yoooo!" | ||
w_aidestroy_hom_02 | "Homer, Homer, Homer!" | "¡Homer, Homer, Homer!" | ||
w_aidestroy_hom_03 | "You think you're better than me!?!" | "¡¿Te crees mejor que yo?!" | ||
w_aidestroy_hom_04 | "In your face!" | "¡Por la cara!" |
Lisa
Lisa has 8 AI destroy quotes, 4 of which are exactly identical to each other.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
d_aidestroy_lis_01 OR w_aidestroy_lis_01 | "Ha! Haha.. They didn't even see it coming." | "¡Je, je, je, je! Ni se han enterado siquiera." | ||
d_aidestroy_lis_02 OR w_aidestroy_lis_02 | "Gotcha!" | "¡Te pillé!" | ||
d_aidestroy_lis_03 OR w_aidestroy_lis_03 | "Take that!" | "¡Toma esa!" | ||
d_aidestroy_lis_04 OR w_aidestroy_lis_04 | "Brains have defeated brawn." | "El cerebro ha vencido al músculo." |
Marge
Marge has 6 AI destroy quotes.
File Name | Audio | Transcript | Spanish audio | Transcript (Spanish) |
---|---|---|---|---|
w_aidestroy_mrg_01 | "No more bad guy!" | "¡Se acabaron los malos!" | ||
w_aidestroy_mrg_02 | "Make room for Marge!" | "¡Hagan sitio a Marge!" | ||
w_aidestroy_mrg_auto | "I'll call the auto club!" | "¡Llamaré a una grúa!" | ||
w_aidestroy_mrg_hope | "I hope he's okay." | "Espero que esté bien." | ||
w_aidestroy_mrg_house | "Marge is in the house!" | "Marge es quien manda." | ||
w_aidestroy_mrg_wreckless | "One less reckless driver." | "Un conductor imprudente menos." |
"d_missa" Dialogue
For some reason, Cletus has one line that has "d_missa" instead of "d_missp" like all the other characters with this unused variant.
Cletus
File Name | Audio | Transcript |
---|---|---|
d_missa_clt_stay | "Oh I'm feeling Road Rage here!" |
"d_missp" Dialogue
d_missp is an unknown function for the driver of a vehicle probably missing a pedestrian, which goes unused. The dialogue for player characters is often reused in the w_missp section, so it is all listed there for those characters.
Cletus
Cleatus has 3 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_clt_lucky | "Woah you were almost road kill boy!" | |
d_missp_clt_move | "Move it city slicker!" | |
d_missp_clt_sorry | "I'm powerful sorry!" |
Comic Book Guy
Comic Book Guy has 3 Unknown driver function quotes
File Name | Audio | Transcript |
---|---|---|
d_missp_cbg_fault | "Sorry but I'm Chaotic Evil!" | |
d_missp_cbg_orc | "Beat it you half-elf!" | |
d_missp_cbg_totally | "Oh way to almost die idiot!" |
Professor Frink
Professor Frink has 4 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_frk_01 | "Woah!" | |
d_missp_frk_02 | "Uh oh, Well that wasen't supposed to happen!" | |
d_missp_frk_03 | "ZOIuhhhh!" | |
d_missp_frk_04 | "Bad design!" |
Grampa
Grampa has 6 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_grp_01 | "Sure beats sitting at home watching Opera" | |
d_missp_grp_damna | "Damn leprechauns!" | |
d_missp_grp_dance | "Dance pilgrim!" | |
d_missp_grp_going | "Going down Going down!" | |
d_missp_grp_missed | "Missed em!" | |
d_missp_grp_oneday | "I see young people!" |
Otto
Otto has 3 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_oto_01 | "Get outta the way man!" | |
d_missp_oto_02 | "Watch your step!" | |
d_missp_oto_03 | "Yeah I'm the greatest bus driver in all of Springfield, well the only one!" |
Skinner
Skinner has 7 Unknown driver function quotes, 4 of them featuring Agnes.
File Name | Audio | Transcript |
---|---|---|
d_missp_skn_01 | "Stay outta the way" | |
d_missp_skn_02 | "Keep your head down soldier!" | |
d_missp_skn_03 | "Heh, That was my nearest miss yet" | |
d_missp_skn_buddy | "Agnes: Drive-by again so I can spit on the loser!" "Skinner: Fine Mother." | |
d_missp_skn_face | "Agnes: Stop looking at me, I want people to think we're related!" "Skinner: Yes Mother." | |
d_missp_skn_hit | "Agnes: He was asking for it Seymour, Let's run over his foot!" "Skinner: Yes Mother." | |
d_missp_skn_idiot | "Agnes: That person gave me a dirty look, Next time hit him good!" "Skinner: Whatever you say, Mother." |
Smithers
Smithers has 3 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_smi_lively | "Step lively!" | |
d_missp_smi_relations | "That is not good for customer relations." | |
d_missp_smi_watch | "Watch it!" |
Snake
Snake has 4 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_snk_pizza | "Look out road pizza!" | |
d_missp_snk_pizzaa | "Look out, you're totally road pizza!" | |
d_missp_snk_selecta | "Oh I almost greased that guy!" | |
d_missp_snk_statistica | "Out of my way walking statistic!" |
Wiggum
Wiggum has 4 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
d_missp_wig_01 | "Nothing to see here folks!" | |
d_missp_wig_02 | "Alright nothing to see here folks!" | |
d_missp_wig_home | "Maybe next time you'll stay at home!" | |
d_missp_wig_official | "Move aside official police recklessness!" |
"w_missa" Dialogue
w_missa is an unknown function for the player character missing something, with "a" being unknown.
Apu
Apu has 4 Unknown driver function quotes.
File Name | Audio | Transcript |
---|---|---|
w_missa_apu_cracker | "Move it cracker!" | |
w_missa_apu_going | "Why don't you watch where you're going!?" | |
w_missa_apu_hindu | "Hindu coming through!" | |
w_missa_apu_whitey | "Hey, move it whitey!" |
Bart
File Name | Audio | Transcript |
---|---|---|
w_missa_brt_oof | "Get out of my way!" | |
w_missa_brt_right | "Slower traffic - to the right, please" | |
w_missa_brt_stop | "I can't stop!" | |
w_missa_brt_watch | "Watch it!" |
"w_missp" Dialogue
w_missp is a similar unknown function that would be used for the player missing likely a pedestrian.
Apu
File Name | Audio | Transcript |
---|---|---|
w_missp_apu_car | "You should have not stepped in front of my car" | |
w_missp_apu_dear | "Oh, dear!" | |
w_missp_apu_silly | "Get out of my way, silly pedestrian!" |
Bart
File Name | Audio | Transcript |
---|---|---|
w_missp_brt_atcha | "Comin' at ya!" | |
w_missp_brt_cometh | "The Bartman cometh" | |
w_missp_brt_comin2 | "Ho-ho! Coming through" | |
w_missp_brt_wanna | "Outta way, wannabe!" | |
w_missp_brt_way | "Outta my way, man!" |
Homer
File Name | Audio | Transcript |
---|---|---|
w_missp_hom_01 | "Get out of my way, jerkass!" | |
w_missp_hom_02 | "I'll run you down!" | |
w_missp_hom_03 | "Out of control!" | |
w_missp_hom_04 | "No offence, buddy" |
Lisa
File Name | Audio | Transcript |
---|---|---|
w_missp_lis_01 | "Coming through!" | |
w_missp_lis_04 | "Coming through!" | |
w_missp_lis_05 | "Oooh! I'm out of control!" | |
w_missp_lis_06 | "Naah! I'm out of control!" | |
w_missp_lis_07 | "Huoh! I'm out of control!" | |
w_missp_lis_10 | "My sincere apologies!" | |
w_missp_lis_13 | "Look out!" |
Marge
File Name | Audio | Transcript |
---|---|---|
w_missp_mrg_01 | "Look both ways next time" | |
w_missp_mrg_02 | "Think fast, walky Joe!" | |
w_missp_mrg_important | "Sorry, but this is a very important mission!" | |
w_missp_mrg_make | "I'll make it up to you! Do you like brownies?" | |
w_missp_mrg_stay | "Stay outta my way - It's my time of the month!" | |
w_missp_mrg_tomorrow | "I'll be more careful...Starting tomorrow!" |
Longjump Dialogue
2 characters have "longjump" dialogue, which is probably meant to be used in conjunction with jump triggers, which boost the player car to make long jumps possible.
Apu
File Name | Audio | Transcript |
---|---|---|
w_longjump_apu_excell | "Most excellent!" | |
w_longjump_apu_thrill | "That was most thrilling!" | |
w_longjump_apu_trem | "Tremendous!" |
Lisa
File Name | Audio | Transcript |
---|---|---|
w_longjump_lis_01 | "Making it look easy" | |
w_longjump_lis_02 | "Maybe I really am a jock!" | |
w_longjump_lis_cake | "I feel like Jesse Owens!" | |
w_longjump_lis_perfect | "Perfect ten!" | |
w_longjump_lis_plusplus | "Check, plus-plus!" | |
w_longjump_lis_triple | "That should get me an A+++ in gym" |
Dodge Dialogue
There's a "dodge" function that is triggered whenever the player is trying to run over an NPC. While technically it's used for Lisa as well, the player won't be able to hear it ingame, since every time Lisa spawns - she either is a vehicle driver or inside an interior, meaning that there is no legitimate way to trigger the dialogues.
Lisa
File Name | Audio | Transcript |
---|---|---|
w_dodge_lis_01 | "Don't think I won't sue!" | |
w_dodge_lis_02 | "That is assault! That is assault!" | |
w_dodge_lis_03 | "Hey!" | |
w_dodge_lis_04 | "Come back here!" |
Unused Characters
There are 2 characters that don't get used in-game, Legs and Agnes, one of which is never referenced in-game, the other is used but never as an individual NPC, only as a part of Skinner's dialogue.
Legs
Legs is not a character in the game, however he has leftover dialogue, likely meaning he was meant to be a small character in the game. He has 10 unused voice clips.
His first 3 clips are of him being hit by the player's car.
File Name | Audio | Transcript |
---|---|---|
p_hitbyc_leg_giggle | "What are you on, a giggle juice?" | |
p_hitbyc_leg_rebreak | "I'm gonna whack you so hard!" | |
p_hitbyc_leg_shock | "Ugh, I need a mob doctor..." |
His next 3 clips are of him being kicked by the player.
File Name | Audio | Transcript |
---|---|---|
p_hitbyw_leg_ape | "Gimme one good reason not to ape your pickles." | |
p_hitbyw_leg_rib | "You're lookin' at some serious busta-buzoo!" | |
p_hitbyw_leg_suit | "HEY! Hands off the suit!" |
His last 4 clips are of him nearly missing being hit by the player's car.
File Name | Audio | Transcript |
---|---|---|
p_nhitbyc_leg_01 | "Not for nuttin'" | |
p_nhitbyc_leg_fuge | "Forget about it." | |
p_nhitbyc_leg_police | "Where are the police!?" | |
p_nhitbyc_leg_rattler | "What's the mattah - you?" |
Agnes
Compared to Legs, Agnes has used voice lines in the game, although they are a part of Skinner's voice lines while driving Skinner's Sedan, as she is only seen inside the sedan. However, Agnes was intended to appear in other parts of the game, as she has an unused model that is much higher in quality compared to her low-poly model in Skinner's Sedan, which leaves Agnes having 13 unused voice lines.
Agnes has 4 clips of her being hit by the player's car.
File Name | Audio | Transcript |
---|---|---|
p_hitbyc_agn_hips | "Oh great, now I need new hips again!" | |
p_hitbyc_agn_hurt | "You think that hurt? You couldn't hurt me with a cruise missile!" | |
p_hitbyc_agn_sack | "Why you ill-mannered sack of crap!" | |
p_hitbyc_agn_snot | "Snot-nosed kids!" |
Agnes also has 5 clips of her being kicked.
File Name | Audio | Transcript |
---|---|---|
p_hitbyw_agn_01 | "You wouldn't know what to do with me!" | |
p_hitbyw_agn_got | "Is that all you got?" | |
p_hitbyw_agn_idiot | "Thanks a lot, you idiot!" | |
p_hitbyw_agn_nice | "Alright, no more Mr. Nice Guy!" | |
p_hitbyw_agn_punk | "You wanna rumble? Bring it on!" |
Finally, Agnes has 4 clips of her nearly missing being hit by the player's car.
File Name | Audio | Transcript |
---|---|---|
p_nhitbyc_agn_back | "Get back here you thin-lipped sissy!" | |
p_nhitbyc_agn_jerk | "Watch where you're going, jerk!" | |
p_nhitbyc_agn_lady | "I'm a defenseless old lady, you rat-sucker!" | |
p_nhitbyc_agn_reject | "Yeah, put me out of my misery!" |
Unused Mission Dialogue
Many missions have dialogue made for them that didn't make the final cut, usually due to mission script changes.
3 Race Complete Dialogue
There is a conversation in each level that would've taken place for completing all 3 street races. However, the same simply tells you after the 3rd in the mission briefing screen instead.
Level 1
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_pat_l1r3 | "Call the DMV to get your new car." |
Level 2
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_pat_l2r3 | "Okay, you now fulfilled the state requirement to drive a car, marry livestock, and be shot out of a cannon. Just call the DMV for your new ride." |
Level 3
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_pat_l3r3 | "Congratulations, you erased a small amount of the Simpsons shame." | |
c_complete_2_convinit_lis_l3r3 | "Thanks, I guess." | |
c_complete_3_convinit_pat_l3r3 | "Don't mention it. Call the DMV when you want your new car delivered" |
Level 4
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_pat_l4r3 | "Call us at the DMV, and you'll get your new ride. If you're smart, you'll use it to take the kids and leave Homer." |
Level 5
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_pat_l5r3 | "Okay Mr. Squishee, you've earned a little reward. Call the DMV and we'll deliver your new ride to you." |
Level 6
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_pat_l6r3 | "You did it! Maybe you'll won't become a total loser like your dad... maybe." |
Level 7
File Name | Audio | Transcript |
---|---|---|
c_complete_1_convinit_zom_l7r3 | "Car... for... you! Use... phone!" | |
c_complete_2_convinit_hom_l7r3 | "Good luck finding brains to eat!" |
Mission-Related Dialogue
1-7
File Name | Audio | Transcript |
---|---|---|
c_there_1_noboxconv_hom_l1m7 | "There he is!" |
This most likely would've been used after winning the race against Smithers.
1-SR3
File Name | Audio | Transcript |
---|---|---|
c_pass_1_convinit_ral_l1r3 | "Oh, my face is all hurty!" |
This would've played in some part of the Level 1 checkpoint race. Since the "c_pass" filename is not used in any other voice line, it's possible this would've been a replacement for Patty's voice lines for completing the individual race.
2-1
File Name | Audio | Transcript |
---|---|---|
c_grade_1_convinit_skn_l2m1 | "Bart Simpson, drive that car back to your fourth grade class at once!" | |
c_grade_2_convinit_brt_l2m1 | "Oh! He's like an unstoppable school-making-me-attend guy!" |
This dialogue would've taken place when Skinner begins chasing Bart, but was replaced by a different set of lines.
3-3
File Name | Audio | Transcript |
---|---|---|
c_cud_1_noboxconv_lis_l3m3 | "Hooray! That was the last one! Now Krusty Burger will have to consider a moss-based substitute!" | |
c_cud_2_noboxconv_apu_l3m3 | "This is a moment of joy for us both!" | |
c_cud_3_noboxconv_clt_l3m3 | "Damn city folk and your hostile takeovers!" | |
c_cud_4_noboxconv_lis_l3m3 | "Uh oh, that's one angry agrarian! Punch it, Apu!" |
This conversation was to be used after getting all the roadkill, but it was replaced with a different two-line conversation. The cut dialogue might imply there was originally going to be a chase sequence in the mission.
3-6
File Name | Audio | Transcript |
---|---|---|
c_free_1_noboxconv_lis_l3m6 | "Run free! No wait- swim free!" | |
c_hook_1_noboxconv_lis_l3m6 | "May your days be filled with hook-free worms!" | |
c_school_1_convinit_lis_l3m6 | "Back to school for you! School of fish, that is." | |
c_swim_1_noboxconv_lis_l3m6 | "Swim, swim like the wind!" |
Extra dialogue that would've played for picking up the fish. Most likely unused due to the amount of dialogue already used in the mission.
4-3
File Name | Audio | Transcript |
---|---|---|
c_ketchup_1_noboxconv_mrg_l4m3 | "Mmh, why don't we go to the supermarket? They'll have ketchup." | |
c_ketchup_2_noboxconv_clt_l4m3 | "Packet ketchup?" | |
c_ketchup_3_noboxconv_mrg_l4m3 | "In bottlesǃ" | |
c_ketchup_4_noboxconv_clt_l4m3 | "Now I done heard of everything." |
Conversation that never appeared in Ketchup Logic. It was most likely going to be the third conversation for collecting the ketchup packets.
5-3
File Name | Audio | Transcript |
---|---|---|
c_heehee_1_convinit_hom_l5m3 | "Thank you, come againǃ Heeheeheeǃ" |
Likely intended to be used after buying the Car Built For Homer for "8 is Too Much" to start the mission.
5-4
File Name | Audio | Transcript |
---|---|---|
c_seedy_1_convinit_apu_l5m4 | "Perhaps I should consult someone with connections to Springfield's seedy underbelly." |
This could have possibly played after arriving at the DMV in "This Little Piggy".
5-6
File Name | Audio | Transcript |
---|---|---|
c_arrest_1_noboxconv_wig_l5m6 | "Alright you murderous thug, kindly pull over and let me arrest you" |
This would have been used during one of Wiggum's chase sequences against Apu and Snake.
File Name | Audio | Transcript |
---|---|---|
c_thug_1_noboxconv_apu_l5m6 | "Thank you, chase again!" | |
c_thug_2_noboxconv_snk_l5m6 | "Eat fumes, copper!" |
Presumably intended for when the player loses Wiggum.
6-4
File Name | Audio | Transcript |
---|---|---|
c_extra_1_convinit_brt_l6m4 | "Before I sneak in there I'd better change into my extra-curricular pyjamas" |
It appears that this mission would have originally needed a costume, presumably the Bartman costume.
7-1
File Name | Audio | Transcript |
---|---|---|
c_psychotic_1_convinit_hom_l7m1 | "Now to kick some zombie butt! With a little help from my most psychotic friend, Moe!" |
This would have most likely played after picking up the boards from Cletus' house.
7-5
File Name | Audio | Transcript |
---|---|---|
c_clever_1_convinit_hom_l7m5 | "Uh oh, it's that evil black car! I've got to get that waste before he wastes me!" |
This would have been used in another alien car chase or race. It's worth noting the mission number is given as L7M5 (Alien Auto-topsy Part 1) which does not include a race normally.
Normal Function Unused Dialogue
These are normal in-game functions that go used by some characters, but not all by which have that dialogue variant.
Break Camera Dialogue
There is unused dialogue in the audio files with the format "w_breakca_charactercode_filename" for the 5 playable characters. These are most likely meant to be for when the player character broke a wasp camera. However, because of them either being removed intentionally or unintentionally, they do not play in-game. What is interesting, however, is that in L1M4, for the power couplings that Homer destroys, Homer's dialogue of w_breakca actually plays here. So for Homer, his dialogue does go used, but for a different purpose, and the other characters' dialogue goes unused through normal play.
Apu
Apu has 5 lines of breakca dialogue. Two of which are similar to each other, but they have a big enough difference to upload both.
File Name | Audio | Transcript |
---|---|---|
w_breakca_apu_01 | "Call me the Hindu God of death. Oof!" | |
w_breakca_apu_creepy | "Oof. These things are just too creepy. Ooh." | |
w_breakca_apu_forgive | "Oh, forgive my action, little device." | |
w_breakca_apu_forgivea | "Oh, forgive my action little device." | |
w_breakca_apu_lessa | "One less of you!" |
Bart
Bart has 7 lines of breakca dialogue.
File Name | Audio | Transcript |
---|---|---|
w_breakca_brt_01 | "Ooh, gotcha!" | |
w_breakca_brt_02 | "Mwahahahahahaha!" | |
w_breakca_brt_03 | "El Barto strikes again!" | |
w_breakca_brt_04 | "One less expensive electronic device in the world." | |
w_breakca_brt_05 | "Outta my face." | |
w_breakca_brt_dislike | "If there's one thing I dislike - it's security cameras." | |
w_breakca_brt_vandals | "Petty vandals and security cameras do not mix." |
Lisa
Lisa has 7 lines of breakca dialogue.
File Name | Audio | Transcript |
---|---|---|
w_breakca_lis_01 | "Find someone less passive to spy on." | |
w_breakca_lis_02 | "These cameras are a form of oppression. Thus, my action is justified." | |
w_breakca_lis_03 | "Strike a blow for privacy rights!" | |
w_breakca_lis_expensive | "Looks expensive. Too bad!" | |
w_breakca_lis_fun | "Anti social behavior can be fun!" | |
w_breakca_lis_millions | "I do not want to be watched by millions, thank you!" | |
w_breakca_lis_this | "Karate kick!" |
Marge
Marge has 6 lines of breakca dialogue.
File Name | Audio | Transcript |
---|---|---|
w_breakca_mrg_01 | "Stop watching me!" | |
w_breakca_mrg_02 | "Oh, buzz off!" | |
w_w_breakca_mrg_life | "Stay outta my life!" | |
w_breakca_mrg_nosy | "Don't be so nosy." | |
w_breakca_mrg_respect | "Respect my privacy." | |
w_breakca_mrg_wax | "Mind your own beeswax." |
Idlereply Dialogue
This is a normal feature in-game, but goes unused by 2 characters who never are placed as ambient characters in the world.
Professor Frink
File Name | Audio | Transcript |
---|---|---|
w_idlereply_frk_02 | "If the fromance was had by the power of three over seventeen..." | |
w_idlereply_frk_04 | "Yes, I believe the fibulator is properly calibrated, it's also in my pants!" | |
w_idlereply_frk_06 | "Uh, quick question, what time is it in the phantom zone? I've got an eight thirty there, I cannot miss it."" | |
w_idlereply_frk_08 | "Would the power ratio exceed the weight requirement or should I just go have a frank-footer? [Laughs]" | |
w_idlereply_frk_10 | "I've got to get back into orbit, I can't sit here." | |
w_idlereply_frk_11 | "I've simply got to get back into orbit, I can't sit here diddling around with you like this." | |
w_idlereply_frk_12 | "Say, if matter is density, is space transparent?" | |
w_idlereply_frk_13 | "Can the frushnickel be far behind?" | |
w_idlereply_frk_14 | "Can the frushnicknel be far behind if this is going on, I ask you?" | |
w_idlereply_frk_15 | "Can the frushnickel be far behind if this is what's going on?" | |
w_idlereply_frk_16 | "Glayven!" | |
w_idlereply_frk_17 | "Gliyven!" |
Otto
File Name | Audio | Transcript |
---|---|---|
w_idlereply_oto_01 | "I can feel my hair growing." | |
w_idlereply_oto_02 | "Hey, my old lady isn't a stripper. She's a dancer and a prostitute." | |
w_idlereply_oto_03 | "Woah, my shoes are talking to me!" | |
w_idlereply_oto_04 | "I'm really more of a "houses of the holy" man myself." |
Activate Dialogue
Normally this dialogue is used for when a player activates a button, but since there are none of these in Lisa's level, her dialogue never goes used.
Lisa
File Name | Audio | Transcript |
---|---|---|
w_activate_lis_01 | "Engage!" | |
w_activate_lis_02 | "What basic controls!" | |
w_activate_lis_do | "A device of some sort. Fascinating!" | |
w_activate_lis_function | "I should be able to discern it's function." | |
w_activate_lis_hope | "Come on, doohickey, work!" | |
w_activate_lis_simple | "Seems like a simple mechanism." |
Askfood Dialogue
This dialogue is used when talking to certain "vendor" ambient characters in a level (in the final game this includes Apu and the Squeaky Voiced Teen). Certain levels lack a vendor character, so these characters' dialog for talking to one never plays.
Apu
File Name | Audio | Transcript |
---|---|---|
w_askfood_apu_fatty | "Alright juvenile, serve me a fatty poison of some kind." | |
w_askfood_apu_food | "My huge belly is completely empty." | |
w_askfood_apu_giving | "Please to be giving me something to eat, thank you." | |
w_askfood_apu_kill | "What do you have that won't immediately kill me?" | |
w_askfood_apu_outside | "How hard to eat non Kwik-E-Mart food." | |
w_askfood_apu_vegan | "Do you have anything at all made of chickpeas?" |
Lisa
File Name | Audio | Transcript |
---|---|---|
w_askfood_lis_animal | "Give me nutrition that didn't hurt an animal in any way!" | |
w_askfood_lis_gruel | "I'm so hungry I'll eat anything... as long as it's organic, vegan and cruelty-free." | |
w_askfood_lis_more | "Please sir, can I have some more?" | |
w_askfood_lis_perk | "I'm a little tuckered out, what have you got that'll perk me up?" | |
w_askfood_lis_snack | "I need some healthy snack food, please." | |
w_askfood_lis_starving | "I'm starving and I'm on a mission! What a time to be vegetarian!" |
Time Dialogue
This dialogue plays in the last 10 seconds of the final stage of a mission, for example during 3-6. Most characters have a use, however Wiggum never has an opportunity to use it since he is only a driver during level 1 and in 3-5, where it does not apply since the last stage does not have a timer.
Wiggum
File Name | Audio | Transcript |
---|---|---|
d_time_wig_01 | "Come on, come on! I'm gonna be late for a beating!" | |
d_time_wig_02 | "I guess that's what you get when you have to drive to speed limit" | |
d_time_wig_03 | "Drive. With extreme prejudice!" |
v_mfail
v_mfail is used for when the player fails a mission, thus the AI are victorious. These are only ever triggered when the player loses to a character in a race, meaning that characters with this dialogue that are not raced have this dialogue go unused.
Cletus
Cletus has a total of 3 mission failure dialogues:
File Name | Audio | Transcript |
---|---|---|
v_mfail_clt_bested | "You've been bested by your intellectual superior" | |
v_mfail_clt_blame | "I win! I'm gonna celebrate with some possum pie!" | |
v_mfail_clt_how | "Wow! How'd I do that?" |
v_mvic
These are supposed to be played when the player successfully completes a mission, thus the AI are disappointed, but they never play for any character with this dialogue.
Cletus
Cletus has a total of 4 mission victory dialogues:
File Name | Audio | Transcript |
---|---|---|
v_mvic_clt_01 | "You've shouldn' have ought'a done that! Uh-oh." | |
v_mvic_clt_bail | "For the first time in ma'h life, I feel like a loser." | |
v_mvic_clt_dang | "Oh, double-dang it!" | |
v_mvic_clt_rise | "Well if that ain't a slippery hog, I don't know what it is" |
Skinner
File Name | Audio | Transcript |
---|---|---|
v_mvic_skn_blame | "I'll have to take this defeat out on my paint-by-numbers." | |
v_mvic_skn_children | "You and/or your children will pay for this!" | |
v_mvic_skn_childrena | "You and/or your children will pay for this." | |
v_mvic_skn_mad | "Oh, mother will be peeved for sure." | |
v_mvic_skn_mada | "Mother will be peeved, that's for sure." | |
v_mvic_skn_release | "If I didn't have a chalk-related stress injury I'd have won." |
Smithers
Smithers has a total of 5 mission victory dialogues:
File Name | Audio | Transcript |
---|---|---|
v_mvic_smi_01 | "I dunno how you do it, but I love it!" | |
v_mvic_smi_02 | "I am in awe of you." | |
v_mvic_smi_03 | "I will give you a tube of facescrub if you tell me your secret!" | |
v_mvic_smi_04 | "Sup-Erb!" | |
v_mvic_smi_05 | "Damn you and your plucky nature." |
Snake
Snake has a total of 3 mission victory dialogues:
File Name | Audio | Transcript |
---|---|---|
v_mvic_snk_parol | "I am so going to shank you!" | |
v_mvic_snk_prison | "It looks like it's back to prison for me." | |
v_mvic_snk_victim | "At least most of MY crimes were victimless!" |
Wiggum
Wiggum has a total of 6 mission victory dialogues:
File Name | Audio | Transcript |
---|---|---|
v_mvic_wig_airship | "Suspect believed to be driving an airship of some kind." | |
v_mvic_wig_crime | "Fine! I'll just arrest someone else for your crime!" | |
v_mvic_wig_dog | "Code 1-7-2, bad thing in progress!" | |
v_mvic_wig_stranger | "I'll catch you one day, mysterious stranger!" | |
v_mvic_wig_suspecta | "Have lost contact with suspect: taking nap. *snoring*" | |
v_mvic_wig_taze | "Next time I'll just taser you." |
v_tail
These are used when you are tailing an AI car and lose them. Since not all of the characters with this dialogue involve you chasing them, their dialogue goes unused.
Skinner
File Name | Audio | Transcript |
---|---|---|
v_tail_skn_01 | "Ooh, wait 'till mother hears about that!" | |
v_tail_skn_02 | "An "A" triple plus!" | |
v_tail_skn_fools | "Fools! Fools! [Laughs]" | |
v_tail_skn_smoke | "I did it! Maybe now Edna will think better of me." | |
v_tail_skn_victory | "My first taste of victory!" |
Smithers
Smithers has a total of 4 tailing dialogues:
File Name | Audio | Transcript |
---|---|---|
v_tail_smi_01 | "The lackey wins again!" | |
v_tail_smi_serf | "So long, blue collar!" | |
v_tail_smi_try | "Nice try!...Now, where can I get a facial?" | |
v_tail_smi_unemplyoment | "No tail ever caught Waylon Smithers!" |
v_damage
These clips are meant to be used when an AI is a destroy target, without an item to pickup. These characters never fall under that criteria through normal gameplay, thus their dialogue goes unused.
Cletus
File Name | Audio | Transcript |
---|---|---|
v_damage_clt_ma | "Hey, I payed ten chickens for this car!" | |
v_damage_clt_school | "Oh, I done spilt my corn liquor." | |
v_damage_clt_stop | "Oh, I done busted my stank bone!" |
Skinner
File Name | Audio | Transcript |
---|---|---|
v_damage_skn_already | "Stop it already!" | |
v_damage_skn_ambush | "Ambush!" | |
v_damage_skn_beret | "Don't mess with an almost decorated war vet!" | |
v_damage_skn_hot | "Oh, I dropped my travel mug!" |
Snake
File Name | Audio | Transcript |
---|---|---|
v_damage_snk_bandit | "My ride! She cries in pain!" | |
v_damage_snk_car | "Do you know what I had to do to get this car?" | |
v_damage_smi_dead | "Oh, you are so dead." |
Wiggum
File Name | Audio | Transcript |
---|---|---|
v_damage_wig_01 | "Aw, now I have to chase you." | |
v_damage_wig_02 | "That's a moving violation!" | |
v_damage_wig_04 | "Don't make me use this thing, 'cause I will!" | |
v_damage_wig_05 | "Oh come on now!" | |
v_damage_wig_06 | "Oh come on now!" |
w_doorbell
Used for interacting with doorbells, to which the specified character replies from a setlist of lines.
Barney
Barney has five unused lines for this function. All of them ended up being used for the dumpster gag in Levels 3 and 6 (edited to include a reverb effect and a knock sound effect). It is likely that the dumpster was originally intended to be a doorbell location and not a gag.
File Name | Audio | Transcript |
---|---|---|
w_doorbell_brn_01 | "Taken!" | |
w_doorbell_brn_02 | "Ah! Snakes, snakes everywhere!" | |
w_doorbell_brn_03 | "Hey, who's vomit is this? Oh, I guess it doesn't matter." | |
w_doorbell_brn_04 | "Ah! I'm drowning in garbage water!" | |
w_doorbell_brn_05 | "I've seen better days, but the food is free!" |
Otto
Otto has six unused lines for this function. All of them ended up being used for the dumpster gag in Levels 2 and 5 (edited to include a reverb effect and a knock sound effect). It is likely that the dumpster was originally intended to be a doorbell location and not a gag. Despite the "seaside" part of the filename, it is actually Barney who's voice clips get used for the dumpster gag on the seaside maps (Levels 3 and 6). Perhaps this was different early in development (it should be noted that Otto plays roles as a vehicle seller and mission character in those levels so having the gag there wouldn't make sense).
File Name | Audio | Transcript |
---|---|---|
w_doorbell_oto_seaside01 | "Whoa, it's cold in here! I need to move to a dumpster-brand dumpster." | |
w_doorbell_oto_seaside02 | "Oh I gotta clean up, a lady's comin' over." | |
w_doorbell_oto_seaside03 | "If the dumpster's a rockin', don't you come a knockin'!" | |
w_doorbell_oto_seaside04 | "Woah, the fumes in here are physchedelic!" | |
w_doorbell_oto_seaside05 | "Don't bother me, I just found a sandwich!" | |
w_doorbell_oto_seaside06 | "As good a place to detox as any!" |
Rod
Rod has four unused lines for this function. Interestingly, some of these are the same lines used for the bomb shelter gag in Levels 1, 4 and 7 (with an exception of the last two which never got to be used at all), just without the reverb effect or door opening sound. This implies that the bomb shelter may have been used as a doorbell location instead of a gag earlier in development.
File Name | Audio | Transcript |
---|---|---|
w_doorbell_rod_shelter01 | "We're waiting for the apocalypse!" | |
w_doorbell_rod_shelter02 | "We only come out to go to church!" | |
w_doorbell_rod_shelter02a | [Differently voiced]"We only come out to go to church!" | |
w_doorbell_rod_shelter03 | "I get to anoint their feet!" |
Todd
Todd has four unused lines for this function. Interestingly, these are the same lines used for the bomb shelter gag in Levels 1, 4 and 7, just without the reverb effect or door opening sound. This implies that the bomb shelter may have been used as a doorbell location instead of a gag earlier in development.
File Name | Audio | Transcript |
---|---|---|
w_doorbell_todd_shelter01 | "This bomb shelter is occupied!" | |
w_doorbell_todd_shelter02 | "Is that you, lord?" | |
w_doorbell_todd_shelter03 | "Yay! The rapture!" | |
w_doorbell_todd_shelter04 | "Stranger danger!" |
Unused Gag Dialogue
Dialogue for unused gags or gags where the dialogue was changed.
Character | File Name | Audio | Transcript |
---|---|---|---|
Ralph | ob_gag_ralph_ufo2 | "Whee! I'm a little birdy!" |
Miscellaneous
Drivers
These would have been heard if the character crashed into road vehicles or when traffic was blocked.
Male
File Name | Audio | Transcript |
---|---|---|
d_bcrash_vm1_01 | "My kidneys! And my lymph nodes!" | |
d_bcrash_vm1_02 | "For shame! For shame!" | |
d_bcrash_vm1_03 | "My face! Where is it?!" | |
d_bcrash_vm1_04 | "Great, that's just great!" | |
d_bcrash_vm2_01 | *sigh* "I'm going to a better place... Capital City!" | |
d_bcrash_vm2_02 | "You can defeat me, but two more will take my place!" | |
d_bcrash_vm2_03 | *scream* | |
d_bcrash_vm2_04 | "My legs... are over there!" | |
d_mcrash_vm1_01 | "That's it... no more braking for me." | |
d_mcrash_vm1_02 | "Ow, my neck!" | |
d_mcrash_vm1_03 | "Watch it, jerky!" | |
d_mcrash_vm1_04 | "What's the big idea?" | |
d_mcrash_vm2_01 | "Eyes forward, maggot!" | |
d_mcrash_vm2_02 | "Don't make me get my board with a nail in it!" | |
d_mcrash_vm2_03 | "Ah! Scalding... coffee... on my crotch!" | |
d_mcrash_vm2_04 | "Lunatic!" |
Female
File Name | Audio | Transcript |
---|---|---|
d_bcrash_vf1_01 | *scream* | |
d_bcrash_vf1_02 | "I'm all dead inside!" | |
d_bcrash_vf1_03 | "Not my generic car!" | |
d_bcrash_vf1_04 | "This is the worst birthday ever!" | |
d_bcrash_vf2_01 | "My status symbol!" | |
d_bcrash_vf2_02 | "I blame society!" | |
d_bcrash_vf2_03 | *scream* | |
d_bcrash_vf2_04 | "Sure, I didn't need that eye!" | |
d_carway_vf1_01 | "Move it! Come on, come on!" | |
d_carway_vf1_02 | "Lousy minor inconvenience..." | |
d_carway_vf1_03 | "One side, let's go!" | |
d_carway_vf1_04 | "Make like a tree and get out of here!" | |
d_carway_vf2_01 | "Get that scrapheap off the road!" | |
d_carway_vf2_02 | "Get it in gear, buddy!" | |
d_carway_vf2_04 | "Move it already! Out, out, out!" | |
d_mcrash_vf1_01 | "I dropped my cellphone!" | |
d_mcrash_vf1_02 | "Oh for crying out loud!" | |
d_mcrash_vf1_03 | "Thank god I'm an attorney!" | |
d_mcrash_vf1_04 | "Stop enjoying this!" | |
d_mcrash_vf2_01 | "I blame video games... and Canadians!" | |
d_mcrash_vf2_02 | *grunt* "Maybe you should carpool!" | |
d_mcrash_vf2_03 | "I should punch you in the happy sacks!" | |
d_mcrash_vf2_04 | "What the fu...dge!" |