This is a sub-page of The Sims: Bustin' Out (GameCube, PlayStation 2, Xbox).
| To do: Lots...including carpool textures, more menu icons, monkey butler stuff and vox.
- Any leftover text for removed outcomes, such as the one outcome from the previous console entry where one of the family members in your household leaves for good, when you let them fight each other too many times.
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Since this game uses an improved engine of The Sims for console, it's obvious that there are leftovers lurking.
Sub-Pages
| Textures And so the Carpool Incentive Program was abolished... |
| Text Who needs a three-wrench salute anyway? |
Textures
UI Graphics
1st_final_japanese
The leftover Japanese logo of the previous entry, whereas the localized logo (1st_final) exists but as a removed texture.
main_logo_load_simsps2_japanese
memorycard_load_screen_02
Gameplay UI
| To do: border background, and pause menu icons. |
menuicon--options-controller
menuicon--options-display
menuicon--options-gameplay
menuicon--sim-personality
menuicon--family-change_name
menuicon--build-menu-door
menuicon--build-menu-fireplace
menuicon--build-menu-floor
menuicon--build-menu-wallfence
menuicon--build-menu-wallpaper
menuicon--build-menu-water
menuicon--build-menu-window
menuicon--buy-menu-appliances
menuicon--buy-menu-decorative
menuicon--buy-menu-electronics
menuicon--buy-menu-lighting
menuicon--buy-menu-miscellaneous
menuicon--buy-menu-plumbing
menuicon--buy-menu-seating
menuicon--buy-menu-surfaces
House Title Screens
Get A Life Mode
Oddly, house07 is missing.
Multiplayer
Oddly, housec01 is missing, and the textures are 512x512.
Sim Textures
Burglar NPC
Goes unused due to having a completely new design. Oddly, the original design can be seen in the intro and ending FMV.
Sounds
| To do: More...
- Leftover Monkey Butler sounds.
- Check if the carpool opening door/leaving sounds are used and not just repurposed.
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Miscellenious
Filename
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Sample
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Notes
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cash_register
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The item buying sound used in the previous game and its mainline counterpart goes unused here for some reason. The selling sound is always used.
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Carpool Sounds
There are leftover sounds for carpools, which are scrapped in the game in favor of a bus transit. CAR_SCHOOLBUS_HONK1 for the bus transit.
Filename
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Sample
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Notes
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CAR_BENTLEY_HONK1
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Originally used for the bentley.
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CAR_BENTLEY_HONK2
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CAR_JEEP_HONK1
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Originally used for the jeep.
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CAR_JEEP_HONK2
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CAR_JUNKY_HONK1
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Originally used as the Junky car for low-level careers.
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CAR_JUNKY_HONK2
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CAR_LIMO_HONK1
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Originally used for the Limo.
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CAR_LIMO_HONK2
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CAR_SQUAD_HONK1
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Originally used for the police cruiser.
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CAR_SQUAD_HONK2
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CAR_STAFFSEDAN_HONK1
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Originally used for the Staff Sedan.
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CAR_STAFFSEDAN_HONK2
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CAR_STANDARDSEDAN_HONK1
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Originally used for the Staff car.
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CAR_STANDARDSEDAN_HONK2
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CAR_SUV_HONK1
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Originally used for the SUV.
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CAR_SUV_HONK2
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CAR_TOWNCAR_HONK1
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Originally used for the Towncar.
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CAR_TOWNCAR_HONK2
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Stings
Filename
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Sample
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Notes
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STING_POTION_GOOD1
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Used for when a house is completed fast in Get A Life mode.
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STING_POTION_GOOD2
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STING_POTION_GOOD3
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STING_POTION_GOOD4
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STING_CRYSTALBALL1
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Was used for when completing an objective on Get A Life mode. Even though there's already a crystal ball object to be found in-game, it isn't used.
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STING_CRYSTALBALL2
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STING_CRYSTALBALL3
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STING_CRYSTALBALL4
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