The Sims 2: Pets (GameCube, PlayStation 2, Wii)
|The Sims 2: Pets|
Also known as: Die Sims 2: Haustiere (DE), Los Sims 2: Mascotas (ES), The Sims 2: Lemmikkielämää (FI), Les Sims 2: Animaux & Cie (FR), De Sims 2: Huisdieren (NL), The Sims 2: Dyreliv (NO), The Sims 2: Zwierzaki (PL), The Sims 2: Djurliv (SE)
This game has hidden development-related text.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
The Sims 2: Pets is the fifth console entry in the series, based off the Windows expansion pack that focuses on pets. It's also notable for being the first Sims game on consoles that waters a lot of stuff down - in this case, the removal of death (in which got replaced with a fainting system) and fears, a simpler social system, lack of story mode, downgraded control system and some other tidbits...but it's still considered to be either better or worse than the previous entry.
It's also the first Sims console game not to be released on the Xbox, the last to be released on the GameCube, and the first to be released on the Wii.
- 1 Sub-Pages
- 2 Build Tags
- 3 The Sims 2 console leftovers
- 4 Unused Unlock Codes
- 5 Unused Text
- 6 Unused Graphics
- 7 Unused Music
- 8 Unused Jingles
- 9 Unused Files
- 10 Team Photo
- 11 Build Dates
- 12 Version Differences
| Developer Options|
The Sims 2 console leftovers
As this game was built off of The Sims 2 for consoles, it's safe to say most unused content would appear there. Although most of the Urbz leftovers have been taken out, likely to make space.
Xbox Controller Buttons
Graphics for Xbox controller buttons can be found in the game, suggesting that an Xbox port was considered but likely cancelled due to the then-recent launch of the Xbox 360.
The PlayStation 2 version of this game and its followup doesn't have EyeToy support, so the icons and funframes from the previous entry go unused. Strangely, the first funframe is missing.
Leftover Wants and Fears
As Fears were completely removed from the game, the leftover graphics for most of the Fears are present. There are even graphics for platinum and gold Wants as well!
Unused Unlock Codes
The Unlock Codes normally unlock gifts whose IDs are in the range of 1-46, however the game allows the gift ID to be in the range of 0-50. The 0th gift ID seems to have been meant to unlock an item in the Dog Hats section, but the other 4 gift IDs remain blank.
Attempting to input these keys in the Create-A-Pet, the game will inform you that the item is already unlocked, but in the Pet Purveyor all of them also award you with what would normally be unlocked with a key containing the 32nd gift ID (Dog Fur Colors - Blue).
Key Validation Oversight
The key is a 19 character string which encodes a 13 byte array. The first 8 bytes are for the gifter's name, the 9th byte is for the gift ID, and the last 4 bytes are meant for the CRC-32 hash of first 9 bytes with the sign bit of each byte removed. However, for whatever bizarre reason, the first 9 bytes are first converted to UTF-16 (inserting a NULL after each byte), yet the array size that is passed to the CRC-32 function is never updated.
The name + ID byte array is now 18 bytes large, but only the first 9 bytes of that get hashed - this means only the first 5 characters (technically 4.5) of the gifter's name are actually checksummed. It is entirely possible to make a typo between (and including) the 8th and 14th characters of the key and have the game sometimes accept it, displaying a corrupt name or even unlocking the wrong gift, since that region is almost entirely unprotected against the checksum.
|String Label||String||Additional Info|
|urbzui\NewUIStrings\cap_fashion_head||Headwear||Unlike "Bodywear", the Headwear menu just says "Head" (cap_head)|
|urbzui\NewUIStrings\cap_fur_pattern||Pattern||The pattern selection menu normally says "Fur Markings" (cap_fur_markings)|
The console versions were never translated to Czech or Hungarian, but there are still graphics of the logo translated to those languages.
Several placeholder dog patterns that are just a pink drawn X.
There are several wants that have a placeholder texture. Normally pet wants just display the icon of that specific pet. 36 of them say "TEMP", 2 of them say "PLAY", and there's one for "HOME", "TREAT", "DO TRICK", "TRAIN", and "TRASH".
There's one other unused want that's just replaced with a red texture.
As seen in the Revisional Differences section, the Start and Continue icons are different between GCN/PS2 and Wii. The Credits button was likely also meant to be different, as it has alternate unused icons.
The icons on the pause menu highlight the background when selected, however there are unhighlighted variants of the icons themselves, all of them with the exception of the "Build/Buy Mode" icon having earlier designs. Some of them, most notably the "Game Options" and "Save/Quit" icons, are also very similar to those used in The Sims 2. The only exception is the "Object Catalog" that doesn't have an unhighlighted icon, which doesn't even follow the same naming pattern. (object_catalog)
Side note: The regular highlighted Neighborhood Screen texture is misspelled. (main_neightborhood_hi)
The Create-A-Sim, Neighborhood View, and Build/Buy Mode music from the previous conosle installment are present in the files. They're also in The Sims 2: Castaway.
There are several jingles left over from The Sims 2. Also, some other sound effects like the social mode are missing, meaning it got scrapped very early in development.
For whatever reason, creating copies of save files on the PS2 version is prohibited. Despite this, there's an icon for copying the save file.
There's also a placeholder icon.sys and some unknown/unused slime1 - 3.ico save icons, which are also present in The Sims 2 and The Sims 2: Castaway and can be read about here.
Is there a cheat to see this?
Two hidden photos of the developers that worked on the game can be found in the files. Unlike the last game, they are two separate images, each of them being 256×512.
Also present in SLUS_215.36.
EOR/Maxis Engine v3.0 built 16:28:08 Sep 7 2006
PS2 The Sims 2 Console Build B.08.24.0
SKU: %d [%s]%s Build Version: %s Sandbox Version: %s
A few dog breeds in the Create-A-Pet use different names between releases and regions.
|Breed Name & Icon||GCN||PS2||Wii|
|Staffordshire Bull Terrier||No||Yes||No||Yes||Yes||No||Yes|
The pet shoes d_sh_bonus03 have three stripes on them in the European and North American PS2 v1.00 release, as well as in all the GameCube releases of the game. This was corrected to show a dog bone instead in the European PS2 v2.00 release, the Korean PS2 release, and in all the Wii releases.
Due to the somewhat higher resolution, the PAL GameCube release has a slightly broken neighborhood view, which also includes the main menu, where the map boundaries can be seen. This is not present in any of the PlayStation 2 or Wii releases.
|NTSC (GameCube)||PAL (GameCube)|
The "Continue Game" and "Start New Game" buttons have different icons between consoles. The "Credits" button was also likely meant to be different, as seen in the Unused Graphics section.