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The Sims 2: Pets (Game Boy Advance)/Unused Dialogue

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This is a sub-page of The Sims 2: Pets (Game Boy Advance).

Hmmm...
To do:
Listed after the dialogue for each quest in ROM is a title for that quest (e.g. "Find Penguins") à la Urbz.

Door Notices

When the player-Sim tries to enter a shop that's closed for the day, a notice screen will pop up showing the hours of operation. The following two notices were scrapped.

  • The Gym is always open to suit every Sim's schedule.
  • The door is shut.

Bus Travel/World Map

The ability to travel the town by bus was planned, and the descriptions of places on a world map were written, but this feature was ultimately scrapped.

Location name Description
(Downtown) Downtown Barkersville has shops, cafes and meeting places for Sims.
(Farmland) The farms around Barkersville are quiet, but there's room for larger homes.
(Pet Plaza) (1) The Barkersville Pet Plaza is where pets go to play, and their owners follow.
Bus Stop (1) Catch a bus to the Pet Plaza or the Farmland. Pets ride for free!
Kitty's Coffee At Kitty's Coffee, the cups go on the table, but the bowls go on the floor.
Unsinkable Treasures Yar, this pirate ship Unsinkable Treasures sells exotic goods from across the seven seas!
Apartment A Downtown apartment is the perfect place for a newcomer to Barkersville.
Four-Legged Friends It's raining cats and dogs at the Barkersville pet store. Don't step in a poodle!
The Daily Paws Can't bring your pet with you? The Daily Paws offers pet walking and boarding services at very reasonable rates.
Barkersville Institute for Higher Training Otis teaches pet training techniques at the Barkersville Institute for Higher Training. A variety of pet trick command scrolls are available for sale.
SimThing 4 Everyone Simthing 4 Everyone carries a little bit of everything for the modern Sim.
Street (1) Meet your two- and four-legged friends as you walk through Downtown.
Happy Paws Hospital Corina takes care of your unwell pets at the Happy Paws pet hospital. You take care of the bill.
Bus Stop (2) Catch a bus Downtown for yourself, or to the Pet Plaza for your pet.
Bungalow The bungalow is far from town, but it has great yard space for pets.
Street (2) Meet your friends while walking along the street.
Bus Stop (3) Catch a bus to busy Downtown or quiet Farmland.
Pet Cemetery The pet cemetery feels strange and peaceful, especially in the moonlight.
Barkersville Companion Club The best pet training competitions in the world are held at the Barkersville Companion Club.
Gym The Gym has exercise machines, showers and a radio when you want a productive workout.
Condominium The fancy condominium is the most admired residence in Barkersville.
Pet Plaza (2) The Pet Plaza has tables for sitting, and scattered toys for pets to fetch.
Pond Pets always make a splash at the pond. A place to keep cool, but not stay clean.
Promenade The promenade fountain is a great place to relax and meet friends.
Sport Area The wide open sport area is perfect for training pets or letting them run loose.
Statue Garden See the tributes to Barkersville's best and brightest in the statue garden.

Unpaid Bill Warning Dialogue

In lieu of text in the finished game, bills slowly turn yellow, then red, if the bills remain unpaid. If the player-Sim hasn't enough Simoleons, the game doesn't verbally indicate this.

  • These bills are unpaid. The Repo Man is coming.
  • You don't have enough money to pay all your bills. §(cost) remains unpaid.
  • These bills are late. Do you want to pay these bills? §(cost)
  • Thank you for paying these bills.
  • These bills are overdue. Do you want to pay these bills? §(cost)
  • Do you want to pay these bills? §(cost)
  • These bills are due. Do you want to pay these bills? §(cost)

Feng Shui Meter Dialogue

A sliding bar instead of text indicates "feng shui" in the finished game.

  • The feng shui of your home has reached its maximum potential.
  • The feng shui of your home is complex, yet balanced.
  • Your home creates an intricate feng shui pattern.
  • The feng shui in your home can only permit the slightest increase in your possessions.
  • The feng shui of your home is in balance and harmony.
  • The feng shui of your home would be unbalanced by this item.

Housing Rental Notice Screens

The columns in italics aren't visible in the notice screen for when the player-Sim views the rental information for the houses around town.

Down payment Rent? Location Rooms Size Exterior Description
§750 §1000 a month Downtown 3.5 Small None The perfect starting home for a Sim: Kitchen, Living Room, Bedroom and Bath.
§7650 §3000 a month Pet Plaza 6 Large Roof Garden The Pet Plaza Condominium is the most stylish and respected residence in Barkersville.
§3250 §2000 a month Farmland 5 Medium Garden This attractive home has a garden that's just perfect for pets.

Second-Person NPC Descriptions

These descriptions appear interwoven in ROM, between the full character names and their descriptions as they are written in the Relationships menu in the final game.

  • You should talk to Amy.
  • Celina always knows what to say.
  • Corina always has good ideas.
  • Davor has something mysterious to say to you.
  • Elza likes talking to you. You seem to understand her.
  • Evan is always ready to help a friend.
  • Hugo doesn't like to talk much, but he wants to talk to you.
  • Jade wants to talk to you. She means business.
  • Joane want to chat when you have a free moment.
  • Talk to Kirk when you have a chance.
  • Meredith will know just what to say.
  • Talk to Marcellus if you want the pirate's point of view.
  • Otis is looking for you.
  • Raphael simply must talk to you.
  • Terence says everything with style.

Impossible NPC Formal Greetings

Several NPCs can never formally introduce themselves (e.g. "Hi, I'm [name]"), as they initiate a quest when you first meet them.

  • Greetings. I am called Davor Raven.
  • Hi, I'm Amy Yearwood.
  • Earnest salutations, my friend. You may call me Elza Moduguglod.
  • Hi, I'm Evan Scovel.
  • Hey, I'm Joane Trifiletti.
  • Hello, I'm Meredith Crumbie.
  • Yar, Marcellus Fearheller be my name. But ye can call me Cap'n.

Erroneous NPC-Meeting Dialogue

  • I am not someone you want to know...yet.
  • You found me! How interesting. I doubt you'll be able to do that again.
  • NA (Evan is the first NPC the Sim meets.)

Kitty's Cafe Cashier Dialogue

  • Hi there. What can I get ya?
  • Welcome to Kitty's Coffee. Would you like to try our new exotic drink?
  • Nice to see you around. The usual?
  • Nice day, isn't it? How about some coffee?
  • Are you interested in a fair trade, pet-friendly beverage?

Scrapped Doctor Character Dialogue

The player-Sim can get sick off unfully cooked food. The only cure in the finished game is to rest for several hours, but a doctor character or phone service was proposed at one point.

  • You needed emergency care. We'll send you the bill.
  • You must pay closer attention to your health. We'll mail you the bill.
  • The doctor will see you now.
  • Did you fill out all the paperwork?
  • The doctor is with another patient, but will be ready shortly.

Unsinkable Treasures Cashier Dialogue

  • Ahoy. Me mateys have sailed the globe to find these most unique pets.
  • Come in, come in. Cast your eyes towards these rare and fabulous items..
  • Arrrrr, Don't you worry yerself with the animals. They don't bite and n'er do I.
  • Come back with yer doubloons.
  • We accept doubloons at par.

Fire Department Dialogue

  • False alarm. We'll send you a bill for our services.
  • No fire? That's no fun...for you. We'll send you the bill.

Handyman Dialogue

  • You have to be careful with this many electronics.

Four-Legged Friends Cashier Dialogue

  • Hello. Can I help you with anything?
  • Welcome to the Four-Legged Friends. Feel free to look around and find a friend.
  • We have the best pets in Barkersville.
  • Good day. Looking for a new friend?
  • Hello. Have a look at our new arrivals. They're always happy to see a new face.

The Daily Paws Receptionist Dialogue

  • Sunny out, isn't it? I wish I could spend my time outside.
  • I'm sorry, we don't have room for any buffalo or other herd animals. All other pets are welcome.
  • All the animals have ample accommodations. Sometimes, I take naps in the empty rooms.
  • Don't worry, all the animals make lots of friends here.

Recycler Dialogue

  • Do you want to recycle these items for §(cost)?
  • Don't buy from Shiny Things Inc. They don't recycle their excess shiny stuff.
  • Remember the three R's. Reduce. Reuse. Recycle.
  • Thanks for recycling. Think green!
  • Did you separate the glass, plastic, cardboard, metal and paper? Nobody ever does.
  • Thank you for making Barkersville cleaner.

Repo-Man Dialogue

  • Paying your bills isn't optional, my friend.
  • These things should cover what you owe.
  • I'm just doing my job, you know.
  • You have pretty good taste.

SimThing 4 Everyone Cashier Dialogue

  • Welcome to SimThing 4 Everyone. How can I help you?
  • Hi. Welcome to the store. Check out our latest home furnishings.
  • Come again. I hope you had a pleasant shopping experience.
  • Welcome. Have you seen our selection of fine bookcases?
  • Thanks for shopping at SimThing 4 Everyone.

Miscellaneous Dialogue

  • Do you want this pet?
  • Do you want to sell this pet for §(cost)?
  • Do you want to have your pet groomed for §(cost) per week?
  • Your purchases will be delivered tomorrow.
(Source: Original TCRF research)