We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Sims 3 (PlayStation 3, Xbox 360)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Sims 3

Developer: Edge of Reality
Publisher: Electronic Arts
Platforms: PlayStation 3, Xbox 360
Released in US: October 26, 2010
Released in EU: October 29, 2010
Released in AU: November 5, 2010


DebugIcon.png This game has debugging material.


It's The Sims 3 but for the consoles. Is there really anything else you need to know?

Debug Options

The codes under this section are written for the base game, without any applied patches or updates. Codes may differ on later revisions!

Debug Displays

NOTE: The screenshot has both displays combined in one for simplicity's sake.

Sims3360-FIN DebugDisplays-cmb.png

Changing the 0x at the given address below to:

01 – Shows Main Thread, Renderer, and Simulator FPS, SimUpdate, AtnmyMngr, Sys Mem, LFBS, and VRAM (on PS3) information.
02 – Shows FPS, SIM GPS, CmpMem, Memory stats (on Xbox 360), Tasks, Draw Calls, Code/Data version, and GPU/CPU information.
360 89270A07 0x
PS3 01608907 0x

Light Debug Tools

The executable lists a couple options under the Light Debug Tools section.

Draw Light Rigs
Sims3360-FIN DrawLightRigs.png
360 892FCB40 01
PS3 01638E30 01
Draw Occluders
Sims3360-FIN DrawOccluders.png

This option requires Draw Light Rigs to be enabled, or else the game will crash!

360 892FCB41 01
PS3 01638E31 01
Allow True Specular Probes

This option is enabled by default, and disabling it has some changes to lighting

360 892FCB42 00
PS3 01638E32 00
Draw Proxman Lights (slow)
Sims3360-FIN DrawProxmanLightsSlow.png

Seems to draw blue lines on objects that emit light.

360 892FCB43 01
PS3 01638E33 01
(Source: Edness)