The Walking Dead: The Telltale Definitive Series
The Walking Dead: The Telltale Definitive Series |
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Developer: Skybound Games This game has revisional differences. This game has a bugs page |
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The Walking Dead: The Telltale Definitive Series is a collection of all four seasons of The Walking Dead video game series developed by Telltale Games, along with additional content like The Walking Dead: Michonne mini-series and some bonus materials.
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Contents
Sub-Pages
Bugs |
Version Differences
Among some notable changes made with the release of the Definitive Edition:
General Changes
- The player has the option of enabling "graphic black" art styles at the respective menus for the first three seasons, though its use in the first two seasons can lead to some lighting-related bugs. This art style was not introduced in the series until the final season.
- In the Definitive Edition, the player has the ability to "walk faster" during free roam sequences in all episodes, a feature that was originally only available in The Final Season.
- This feature does not come with any new animations; it merely speeds up the animations used normally during those sequences, which can lead to some unrealistic movements by the player-controlled character.
- Disco Broccoli toys made appearances in a few episodes prior to its original debut appearance in the final season.
- In "A New Day", Disco Broccoli can be seen by Lee in one of the bottom cabinets in the kitchen of Clementine's house, though can be missed if one of the cabinets above are opened first.
- In "All That Remains", Disco Broccoli can be found and picked up by Clementine as part of a box of items found at an abandoned campground. In this case, Disco Broccoli's model replaces the doll seen in the original version.
- In "Ties That Bind - Part 1", Disco Broccoli can be seen by Javier on the control panel of the abandoned bus in the junkyard.
- The achievements in 400 Days and Season 4 that were unrelated to completing the episodes are removed from this collection.
Season One
- Duck now has light blue eyes, whereas in the original game, his eyes were brown.
- The diorama for "Long Road Ahead" no longer includes Duck in the train window.
- Lilly's reactions when she kills Carley or Doug are different than in the original game:
- In the original game, when Carley snaps at Lilly, Lilly gets angrier as the camera zooms on her and is slightly shocked right after murdering Carley. In the Definitive Series, Lilly appears much more apathetic during Carley's words and after killing her.
- In the original game, when Lilly shoots Doug she appears visibly shocked and shakes her head implying it was an accident. In the Definitive Series, while she still shakes her head, she holds a much more neutral expression after killing Doug.
400 Days DLC
- In "Russell's Story", the song played during the scene where Nate lets Russell almost get eaten is changed. The original version featured "Walk Among the Cobras" by Dan Sartain, while the Definitive Series features "Scannin' for Cheeks" by Unicornicopia.
Season Two
- The diorama for "Amid The Ruins" removes the blood from Clementine's face.
A New Frontier
- In "Above The Law", The New Frontier's Warehouse contains more natural lighting to better fit the night setting.
Final Season
- In "Done Running", after Marlon strikes Brody with his flashlight, rather than her saying "Uh... what'd you say?", she remains silent before falling to the ground. Marlon's immediate apology to her saying, "Oh shit, Brody. I'm sorry", is removed as well.
- This seems to be the only instance in the whole collection where a part of a sequence was altered to omit dialogue. It's unclear whether this was an unintentional oversight or a deliberate change.
Diorama Differences
Season One
The graphic fidelity of the menus in the definitive edition is noticeably shallow compared to the original release. They lack features like depth of field, sun rays, and atmospheric lighting; many screens appear overly bright and washed out, with a persistent absence of shadows or darker tones. Additionally, the Graphic Black filter ruins the visibility of many textures and UI elements; and introduces a yellow haze that obscures visibility, effectively hiding important details from the player's view.
Main Menu
Episode One
Episode Two
Episode Three
Episode Four
Episode Five
The Walking Dead series
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Windows | Survival Instinct • Overkill's The Walking Dead • Destinies |
Telltale | |
Windows | Season One • Season Two • Michonne • A New Frontier • Final Season • The Telltale Definitive Series |
Virtual Reality | |
Windows | Saints & Sinners • Saints & Sinners - Chapter 2 |
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