Tinhead (Genesis)
Tinhead |
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Developer: MicroProse This game has hidden development-related text. |
Unused Logo and Title Screen
Early | Final |
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Early | Final |
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At the very end of the ROM is programming for an early title screen which has a different logo, text font and missing the password option. A boot screen with the same logo also exists. To access it, use the following game enhancer codes:
Pro Action Replay | Game Genie |
---|---|
0F84E4:4E71 | RGCA-861E |
0F86BA:000F | B8DA-8AF4 |
0F86BC:7F04 | AWDA-9876 |
0F86CE:0058 | MCDA-8AGR |
The first code is a checksum bypass code and might not be required. Wait until the game finishes the first demo, and then it will jump to the early screens (instead of the High Score screen).
Default | Visible Text |
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The boot screen has text on bottom which isn't visible by default (it's unknown if this is a limitation of the codes, or the palette entry was intentionally or accidentally set to black. To view it, add this code:
Pro Action Replay | Game Genie |
---|---|
001AFC:0EEE | 72PA-A6H6 |
The white text palette is a best guess (assumes it uses the same palette as the Start Game/Options text on the title screen).
Options
Proto | Final |
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The early Options menu is missing a difficulty select, music on/off toggle, and the controls setup uses a different name for the weapon mode.
Proto | Final |
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Finally, the sound test isn't on a separate page. The music names are changed as follows:
Proto | Final |
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LEVEL 1 TUNE | LEVEL 1 |
LEVEL 1 BOSS TUNE | LEVEL 1 BOSS |
LEVEL 2 TUNE | LEVEL 2 |
LEVEL 2 BOSS TUNE | LEVEL 2 BOSS |
LEVEL 3 TUNE | LEVEL 3 |
LEVEL 3 BOSS TUNE | LEVEL 3 BOSS |
LEVEL 4 TUNE | LEVEL 4 |
LEVEL 4 BOSS TUNE | LEVEL 4 BOSS |
INTRO TUNE | TITLE THEME |
WIN GAME TUNE | WIN GAME |
LEVEL INTRO TUNE | LEVEL INTRO |
LOSE LIFE TUNE | LOSE A LIFE |
GOAL REACHED TUNE | GOAL REACHED |
GAME OVER TUNE | GAME OVER |
LEVEL OUTRO TUNE | LEVEL OUTRO |
SEGA JINGLE | SEGA LOGO |
MICROPROSE JINGLE | STARTING LOGO |
The Stop Music entry doesn't function.
The sound effects test also has different names, and is very unfinished . Only a handful of sound effects are listed, some of which aren't in the final sound test and may be unused in normal gameplay:
Proto | Final |
---|---|
YAHOO | GYRO RISE |
YAHOO #2 | GANTRY EXTEND |
DECOY RELEASED | (?) |
ENEMY MISSILE | (?) |
STOP SOUND | COLLECT BULLET #1 |
Build Date
- Offset 0DBDCC
VERSION 0.00 ASSEMBLED ON 20/04/94, AT 10:09
- Pages missing developer references
- Games developed by MicroProse
- Pages missing publisher references
- Games published by Ballistic
- Games published by Spectrum HoloByte
- Genesis games
- Pages missing date references
- Games released in 1993
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with unused text
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
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Games > Games by content > Games with unused text
Games > Games by developer > Games developed by MicroProse
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Games > Games by publisher > Games published by Spectrum HoloByte
Games > Games by release date > Games released in 1993