Tintin in Tibet (Game Boy Color)
Tintin in Tibet |
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Developer: Bit Managers This game has hidden development-related text. |
Level Select
At the copyright screen, press Up, Right, B, Down, Left, B. A sound will confirm correct entry. Pause during gameplay and press A+B to access it (the level select has some graphical glitches, but is otherwise functional).
Development Text
Scattered throughout the ROM there are paths to files and debug symbols for what appears to be the development of Ronaldo V-Football for Game Boy Advance. Infogrames released that game for PlayStation and Game Boy Color, so probably these are the remnants of an unreleased GBA port (Line breaks added for readability):
At 0xF7CCO:
VFootball.elf 0 lib/thumb-elf/2.9-arm-000512/include/stddef.h /tantor/build/nintendo/arm-000512/i686-cygwin32/src/newlib/libc/../libc/include/sys/_types.h /tantor/build/nintendo/arm-000512/i686-cygwin32/src/newlib/libc/../libc/include/sys/types.h .symtab .strtab .shstrtab .text .bss .rodata .data .debug_aranges .debug_pubnames .debug_info .debug_abbrev .debug_line .stack
At 0xBD07C:
Menu/Menu_Sprite.c c:/agb/include/AgbTypes.h c:/projet/VFootball/Common/asedata.h c:/agb/include/AgbSound.h c:/agb/include/AgbMultiBoot.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/config.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stddef.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stdarg.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/time.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/reent.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/stdio.h c:/projet/VFootball/Common/BM_Types.h c:/projet/VFootball/Data\Menu/menuspr.h
At 0xBF60C:
Common/Hardware.c c:/agb/include/AgbTypes.h c:/agb/include/AgbSound.h c:/agb/include/AgbMultiBoot.h Common/BM_Types.h c:/projet/VFootball/Juego/Struct.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/config.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stddef.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/time.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/reent.h C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/math.h c:/projet/VFootball/Juego/Extern.h c:/projet/VFootball/Juego/Interrupt.h c:/projet/VFootball/Juego/Camara.h
There are also paths to Windows files and GBC development tools:
At 0xF99B0:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/MSDEV98/BIN: /Archivos de programa/Microsoft Visual Studio/VC98/BIN: /ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS: /ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS/WIN95: /WINDOWS/SYSTEM:/ARCHIV~1/PANDAS~1/PANDAA~1.0: /WINDOWS:/WINDOWS/COMMAND: /UTIL/QPV: /BC45/BIN: /BAT: /UTIL: /PIX: /WATCOM/BINW: /ARCHIV~1/INTELL~1/IS-CGB~1/ISASLK: /EMUL/GB/VGBDOS82: /UTIL/ASMOTOR: /EMUL/GB/GB97: /UTIL/ALCHEMY: /ISF: /Cygnus/thumbelf-000512/H-i686-cygwin32/bin: /Agb/Bin PATH= C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\MSDEV98\BIN; C:\Archivos de programa\Microsoft Visual Studio\VC98\BIN; C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\TOOLS; C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\TOOLS\WIN95; C:\WINDOWS\SYSTEM;C:\ARCHIV~1\PANDAS~1\PANDAA~1.0; C:\WINDOWS;C:\WINDOWS\COMMAND; C:\UTIL\QPV; C:\BC45\BIN; C:\BAT; C:\UTIL; C:\PIX; C:\WATCOM\BINW; C:\ARCHIV~1\INTELL~1\IS-CGB~1\ISASLK; C:\EMUL\GB\VGBDOS82; C:\UTIL\ASMOTOR; C:\EMUL\GB\GB97; C:\UTIL\ALCHEMY; C:\ISF;C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin;C:\Agb\Bin PATH=/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/MSDEV98/BIN: /Archivos de programa/Microsoft Visual Studio/VC98/BIN: /ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS: /ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS/WIN95: /WINDOWS/SYSTEM: /ARCHIV~1/PANDAS~1/PANDAA~1.0: /WINDOWS: /WINDOWS/COMMAND: /UTIL/QPV: /BC45/BIN: /BAT: /UTIL: /PIX: /WATCOM/BINW: /ARCHIV~1/INTELL~1/IS-CGB~1/ISASLK: /EMUL/GB/VGBDOS82: /UTIL/ASMOTOR: /EMUL/GB/GB97: /UTIL
Leftover Archive
Download Tintin_in_Tibet_GB.zip
File: Tintin_in_Tibet_GB.zip (info)
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Beginning at 0x10E96 is a fragment of a ZIP archive. Judging by the contents, it might also be leftover data from the football game.
The Tintin series
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SNES | Tintin in Tibet • Prisoners of the Sun |
Game Boy | Tintin in Tibet (GB) • Tintin in Tibet (GBC) • Prisoners of the Sun |
Genesis | Tintin in Tibet |
Game Gear | Tintin in Tibet |
PlayStation | Destination Adventure |
- Pages missing developer references
- Games developed by Bit Managers
- Pages missing publisher references
- Games published by Infogrames
- Game Boy Color games
- Pages missing date references
- Games released in 2001
- Games with hidden development-related text
- Games with hidden level selects
- Games with unusual dummy files
- Tintin series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unusual dummy files
Games > Games by developer > Games developed by Bit Managers
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Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by release date > Games released in 2001
Games > Games by series > Tintin series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games