The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Tintin in Tibet (SNES)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Tintin in Tibet

Developer: Infogrames
Publisher: Infogrames
Platform: SNES
Released in EU: December 14, 1995


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Debug Mode

Tibet-debug.png

Press and hold Down, R, L, X, A, Select one at a time at the first screen that appears upon starting the game, or use the PAR code 7E020602 to activate a debug mode which can be accessed during gameplay by pressing the Select button.

  • Compteur anim (anim counter) is a running counter that increments once every frame when the game isn't paused.
  • Tableau lets you select a new level using the D-pad and warp there with B.
  • Visu VRAM lets you view the currently loaded sprite graphics.
  • Type de sol (ground type) shows which type of terrain Tintin is standing on (the most common being 000A for standard floors and 0000 for midair.)
  • Immortalite toggles invincibility on (marche) and off (arrêt).
  • Niveau de difficulte (difficulty level) switches between easy (facile), medium (moyen), and hard (dur) difficulty.
Tibet-paledit.png

Selecting Reglage couleurs (color adjustment) and then exiting the menu will enable a palette editor.

  • Left/right: select color to edit
  • B + Left/Right: select previous/next palette group (out of 16)
  • A + Left/Right: adjust current color's red component
  • Y + Left/Right: adjust current color's green component
  • X + Left/Right: adjust current color's blue component

Pressing L or R returns to the game.

Tibet-collision.png

Affichage (display) collisions, when enabled, adds an in-game collision display. Points are drawn around each sprite to indicate the size and position of its bounding box.

Tibet-cputime.png

Enabling invincibility also enables this CPU usage meter, which dims a portion of the screen to reflect how much CPU time is currently being used by the game.

(Source: Original TCRF research)

Cartridge Header

Starting at file offset 0x017FC0 is an almost fully-intact cartridge header and vector table from the Super Bomberman 2 ROM. It's not known why it's actually there, or if there is any other leftover data from that game in there.

(Source: Original TCRF research)