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Tintin in Tibet (SNES)
|Tintin in Tibet|
Press and hold Down, R, L, X, A, Select one at a time at the first screen that appears upon starting the game, or use the PAR code 7E020602 to activate a debug mode which can be accessed during gameplay by pressing the Select button.
Selecting Reglage couleurs (color adjustment) and then exiting the menu will enable a palette editor.
Pressing L or R returns to the game.
Affichage (display) collisions, when enabled, adds an in-game collision display. Points are drawn around each sprite to indicate the size and position of its bounding box.
Enabling invincibility also enables this CPU usage meter, which dims a portion of the screen to reflect how much CPU time is currently being used by the game.
Starting at file offset 0x017FC0 is an almost fully-intact cartridge header and vector table from the Super Bomberman 2 ROM. It's not known why it's actually there, or if there is any other leftover data from that game in there.
|The Tintin series|
|SNES||Tintin in Tibet • The Adventures of Tintin: Prisoners of the Sun|
|Game Boy||Tintin: Prisoners of the Sun|
|Genesis||Tintin in Tibet|
|Game Gear||Tintin in Tibet|
|PlayStation||Tintin: Destination Adventure|