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Tokyo Xtreme Racer Zero
| Tokyo Xtreme Racer Zero |
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Also known as: Shutokou Battle Zero (JP), Tokyo Xtreme Racer (EU)
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To do:
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Despite the name, Tokyo Xtreme Racer Zero is basically a retelling of the first two Dreamcast Shutokou Battle/Tokyo Xtreme Racer games due to a platform switch to the PlayStation 2. The localized versions has almost all of the rival names changed to Western-sounding ones, once a common practice in anime brought to American television when the game was released.
Have you skipped enough days to fight the Black Bird ZERO yet? Have you defeated the 13 Devils and Zodiacs anyway?
Debug Menu
| To do: Raw codes. |
In order to access the Debug Menu you'll need to use Cheat Engine and PCSX2:
NTSC-J
203A0980: Use numpad + or - to change the value quickly.
203A0994: Change to 44 for the lite menu to appear.
NTSC-US
20391D40: Use numpad + or - to change the value quickly.
20391D54: Change to 64 for the lite menu to appear.
PAL
20392740: Use numpad + or - to change the value quickly.
20392754: Change to 24 for the lite menu to appear.
The Debug Menu features working sound and movie test, car viewer, freerun, quick, versus, advertise. time attack, ending and memory card format/unformat utility.
Easter Egg Car
| To do: Move to Proto section? |
In the Trial version of Shutokou Battle Zero, an easter egg car is featured, the TDF PO-1 Pointer from Ultraman (with in-game name of TYPE-TDFPO1). This car is replaced by TYPE-CT9A (Mitsubishi Lancer Evolution VIII) in the final game.
Unused Text
This is an annoying vehicle that overlaps traffic lanes and rides around Tokyo's expressways as if it owns them. It has the worst power, speed, and driving manners. This type of vehicle has inhabited Tokyo's expressways for countless years. You will find them on all routes, day or night. This type of vehicle has inhabited Tokyo's expressways for countless years. You will find them on all routes, day or night. This type of vehicle has inhabited Tokyo's expressways for countless years. You will find them on all routes, day or night. These gigantic vehicles have been driving throughout Japan for countless years. Their large size makes them awkward, and they drive around coastal roadways as if they owned them. These vehicles slowly make their way over Tokyo's expressways late at night. They carry a sign reading "Under Construction" and often stop, blocking traffic lanes and causing unexpected late-night traffic jams. You will find them almost everywhere. These vehicles slowly make their way over Tokyo's expressways late at night. They carry a sign reading "Under Construction" and often stop, blocking traffic lanes and causing unexpected late-night traffic jams. You will find them almost everywhere. These vehicles slowly make their way over Tokyo's expressways late at night. They carry a sign reading "Under Construction" and often stop, blocking traffic lanes and causing unexpected late-night traffic jams. You will find them almost everywhere. This car is about to inhabit Tokyo's expressways. You will find him on all routes, day or night. This minivan is about to inhabit Tokyo's expressways. You will find him on all routes, day or night.
Descriptions for traffic cars, naturally unused since they are not meant to be purchased by the player. Two of them (one of them specifically describing the construction cars) appear thrice, since there are three variations of them.
Regional Differences
Honda Chassis Codes
All car chassis codes for Honda cars in the game were changed in the US release, possibly to avoid any implications of sponsorship by Honda:
| JP Version | US Version | Corresponding Car |
|---|---|---|
| PP1 | YT1 | Beat |
| EF8 | ML11 | CR-X SiR '91 |
| EF8G | ML11C | CR-X SiR '91 (glass roof option) |
| EG6 | QW3 | Civic SiR-II '93 |
| EKC | QW | Civic Coupe (USDM import) |
| EK9 | QX7 | Civic Type-R '97 |
| EK9M | QX7A | Civic Type-R '98 |
| BB6S | O89G | Prelude Type S '96 |
| DC2 | MH5 | Integra Type-R '95 (2-door) |
| DC2M | MH8 | Integra Type-R '98 (2-door) |
| DB8 | ML3 | Integra Type-R '95 (4-door) |
| DB8M | ML5 | Integra Type-R '98 (4-door) |
| CH9 | 4K1 | Accord Wagon SiR-T '99 |
| CL1 | 4E1 | Accord SiR-T '00 |
| CFA | 4BV | Accord Sedan (USDM) '99 |
| CHA | 4BU | Accord Coupe (USDM) '01 |
| AP1 | JS4 | S2000 '99 |
| AP1HT | JS4L | S2000 '99 (hard top option) |
| NA1 | RPT6 | NSX Type R '92 (3000cc) |
| NA2 | RPT7 | NSX Type S '97 (3200cc) |
| AP1HTK | JS4X | Dark Producer's S2000 |
| NA2K | RPT7B | Dreamy Ghost's NSX Type S |
| NA1K | RPT6B | Golden Wind's NSX Type R |
For ease of editing, the "TYPE-" prefix has been omitted.
Curiously, one car, TYPE-RF2, went unchanged, possibly because the car in question, the Honda Stepwgn, was not sold in the US and wasn't a widely known model by JDM enthusiasts. Also, the US chassis codes for the 2-door Integra Type Rs reveal the revision year of the cars.
| The Shutokou Battle series | |
|---|---|
| PlayStation | Tokyo Highway Battle (Shutokou Battle: Drift King) • Shutokou Battle R |
| PlayStation 2 | Tokyo Xtreme Racer Zero (Shutokou Battle 0) |
| Dreamcast | Tokyo Xtreme Racer 2 (Shutokou Battle 2) |
| PSP | Street Supremacy (Shutokou Battle: Zone of Control) |
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Genki
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Games > Games by release date > Games released in 2001
Games > Games by series > Shutokou Battle series