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Tom and Jerry 3
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Cleanup > Pages missing date info > Unlicensed NES pages missing date info
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Dragon
Games > Games by platform
Games > Games by publisher > Games published by Dragon
Games > Unlicensed games > Unlicensed NES games
The Cutting Room Floor > Unimportant Awards > NES games
Tom and Jerry 3 |
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Developer: Dragon
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An unlicensed platformer based on Tom and Jerry.
Sub-Page
Notes |
Dragon Software Screen
FCEUX cheat 02AA?05:0C will replace the game's intro with an unused Dragon Software screen. It's unknown why it was removed from the game.
Uncompiled Source Code
Starts at 0x7E653 and continues until the end of the ROM.
LDA MOTION,X AND #$7F STA MOTION,X LDA #FFH STA BGMeetFlag LDA #<Act0009PosProc4 STA SNAPPOS_PROC ÿÿ LDA #>Act0009PosProc4 STA SNAPPOS_PROC+1 ?EXIT9 RTS ;=========================================== PLAY_MUSIÿÿ MUSIC_NUM JSR CONMB_MUSIC_INIT_CHECK RTS ;=========================================== ;=========================================== ÿÿ C000H _ResetKeyEntry1 DS 3 CheckBGMeet1: DS 3 SET_SPRMEET_F1 DS 3 SET_ACT00_WEAPON DS 3 SET_ACT01_WEAPON DS 3 _ResetKeyEntry DS 3 SETÿÿPR _F DS 3 CheckBGMeet: DS 3 ;8 SET_SCATHE DS 3 ;9 LOST_LIFE DS 3 ;10 DOWN_SCROLL DS 3 ;11 GET_RANDOM1 DS 3 ;12 GET_RANDOM2 Dÿÿ3 CONMB_MUSIC_INIT_CHECK DS 3 ;14 ;=========================================== ; ORG F300H ; INCLUDE SPRITE.ASM END ;================ÿÿ== =================== �-- ACTProc#0013: LDA #<Act0101InitProc STA SNAPINIT_PROC LDA #>Act0101InitPÿÿc STA SNAPINIT_PROC+1 LDA #<Act0013EndProc STA SNAPEND_PROC LDA #>Act0013EndProc STA SNAPEND_ÿÿOC LDA #<Act0010IncProc STA SNAPINC_PROC LDA #>Act0010IncProc STA SNAPINC_PROC+1 JMP GetNexÿÿna ct0013EndProc LDA #D5H STA MOTION+1,X JSR _ResetKeyEntry LDA MOTION+2,X AND #$C0 STA MOTION+2,X ; LDA MOTION+5,X ÿÿ #$BF ; STA MOTION+5,X LDA MOTION,X AND #$7F STA MOTION,X JSR GetFrameAddress JSR SetSnapPos RTS ;--------ÿÿ-- ------------------------------------- ACTProc#0014: LDA #<Act0001InitProc STA SNAPINIT_PROC LDA ÿÿAc 1InitProc STA SNAPINIT_PROC+1 LDA #<Act0012EndProc STA SNAPEND_PROC LDA #>Act0012EndProc ÿÿTA APEND_PROC+1 LDA #<Act0012IncProc STA SNAPINC_PROC LDA #>Act0012IncProc STA SNAPINC_PROC+1 ÿÿ J GetNextSnap ;----------------------------------------------------- ACTProc#0015: LDA #<Act0101InitProc STA SNAPINIT_PROC ÿÿ LDA #>Act0101InitProc STA SNAPINIT_PROC+1 LDA #<Act0015IncProc STA SNAPINC_PROC LDA ÿÿ #>Act0015IncProc STA SNAPINC_PROC+1 JMP GetNextSnap Act0015IncProc: LDA MOTION AND #40H BNE ?S1_5 LDA SPRITE CLC ADC #5ÿÿ S PRITE_X LDA SPRITE+1 ADC #0 STA SPRITE_X+1 JMP ?A1_8 ?S1_5 LDA SPRITE SEC SBC #5 STA SPRITE_X LDA SPRITE+1 SBC #0 STA SPRÿÿE_ ?A1_8 LDA SPRITE+2 CLC ADC #8 STA SPRITE_Y LDA SPRITE+3 ADC #0 STA SPRITE_Y+1 LDA SPRITE_Y CMP #240 BCCÿÿC1 EC SBC #240 STA SPRITE_Y INC SPRITE_Y+1 ?C1 LDA #$92 JSR CheckBGMeet JSR SET_SPRMEET_F LDA BGMeetFlag AND #10H ÿÿBN ROC_D LDA BGMeetFlag AND #02H BNE ?PROC_E JMP ?PROC_F ?PROC_D LDA #$CB STA MOTION+1,X JSR _ResetKeyEntry LDA MOTION+2,Xÿÿ A $C0 STA MOTION+2,X ; LDA #0 ; STA MOTION+5,X LDA MOTION,X AND #$7F STA MOTION,X LDA #<Act0015PosProc1 STA SNAPPOS_PROC ÿÿ LDA #>Act0015PosProc1 STA SNAPPOS_PROC+1 JMP ?EXIT0F ?PROC_E LDA #$C0 STA MOTION+1,X JSR _ResetKeyEntrÿÿ A MOTION+2,X AND #$C0 STA MOTION+2,X ; LDA #0 ; STA MOTION+5,X LDA MOTION,X AND #$7F STA MOTION,X LDA #<Act0015PosProc2 ÿÿTA APPOS_PROC LDA #>Act0015PosProc2 STA SNAPPOS_PROC+1 JMP ?EXIT0F ?PROC_F LDA BGMeetFlag Aÿÿ BEQ ?PROC_G LDA BG_CONTROL22 AND #40H BEQ ?PROC_G LDA #$D2 STA MOTION+1,X JSR _ResetKeyEntry LDA MOTION+2,X AND #$C0 STÿÿMO +2,X ; LDA #0 ; STA MOTION+5,X LDA MOTION,X AND #$7F STA MOTION,X LDA #<Act0015PosProc2 STA SNAPPOS_PROC ÿÿ LDA #>Act0015PosProc2 STA SNAPPOS_PROC+1 JMP ?EXIT0F ?PROC_G LDA #<Act0015PosProc1 STA SNAPPOS_PROC ÿÿ LDA #>Act0015PosProc1 STA SNAPPOS_PROC+1 ?EXIT0F RTS Act0015PosProc2 LDA BG_SUPPORT+0 STA SPRITE+2 LDAÿÿBG PORT+1 STA SPRITE+3 Act0015PosProc22 LDA MOTION AND #40H BNE ?S1_5 LDA SPRITE CLC ADC #5 STA SPRITE LDA SPRITE+1 ADC #ÿÿ SPRITE+1 JMP ?A1_8 ?S1_5 LDA SPRITE SEC SBC #5 STA SPRITE LDA SPRITE+1 SBC #0 STA SPRITE+1 ?A1_8 RTS Act0015PosProc1 ÿÿA ITE+2 CLC ADC #8 STA SPRITE+2 LDA SPRITE+3 ADC #0 STA SPRITE+3 JMP Act0015PosProc22 ;---------------------------ÿÿ-- ------------------ ACTProc#0016: ACTProc#0017: LDA #<Act0000InitProc STA SNAPINIT_PROC LDA #>Act0000InitProc STA SNAPINIT_ÿÿOC LDA #<Act0016IncProc STA SNAPINC_PROC LDA #>Act0016IncProc STA SNAPINC_PROC+1 JMP GetNexÿÿna Act0016IncProc: JSR GET_SPRITE_XY JSR SET_SPRMEET_F JSR DefaultIncProc LDA SPRMeetFlag1 BEQ ?EXIT LDA #$C0 STA MOTIONÿÿ,X SR _ResetKeyEntry LDA MOTION+2,X AND #$C0 STA MOTION+2,X ; LDA MOTION+5,X ; AND #$BF ; STA MOTION+5,X LDA MOTION,X AND #$7Fÿÿ S OTION,X ?EXIT RTS ;----------------------------------------------------- ;----------------------------------------------------- ACTProc#00ÿÿ: LDA #<Act0001InitProc STA SNAPINIT_PROC LDA #>Act0001InitProc STA SNAPINIT_PROC+1 LDA #<Actÿÿ18 roc STA SNAPEND_PROC LDA #>Act0018EndProc STA SNAPEND_PROC+1 JMP GetNextSnap Act0018EndPrÿÿ DA MOTION+2,X AND #$C0 STA MOTION+2,X LDA MOTION+5,X AND #$BF STA MOTION+5,X LDA MOTION,X AND #$7F STÿÿ M N,X JSR GetFrameAddress JSR SetSnapPos RTS ;----------------------------------------------------- ACTProc#0019: LDA #<Act00ÿÿIn oc STA SNAPINIT_PROC LDA #>Act0001InitProc STA SNAPINIT_PROC+1 LDA #<Act0018EndProc STA ÿÿNA _PROC LDA #>Act0018EndProc STA SNAPEND_PROC+1 JMP GetNextSnap ;---------------------------------ÿÿ-- ------------ ACTProc#001A: LDA #<Act0001InitProc STA SNAPINIT_PROC
Cleanup > Pages missing date info > Unlicensed NES pages missing date info
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Dragon
Games > Games by platform
Games > Games by publisher > Games published by Dragon
Games > Unlicensed games > Unlicensed NES games
The Cutting Room Floor > Unimportant Awards > NES games