Also known as: Tombi! (EU), Ore! Tomba (JP)
This game has unused areas.
This game has a notes page
This game has a prototype article
Tomba! tells the tale of a pink haired feral kid who loses his grandpa's bracelet to some evil pigs. In a bid to retrieve it, Tomba soon learns more about the history of the Koma pigs, and just what he's up against.
Not only is it a very rare and expensive game to find physically, it's also littered with unused stuff and regional changes.
| Regional Differences|
A lot of finishing touches were made.
| Unused events|
Tomba would have a lot more things to do.
Debug Stage Select
Applying the below code then pressing L3 while in a stage will enable this screen. You will need a second controller plugged in to operate the menu.
USA code: Press L3 For Stage Select Menu D009C9D8 0002 801FD84C 0000 8101AD8C 0000 8101AD8E 0000
Or set 0x1F8001BC to 0x1 and select New Game from the main menu.
Seen at 0xxxDC98.
This video shows the Iron Castle area being freed from the Evil Pigs, yet this area is never accessible in the game nor is there a pig to break the spell for it. This hints that the Iron Castle might have been a far bigger area than it is in the final version.
Add the original Japanese strings and improve translations of those not present in the US game.
There are quite a few unused items in the game's code. Most of them have a placeholder description.
|Map||A handy world map.|
|Rain Essence||A miracle item that calls a rain cloud and makes it rain*|
|Torn Map 1||Half of a large map with world drawing*|
|Torn Map 2||Half of a large map with world drawing*|
|Rubber Gloves||Gloves which are fine even for holding dangerous things*|
|Iron||An iron lump that can be made into a strong tool*|
|Iron Wheel||A strong cogwheel.|
|Number Ball 11*||...???|
|Number Ball 12*||...???|
|Number Ball 13*||...???|
|Number Ball 14*||...???|
|Number Ball 15*||...???|
|Letter||Mysterious contents in a letter addressed to three sisters*|
|Wood||A perfect wood for making a raft*|
|Shovel||A tool very suitable for digging the soil*|
|ITEM||An unusual flower that blooms from the Biting Plant.|
|Electric Eel||Shocking! Source of electricity?|
|Blue Candy||Try to eat it, and you should understand*|
|Forbidden Mushroom||Tastes too good to be true.|
|Coconuts||Empty the coconut and fill it with something else for an exciting event.|
|Funga Leather||Raw drum material. It gives beats of pleasant old days*|
|Funga Tree||Raw drum material. It produces pleasant hard sound*|
|Funga Sap||Raw drum material. It can stick wood and leather*|
|Grandpa's Bracelet||Finally found it! Grandpa's bracelet!|
|Unusual Key||A key... Where's the lock?|
|Map of the Underground Labyrinth*||...???|
|Flower Tears||Tears that fell from the Flower Faces.|
*Translations from Japanese release.
Interesting though, the unused variant of Biting Plant Flower looks like a flower that bloomed. Forbidden Mushroom has its icon looking like the mushroom you get from event "Red+Blue=?", using it has no apparent effect. Grandpa's Bracelet is an item you collect only at the end, so you can't see it in your inventory, suggesting that you could continue playing even after finishing your main quest.
One of the NPCs mentions about seeking a way to "rain" inside the Lava Caves. In fact, this matches up with the Rain Essence item more than you'd expect - because you can use the item in there.
Unfortunately, whilst the game is programmed to use that item at that specific location, it doesn't actually do anything.
There are three events that are not used in the final game.
- Miniature Making Trumpets
- Wonders of the Black Water
- The Rusty Steel Car
Unused Event Icons
An unused event icon is still present in the VRAM. It matches the title of the unused event "The Rusty Steel Car" and description "How does an iron car move?". Curiously, it is the second icon in the list, suggesting that this was one of the earlier events planned.
An unused event icon showing an green fortune teller. It matches the unused description "Listen to the Green Fortune Teller's story." and has an unused CLUT still present in the final game.
Even though the event 'The Mermaid's Necklace' has a faulty event icon, an unused icon which represents the necklace is located in the vram.
The icon used for the event in the final game.(It depicts the mirror lost by the cute witch.)
An early sprite of Yan which resembles his appearance in the PrePre demo is loaded in the VRAM for the Village of All Beginnings. It's loaded in the same area as it is in the prototype, but the palette no longer works due to Yan's updated graphics and palettes. The palette used here comes from the prototype.
In the Japanese version of the game, the guy who gives you the Monster Hunter event doesn't move at all, but despite this, he has graphics for talking to Tomba. They were fixed up in the international release, so these particular sprites go completely unused.
Exclusive to the Japanese version, there are three "body types" for Tomba found with the rest of the status icons. The international versions only include the regular size body in the VRAM. It's unknown how this would have affected gameplay, though since they appear right next to the facial icons, it may have worked in a similar manner to the Cry/Laugh status types (with Tomba only being able to complete certain missions with a certain type).
Lumberjack Factory Boulder
The full background for the Lumberjack Factory shows a large boulder in front of the iron door. In the final, the door is already open (with the appearance of an explosion hitting it) and the boulder is nowhere to be found. The actual opening to the area overlays with this background, so it's never seen by the player.
Scattered throughout the game are strange stone murals/tablets in the walls. Although you cannot interact with them in the final game, a demo allows you to do so. It's unknown what they were going to be used for and some cannot be seen during regular gameplay. The one below can be found in the VRAM for Masakari Jungle, but only in the Japanese version. The international release replaces it with more flowers.
Some unused text points towards a total of 6 slabs.
''I've heard that there area total of six Doodle Rocks.If you solve the puzzle on the rocks, you'll be rewarded with lots of treasure.It seems pretty hard to solve...1 is...by 5...to the 20th power...or something...I don't know.''
5 of the supposed 6 'Doodle' Rocks
There are names for every area in the game. Some of these areas, however, will crash the game upon entry.
- Lumberjack Town (1 area)
- Village of Civilization (1 area)
- Clock Tower (1 area)
- Iron Castle (6 areas)
As seen in a video above, Iron Castle was originally going to be a much larger, playable area in the game. Along with the video are the unused graphics, suggesting that it was cut late in development.
The Japanese version of the game also has five empty folders, titled AREA20, AREA 21, AREA 22, AREA 23, and AREA24.
Another thing to note is that the internal name for the Flower Tower level is Outer Walls of Pig Island, with the area called Pig Island. In the Japanese version of the game, Pig Island can be seen on the map, suggesting another late removal.
The only playable full area that goes completely unused can be accessed on a US copy of the game by changing the values at 009E811C and 009E811E to 15 and 02 (or 03) respectively. The levels are pure black, but have some collision. No level name is given, but it shows on the map as being somewhere in the Village of All Beginnings.
There's a small village that can be seen on the main map, just past the Tree of Knowledge. Unfortunately, you never go to this location, nor is there a name for it.
However, if the camera is forced to move whilst visiting the Tree of Knowledge, an unused area, presumably the village, can be found. This includes a shield above the entry door (which has no collision and is not seen elsewhere in the game), some Funga drums, torches and a large pedestal. Graphics for a tribe chief and a Funga drum are both loaded into VRAM, but not used.
With the discovery of the unused Funga items, it was likely going to be the intention to include another quest in this area which would see Tomba gathering the materials.
In both the Japanese and US versions, there's a dwarf who guards the Dwarf Elder. The dwarf beneath blocks Tomba from interacting with him, and only moves after the Dwarf Language has been obtained. Despite this, garbled "Dwarf-speak" still exists for the upper dwarf, but it can only be heard if Tomba is hacked over there. The dwarf at the very top speaks normally, regardless of whether or not you have the language.
- In the Dwarf Elder's area, there's a slot machine that never works. An early prototype has a quest entitled "AP Slot Machine", suggesting that this is part of an older mechanic.
- In the VRAM for The Strange Small Room, a sprite for the boss from The Haunted Mansion loads among the other characters, suggesting that either he was one of the friends at one stage, or that it would have required eight friends instead.
|The Tomba! series|
|PlayStation||Tomba! (Prototypes) • Tomba! 2: The Evil Swine Return (Prototypes)|