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Tomodachi Life

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Title Screen

Tomodachi Life

Also known as: Tomodachi Collection: Shin Seikatsu (JP), Chingu Moa Apart (KR)
Developer: Nintendo SPD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: April 18, 2013
Released in US: June 6, 2014
Released in EU: June 6, 2014
Released in AU: June 7, 2014
Released in KR: July 17, 2014


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre.

While it received two spiritual successors in the form of Miitomo and Miitopia, we still haven't gotten any news of a direct sequel.

Sub-Pages

NotesIcon.png
Regional Differences
Localization can be a lengthy job.

Unused Text

Enka Lyrics

Located in message/Song/Song_xx_LZ.bin/ArcBase (replace xx with the corresponding Language Code) are lyrics for the Enka song, which was removed from all International releases of the game. It's unknown if there were ever any plans to localize the song for a broader audience or if these are placeholders.

Japanese (used) US_English EU_English
ふられ わかれて Reject and say goodbye EU_English
あまざらし の It's left out in rain
おもいで Can you
どなたか do it that
けして ください delete my memory
やきついた あなた You are branded on my heart
あなた の かげ Your dear feature
なげた The ring
ゆびわ とわ に きゆ which I threw never returns
あめ の In the rain
くいなばし Ku i na ba shi

Unused Music

Enka

Located in sound/clone_sound.bcsar are BGM_SONG_ENKA_CLICK.bcseq and BGM_SONG_ENKA.bcseq – the music sequence files for the Enka song, which is exclusive to the Japanese version of the game. Sadly, the sequences appear to have been blanked out from both files in the international versions of the game, but the instrumentation is still intact in the BANK_ENKA.cbnk file.

Unused Models

TestCube

Located in model/sample_TestCube_LZ.bin is... How surprising, an untextured cube! Likely a leftover example from the SDK.

offscreen

In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.

Unused Graphics

Hmmm...
To do:
There are more in-game placeholder graphics.

Placeholder Logos

The banner for the Japanese version of the game, on an American console with the language set to English.

The banner data for the original Japanese release of the game contains placeholders for localized versions of the game's logo.

While technically used, these placeholder logos can only be seen by trying to play the Japanese version of the game on a modded out-of-region console.

Internal Project Name

The game's internal project name is "clone", according to the sound/clone_sound.bcsar archive and many of the sound files contained within.

Revision Differences

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: What was changed between versions 1.0 and 1.1?
Hmmm...
To do:
Document the demo versions.

Version 1.1 was released as a day-one patch for the US and EU versions.

The Europe-exclusive version 2.0 ‒ released October 16, 2015 ‒ added the option to play the game in Dutch.

(Source: https://en-americas-support.nintendo.com/app/answers/detail/a_id/8178/~/how-to-update-tomodachi-life , https://www.perfectly-nintendo.com/tomodachi-life-new-update-available-ver-2-0-item-distribution-extended/)