Tonic Trouble (Nintendo 64)
This game has hidden development-related text.
This game has a prototype article
Tonic Trouble is the game where you play as a janitor who is a limbless Fanboy where he's sent on a cleaning operation after ruining the Earth's entire environment thanks to spilling a mutagenic tonic. And that's just the start of it.
This game is known nowadays for being the precursor to Rayman 2, as both the games were developed at the same time.
Tonic Trouble was plagued to the brim with several development issues and delays (Ubi Soft even had to ask fans to name the game), and even had to be reworked from the ground up after the version bundled with PCs turned out to be too much for the Nintendo 64 to handle. Yikes.
In short, it's Rayman BUT AWESOME.
Press A at Start Menu.
|USA 1.1||80341F5B 0000|
Present at 0xF2568 in the ROM are some error messages.
type:%lu Can't find %d:%d Main table at %x[%d elements] (min,max)=(%d,%d) Error in SubTable[%d][%d] accessing %d Error at %x:%x Not found: %d:%d LST2_M_StaticAddTail LST2_M_StaticIsolate LST2_M_StaticAddHead LST2_M_StaticInsertBetween écrasement de la pile des références indéfinies !!! size asked for = %lu // RoomBegin = 0x%x // RoomEnd = 0x%x // Alloc LastBloc = %d, allocated not allocated reallocation room in desallocated area :Bloc = %d // size asked = %lu // RoomEnd = 0x%x regroup free bloc, but not last bloc free last bloc
Present at 0xF29BC in the ROM is some Controller Pak-related text.
EndPage1 NoController NewPak PakQuit PakManagement TTPage outro XNoPak CPRepair4Manage NewCorruptPak CPRepair AI FON GAM GEO IPT SAI TMP SND MNU
At 0xF3ECC this rather obscene debug output text can be found.
Fucking state is:%d
This text can be found at 0xF3AD0:
fn_uw_GetNumOfA3dGENERAL : numero de frame demandee trop grand (%d > %d frames dans l'animation) Probleme decoupage d'animation (anim= %d, T= %d, StartFrame= %d, EndFrame= %d)
fn_uw_GetNumOfA3dGENERAL : number of frames requested is too big (%d > %d frames in the animation) Problem cutting the animation (anim= %d, T= %d, StartFrame= %d, EndFrame= %d)