Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Toonstruck

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Toonstruck

Developer: Burst Studios
Publisher: Virgin Interactive
Platforms: DOS, Windows
Released in US: October 31, 1996


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Toonstruck is a point-and-click comedic adventure game that came out for Windows and DOS in 1996. Most of the art assets are drawn cartoons... but also live-action Christopher Lloyd is there. It was originally intended for release in 1995, but due to the time-consuming animation process wasn't released until 1996, despite having half the content cut just before its first beta.

The cut content was then planned to be released as Toonstruck 2... but never got off the ground after poor sales of Toonstruck.

Debug Mode

The final released game includes a debug mode. Source code can be seen to support this, though it is unknown how to activate this mode:

Source Code Strings

"Show script functions on."
"Show script functions off."
"Draw Anim boxes disabled."
"Draw Anim boxes enabled."
"Gonzales on/off."
"Music on/off."
"Text on/off."
""Hide_Mouse()"
"Show_Mouse()"
"Draw region boxes enabled/disabled."
"Anywhere_Walkable enabled."
"Display_Mouse_Coordinates enabled."

Unused Sound Clips

Roasting spit + Footman

A sound clip that occurs when Drew uses the roasting spit on the Footman. In game, Drew cannot get the roasting spit until after the Footman disappears, so there's no way to trigger this audio.

Flux + organ

A series of sound clips that occur when Drew uses Flux with the organ in the bar, including reactions from Drew and the barman, and extra dialogue for repeat tries. In game, Flux cannot be used on the organ.

Flux + wackman

A series of sound clips that occur when Drew uses Flux with the Wackman arcade machine to convince him to beat it for him. In game, Flux cannot be used to play Wackman.

Flux + wackman 2

And the corresponding sound clip of Drew talking to the arcade octopus after having Flux beat Wackman.

Flux + strengthometer

A sound clip that partially plays when Drew uses Flux on the Strengthometer. The first two lines play in-game, but the last one ("Oho! So that's what you've been doing!") doesn't.

Strengthometer clip

A sound clip that seems like it should play when you win the Strengthometer, but doesn't and isn't used anywhere in game.

Vulture Feather + (Unmalevolated) Marge

A sound clip that plays when Drew uses the vulture feather on Marge before she is malevolated. Of course, you cannot get the vulture feather until after Marge has been malevolated.

Flux + Xanydu Clock

A series of sound clips that play when Drew uses Flux to fix the Xanydu Clock. In the final game, you cannot make Flux fix the clock.

Flux + Gift-o-Matic

A series of sound clips that play when Drew uses Flux to win the Gift-O-Matic in WACME. In the final game, you cannot make Flux use this machine.

Examining the path to the farm in Cutopia

A sound clip that plays when Drew examines the path in the screen transition near the farm in Cutopia. In game, you cannot actually examine this path.

Examining the path to the desert in Xanydu

A sound clip that plays when Drew examines the path near the Xanydu desert. In game, you cannot actually examine this path.


Examining the path in the weird hole dimension

A sound clip that plays when Drew examines one of the paths in the strange dimension the hole item leads to. In game, you cannot actually examine this path.

Examining the path in the weird hole dimension - alternate

An alternate sound clip that plays when Drew examines one of the paths in the strange dimension the hole item leads to. In game, you cannot actually examine this path.

Unknown, possibly for Xanydu in the desert train tracks

This audio clip doesn't make clear where it's from, but judging by its position in the game files it may have been used in the desert near Xanydu, possibly when attempting to walk down the train tracks.


(Source: Akril15)

Unused Phone Calls

In the final game, you can only call WACME and the Toilet Sentry in Xanydu when using the colour phone. However there are audio files for dialing Fluffy Fluffy Bun Bun, Miss Fortune, Jim's Gym and Nefarious's henchmen as well.

Hmmm...
To do:
Document these phone calls.

Unused Graphics

Unused Backgrounds

Toonstruck KNIFE.png

There seems to just be one unused background in the game, of a pocketknife. Looks related to Cutopia. There is an associated cut dialogue image and item image for it.

Unused Dialogue Images

Toonstruck DIALOGUE(38).png That Pocketknife again.

Toonstruck DIALOGUE(59).png Some type of jar.

Toonstruck DIALOGUE(60).png A bed with restraints.

Toonstruck DIALOGUE(62).png Two weird doo-dads.

Toonstruck DIALOGUE(68).png Toon Drew (or regular Drew drawn toony to match other dialogue options).

Toonstruck DIALOGUE(66).png Art supplies.

Toonstruck DIALOGUE(67).png Paintings.

Toonstruck DIALOGUE(70).png Vincent Van Gogh.

The last 3 images are probably from the Van Gogh content that was cut prior to release. Video of that gameplay can be seen in the Steam trailer.

Unused Inventory Item Images

Toonstruck INVENTRY(3).png A beach ball, as seen in the Malevolator blueprint.

Toonstruck INVENTRY(9).png A bow, another item used in the Malevolator.

Toonstruck INVENTRY(10).png What looks like a hunk of chewed gum.

Toonstruck INVENTRY(99).png The gum, unchewed. Or maybe a brick.

Toonstruck INVENTRY(23).png A sheriff's star. Likely from the cut wild west portion of the game.

Toonstruck INVENTRY(27).png Nefarious's henchman Lugnut's hearing aid.

Toonstruck INVENTRY(29).png A fishing line. More traditional than toilets for fishing.

Toonstruck INVENTRY(30).png Flux's glasses.

Toonstruck INVENTRY(39).png A sheriff's hat. Likely from the cut wild west portion of the game.

Toonstruck INVENTRY(44).png That same pocketknife again.

Toonstruck INVENTRY(46).png An unlit light bulb. Possibly burnt out.

Toonstruck INVENTRY(48).png Not sure what item this is. Looks a bit like a fuse.

Toonstruck INVENTRY(51).png Nefarious's henchman Feedback's megaphone.

Toonstruck INVENTRY(60).png Plunger + rope. There's a cutscene in the Steam trailer where Drew uses this.

Toonstruck INVENTRY(70).png Possibly a bundle of grapes.

Toonstruck INVENTRY(72).png Rope, for making the plunger + rope.

Toonstruck INVENTRY(73).png Toonstruck INVENTRY(74).png Possibly a vacuum tube.

Toonstruck INVENTRY(77).png Toonstruck INVENTRY(78).png The weird doo-dads from the dialogue option earlier.

Toonstruck INVENTRY(81).png A bust of Nefarious, possibly from the Van Gogh cut content.

Toonstruck INVENTRY(83).png A teddy bear, possibly from the dark/nightmare room cut content.

Toonstruck INVENTRY(85).png An ordinary toaster.

Toonstruck INVENTRY(86).png A super toaster!

(Source: Akril15)

Unused Animations

Amongst the 30,000-odd frames of animation in the final game, there's a few clips that aren't seen anywhere in-game.

Toonstruck robotoff.gif

An unfinished animation of Drew stopping the turkey robot by simply pushing the off button.

Toonstruck spikeballoon.gif

Spike the clown destroying a balloon animal or stuffed toy. Though he's pretty destructive in-game, this particular clip is never shown.

(Source: Akril15)