Top Gear Hyper-Bike
|Top Gear Hyper-Bike|
A couple of simple debug displays which show various system-related information can be enabled with the below GameShark code.
Replace the ?? with a value of 01 or 03.
Unused Player AI Setting
The game has a menu setting for an AI controlled player. If you apply the below GameShark code, the game will automatically select a bike and player for you. There is no proper code that would allow the game to play for you, however. An extra code which emulates the effect is also provided below. The code takes the AI settings from the opening demo screen.
Player 1 is AI in Bike and Rider Screens
Player 1 is AI in-Game (Fake)
Region Error Screen
This error screen would show if you tried playing this game on a PAL Nintendo 64. This game mode is internally named "porko mode" for some reason.
A couple of secret cheats can be input while in any of the main menu screens.
|D-Pad Up, D-Pad Left, D-Pad Right, L, D-Pad Down, R||Unlocks a Dinosaur rider.|
Note: This only works for the Kawasaki KX80.
|D-Pad Up, D-Pad Right, D-Pad Left, R, Z, L||Unlocks 4 player mode.|
Some development-related strings can be found throughout the ROM.
Present at 0x87890:
done with fireworks Shadow Clr Shadow Z patching from %d Allocating %d entries for matrix heap Mtx heap 0 Mtx heap 1 freeAlloc: Matrix heap already free Setting %d x %d (%d x %d) with %d pane(s) C/Z Buffers CPU S: %1.3f CPU B: %1.3f RSP : %1.3f RDP : %1.3f Poly: %d %d.Obj : %d Debug: %3.2f PathPt: %d Chan: %ld %d %d %d DObj : %d %s XYZ : %3.4f, %3.4f, %3.4f Rot : %3.4f, %3.4f, %3.4f Vel : %3.2f Head : %3.2f %3.2f %3.2f State: %d Stat : %4xh %4xh Bias : %3.2f Cel0 %3.2f Cel1 %3.2f RS HN AN: %d %d %d pal : %d Buck : %d auxFl: %3.2f AuxB : %d AuxL : %d AuxV : %3.2f %3.2f %3.2f edit overlay
Present at 0x89670.
RC_Init gamestate is %x bytes Game State Old mode purged showing heap: Starting Logos mode Starting Menu mode 2 Starting Game mode Starting Victory mode Starting Editor mode Starting porko mode Starting No Controller mode Starting Wrong System mode Starting Anim Preview Starting buildlevel Countdown Dome Season: %d of %d, Race %d of %d starting load res Loading %d bytes from '%s' to '%s' subgroup is %d Done RC_Free: Block '%s' already free Binding ALL Resources Binding resource '%s' New mode successful showing heap:
Present at 0x89F08:
backdrop -%1.0f'%2.0f"%2.0f +%1.0f'%2.0f"%2.0f %1.0f'%2.0f"%2.0f String Pool Anim tbl path info point info path slope set brk.msc trk MEM ERROR: Improper alignment request MEM_Alloc failure asking for %d (%d) bytes at RESERVED address %x MEM_Alloc failure asking for %d (%d) bytes MEM_Alloc: Alloced %d bytes named '%s'. %d free MEM_Free: Freed %d bytes named '%s'. %d free Heap Error! Bad block ID Heap Error! Block size out of range Heap Error! next->prev != me. Node %d Heap Error! prev->next != me. Node %d Heap Error! %d != %d Node---> name=%s, id=%x, flags=%d, size=%d physics bodies physics friction Friction point Ghost Ghost Packets Recording stopped packet count is %d or %d bytes shadow /h/patch.h c:/race2/c/patchn64.c drawNodes texcache n64texture name Player %d: vec pool bcrs
|The Top Gear series|
|SNES||Top Gear • Top Gear 2 • Top Gear 3000|
|Genesis||Top Gear 2|
|Game Boy Color||Top Gear Pocket 2|
|Nintendo 64||Top Gear Rally • Top Gear Rally 2 • Top Gear Overdrive • Top Gear Hyper-Bike|
|Game Boy Advance||Top Gear Rally|
|Nintendo DS||Super Speed Machines (Top Gear: Downforce)|