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Top Gear Rally (Game Boy Advance)

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Title Screen

Top Gear Rally

Also known as: Top Gear Rally SP (JP), TG Rally (UK)
Developer: Tantalus Interactive
Publishers: Nintendo (US), Kemco (EU/JP)
Platform: Game Boy Advance
Released in JP: July 25, 2003
Released in US: October 28, 2003
Released in EU: October 31, 2003


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.


Sound Engine Credit

Stored at offsets 0x440DC-0x44122 in the Japanese ROM, 0x43C4C-0x43C92 in the US one and at 0x462AC-0x462F2 in the European one:

GAX Sound Engine 3.01 (Sep 13 2002) © Shin'en Multimedia. Code: B.Wodok

Graphics Files Filepaths

A list of internal filepaths related to the game's graphics can be found in all the releases:

Japanese
0x42280 - 0x4248A
US
0x41F78 - 0x4216E
European
0x4224C - 0x42452
art/frontend/saving_ja.rbh
art/frontend/backdrop1.rbh
art/frontend/backdrop2.rbh
art/frontend/misc_sprites1.rbh
art/frontend/misc_sprites2_ja.rbh
art/frontend/misc_sprites3_ja.rbh
art/frontend/misc_sprites4_ja.rbh
art/frontend/spinnies1.rbh
art/frontend/spinnies2.rbh
art/frontend/spinnies3.rbh
art/frontend/spinnies4.rbh
art/frontend/spinnies5.rbh
art/frontend/font1.rbh
art/frontend/font2_ja.rbh
art/frontend/flags.rbh
art/frontend/keyboard_ja.rbh
art/frontend/tracks.rbh
art/frontend/saving.rbh
art/frontend/backdrop1.rbh
art/frontend/backdrop2.rbh
art/frontend/misc_sprites1.rbh
art/frontend/misc_sprites2.rbh
art/frontend/misc_sprites3_us.rbh
art/frontend/misc_sprites4.rbh
art/frontend/spinnies1.rbh
art/frontend/spinnies2.rbh
art/frontend/spinnies3.rbh
art/frontend/spinnies4.rbh
art/frontend/spinnies5.rbh
art/frontend/font1.rbh
art/frontend/font2.rbh
art/frontend/flags.rbh
art/frontend/keyboard.rbh
art/frontend/tracks.rbh
art/frontend/saving_eu.rbh
art/frontend/backdrop1.rbh
art/frontend/backdrop2.rbh
art/frontend/misc_sprites1.rbh
art/frontend/misc_sprites2_eu.rbh
art/frontend/misc_sprites3_eu.rbh
art/frontend/misc_sprites4_eu.rbh
art/frontend/spinnies1.rbh
art/frontend/spinnies2.rbh
art/frontend/spinnies3.rbh
art/frontend/spinnies4.rbh
art/frontend/spinnies5.rbh
art/frontend/font1.rbh
art/frontend/font2.rbh
art/frontend/flags.rbh
art/frontend/keyboard.rbh
art/frontend/tracks.rbh

Build Date

Between the first and second path listed above, the build date of the game can be found:

Japanese
0x42280 - 0x4248A
US
0x41F78 - 0x4216E
European
0x4224C - 0x42452
BUILD 131-JAP (22 May 2003)
BUILD 134-AUS (20 Aug 2003)
BUILD 135-EURO (22 Aug 2003)

Interestingly the US and European build numbers are consecutive, but there are two missing build numbers between the Japanese and the US ones.

(Discovery: WaluigiBSOD)

Error Strings

Error strings for the sound engine can be found at ROM offsets 0x44224-0x44408 in the Japanese version, 0x43D94-0x43F78 in the US one and at 0x463F4-0x465D8 in the European one:

GAX2_INIT
OUT OF MEMORY
GAX2_NEW
PARAMS ARG IS NULL
GAX2_NEW_FX
FXPARAMS ARG IS NULL
WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED
GAX2_JINGLE.GAX_NO_JINGLE FLAG IS SET
GAX_IRQ.GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ
GAX_FX
YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT
GAX2_FX
FXPARAMS->FXID IS GAX_DEFAULT