Toy Story (SNES)
To infinity ... and beyond!
The SNES version of the game contains a few tracks that only saw use on other platforms. The listed Pro Action Replay (PAR) and Game Genie codes will replace the main menu music with the respective track.
You've Got a Friend in Me
Codes: Pro Action Replay (PAR) 88CA2E12 or Game Genie F4A4-C7C4
The Genesis version plays this on the options screen and during cutscenes and the credits roll with the PC version relegating it only to the opening and the cutscenes, but this version plays the title music on the options screen instead and, rather awkwardly, nothing at all during cutscenes.
Codes: Pro Action Replay (PAR) 88CA2E0B or Game Genie D8A4-C7C4
This is the background music for the level "Roller Bob" in the Windows release, but the console versions have its own unique track instead. However, some people speculate this might've been intended for the scrapped "Day-toy-na" level, that saw use on other platforms.
Looks like Star Command left in a few bonus features! To activate them, duck for eight seconds on the lower drawer of the dresser the Army Bucket sits on in "That Old Army Game", or use Pro Action Replay (PAR) code 7E000401. This grants Woody infinite health, signified by the health star spinning from 5 to 1 and back indefinitely, and allows the current stage to be skipped by pausing the game and pressing Select.
A couple of levels were cut from this release, but their descriptions are still in the game.
DAYTOYNA DRIVE RC CAR BACK TO ANDY'S HOUSE TO PICK UP BUZZ. HINT: YOU GET TWO STARS FOR EVERY POWER CELL YOU COLLECT TO KEEP RC ON THE MOVE.
Pre-stage text stored at BE4BB for "Daytoyna", a Genesis- and PC-exclusive level that came after Roller Bob. It was probably cut due to issues with porting its pseudo-3D engine to SNES hardware.
See if some of the 2D graphics are still here as well (Woody on RC, the power cells on the road).
WOW! YOU COLLECTED ENOUGH STARS FOR A BONUS GAME!!! THE BETTER YOU DO, THE MORE HIT POINTS YOU'LL GET! LETS PLAY SHOOTING STARS!
Stored at BE596 is text for the post-level bonus stage found only in the Genesis version.
This TAS submission page explains some of the critical regional differences.
A password system was added to both the Japanese and the European versions. The European version also adds a language select.
Additionally, the controller on the options screen was redrawn for the Japanese version to resemble the Super Famicom controller. Oddly, the European version remains identical to the American version, despite having the multi-colored buttons on the controllers.
|The Toy Story series|
|Nintendo 64||Toy Story 2|
|Game Boy (Color)||Toy Story 2 • Toy Story Racer|
|PlayStation||Toy Story 2 (Prototypes) • Toy Story Racer|
|Windows||Toy Story • Buzz Lightyear of Star Command • Toy Story 2 • Toy Story 3|