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Transformers (PlayStation 2, International)/Misc. Mini-Cons

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This is a sub-page of Transformers (PlayStation 2, International).

The remnants of an additional 18 Mini-Cons is present exclusively in tfa\METAGAME.TDB. Only some general stats and an internal name remain for these Mini-Cons. While some of the internal names for these Mini-Cons make it very apparent as to what they do, other internal names are far too vague to determine what their functionality is.
In order to determine what the values mean, the METAGAME.TMD file is referenced as .TMD files serve as a dictionary for .TDB files. Non-default values are bolded.

HeavyCannon

As per naming conventions, this would be a weaker version of Aftershock (Super Heavy Cannon). An unused model suggests that this Mini-Con's name is Shock.

Activation Type ChargeReleasePartial
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0.1
CrosshairIndex AssaultBlaster
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0.1
MinimumChargeToUsePerShot 0.2
Name HeavyCannon
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 20
RechargeTime 2
RecoilType Large
RestrictToButton Default
Segments 10
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot PrimaryWeapon
Team Gold
ToneLibrary minicons/cannon

EnergonMeshProjecter

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name EnergonMeshProjector
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 40
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot PrimaryWeapon
Team Blue
ToneLibrary

SuperHeavyImpactGun

Stronger version of Overwatch (Impact Gun).

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name SuperHeavyImpactGun
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 40
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot PrimaryWeapon
Team Green
ToneLibrary

RibbonBeam

A weaker version of Aurora (Heavy Ribbon Beam) and Corona (Super Ribbon Beam). Unique effects for this weapon managed to sneak into Build 3944 despite having been cut by that point.

Activation Type HoldDown
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 1
CoolDownTime 0.1
CoolDownTimeDepleted 0.5
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0.3
MinimumChargeToUsePerShot 0
Name RibbonBeam
NodeToKeepIndex 0
PaletteIndex 1
PowerCost 10
RechargeTime 2
RecoilType None
RestrictToButton Default
Segments 120
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot PrimaryWeapon
Team Blue
ToneLibrary minicons/ribbonbeam

Airstrike

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name Airstrike
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 40
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot SecondaryWeapon
Team Green
ToneLibrary

ColdProjector

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name ColdProjector
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 40
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot SecondaryWeapon
Team Red
ToneLibrary

EnergonWhip

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name EnergonWhip
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 10
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot SecondaryWeapon
Team Green
ToneLibrary

ProximityMine

May be related to Claymore (Proximity mines).

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name ProximityMine
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 10
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot SecondaryWeapon
Team Red
ToneLibrary

SkitterBomb

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name SkitterBomb
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 40
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot SecondaryWeapon
Team Green
ToneLibrary

Tangler

Tangler can't seem to catch a break. It's not known what this Mini-Con would do.

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name Tangler
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 20
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot SecondaryWeapon
Team Red
ToneLibrary

DoubleJump

Chances are, this one would have let you double jump. While this is functionally similar to High Jump (Boost Jump), it is difficult to determine if these two Mini-Cons are related.

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime -1
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon Movement
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name DoubleJump
NodeToKeepIndex 0
PaletteIndex 4
PowerCost 10
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Movement
Team Red
ToneLibrary

CounterMeasures

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name CounterMeasures
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 20
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Ability
Team Blue
ToneLibrary

EnhancedEnergonShield

A stronger version of Deflector (Energon Shield). Unique effects for this utility managed to sneak into Build 3944 despite having been cut by that point.

Activation Type ToggleDrain
ChargeDrainMultiplier_Commander 0.5
ChargeDrainMultiplier_Veteran 0.75
ChargeDrainTime 10
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name EnhancedEnergonShield
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 20
RechargeTime 15
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Ability
Team Blue
ToneLibrary minicons/energonshield

JuiceSiphon

It is suggested that this is related to the cut Sidekick Juice mechanic, where Powerlinxing was dependent on a separate meter rather than your health.

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name JuiceSiphon
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 40
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Ability
Team Purple
ToneLibrary

RepulsionBeam

An unused model suggests that this Mini-Con's name is Pressor.

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name RepulsionBeam
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 20
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Ability
Team Blue
ToneLibrary

Scrambler

Surprisingly, it seems that this Mini-Con is not related to Discord (Scrambler).

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0.1
CoolDownTimeDepleted 0.1
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 1
MinimumChargeToUsePerShot 0
Name Scrambler
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 10
RechargeTime 30
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Ability
Team Gold
ToneLibrary minicons/scrambler

SmokeScreen

No relation to the cut playable character Smokescreen.

Activation Type PressInstant
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 0
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name Smokescreen
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 10
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Ability
Team Blue
ToneLibrary

PoweredGlide

May be related to the Cybertron glider Mini-Con. PoweredGlide shares a ToneLibrary and ActivationType with the Cybertron glider Mini-Con.

Activation Type HoldDownDrain
ChargeDrainMultiplier_Commander 1
ChargeDrainMultiplier_Veteran 1
ChargeDrainTime 10
CoolDownTime 0
CoolDownTimeDepleted 0
CrosshairIndex None
EquipInHQ true
Icon None
Minicon None
MinimumChargeToUse 0
MinimumChargeToUsePerShot 0
Name PoweredGlide
NodeToKeepIndex 0
PaletteIndex 0
PowerCost 10
RechargeTime 0
RecoilType None
RestrictToButton Default
Segments 1
SidekickCoolDownTime 0
SidekickRechargeTime 0
SidekickSegments 1
Slot Movement
Team Green
ToneLibrary minicons/glide