This is a sub-page of Transformers (PlayStation 2, International).
The remnants of an additional 18 Mini-Cons is present exclusively in tfa\METAGAME.TDB. Only some general stats and an internal name remain for these Mini-Cons. While some of the internal names for these Mini-Cons make it very apparent as to what they do, other internal names are far too vague to determine what their functionality is.
In order to determine what the values mean, the METAGAME.TMD file is referenced as .TMD files serve as a dictionary for .TDB files. Non-default values are bolded.
HeavyCannon
As per naming conventions, this would be a weaker version of Aftershock (Super Heavy Cannon). An unused model suggests that this Mini-Con's name is Shock.
Activation Type
|
ChargeReleasePartial
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0.1
|
CrosshairIndex
|
AssaultBlaster
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0.1
|
MinimumChargeToUsePerShot
|
0.2
|
Name
|
HeavyCannon
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
20
|
RechargeTime
|
2
|
RecoilType
|
Large
|
RestrictToButton
|
Default
|
Segments
|
10
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
PrimaryWeapon
|
Team
|
Gold
|
ToneLibrary
|
minicons/cannon
|
EnergonMeshProjecter
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
EnergonMeshProjector
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
40
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
PrimaryWeapon
|
Team
|
Blue
|
ToneLibrary
|
|
SuperHeavyImpactGun
Stronger version of Overwatch (Impact Gun).
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
SuperHeavyImpactGun
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
40
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
PrimaryWeapon
|
Team
|
Green
|
ToneLibrary
|
|
RibbonBeam
A weaker version of Aurora (Heavy Ribbon Beam) and Corona (Super Ribbon Beam). Unique effects for this weapon managed to sneak into Build 3944 despite having been cut by that point.
Activation Type
|
HoldDown
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
1
|
CoolDownTime
|
0.1
|
CoolDownTimeDepleted
|
0.5
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0.3
|
MinimumChargeToUsePerShot
|
0
|
Name
|
RibbonBeam
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
1
|
PowerCost
|
10
|
RechargeTime
|
2
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
120
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
PrimaryWeapon
|
Team
|
Blue
|
ToneLibrary
|
minicons/ribbonbeam
|
Airstrike
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
Airstrike
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
40
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
SecondaryWeapon
|
Team
|
Green
|
ToneLibrary
|
|
ColdProjector
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
ColdProjector
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
40
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
SecondaryWeapon
|
Team
|
Red
|
ToneLibrary
|
|
EnergonWhip
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
EnergonWhip
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
10
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
SecondaryWeapon
|
Team
|
Green
|
ToneLibrary
|
|
ProximityMine
May be related to Claymore (Proximity mines).
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
ProximityMine
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
10
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
SecondaryWeapon
|
Team
|
Red
|
ToneLibrary
|
|
SkitterBomb
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
SkitterBomb
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
40
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
SecondaryWeapon
|
Team
|
Green
|
ToneLibrary
|
|
Tangler
Tangler can't seem to catch a break. It's not known what this Mini-Con would do.
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
Tangler
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
20
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
SecondaryWeapon
|
Team
|
Red
|
ToneLibrary
|
|
DoubleJump
Chances are, this one would have let you double jump. While this is functionally similar to High Jump (Boost Jump), it is difficult to determine if these two Mini-Cons are related.
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
-1
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
Movement
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
DoubleJump
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
4
|
PowerCost
|
10
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Movement
|
Team
|
Red
|
ToneLibrary
|
|
CounterMeasures
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
CounterMeasures
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
20
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Ability
|
Team
|
Blue
|
ToneLibrary
|
|
EnhancedEnergonShield
A stronger version of Deflector (Energon Shield). Unique effects for this utility managed to sneak into Build 3944 despite having been cut by that point.
Activation Type
|
ToggleDrain
|
ChargeDrainMultiplier_Commander
|
0.5
|
ChargeDrainMultiplier_Veteran
|
0.75
|
ChargeDrainTime
|
10
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
EnhancedEnergonShield
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
20
|
RechargeTime
|
15
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Ability
|
Team
|
Blue
|
ToneLibrary
|
minicons/energonshield
|
JuiceSiphon
It is suggested that this is related to the cut Sidekick Juice mechanic, where Powerlinxing was dependent on a separate meter rather than your health.
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
JuiceSiphon
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
40
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Ability
|
Team
|
Purple
|
ToneLibrary
|
|
RepulsionBeam
An unused model suggests that this Mini-Con's name is Pressor.
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
RepulsionBeam
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
20
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Ability
|
Team
|
Blue
|
ToneLibrary
|
|
Scrambler
Surprisingly, it seems that this Mini-Con is not related to Discord (Scrambler).
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0.1
|
CoolDownTimeDepleted
|
0.1
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
1
|
MinimumChargeToUsePerShot
|
0
|
Name
|
Scrambler
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
10
|
RechargeTime
|
30
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Ability
|
Team
|
Gold
|
ToneLibrary
|
minicons/scrambler
|
SmokeScreen
No relation to the cut playable character Smokescreen.
Activation Type
|
PressInstant
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
0
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
Smokescreen
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
10
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Ability
|
Team
|
Blue
|
ToneLibrary
|
|
PoweredGlide
May be related to the Cybertron glider Mini-Con. PoweredGlide shares a ToneLibrary and ActivationType with the Cybertron glider Mini-Con.
Activation Type
|
HoldDownDrain
|
ChargeDrainMultiplier_Commander
|
1
|
ChargeDrainMultiplier_Veteran
|
1
|
ChargeDrainTime
|
10
|
CoolDownTime
|
0
|
CoolDownTimeDepleted
|
0
|
CrosshairIndex
|
None
|
EquipInHQ
|
true
|
Icon
|
None
|
Minicon
|
None
|
MinimumChargeToUse
|
0
|
MinimumChargeToUsePerShot
|
0
|
Name
|
PoweredGlide
|
NodeToKeepIndex
|
0
|
PaletteIndex
|
0
|
PowerCost
|
10
|
RechargeTime
|
0
|
RecoilType
|
None
|
RestrictToButton
|
Default
|
Segments
|
1
|
SidekickCoolDownTime
|
0
|
SidekickRechargeTime
|
0
|
SidekickSegments
|
1
|
Slot
|
Movement
|
Team
|
Green
|
ToneLibrary
|
minicons/glide
|