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Translations:GoldenEye 007 (Nintendo 64)/Unused stuff by level/100/en
Unfortunately, Ourumov's driver is not nearly as good as he was in the movie, and will crash into the brick arch just around the first corner. Even if this didn't happen and the car continued down the path, it only goes a short distance farther, around the next corner. It's unknown if this was the intended stop point of the path, meaning the car was mere detail, or if the developers simply didn't finish the path. If it were a detail, there would be nothing stopping the player from outpacing the car to its apparent end path (using the Turbo Mode cheat if not simple speed strafing), and it's possible that guards and clear pathing concerns were a factor in the car's removal (guards could body-block the car, and having a clear path for the car would mean the player would just run that path every time). It's likely that racing against the clock was always a part of the mission, since that is mentioned in an early briefing found in Perfect Dark.