We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Translations:Proto:Sonic the Hedgehog (Genesis)/16/en
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- Only C can be used to jump. A and B speed up/slow down the stage's rotation counterclockwise and clockwise, respectively, and pausing the game will reset the rotation speed. There's no upper cap on the rotation speed, meaning it's possible to hold A or B for long enough to overflow it and have the stage start rotating in the other direction. It's stored as two bytes in address F782 in 68K RAM.
- Only two bumpers are in the entire stage.
- A few clusters of rings are placed near the start point, but that's all until the player gets to the "Emerald".
- Instead of a Chaos Emerald to collect, an ordinary green block is used as a placeholder, which does nothing when touched.
- Goal tiles are split in two: the blue ones (with "GOAL" on them) don't animate or function, but their second frame (red tiles) will spin the stage around rapidly like normal before pausing for a moment, then resetting the stage.
