We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Translations:Proto:Sonic the Hedgehog (Genesis)/Labyrinth Zone/4/en
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| Proto | Final |
|---|---|
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- All three Acts completely lack any water or object layouts, including signposts. This makes them impossible to complete; even exploration is difficult without debug mode.
- Rings, if placed via debug mode, use a glitched palette that makes them appear entirely black. The debug list also contains a Monitor and Crabmeat, a common sight for unfinished stages.
- Due to there being no objects, water current tunnels are non-functional in this build.
- Crystals have a different, smaller design. Interestingly, the 8-bit version uses these instead of the larger crystals seen in the final.

