Ultima VII Part Two: Serpent Isle
Ultima VII Part Two: Serpent Isle |
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Developer: Origin Systems This game has hidden development-related text. This game has a prototype article This game has a notes page |
So named because it continues with the plot and engine used in Ultima VII: The Black Gate, in Ultima VII Part Two: Serpent Isle, the Avatar and their friends venture outside of Britannia for the first time since the first trilogy to stop The Guardian's bid for power. As ambitious as it is horrifically rushed. Watch in awe as features are cut right before your very eyes!
Contents
- 1 Sub-Pages
- 2 Unused Dialogue Portraits
- 3 Unused Paperdoll Graphics
- 4 Unused Objects
- 4.1 gold y-shape
- 4.2 "blue cloak"
- 4.3 mysterious cat skull
- 4.4 serpent faith symbol, serpent slot, slotted serpent
- 4.5 seat
- 4.6 throne (cat)
- 4.7 serpent rune (K)
- 4.8 sign (bull)
- 4.9 "snow mountain"
- 4.10 wand (red)
- 4.11 (nameless leaf)
- 4.12 catnip
- 4.13 wand (lift)
- 4.14 gwani amulet
- 4.15 Dupre's shield
- 4.16 Dave
- 4.17 spiked shield
- 4.18 cat's eye stone
- 4.19 dream crystal
- 4.20 mirror rock
- 4.21 painting (ruined)
- 4.22 statue (cat)
- 4.23 body (glowing cat)
- 4.24 wall (glowing)
- 5 Unused Scripted Sequence - Caladin and Anti-Dupre
- 6 Unused Areas
- 7 Unused Speech Clips
- 8 Other Unused Text
Sub-Pages
Prototype Info |
Notes |
Cheat Mode If there is a larger debug mode out there I don't even want to know. |
Unused Text Reams of text that go unused due to bugs and cut plots. |
Unused Dialogue Portraits
The Black Sword
The Black Sword's portrait slot has three extra frames.
The developers may have been considering having you be able to talk to the banes while they were imprisoned in the sword.
Wisp
Looks like there was going to be a wisp in the game at some point.
There are two copies of this in FACES.VGA, at 259 and 260. There is no corresponding Npc type, however.
You can see this portrait by talking to Npc 260 (Buster the dog) after failing the copy protection questions. This is due to the fact that the routine for the gibberish dialogue uses the Npc number to choose the portrait, which is not a correct match in many cases.
Weird Face
Uhhh... yeah.
It could be a portrait for a wildman?
You can see this with the copy protection trick by talking to Npc 297 (random, a pikeman or ranger or something).
Misc.
Filbercio, Frigidazzi and Rotoluncia's portraits each have an unused frame, identical to their normal ones.
Also there is an unused copy of Yurel's portrait in slot 262, even without the expansion installed.
Unused Paperdoll Graphics
None of these are linked to any items.
Chain Boots
Like boots, but with chainmail.
Magic Cloak
A glowing cloak.
Magic Shield on Back
An unused graphic for when you store a shield on your back.
Unused Objects
All of these can be called up with the cheat system using the "type" and "frame" numbers listed here.
gold y-shape
A gold version of the y-shapes from the Temple of Discipline.
Type: 209
Frame: 16
"blue cloak"
Half Erased Cloaks | Used Wolf Cloak |
---|---|
Some dummied out cloak frames. They equip to the proper slot but have no paperdoll graphic. The first wolf cloak copy has a different palette.
Type: 227
Frames: 5, 6, 7
mysterious cat skull
It is a mystery. Most likely from the cut Claw Island area.
Type: 244
Frame: 2
serpent faith symbol, serpent slot, slotted serpent
Looks like you were going to combine the blackrock serpents for the endgame.
Type: 262
Frame: 0
Type: 927
Frames: 0, 4
seat
A couple of unused purple seat frames, and a rock. That you can sit on. It overlaps the sitting sprite in an odd-looking way.
Type: 292
Frames: 12, 15, 20
throne (cat)
Cat's-head throne. Claw again.
Type: 292
Frame: 17 (main part)
Type: 897
Frame: 17 (lower arm)
serpent rune (K)
Unused K rune | Used W rune |
---|---|
A 'K' rune. A different color than any of the used runes.
Type: 330
Frame: 18
sign (bull)
Vertical frame for the Sleeping Bull sign. Odd that they didn't use it, as the south entrance is the one you're likely to go through first.
Type: 361
Frame: 7
"snow mountain"
Placeholder graphic in the snow mountain set.
Type: 448
Frame: 12
wand (red)
A red wand. The vertical version can be found in the Mad Monk Mountains cheat room. Has no special effect, and crashes the game if you try to use it as a weapon.
Type: 452
Frames: 0, 1
(nameless leaf)
Glowing Leaf | Varo Leaf |
---|---|
A glowing version of a Varo Leaf sprite.
Type: 467
Frame: 4
catnip
Some catnip. Does nothing. Yet again, probably for Claw.
Type: 467
Frame: 5
wand (lift)
Diagonal version of the wand of lifting in the Temple of Enthusiasm.
Type: 476
Frame: 1
gwani amulet
A sprite of a broken gwani amulet. In the final game, you get the amulet's contents by giving it to Yenani.
Type: 479
Frame: 3
Dupre's shield
Frames of Dupre's shield as a wall-hanging, despite it being a unique item.
Type: 490
Frames: 1, 2
Dave
A glowing egg named Dave. Probably named after David Beyer, as one of his credits for this game is "Eggman".
Type: 577
Frame: 6
spiked shield
No spiked shields are ever hung up on a west wall.
Type: 578
Frame: 1
cat's eye stone
A glittering stone. More cat-themed stuff.
Type: 649
Frame: 2
dream crystal
Unused Crystal | Used Crystal |
---|---|
A larger, immovable dream crystal shape. In the final game you give the Dream Crystal to Siranush and she destroys it, breaking the spell on Gorlab. This suggests that maybe the player was initially intended to break it.
Type: 727
Frames: 0, 1
mirror rock
This... doesn't seem related to any known cut content.
Type: 727
Frame: 2
painting (ruined)
Just an unused vandalized painting angle.
Type: 821
Frame: 7
statue (cat)
Cat statues. The first one looks like it's holding an offering bowl. Second is a sideways view of the used one. More stuff from Claw.
Type: 854
Frames: 13, 14
body (glowing cat)
The corpse of a glowing cat, like Olon talks about.
Type: 892
Frame: 22
wall (glowing)
A yellow glowing wall, much like other random glowing barriers in this game, except unused.
Type: 910
Frame: 24
Unused Scripted Sequence - Caladin and Anti-Dupre
Use the cheat mode to teleport to Anti-Dupre (Npc 263) and hackmove him into your backpack.
It's not necessary, but disabling their schedules or altering them to stay still makes this easier to pull off.
Then go to Caladin and place Anti-Dupre near him.
Use the Usecode Test menu to run Index 2287.
Anti-Dupre casts a spell that replaces Caladin with a bear.
In addition, if Flag 72 is set, the game tries to display this:
"Caladin is already deceased!"
but since this was supposed to be called from within another function, it tries to call the nonexistent itemref to whatever Npc this was supposed to be linked from and crashes the game.
Unused Areas
Claw
At x-944 y-0a7 there is a three story building with a telescope on the roof, an office, and a fairly empty room with a cell beneath.
The basement is a tunnel that leads to the darkness inside Claw Island's mountains.
There are pieces of wall scattered about the interior of the mountain. Around x-5c0 y-823 there is a sign and four powderkegs, and at x-5e7 y-7dc z-5 there is a teleport egg that leads to the entrance to Furnace from Moonshade.
Also in the mountain there is a cave with gazers, bats, and some treasure. The stairs don't have teleport eggs placed, so they don't go anywhere.
Location: x-616 y-7e5
At the north point there is an Ophidian building that sometimes has rabbits in it.
Location: x-5ff y-790
Sealed Skullcrusher
Behind the unopenable doors lie a bunch of corpses, some traps and a stairway to nowhere. One of the bodies has a book that appears nowhere else in the game.
Blink Ring Island
An Ophidian building in a small island at x-827 y-9f6 with a blink ring placed in the center.
Sleeping Bull Basement Copy
A walls-only copy of the Sleeping Bull basement stashed in the mountains just east of Monitor.
Location: x-489 y-a77
Unused Speech Clips
No. | Sound | Subtitle | Note |
---|---|---|---|
21 | [The Guardian] "Pleasant dreams, Avatar... Ha ha hah hah!" | Could have been meant to be used like the similar clip in Ultima 7, or maybe in the dream realm? | |
24 | [Arcadion] "I have paid my debt to thee, and our bargain is concluded. I shall not aid thee again. Beware the Banes of Chaos, Avatar!" | Seems like it may have been intended to play after you freed Arcadion. |
Other Unused Text
intro.exe/ending.exe
Cannot wait for printer-only yappers
Danger Will Robinson! One of your nodes is about to fall off!
Cache: BUDDY, YOU HAVE SCREWED THE POOCH! Cache: AGAIN, YOU HAVE SCREWED THE POOCH, BUDDY!
Cache: THAT POOR, POOR POOCHIE! Cache: BUDDY, THAT POOCH IS NOT GONNA LIKE YOU IN THE MORNING
Cache: Boy, something is REALLY wrong!
you're fucked
text.flx
Some ground tiles have silly names.
Type no. | Name |
---|---|
9 | ice ice baby |
52 | da floor |
80-81 | a long fall |
Near the debug text:
Super Goblin has vanished! Iolo is dancing at %s! NPC %d is ethereal but solid! WE fix. The Avatar is an Albino!!!
The Ultima series
| |
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Apple II | Ultima • Ultima V: Warriors of Destiny |
Commodore 64 | Ultima VI: The False Prophet |
Atari 8-bit | Ultima IV: Quest of the Avatar |
Amiga | Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet |
DOS | Ultima I • Ultima V: Warriors of Destiny • Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan |
NES | Ultima: Exodus |
Windows | Ultima Online (Prototype) • Ultima IX: Ascension |
Worlds of Ultima | |
DOS | Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams |
Ultima Underworld | |
DOS | Ultima Underworld: The Stygian Abyss |
Other | |
DOS | Akalabeth: World of Doom (1996) |
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