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Ultraman: Little Adventure

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Title Screen

Ultraman: Little Adventure

Developer: CyberPlanet Interactive[1]
Publishers: C2 Vision[2] (TH), Replaygem (SG), Selectsoft Publishing[1] (US)
Platform: Windows
Released in US: 2006[1]
Released in AS: 2006


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


The mid-2000s were arguably the peak of a legal dispute between Tsuburaya Productions (the creators of the series) and the Thailand-based Chaiyo Productions (who had distribution rights for the first six installments of the series in their country) over the complete copyright of the Ultraman series outside of Japan.

With this in mind, Ultraman: Little Adventure was one of nine Chaiyo-licensed games created during that time, and is a maze-like game in which Ultraman, Ultraman Taro and Ultraman Ace must gather crystals while avoiding monsters.

Unused Graphics

The game's Data folder, which contains pretty much all of the game's files, is a mess, with many disorganized subfolders and assets, and even some scattered zipped packages. Thanks to this, there is a lot of unused content lying around.

bak ani

This folder was likely used as a backup for missing files. Many placeholders can be found here:

Charector.bmp
UltramanLITTLEADVENTURE-Charector.png
A placeholder portrait which features a crudely-drawn shadow person.

default_block.bmp
UltramanLITTLEADVENTURE-default block.png
A hollow black diamond. Likely a placeholder for the wall "blocks" in each level.

green_block.bmp
UltramanLITTLEADVENTURE-green block.png
A green diamond with crudely-drawn grass inside of it.

hole_block.bmp
UltramanLITTLEADVENTURE-hole block.png
An orange diamond.

MapBG1.tga / MapBG2.tga
UltramanLITTLEADVENTURE-MapBG1.png
A smaller version of the texture MapBG1.tga, which is used in levels 16 to 20.

normal_block.bmp
UltramanLITTLEADVENTURE-normal block.png
A white diamond.

select_block1.bmp
UltramanLITTLEADVENTURE-select block1.png
A thick, hollow blue diamond. Likely related to a level-editing function.

select_block2.bmp
UltramanLITTLEADVENTURE-select block2.png
A thick, hollow red diamond. Likely related to a level-editing function.

select_block3.bmp
UltramanLITTLEADVENTURE-select block3.png
A thick, hollow yellow diamond. Likely related to a level-editing function.

skeliton_idle.bmp
UltramanLITTLEADVENTURE-skeliton idle.png
Idle textures for a skeleton enemy, which never appears in-game.

skeliton_walk.bmp
UltramanLITTLEADVENTURE-skeliton walk.png
Walking textures for the aforementioned skeleton enemy.

Early Clouds

The folder BG\plus_fg contains some cloud textures which are used in each level's background, in folders 01 (levels 11~15) and 02 (all other levels). However, copies of these two folders exist; while Copy of 01 is identical to its original version, Copy of 02 contains slightly earlier textures, with less opaque clouds.

fg01_01.jpg + fg01_01_a.gif fg01_02.jpg + fg01_02_a.gif fg01_03.jpg + fg01_03_a.gif
UltramanLITTLEADVENTURE-fg01 01.png UltramanLITTLEADVENTURE-fg01 02.png UltramanLITTLEADVENTURE-fg01 03.png
fg01_04.jpg + fg01_04_a.gif fg01_05.jpg + fg01_05_a.gif
UltramanLITTLEADVENTURE-fg01 04.png UltramanLITTLEADVENTURE-fg01 05.png

Characters (character)

Kaiju Baltan (baltan)

The folder Die, which contains Kaiju Baltan's death animation sprites, contains a .rar package labeled DIE_A(117); the same name as the first sprite file. The package contains an earlier version of it, being dated November 15, 2015, over three months prior to the used version. However, aside from some lines separating each sprite in the unused graphic, there are no notable differences.

UltramanLITTLEADVENTURE-baltandie.png

Star Bem Gyeron (G_gyeron)

Earlier, larger variations for Star Bem Gyeron's turn animations can be found in the folders turn_L and turn_R, respectively.

turn_L

A\turn_L A (98).bmp B\turn_L B (128).bmp
UltramanLITTLEADVENTURE-gyeron-turnLA.png UltramanLITTLEADVENTURE-gyeron-turnLB.png
C\turn_L C (98).bmp D\turn_L D (127).bmp
UltramanLITTLEADVENTURE-gyeron-turnLC.png UltramanLITTLEADVENTURE-gyeron-turnLD.png

turn_R

turn_R\A\turn_R A (127).bmp turn_R\B\turn_R B (97).bmp
UltramanLITTLEADVENTURE-gyeron-turnRA.png UltramanLITTLEADVENTURE-gyeron-turnRB.png
turn_R\C\turn_R C (128).bmp turn_R\D\turn_R D (98).bmp
UltramanLITTLEADVENTURE-gyeron-turnRC.png UltramanLITTLEADVENTURE-gyeron-turnRD.png

Ultraman Taro

While Ultraman Taro's sprites can be found in the folder U_taro, there is a backup folder labeled U_taro bak, which contains earlier versions of these sprites. Notably, the Taro Bracelet is in his right arm rather than his left.

attk01

attk01_A(89).bmp attk01_B(88).bmp
UltramanLITTLEADVENTURE-tarobakatk01A.png UltramanLITTLEADVENTURE-tarobakatk01B.png
attk01_C(88).bmp attk01_D(88).bmp
UltramanLITTLEADVENTURE-tarobakatk01C.png UltramanLITTLEADVENTURE-tarobakatk01D.png

attk02

attk02_A(75).bmp attk02_B(74).bmp
UltramanLITTLEADVENTURE-tarobakatk02A.png UltramanLITTLEADVENTURE-tarobakatk02B.png
attk02_C(75).bmp attk02_D(75).bmp
UltramanLITTLEADVENTURE-tarobakatk02C.png UltramanLITTLEADVENTURE-tarobakatk02D.png

attk04

attk04_A(71).bmp attk04_B(71).bmp
UltramanLITTLEADVENTURE-tarobakatk04A.png UltramanLITTLEADVENTURE-tarobakatk04B.png
attk04_C(71).bmp attk04_D(70).bmp
UltramanLITTLEADVENTURE-tarobakatk04C.png UltramanLITTLEADVENTURE-tarobakatk04D.png

die

die_A(101).bmp die_B(105).bmp
UltramanLITTLEADVENTURE-tarobakdieA.png UltramanLITTLEADVENTURE-tarobakdieB.png
die_C(105).bmp die_D(105).bmp
UltramanLITTLEADVENTURE-tarobakdieC.png UltramanLITTLEADVENTURE-tarobakdieD.png

hurt

hurt_A(75).bmp hurt_B(75).bmp
UltramanLITTLEADVENTURE-tarobakhurtA.png UltramanLITTLEADVENTURE-tarobakhurtB.png
hurt_C(77).bmp hurt_D(76).bmp
UltramanLITTLEADVENTURE-tarobakhurtC.png UltramanLITTLEADVENTURE-tarobakhurtD.png

idle

idle_A(46).bmp idle_B(46).bmp
UltramanLITTLEADVENTURE-tarobakidleA.png UltramanLITTLEADVENTURE-tarobakidleB.png
idle_C(46).bmp idle_D(46).bmp
UltramanLITTLEADVENTURE-tarobakidleC.png UltramanLITTLEADVENTURE-tarobakidleD.png

idle02

A\idle02 A (49).bmp B\idle02 B (60).bmp
UltramanLITTLEADVENTURE-tarobakidle2A.png UltramanLITTLEADVENTURE-tarobakidle2B.png
C\idle02 C (49).bmp D\idle02 D (60).bmp
UltramanLITTLEADVENTURE-tarobakidle2C.png UltramanLITTLEADVENTURE-tarobakidle2D.png

idle03

A\idle03 A (65).bmp B\idle03 B (69).bmp
UltramanLITTLEADVENTURE-tarobakidle3A.png UltramanLITTLEADVENTURE-tarobakidle3B.png
C\idle03 C (65).bmp D\idle03 D (68).bmp
UltramanLITTLEADVENTURE-tarobakidle3C.png UltramanLITTLEADVENTURE-tarobakidle3D.png

turn_L

turrL_A(49).bmp turnL_B(60).bmp
UltramanLITTLEADVENTURE-tarobakturnLA.png UltramanLITTLEADVENTURE-tarobakturnLB.png
turnL_C(49).bmp turnL_D(60).bmp
UltramanLITTLEADVENTURE-tarobakturnLC.png UltramanLITTLEADVENTURE-tarobakturnLD.png

turn_R

turnR_A(60).bmp turnR_B(47).bmp
UltramanLITTLEADVENTURE-tarobakturnRA.png UltramanLITTLEADVENTURE-tarobakturnRB.png
turnR_C(59).bmp turnR_D(47).bmp
UltramanLITTLEADVENTURE-tarobakturnRC.png UltramanLITTLEADVENTURE-tarobakturnRD.png

walk

walk_A(48).bmp walk_B(48).bmp
UltramanLITTLEADVENTURE-tarobakwalkA.png UltramanLITTLEADVENTURE-tarobakwalkB.png
walk_C(49).bmp walk_D(47).bmp
UltramanLITTLEADVENTURE-tarobakwalkC.png UltramanLITTLEADVENTURE-tarobakwalkD.png

win\win_(73).bmp'
UltramanLITTLEADVENTURE-tarobakwin.png

Ultraman (ultraman)

Ultraman contain an early set of walk animations, found at the root of the folder walk. The used sprites are located in the directories A, B, C and D, respectively.

walkA(44,91).bmp walkB(44,91).bmp
UltramanLITTLEADVENTURE-ultramanwalkA.png UltramanLITTLEADVENTURE-ultramanwalkB.png
walkC(44,91).bmp walkD(44,91).bmp
UltramanLITTLEADVENTURE-ultramanwalkC.png UltramanLITTLEADVENTURE-ultramanwalkD.png

Character Selection Screen (charactor select)

The folder charactor contains the portraits used for the game's three playable characters: Ultraman (Uman), Ultraman Ace (U_Age) and Ultraman Taro (U_taro). There is also a .rar package, also labeled U_taro, which contains earlier sprites for the character. Much like his early character sprites, the Taro Bracelet is in his right arm rather than his left.

U_taroB\
u_taroB(180).jpg + u_taroB(180)_A.gif
U_taroF\
u_taroF(180).jpg + u_taroF(180)_A.gif
UltramanLITTLEADVENTURE-utaroB.png UltramanLITTLEADVENTURE-utaroF.png
U_taroF_F\
u_taroF(180).jpg + u_taroF(180)_A.gif
U_taroS\
u_taroS(221).jpg + u_taroS(221)_A.gif
UltramanLITTLEADVENTURE-utaroFF.png UltramanLITTLEADVENTURE-utaroS.png

There is also a mockup image of this screen, found at level ultraman\display.jpg.

UltramanLITTLEADCENTURE-leveldisplay.jpg

Credits

The folder Credits\credits contains the image used in the game's staff roll, credits.jpg. However, an earlier variant of this picture also exists, labeled as credits.jpg.1, though the only difference is the position of Ultraman Taro's Taro Bracelet.

UltramanLITTLEADVENTURE-creditsearly.jpg

How To Play (howtoplay)

The files how to play1.jpg and how to play2.jpg contain mockup screenshots of the screen. Notably, the text is in Thai.

UltramanLITTLEADVENTURE-howtoplay1.jpg
UltramanLITTLEADVENTURE-howtoplay2.jpg

Gameplay (interface)

The folder hpmp contains graphics meant to be used for the player's HP and MP meters, as well as that of the counters for each action. With this in mind, there is an early version of the "base" texture, D1.jpg, labeled as Copy of D1.jpg, which has the action counters embedded with the image rather than being separate graphics.

UltramanLITTLEADVENTURE-copyofD1.jpg

Leftover Graphics

The root of interface also contains some graphics that are never used; they seem to be leftovers from other games by CyberPlanet Interactive:

BEEF.BMP is a leftover from Moontra Kid: Magic Pair.

UltramanLITTLEADVENTURE-BEEF.png

doorwarp.TGA, from an unknown game.

UltramanLITTLEADVENTURE-doorwarp.png

npc.tga, from an unknown game.

UltramanLITTLEADVENTURE-npc.png

plate.bmp, from an unknown game.

UltramanLITTLEADVENTURE-plate.png

stage clear.TGA, from an unknown game.

UltramanLITTLEADVENTURE-stage clear.png

Loading Screen (load)

Alongside the assets for the loading screen are three unused graphics:

B2_drop.bmp is a mockup screenshot of how the loading screen should look like.

UltramanLITTLEADVENTURE-B2drop.png

Load1.jpg and Load2.jpg, on the other hand, are two completely unused images meant to be used as loading screens.

UltramanLITTLEADVENTURE-load1.jpg
UltramanLITTLEADVENTURE-load2.jpg

Main Menu (Mainamenu)

Mockup Screenshots

Throughout some of the folders inside of Mainamenu are several early mockup screenshots:

display.jpg, in befor main menu, is one of the title screen. Noticeably, the background picture is horizontally mirrored.

UltramanLITTLEADVENTURE-beformainmenudisplay.jpg

While DISPLAY.JPG in main menu new is used for the red box which displays the player's name, much of it is obscured by an alpha channel defined at DISPLAY_a.gif.

UltramanLITTLEADVENTURE-mainmenudisplay.jpg

display.jpg and display2.jpg in main menu plus\main menu plus are of the story mode menu.

UltramanLITTLEADVENTURE-storydisplay.jpg
UltramanLITTLEADVENTURE-storydisplay2.jpg

Early Menu Assets

The folder main contains early assets for the game's main menu, which reveal a much more barebones design, similar to the options and name input screens. It's worth mentioning that the folder main_b also contains these exact same assets.

D1.jpg + D1_a.gif
UltramanLITTLEADVENTURE-mainD1.png

R_change user.jpg + R_change user_a.gif
UltramanLITTLEADVENTURE-Rchangeuser.png

R_credits.jpg + R_credits_a.gif
UltramanLITTLEADVENTURE-Rcredits.png

R_exit.jpg + R_exit_a.gif
UltramanLITTLEADVENTURE-Rexit.png

R_hiscore.jpg + R_hiscore_a.gif
UltramanLITTLEADVENTURE-Rhiscore.png

R_howtoplay.jpg + R_howtoplay.gif
UltramanLITTLEADVENTURE-Rhowtoplay.png

R_option.jpg + R_option.gif
UltramanLITTLEADVENTURE-Roption.png

R_story.jpg + R_story.gif
UltramanLITTLEADVENTURE-Rstory.png

R_survival.jpg + R_survival.gif
UltramanLITTLEADVENTURE-Rsurvival.png

Y_change user.jpg + Y_change user_a.gif
UltramanLITTLEADVENTURE-Ychangeuser.png

Y_credits.jpg + Y_credits_a.gif
UltramanLITTLEADVENTURE-Ycredits.png

Y_exit.jpg + Y_exit_a.gif
UltramanLITTLEADVENTURE-Yexit.png

Y_hiscore.jpg + Y_hiscore_a.gif
UltramanLITTLEADVENTURE-Yhiscore.png

Y_howtoplay.jpg + Y_howtoplay.gif
UltramanLITTLEADVENTURE-Yhowtoplay.png

Y_option.jpg + Y_option.gif
UltramanLITTLEADVENTURE-Yoption.png

Y_story.jpg + Y_story.gif
UltramanLITTLEADVENTURE-Ystory.png

Y_survival.jpg + Y_survival.gif
UltramanLITTLEADVENTURE-Ysurvival.png

Options (Option)

option\option.jpg is a mockup graphic of the game's options screen.

UltramanLITTLEADVENTURE-option.jpg

Profile Select (SelectPlayer)

This folder contains lots of early assets for the profile selection screen, as noted below:

d1.bmp / main.bmp
UltramanLITTLEADVENTURE-selectplayerd1.png

d1.jpg
UltramanLITTLEADVENTURE-selectplayerd1j.jpg

Profile 2copy.jpg
UltramanLITTLEADVENTURE-selectplayerprofile2.jpg

Profile.jpg
UltramanLITTLEADVENTURE-selectplayerprofile.jpg

edit\delete1.jpg
UltramanLITTLEADVENTURE-selectplayerdelete1.jpg

insert\D copy.jpg
UltramanLITTLEADVENTURE-selectplayerdcopy.jpg

insert\D.bmp
UltramanLITTLEADVENTURE-selectplayerd.png

insert\D.jpg
UltramanLITTLEADVENTURE-selectplayerdJ.jpg

Intro/Ending Cutscenes (story)

3\D2.jpg is an earlier version of one of the pictures seen in the game's intro cutscene, which depicts Ultraman, Ultraman Ace and Ultraman Taro looking up. In contrast to the final version, this has the background embedded to it, rather than it being a separate graphic.

UltramanLITTLEADVENTURE-intro3D2.jpg

Levels 6~10 (theme02)

The root of this directory contains a file labeled ex.jpg, which seems to be a mockup screenshot of a possible layout configuration for this set of textures.

UltramanLITTLEADVENTURE-ex.jpg

Other

The root Data directory also contains some unused graphics, as listed below:

default.bmp is a red diamond.
UltramanLITTLEADVENTURE-default.png

Hideblog.bmp is a blue diamond.
UltramanLITTLEADVENTURE-Hideblog.png

loco.jpg is an earlier, larger version of the game's logo. It contains an alpha channel, loco_a.gif.
UltramanLITTLEADVENTURE-loco.png

number_(12,18).bmp is an unused graphic for numbers. The file is dated December 27, 2004, much older than everything else in the data, and seems to be a leftover from Moontra Kid: The Ghost City.
UltramanLITTLEADVENTURE-number.png

shadow.bmp is a simpler shadow texture.
UltramanLITTLEADVENTURE-shadow.png

Unused Characters

character.txt reference two unused characters, in the MONS 0 and MONS 4 slots. While the former simply contains an earlier version of Ultraman, with seemingly placeholder stats, the latter seems to have been reserved for "Father Ultraman", or rather, Father of Ultra, who is the father of Ultraman Taro and Ultraman Ace.

MONS 0
{
   Speed = 1.0;
   HpMax = 1000;
   MpMax = 100;
   ATK = 100;
   Score = 0;
   Idle = 0;
   Move = 0;
   SACT1 = 80;
   ATTACKRANGE = 3;
   ControlType = 0;
}
MONS 4
{
   Speed = 1.0;
   HpMax = 1000;
   MpMax = 1000;
   ATK = 100;
   Score = 0;
   Idle = 30;
   Move = 30;
   SACT1 = 40;
   ControlType = 1;
}

Unused Text

Found at offset 0xAA930 of the game's executable, ULA.exe, are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive:

   Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.

Deep Hunter
Version 1.0


Copyright 2003
CyberPlanet Interactive.
All rights reserved.

Unused Code

Unused Clear Criteria

Each of the game's levels have a defined criteria to be met for a level to be cleared, but only one is used: "Keep All Item". According to tool.txt, there are three more unused criteria: "Keep Key Item", "Kill All Enemy" and "Kill Boss".

Commented-Out Parameter

Ultraman's character slot in character.txt, MONS 1, contains a commented-out parameter:

//LifeCount = 9;

This likely refers to the number of lives that are available by default to the player. Do note that none of the player characters have this parameter, including the unused Father of Ultra; only enemies do, and they all have it set to 500.

References