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Up (Wii, PlayStation 3, Xbox 360)
Up |
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Also known as: Carl Jii-San no Soratobu Ie (JP), Lá-Haut (FR), Oben (DE) This game has hidden development-related text. |
A game based on the Pixar movie of the same name.
Ratatouille Leftovers
Present on the root of the disc is oneliner.ini. It mentions characters from Ratatouille like Skinner and Linguini, and is most likely a leftover from that game.
######################################################################### # tunning values for the event one liner. all strings are non-case # sensitive # # file format # * tuning values for the one liner system # * list of events by sections # # tuning values for one liner system # "doNotRepeatIteration" - this allows the same one liner to play again # only if the number of other one liners indicated by this # value have already been played. the maximum is set to 5 # in code # # sections - order does not matter. # [<name of the event>] - must match the FMOD event name. the game will # only use the first 32 characters in the name. the rest # will be ignored. # "priority" - can be "high", "medium", or "low". default is "medium" # "initDelayPlayTime - specifies on game start when is the ealiest # that this event can be played. the code will read two # floating point values separated by a comma and randomly # pick a time in between them. default is 0 to 2 seconds. # "delayRepeatInterval" - specifies when the same one liner can be # repeated. this also take two values. # doNotRepeatIteration = 1 [idle] priority = low initDelayPlayTime = 3, 5 delayRepeatInterval = 15,30 [killed_enemy] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 2, 4 [soup_station_good_move] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 2, 4 [soup_station_bad_move] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 2, 4 [chaser_skinner_mk] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_skinner_kd] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_skinner_kn] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_mabel_mb] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_linguini_ct] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10
Unused Audio
This page or section needs more audio. There's a whole lotta words here, but not enough audio. Please fix this. |
Within certain soundbanks, there are early unused voice lines likely recorded by someone at the development team. These include CV01s.fsb, CYA1s.fsb, and ZZ99s.fsb.
Debugging Features?
Also on the root of the disc is Up09.ini, which contains strings referencing various debugging features (including a possible Debug Mode in the misc section) and some mentions of the PlayStation 2.
## This file will be going away soon by being absorbed into the GoodEditor. PATH=. #BOOT = /UP/Levels/Level_SKA0/SKA0 BOOT = /UP/Levels/Level_JU01/JU01 #BOOT = /UP/Levels/Level_JU02/JU02 #BOOT = /UP/Levels/Level_JUA3/JUA3 #BOOT = /UP/Levels/Level_RG01/RG01 #BOOT = /UP/Levels/Level_RG02/RG02 #BOOT = /UP/Levels/Level_JU04/JU04 #BOOT = /UP/Levels/Level_CVA3/CVA3 #BOOT = /UP/Levels/Level_PF01/PF01 #BOOT = /UP/Levels/Level_DG01/DG01 #BOOT = /UP/Levels/Level_SKA1/SKA1 #BOOT = /UP/Levels/Level_SKM1/SKM1 #BOOT = /UP/Levels_Cinematics/Level_XJU1/XJU1 #BOOT = /UP/Levels_Test/Level_Scott/SC02 #BOOT = /UP/Levels_Test/Level_Glass/ZZCG #BOOT = /UP/Levels_Test/Level_Test_UT01/UT01 #BOOT = /UP/Levels_Test/Level_Scott/SC02 #BOOT = /UP/Levels_Test/Level_Luis/LS03 #BOOT = /UP/Levels_Test/Level_nika/nika #BOOT = /UP/Levels_Test/Level_Mikiko/ZZMM #BOOT = /UP/Levels_Test/Level_Wen/ST02 #BOOT = /UP/Levels_Test/Level_ZZVS/ZZVS #BOOT = /UP/Levels_Test/Level_JUNO/JUNO #BOOT = /Shared_Levels/TART #Visual change option RealVine = 1 #BOOT = SOAK SuperSoaker = 0 AudioMasher = 0 MenuMasher = 0 SoakStatisticsMode = 0 # All levels SoakLevels = /up/levels/level_ska0/ska0 /up/levels/level_ju01/ju01 /up/levels/level_ju02/ju02 /up/levels/level_jua3/jua3 /up/levels/level_rg01/rg01 /up/levels/level_rg02/rg02 /up/levels/level_ju04/ju04 /up/levels/level_cva1/cva1 /up/levels/level_pf01/pf01 /up/levels/level_dg01/dg01 /up/levels/level_ska1/ska1 # List of cutscenes to dump to Bink movies. DumpCutsceneList = TL95 1 DumpCutscene = 0 ForceCutscene = 0 NoCutscenes = 0 SkippableCutScenes = 0 OptionSubtitles = 1 # Cutscene frame dump settings DumpCinematics = 0 DumpCinematicsFilePrefix = Cinematic_Dump_ANIM_ DumpCinematicsFrameRate = 30 ShowTimecodeDuringCinematics = 1 ShowMenuOnBoot = 1 ScrFxLetterBoxSize = 50 ScrFxLetterBoxAlpha = 255 VideoSystemAutoDetect = 0 VideoSystem = NTSC DefaultRegion = EN_US LanguageSetting = EN_US LanguageSetting = FR_FR DemoType = 0 NoMovies = 0 EnableHelperAI = 1 EnableDebugControls = 1 EnableFriendlyFly = 1 AllowMasterCheats = 1 SkippableAssert = 1 SkipAsserts = 0 EnableRealTimeUpdate = 1 EnableHUD = 1 SkipAnimViewer = 1 NoDamage = 0 NoSoundFX = 0 NoMusic = 0 NoPadCheck = 1 EnableOneLiner = 0 vertexPoolSizeInMB = 0 UseFileCache = 1 # Level Progression. Levels are assumed to be loaded in this order. The player will # resume at the deepest level reached. LevelProgression = /up/levels/level_ska0/ska0 LevelProgression = /up/levels/level_ju01/ju01 LevelProgression = /up/levels/level_ju02/ju02 LevelProgression = /up/levels/level_jua3/jua3 LevelProgression = /up/levels/level_rg01/rg01 LevelProgression = /up/levels/level_rg02/rg02 LevelProgression = /up/levels/level_ju04/ju04 LevelProgression = /up/levels/level_cva3/cva3 LevelProgression = /up/levels/level_pf01/pf01 LevelProgression = /up/levels/level_dg01/dg01 LevelProgression = /up/levels/level_ska1/ska1 [Scene Dependencies] [Debug Portals] DebugPortalTo = /UP/Levels/Level_RGA3/RGA3 DebugPortalTo = /UP/Levels/Level_RGA4/RGA4 DebugPortalTo = /UP/Levels/Level_SKA0/SKA0 DebugPortalTo = /UP/Levels/Level_SKA1/SKA1 DebugPortalTo = /UP/Levels/Level_SKM1/SKM1 DebugPortalTo = /UP/Levels/Level_CSS1/CSS1 DebugPortalTo = /UP/Levels/Level_CSS2/CSS2 DebugPortalTo = /UP/Levels/Level_CV01/CV01 DebugPortalTo = /UP/Levels/Level_CV02/CV02 DebugPortalTo = /UP/Levels/Level_CVA3/CVA3 DebugPortalTo = /UP/Levels/Level_CYA1/CYA1 DebugPortalTo = /UP/Levels/Level_DG01/DG01 DebugPortalTo = /UP/Levels/Level_JU01/JU01 DebugPortalTo = /UP/Levels/Level_JU02/JU02 DebugPortalTo = /UP/Levels/Level_JU04/JU04 DebugPortalTo = /UP/Levels/Level_JU05/JU05 DebugPortalTo = /UP/Levels/Level_JUA3/JUA3 DebugPortalTo = /UP/Levels/Level_MLS1/MLS1 DebugPortalTo = /UP/Levels/Level_PF01/PF01 DebugPortalTo = /UP/Levels/Level_PF02/PF02 DebugPortalTo = /UP/Levels/Level_RG01/RG01 DebugPortalTo = /UP/Levels/Level_RG02/RG02 DebugPortalTo = /UP/Levels_Test/Level_Test_UT01/UT01 DebugPortalTo = /UP/Levels/Level_SKM1/SKM1 DebugPortalTo = /UP/Levels_Test/Level_Keith/PG02 DebugPortalTo = /UP/Levels_Test/Level_Keith/PG04 DebugPortalTo = /UP/Levels_Test/Level_ZZ00/ZZ00 DebugPortalTo = /UP/Levels_Test/Level_ZZ01/ZZ01 [ScenePlayerMapping] # All scenes use this player file unless specified below ScenePlayerMappingDefault = PLYC PLYR # Game levels ScenePlayerMapping = RGA3 PLYG ScenePlayerMapping = RGA4 PLYC PLYG ScenePlayerMapping = SKA0 PLYB PLYB ScenePlayerMapping = SKA1 PLYB PLYB ScenePlayerMapping = CSS1 PLYB PLYB ScenePlayerMapping = CSS2 PLYC PLYR ScenePlayerMapping = CV01 PLYC PLYR PLYD ScenePlayerMapping = CV02 PLYC PLYR ScenePlayerMapping = CVA3 PLYC PLYR PLYD ScenePlayerMapping = CYA1 PLYG PLYR PLYC ScenePlayerMapping = DG01 PLYC PLYD PLYR PLYG ScenePlayerMapping = JU01 PLYC PLYR ScenePlayerMapping = JU02 PLYC PLYR PLYG ScenePlayerMapping = JU04 PLYC PLYR PLYD ScenePlayerMapping = JU05 PLYC PLYR ScenePlayerMapping = JUA3 PLYC PLYR PLYG ScenePlayerMapping = MLS1 PLYC PLYR ScenePlayerMapping = PF01 PLYC PLYR PLYD ScenePlayerMapping = PF02 PLYB PLYB ScenePlayerMapping = RG01 PLYC PLYR PLYG ScenePlayerMapping = RG02 PLYC PLYR PLYD PLYG # Multiplayer biplane levels ScenePlayerMapping = SKM1 PLYB PLYB PLYB PLYB ScenePlayerMapping = SKM2 PLYB PLYB PLYB PLYB ScenePlayerMapping = SKM3 PLYB PLYB PLYB PLYB ScenePlayerMapping = SKM4 PLYB PLYB PLYB PLYB ScenePlayerMapping = STM2 PLYB PLYB ScenePlayerMapping = STM3 PLYB PLYB # Smallest player for Main Menu ScenePlayerMapping = MNUS PLYG # Cinematic Levels ScenePlayerMapping = XJU1 PLYC PLYR ScenePlayerMapping = XJU3 PLYC PLYR PLYG ScenePlayerMapping = XRG1 PLYC PLYR ScenePlayerMapping = XRG2 PLYC PLYR PLYD PLYG ScenePlayerMapping = XSK1 PLYC PLYR ScenePlayerMapping = XDG1 PLYC PLYR # Test levels ScenePlayerMapping = ZZBB PLYC PLYR PLYD PLYG ScenePlayerMapping = ZZJC PLYC PLYR PLYD PLYG ScenePlayerMapping = ZZCG PLYC PLYR PLYD PLYG ScenePlayerMapping = ZZCH PLYC PLYR PLYD PLYG ScenePlayerMapping = ZZKW PLYC PLYR ScenePlayerMapping = UT01 PLYC PLYR PLYD PLYG ScenePlayerMapping = TB02 PLYC PLYR PLYD PLYG ScenePlayerMapping = CHRI PLYC PLYR ScenePlayerMapping = NIKA PLYC PLYR ScenePlayerMapping = PG03 PLYC PLYR PLYD PLYG ScenePlayerMapping = SC02 PLYC PLYR PLYD PLYG ScenePlayerMapping = LS02 PLYC PLYR PLYD PLYG ScenePlayerMapping = TEMP PLYC PLYR PLYD PLYG ScenePlayerMapping = CALE PLYC PLYR PLYD PLYG ScenePlayerMapping = BELA PLYC PLYR PLYD PLYG ScenePlayerMapping = ZZMM PLYC ScenePlayerMapping = WADE PLYC PLYR PLYD PLYG ScenePlayerMapping = ANIM PLYC PLYR PLYD PLYG ScenePlayerMapping = TEMP PLYC PLYR PLYD PLYG ScenePlayerMapping = SCOT PLYG ScenePlayerMapping = KARE PLYG ScenePlayerMapping = ZZRC PLYG ScenePlayerMapping = TF01 PLYC PLYR PLYD PLYG ScenePlayerMapping = ZZCC PLYC PLYR PLYG ScenePlayerMapping = JUNO PLYC PLYR PLYD PLYG # Test Art Level defaults to Gary ScenePlayerMapping = TART PLYG [ColonyItems] # Scene, Toll requirement, Total [SceneBonus] # the right-hand-side is LEVLENAME,EXPERIENCE_BONUS,PARR_BONUS [Misc] minVSyncCnt = 1 SceneBaseName = UI TXT SCENE SceneBaseDescription = UI TXT DESCRIPTION SceneBaseImage = UI IMAGE SCENE G.AnalogMin = 32 G.AnalogMax = 110 G.HitPoints = 100 G.DamageInvincibility = 0.5 G.Gravity = -19.6 DebugMode = ForceMono = 0 UnlockAll = 1 ScreenDumpPath = C:\Rats\ScreenShots\ PlaybackMode = 0 #### PS2 Profiler #### # Profiling options: # '1' # '2' # - function level profiling # '3' # - assembly level profiling for specified routines # - For each of the following ProfFunc* use the full name of the # function/method to profile. (eg, hot spots identified by profile level 2) # - NOTE: 'X' and 'Circle' buttons are reserved in profiler mode # - ALSO: Debug controller 'Start' resets profile tracking #Profile = 2 #ProfFuncTriangle = IntersectBranch #ProfFuncSquare = IntersectLeaf #ProfFuncUp = #ProfFuncDown = #ProfFuncLeft = #ProfFuncRight = // 0 = no MSAA, 2 = 2x MSAA, 4 = 4x MSAA MSAAType = 2 # Maximum Vertices that a scene can have. Above these thresholds, # in-game visual asserts are triggered. VertexThresholdForL1Alert = 150000 VertexThresholdForL2Alert = 500000 # Set to 1 for removing all debug data from the screen RemoveAllDebugData = 0
The Up series
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Wii, PlayStation 3, Xbox 360 | Up |
Windows | Up |
Nintendo DS | Up |
- Pages missing developer references
- Games developed by Heavy Iron Studios
- Pages missing publisher references
- Games published by THQ
- Games published by E Frontier
- Wii games
- PlayStation 3 games
- Xbox 360 games
- Pages missing date references
- Games released in 2009
- Games released in December
- Games released on December 3
- Games released in May
- Games released on May 26
- Games released in October
- Games released on October 2
- Games released in August
- Games released on August 27
- Games with hidden development-related text
- Games with unused sounds
- Games with debugging functions
- Needs more audio
- Up series
Cleanup > Needs more audio
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Heavy Iron Studios
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Wii games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by E Frontier
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 27
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 3
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 26
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 2
Games > Games by series > Up series