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Urban Reign

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Title Screen

Urban Reign

Developer: Namco
Publishers: Namco (JP/US), SCEE (EU), SCE Korea (KR)
Platform: PlayStation 2
Released in JP: September 13, 2005
Released in US: September 29, 2005
Released in EU: February 9, 2006
Released in KR: February 16, 2006


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.


Urban Reign is a beat-em-up game by Namco, which also happens to feature Paul Phoenix and Marshall Law from the Tekken series.

Hidden Credit

A hidden credit is present in the executable at 5FE5E0. Ryoji Takahashi is credited as the Graphics & Visual Effects Programmer.

Created by r-takahashi

Development Related Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: These text referenced at 0x1BC220 (JP).

Miscellaneous text relating to debugging features found in the executable.

###########################################################################
##                            s o u n d   t e s t                        ##
cho: *** HEAP SIZE %d ***
Ch_SndTestHeap
L1+R1: TOP MENU
//version=1.10
//output time 2005/06/28 11:45:20  (Nus_Prog.xls version 1.73(2004/09/28))
//with param check passed.
namco
 Operating System<GATE>ver.0.765E[SoulcaliburII]
Movie
Steam
RefracF
RefracA
RefracQ
RefSys
ELight
EFFECT
--CLUT--
DBG WIN
MODE
LINE
CURVE
POINT 1
POINT 2
LEN S
LEN E
--FOG--
FOG
FOG R
FOG G
FOG B
FOG Z
--DEPTH--
DEPTH
NEAR
GAZE
FAR
DBG Z
--FRAME--
EFFECT FRAME
CLUT     MENU
3D LINE
HIT_NORMAL
HIT_SPARK
SMOKE
SPARK
WEAR
HEAT
DOWN
EFFECT   MENU
OFF
NEGAPOSI
BLUR
BLUR TYPE
NORMAL
MASK
BLUR POW X
BLUR POW Y
BLUR A
BLUR ALPHA
ADD
IMPACT   MENU
1 R
1 G
1 B
1 A
2 R
2 G
2 B
2 A
3 R
3 G
3 B
3 A
REFLECTION
TEXTURE
TIP SUPPORT
LOCUS    MENU
HIT WEAR
SEPARATOR
SCISSOR
DBG TEX
64 * 64
128*128
SCALE X
SCALE Y
SCALE Z
SHADOW
W SHADOW
--PARTS--
TE   R
UDE  R
TE   L
UDE  L
ASHI R
MOMO R
ASHI L
MOMO L
MUNE
ATAMA
SHADOW   MENU
LO R
LO G
LO B
HI R
HI G
HI B
DAMAGE   MENU
RADAR
PANEL    MENU
RAIN
WATER SPLASH GROUND
WATER SPLASH HUMAN
WATER DROP
FOG SPOTS
RAIN SPLASH FOG
RAIN SPLASH FOG GLARE
RAIN     MENU
HILIGHT
LEVEL 1
LEVEL 2
LEVEL 3
SHIFT X
SHIFT Y
ALPHA MODE
SUB
HILIGHT  MENU
HEAT     MENU
RAT
CROW
COCKROACH
ANIMALS  MENU
GLARE
NORMAL ALPHA A
SUB RGB
SHIFT BRUR 1ST
SHIFT BRUR 2ND
SHIFT BASE X
SHIFT BASE Y
UP DATE PUSH MARU
GLARE    MENU
SCREEN SHOT
MOVIE    MENU
STRING
DEMO     MENU
RT MENU
DEBUG MODE
TURNTABLE
THROW CAM
ATTACK LINE
ATTACK BALL
BODY BALL
WALL
ROOT
GATEWAY
CEIL
SLOW
NO DAMAGE
ABILITY FULL
DIFFICULT
HITPOINT 0
AUTO PLAY
CPU MOVE
PAD RUMBLE
MARKER
CHR HEAP
LIMIT LONGE
LIMIT SHORT
HEIGHT
HIT
NORMAL
CAMERA
GAME
HEADER
WALL HIT
BODY HIT
MEMORY
CP ALGORITHM
ABILITY
DEBUG PRINT
ROLL X
SPEED
WEAPON CAST
LOCK INT
LOCK POS
?????
THROW
CAMERA SPRING
AO MENU
DBG ITEM
HI MENU
SOUND MONITOR
BGM SW
3D SND
SE PROB
STOP MSEC
SUPPRESS MSEC
FILE MONITOR
DBG ITEM
CH MENU
WALL HIT
UNDU
GRID DISP
WALL DISP
OFF
MTRL
CAMWALL DISP
FLOOR DISP
EFCT FLR DISP
COLLI  MENU
DEBUG DISP
DAMAGE
OBJ NO
WEAPON NO
BONE NUM
LIFE POINT
OBJHIT
BOX
CYLINDER
OBJHIT DISP
REACTION
OBJHIT SLIP
SLOW SLIP
ONEBALL
SWING TEST
CULLING
FRAME RATE
Z SORT
OBJ    MENU
--PARAM------
EDIT
GRAVITY
RFLCT RATIO
FRICT RATIO
AIR RESIST
WEIGHT
-------------
BUNSAN
ROLL SPEED
DISP AXIS Y
HITBALL DISP
GENTEN DISP
BREAK  MENU
SPD
ACCEL
AMP
AMP_SPD
AXIS_SPD
SHAKE  MENU
WPN & WPN HIT
DROP SPEED
AIR RESIST?
V / H
NONE
VERTICAL
HORIZON
SLANT
WEAPON MENU
DEBUG EDIT
MIN
IN_SHADE
SHADE_MAX
NORMAL
BRIGHT_MIN
BRIGHT
MAX
RATE1
RATE2
LIGHT  MENU
EDITOR
SND    MENU
WIREFRAME
CULSPHERE
EXTENSION
MAX SPEED
YOIN
BASE LEN
CLOTH  MENU
TENSION
DAMPING
DRAG
VLIMIT
MASS
TSURIAGE
TEST   MENU
KA MENU
CAM INT
DEMO CAM POS
DEMO CAM INT
DEMO CAM LINE
IK MENU
MOTION VIEWER
MOTION VIEWER(WEAPON)
STAGE VIEWER
CHAR VIEWER
AOSIMA
HIGE
TAKAHASHI
CHOJI
KAGEYAMA
IKEDA
TOPMENU
PAD TEST
WEAPON VIEWER
HIGE TEST
RT TEST
RT PROGRESS TEST
RT MOVIE TEST
SOUND TEST MODE
3D SOUND TEST MODE
AAA
TEST
OBJECT VIEWER
OBJECT EDITOR
TEXTURE VIEWER
NEW OBJECT VIEWER
SELECT VIEWER
OBJECT SE EDITOR
NEW MOTION_VIEWER