We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Alley
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Compulsive lurker and DK dataminer. Currently hacking and slashing my way through the jungles of Donkey Kong 64 and its prototype.
My DK64 Backlog
Proto:
- Continue moving stuff over from Notes.
- Stuff that hasn't made it off my hard drive/sandbox yet:
- Audio differences
- Used object differences
- Finish Level Differences (currently on map 2B).
- Finish the Early Script page.
Final:
- Finish the Unused Objects page.
- Whatever's listed on the Notes page that isn't on the main one yet.
Prerelease:
Finish rewrite, add screenshots, etc.
Not going to work on Bugs (much), since I'm not that familiar with the game's glitches.
Datamining Todos
Finish comparing final ROM graphics to kiosk's.- List of Model 1 objects across both versions.
- Get the kiosk pause menu in a workable state.
- See if I can do the same for any other menus/bits of text.
The Rest
- Assorted finds for Tempo (graphics, text).
- Gex 3: Document the two PSX prototypes.
- Give Prerelease:Banjo-Kazooie and Prerelease:Conker's Bad Fur Day the DK64 treatment.