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User:Alley
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The Cutting Room Floor > Users > Babel - Users by language > En
The Cutting Room Floor > Users > Babel - Users by language > En > User en-N
The Cutting Room Floor > Users > Babel - Users by language > Fr
The Cutting Room Floor > Users > Babel - Users by language > Fr > User fr-1
The Cutting Room Floor > Users > Babel - Users by language > Ja
The Cutting Room Floor > Users > Babel - Users by language > Ja > User ja-2
Babel user information |
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Users by language |
Compulsive lurker and DK dataminer. Currently hacking and slashing my way through the jungles of Donkey Kong 64 and its prototype.
My DK64 Backlog
Proto:
- Continue moving stuff over from Notes.
- Stuff that hasn't made it off my hard drive/sandbox yet:
- Audio differences
- Used object differences
- Finish Level Differences (currently on map 48).
- Finish the Early Script page.
Final:
- Finish the Unused Objects page.
- Whatever's listed on the Notes page that isn't on the main one yet.
Prerelease:
Finish rewrite, add screenshots, etc.
Not going to work on Bugs (much), since I'm not that familiar with the game's glitches.
Datamining Todos
Finish comparing final ROM graphics to kiosk's.- List of Model 1 objects across both versions.
- Get the kiosk pause menu in a workable state.
- See if I can do the same for any other menus/bits of text.
The Rest
- Assorted finds for Tempo (graphics, text).
- Gex 3: Document the two PSX prototypes.
- Give Prerelease:Banjo-Kazooie and Prerelease:Conker's Bad Fur Day the DK64 treatment.
The Cutting Room Floor > Users > Babel - Users by language > En
The Cutting Room Floor > Users > Babel - Users by language > En > User en-N
The Cutting Room Floor > Users > Babel - Users by language > Fr
The Cutting Room Floor > Users > Babel - Users by language > Fr > User fr-1
The Cutting Room Floor > Users > Babel - Users by language > Ja
The Cutting Room Floor > Users > Babel - Users by language > Ja > User ja-2