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User:Alley/Sandbox
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This Space for Rent
Pause Menu shenanigans
To do:
|
WW | Not used? Always 00 | |
---|---|---|
XX | ||
1000 0000 | ||
0100 0000 | ||
0010 0000 | ||
0001 0000 | ||
0000 1000 | ||
0000 0100 | ||
0000 0010 | Show/hide map feature indicators (Tag Barrel star, helper beacons etc) | |
0000 0001 | Show/hide Model 1 objects
Disabling leads to some strange side effects when grabbing objects such as trees or vines | |
YY | ||
1000 0000 | ||
0100 0000 | ||
0010 0000 | Affects camera movement/tweening; certain cam movements become more rigid (C-left/right) while others (C-up, R) happen instantaneously | |
0001 0000 | ||
0000 1000 | ||
0000 0100 | ||
0000 0010 | Triggers zipper-in transition after ~12s delay; health/lives display hidden during then | |
0000 0001 | Triggers zipper-out transition and loads dest_map | |
ZZ | ||
1000 0000 | ||
0100 0000 | Unpausing this frame | |
0010 0000 | Show/hide Model 2 objects
Hiding objects that emit dynamic lighting will also remove the lighting from the area | |
0001 0000 | Show/hide background (Tag Barrel void) | |
0000 1000 | ||
0000 0100 | ||
0000 0010 | Freeze/resume actors (pause menu) | |
0000 0001 | Pausing this frame (or activate general START-triggered event?) |
Nintendo logo 1 ("Okay!") | 03 00 30 |
Nintendo logo 2 (dancing N) | 03 20 30 |
Rare logo | 03 00 00 |
DK Rap | 03 00 30 |
03 20 30 | |
Title screen
(Briefly changes to 03 00 31 when pressing START) |
03 00 30 |
Entering Main menu (transition + DK grabbing barrel cutscene) | 02 00 00 |
03 00 10 | |
Main menu | 02 10 10 |
03 10 10 | |
Main menu idle cutscenes
(20 = cutscene playing? 30 = cutscene over?) |
03 20 10 |
03 30 10 | |
Submenus (Adventure, Options, etc) | 02 10 10 |
02 10 00 | |
Kong Battle player select | 03 10 00 |
General gameplay (unpaused) | 03 10 30 |
Paused (Adventure mode)
(Mystery/Kong Battle goes straight to 12 10 02) |
03 10 31 |
13 10 30 | |
13 10 32 | |
12 10 02 | |
DK Theatre cutscenes (minus rap) | 03 10 30 |
03 14 30 | |
03 24 30 | |
Rambi/Enguarde Arenas
(03 20 30 during cutscene, 03 10 30 during gameplay) |
03 10 30 |
03 20 30 |