User:Blazingflare/PokePark2: Wonders Beyond
PokePark2: Wonders Beyond |
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Also known as: Poké Park 2: BW - Beyond the World (JP) This game has unused areas. |
PokePark2: Wonders Beyond is the stand alone sequel to PokePark Wii: Pikachu's Adventure and improves greatly on the combat that the first game established. It also features less mini game attractions and subsequently has much less waggle.
To do:
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Contents
Unused Test Levels
To do: There is a ton of stuff here. Looking at the script files in the test levels, I can tell that there are some test events. The script file in the first test level has "EnterDebug00" as its very first action. See what happens if its set to "EnterDebug01". None of the other four test levels have this. |
The game has five unused test levels and seem to have the full level data needed for each. Replacing Sea Salt Cove (the first zone) and its associated level data file with the first test level and data unedited results in a crash.
Fd0000Res
Seems to be an environment and event test map. It has two circular platforms, one with a gaurd rail and one without. They were probably for testing battling. There are a few squares of terrain to test terrain SFX. there is a small stair case to test stairs.
There is a small square of water to test shallow water or swimming. There are also three tree bush things of varying sizes for some reason.
It has the command "ToFd0001" in the script file. "Fd0001Res" does not exist. This might be why it crashes.
Fd0002Res
Another test level. This one seems to be a platform test. The textures it uses for the terrain are an oddity. They are a weird four square texture with the letters ACBD as opposed to just a standard checkered pattern.
Fd0003Res
Seems to be another platforming test, but may also be a minigame test map for the chase, hide-and-seek, and platforming minigames that pokemon challenge you to. Has the same weird textures as the previous map.
Fd0004Res
Seems to be a skybox and possibly and effects test. Has a bunch of small rectangles to simulate different terrain and possibly air effects. There is a rectangle that says "pika".
Fd0094Res
A large circular tower inside a much larger Colosseum like tower. Water surrounds it. It might be a very early level or a battle test map. There is a weird doorway near the base that doesn't look accessible. The doorway only has culling one-way.
Fd0901Res
While technically not unused, the credits exists as it's own map. The map consists of a texture-less green horizontal square and a vertical black square that the credits and Pokemon pan along.
Fd3202Res
A small watery alcove in the forest with a couple grassy platforms sticking out of the water near the water source. The NPC file only calls for the basic NPCs that all the test levels call for. The script file seems to be totally empty of anything important.
Unused music
To do: rip and add it |
There is an unused chase remix theme apparently.
Unused Textures
A Unused Drifblim sign texture in GimmickTaxiStopA