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User:Catley/Prerelease:Splatoon
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This page details prerelease information and/or media for Splatoon.
Conceptual Stages
- Incredibly primitive blocks, supposed to resemble tofu.
- The characters were going to be Squids, no humanoid form whatsoever.
- The characters were also going to be Bunnies. Apparently it would be easier to see ink on bunnies since they are white... according to the developers, anyway.
(Source: Iwata Asks)
E3 2014
- The main theme is fairly different from the final version.
- The lobby's background is blue and purple. The Global Testfire demo also used this, but neither Turf Wars or Ranked Battles in the final game use this scheme; yet, that is.
- There were warmup sessions before the actual match. This could have been purely for demo purposes.
- There were two rounds, which may have been for demo purposes.
- The ink has subtle differences.
- On the D-Pad, there was a function to "signal" your teammates, probably similar to a beacon.
- The gamepad screen originally had a button to toggle gyro controls on and off. This is in a different menu in the final game.
- Certain graphical effects like moving through ink were more simple.
- The music for the last minute of the match is completely different from what is in the final version.
- The tape graphic at the end of a battle is also different. Orange instead of Yellow.
- The orientation on Judd during the results is angled more up instead of straight on. His animations are also pretty different.
- The victory and defeat animations seem different or slightly unpolished. There is no animation for the mouthes at this time.
Single Player
- Retry meter has five retries instead of three.
- Octosnipers went under a re-design. Probably since they looked a bit like they were in gimp suits.
- Sunken Sea Scrolls were sheets of paper.