|WARNING: I AM INACTIVE MOST OF THE TIME BECAUSE SCHOOL.|
Did you know that Super Mario Bros. 3 has a debug mode? Or that Journey to Silius was originally going to be based on the movie "The Terminator?" Many classic games contain elements, like graphics and levels, that may have been used at one point during development, but were cut from the final release for various reasons. Some games, like Lolo 3, have codes or passwords that do exist in the final, but were never revealed to the public, and can only be discovered by searching through the game's program data. The Cutting Room Floor showcases some of these buried treasures, along with detailed descriptions and (if applicable) theories as to how they may have originally been used.
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- Like Gible V, I'll most likely make myself look like an idiot.
- Like BMF, I JUST GET SICK OF RED LINKS
The US image of this:
Was supposed to be this:
But instead it was this:
The opening sprite in the Japanese Genesis and GG versions of Ristar is actually Oruto, Ristar's possible mother. It's unknown what she looks like, however, Djbrayster of Ristar Cluster speculated her colors.
This looks like a script from an Engrish play! But still, DREAM AND FRIENDS.
...That is all.