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User:Color Printer/Proto:Bravely Default

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This page details one or more prototype versions of Bravely Default.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The demo for Bravely Default (the international version of Bravely Default: For the Sequel, the updated rerelease of the Japan-only original game) is very different from the final game. As in, it actually has an entirely different storyline and quests.

However, many assets from the final game are still in the demo files. Most of what was removed from the demo are the other languages (the demo is English only), most of the script files, and most of the music files, sounds, and video clips. This extraneous stuff was obviously removed to massively cut down on file size, yet many other assets from the final game that aren't related to the main story script remain. There are some differences between this content and that of the final game, but they are (apparently) mostly proofreading and grammatical fixes.

D's Journal

D's Journal isn't even accessible during the demo, yet the text for the entries remain. Most of the image files (but not all) are gone, however.

Items

Some words used in item entries that refer to elements or spells, such as "light", "dark", or "cure" are capitalized in the demo entries but not in the final version. This gets especially weird when spells like Esuna are written out as "the esuna effect" as if "esuna" was an actual word instead of a spell.

Demo Final
Created by
Mutsunokami Yoshiyuki.
Created by
Mutsu-no-Kami Yoshiyuki.

The name of this Japanese swordsman was properly formatted.

Demo Final
Counteracts any toxins in the
user’s body.
Relieves the target of poison.
Demo Final
Cancels the blind state on its
user.
Relieves the target of blind.
Demo Final
Cancels the Silence state on its
user.
Relieves the target of silence.
Demo Final
Cancels the Sleep state on
whomever it is used.
Relieves the target of sleep.
Demo Final
Cancels the Dread state on
whomever it is used.
Relieves the target of dread.
Demo Final
Cancels all of the target’s status
ailments.
Relieves the target of various
status ailments.

The effect descriptions in the entries for the status healing items were, in some cases, made less ambiguous, and the others were changed for consistency. Also note the inconsistent capitalization.

Bestiary

Demo Final
The archers of
the Eternian Sky
Knights have
lower ATK and HP
than other Sky
Knights, but their
covering fire with
Poison Arrow must
not be taken
lightly.
The archers of
the Eternian Sky
Knights have
lower strength and
HP than other Sky
Knights, but their
covering fire with
Poison Arrow must
not be taken
lightly.
Demo Final
A cat fairy who
turned evil due to
human society’s
negative
influence. It
raises the ATK of
its allies with the
power of money,
and can hinder
magic with silence.
A cat fairy who
turned evil due to
human society’s
negative
influence. It
raises its allies’
strength with the
power of money,
and can hinder
magic with silence.

The other monster entries use either "P.Atk" or "M.Atk" for physical attack or magical attack, respectively. The entries for Sky Archer and Greater Cait were apparently changed completely differently rather than being standardized. The Sky Archer's entry refers to its overall strength while the Greater Cait's entry actually refers to its Pay to Play skill, which buffs critical hit rate.

Demo Final
Though dead, this
skeleton of a
veteran knight has
not stopped
fighting. Its Flesh
Cleaver takes half
of its target’s max
HP. It also has a
slight chance to
use Revive.
Though dead, this
skeleton of a
veteran knight has
not stopped
fighting. Its Flesh
Cleaver takes half
of its target’s max
HP.

The entry for the Skull Knight had the last sentence removed. It does not use Revive in the final game.

Genome Abilities

Demo Final
Lower target’s P.Atk and P.Def by 20%
for 4 turns.
Lower target’s P.Atk and P.Def by 25%
for 4 turns.
Demo Final
Deal fire-based damage to
target, and lower P.Def by 50%
for 3 turns.
Deal fire-based damage to
target, and lower P.Def by 25%
for 3 turns.
Demo Final
Deal the same damage as a
conventional attack to all
enemies and lower their P.Def by
50% for 3 turns.
Deal the same damage as a
conventional attack to all
enemies and lower their P.Def by
25% for 3 turns.
Demo Final
Deal the same damage as a
conventional attack to all
enemies and inflict poison (medium
probability).
Unleash a physical attack on all
enemies and inflict poison (medium
probability).
Demo Final
Unleash an ice-based physical
attack on all enemies.
Unleash an water-based
physical attack on all enemies.
Demo Final
Deal the same damage as a
conventional attack to target
and lower P.Def by 75% for 4
turns.
Unleash a physical attack on
one target and lower its
P.Def to minimum for 4 turns.

The abilities Curse, Firestorm, Gastric Juices, Toxic Whirl, Deep Freeze, and Aqua Regia all had their effects slightly changed at one point.

Alternis's Journal

Demo Final
It falls on me over the next ten
days to oversee thorough
testing of the craft’s ability to
withstand the Sky Knights’ rough
handling.
It falls on me to spend the next
ten days overseeing thorough
testing of the craft’s ability to
withstand the Sky Knights’ rough
handling.

The wording was made a little less awkward here.

Demo Final
“(10/16) The vestal, joined by [PCM1]
Arrior, survivor of Norende,
promised the king they would
route the duchy’s Sky Knights.
Days later, she thwarted the
Eternian siege and beat their men
at the lake to the southwest.”
“(10/16) The vestal, joined by
[PCM1] Arrior, survivor of
Norende, promised the king they
would rout the duchy’s Sky Knights.
Days later, she thwarted the
Eternian siege and beat their men
at the lake to the southwest.”

Rout is the correct word, route is not. Also note the difference in line formatting. There are numerous changes like these in the script, most likely to make everything look neat or fit on the journal screen. Some of these changes involve [PCXX] tags, which represent the names of the player characters. The four can be renamed by the player at a certain point in the final game, so care was probably taken to make sure long names would not break formatting.

Demo Final
No one remains, military or
civilian, and no combat between
the vestal and our forces has
taken place. The vestal (and [PCF2])
entered the Central Healing
Tower, paid a visit to the Grand
marshal’s wife, and now
apparently make for Central
Command...
No one remains, military or
civilian, and no combat between
the vestal and our forces has
taken place. The vestal (and
[PCF2]) entered the Central
Healing Tower, paid a visit to the
grand marshal’s wife, and now
apparently make for Central
Command...

The phrase "grand marshal" is usually never capitalized at all, unless using his full title and name. Another line formatting change can be seen here.