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SpongeBob SquarePants: Revenge of the Flying Dutchman |
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Developer: BigSky Interactive This game has hidden development-related text. |
SpongeBob SquarePants: Revenge of the Flying Dutchman is an odd GameCube game, BigSky Interactive's last game, and the first to be released on sixth generation consoles. After SpongeBob and Gary play fetch, Gary finds the Flying Dutchman's treasure. The Flying Dutchman curses all of SpongeBob's friends to be part of his crew.
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Contents
Sub-Pages
Unused Dialogue People talk loud when they wanna act smart, right? |
Unused Animations First go like this... spin around - STOP! |
Out Of Bounds Objects
During the Bikini Bottom tile puzzle, if you manipulate the game's camera to look outside of SpongeBob's head, there is a giant Squidward that walks from one side of the screen to the other, as well as a picture of Conch Street. However, there is no way to do this without cheating. leaving both things unused.
Unused Graphics
Early Title Screen
SCREENS.DGC has an early title screen, from when the game didn't have a specific title.
Unused Loading Screen
LOADSCRN.DGC, a loading screen probably from the same build as the title screen, and with odd lighting. The title and Nickelodeon logo appear to have been put through a bevel filter and the whole thing is noticeably stretched.
It's found in the files of every level.
Early Copyright
Early | Final |
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SCREENS.DGC also has an earlier version of the legal screen. The only major differences are that it's copyright date is 2001, SpongeBob is moved down more, the background is darker and there's no "Licensed by Nintendo". It's possible that 2001 was when the game began development and 2002 was when the game was finished.
Early Conch Street Screenshot
Early | Final |
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The background of the Bikini Bottom Tile Puzzle (which can't normally be seen ) is actually a low resolution screenshot of Conch Street from an earlier build of the game. There are many minor differences, but the only major ones are the absence of the area behind Patrick's Rock and the boat in front of SpongeBob's Pineapple. The brightness of the skybox indicates that this is a screenshot of the PlayStation 2 version.
Minor differences include:
- The path leading to Squidward's house is missing.
- The Bus sign is on the other side of the bench.
- All small rocks are missing, and all jellyfish.
- The path to Sandy's treedome is just black.
- The rocks leading to the first letter tile are missing.
Misc.
SpongeBob's Television
If you can somehow modify the camera angle in SpongeBob's living room to face his TV, you will see that its screen is actually just purple with faint, white, diagonal lines. The camera cannot be manually controlled in this area and it never normally moves in a way that the TV screen is shown, so this texture goes unused.
Red Box
A red box with a yellow X. Likely a temporary texture. Can be seen hidden under the Krusty Krab.
Unused Attacks
Whirlpool
An animation and sound effect for an unused Whirlpool attack can be found among the assets for the Mermaid Man costume.
Speaker | Sound | Subtitle |
---|---|---|
French Narrator | Use the Whirlpool attack to hit targets in all directions. |
In addition, there is an unused line from the French Narrator describing the attack.
Scrapped GBA Link Feature
Voice files describing another version of the Jellyfish Rodeo mini-game present in the GBA version using GBA Link remain in the game's audio files. Certain levels would have a special Jellyfish Rodeo Tent that appears when a GBA is connected and you would enter one to start the mini-game.
Bikini Bottom
Audio | Speaker | Subtitle | Notes |
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SpongeBob | I don't remember this tent being here before. | This conversation plays when you walk up to the Jellyfish Rodeo Tent in Bikini Bottom for the first time. | |
French Narrator | The Jellyfish Rodeo must have left that tent behind, the last time they were in Bikini Bottom. Perhaps it is still occupied. | ||
SpongeBob | A Jellyfish wrangler! That must be the neatest job under the sea, except for being a fry-cook. | ||
SpongeBob | If only I could ride a wild Jellyfish! | ||
French Narrator | This is possible. You simply need to connect your GBA to your GameCube and insert the Game Pak for Revenge of the Flying Dutchman. Then, enter the tent to ride the Jellyfish inside it. | ||
French Narrator | If your GBA is connected to your GameCube, but you don't have the Game Pak inserted, then you can at least see a radar whenever you go treasure hunting. | If you connected a GBA to the GameCube without a Game Pak inserted, you would have been able to use a Final Fantasy Crystal Chronicles-style radar that would show the location of the Dutchman's Treasure for that area. In the final game, you instead use the controller's rumble feature for a similar purpose. |
Jellyfish Fields
Audio | Speaker | Subtitle | Notes |
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Unknown | Don't tell me you're one of those Jellyfishers, too. | Played when you talked to the character - complete with horrible southern accent and audio reverberation problems - who starts the GBA Link mini-game in Jellyfish Fields for the first time, but you don't have a GBA plugged in. A cut character named Whirlpool is mentioned, and was likely exclusive to the Jellyfish Rodeo mini-game. | |
Unknown | What kind of sissy-fish uses a net to catch the little ones? You gotta find the biggest one in the herd and ride it until one of you gives! Whirlpool will show you what I mean if you can bring me one Game Boy Advance. | ||
Unknown | Stop wastin' your time with those little Jellyfish. Bring me one Game Boy Advance and Whirlpool will show you a real challenge! | Plays when you talk to him again while a GBA is not plugged in. | |
Unknown | You've got enough Game Boy Advances for me, but there's still somethin' you've gotta do, pardner. | Plays when you have at least one GBA plugged in. | |
Unknown | Your own Game Boy Advance must be connected with your GameCube, and the Game Pak for Revenge of the Flying Dutchman must be plugged into it. | Tells the player to make sure everything is set up correctly before starting the mini-game. | |
Unknown | If your Game Boy Advance is connected to your GameCube, but you don't have a Game Pak inserted, then you can at least see a nifty radar whenever you go treasure huntin'. Now, hit the trail! |
Apparently, you would initiate the mini-game (at least in Bikini Bottom) by going into a special tent with a Jellyfish inside.
This feature was likely scrapped either due to development complications or communication problems with Vicarious Visions, the developer of the Game Boy Advance version of the game.
Unused Sounds
SpongeBob's Laugh
Speech\English\vo_test\Test1.VAG is a short sample of SpongeBob's laugh, ripped from the Season 1 episode, Plankton.
Jellyfish Fields Narration
Speech\English\VO_JFCL\JFIELDS2.VAG is a clip of the French Narrator (Tom Kenny, not the one used in-game) describing Jellyfish Fields. It is a direct rip from the Season 2 episode, Jellyfish Hunter. May have been used at one point to introduce the level in the same manner as Battle for Bikini Bottom.
Audience of Kids
It seems the audience of kids were meant to do more than just express their disgust at the Dutchman's Treasures.
Audio | Notes |
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Plays when finding the Jellyfish Fields Dutchman's Treasure. Strangely, the audience of kids remain silent for this in the final game. | |
Plays when finding the Flying Dutchman's Graveyard Dutchman's Treasure. The regular "ew" sound is used instead. | |
Plays when finding the Goo Lagoon Dutchman's Treasure. The regular "ew" sound is used instead. |
SDK Leftovers
The GameCube version has lots of leftovers from the GameCube SDK.
MIDI Files
The axdemo folder has the standard GameCube SDK midi files and sound tests.
THP Videos
The two standard GameCube SDK .thp video files are present: Rebirth and (appropriately) a fish.
Unused Text
Costume Tents
You have not unlocked any costumes yet!
You will always have the SquarePants "costume" by default, leaving this unused.
vo_test.txt
In the same folder as the test sound, vo_test.txt has some captions.
This is a sample voice over script. It can be used to communicate information to the player. Text can be color coded if more than one voice is heard. ENDTEXT This is another sample voice over script. VOs are a good way to teach the player how to play the game ENDTEXT
boot.dol Stuff
The game's executable, boot.dol, has a few interesting little strings.
Karate: nNumToDrop > nTotalOpenSlotCount this used to crash here !!!!!!!!!!!!!!!!! Karate: debug Couldn't find good drop point Pausing an effect that is already paused. Game Not Found.. Sound %u is %u bytes long, TOO BIG TOO BIG ? YOU CAN'T SAVE HERE An error occured in: Init Please check stderr.txt for more information X Angle Governor kicking in! Taking emergency camera action! Target is not set, you must set Target before using State_Attack_Flee RtcId %d does not (yet) exist in level SoundBF ERROR, Line number cannot be above 65535, we have %s !! TotemTech Data v1.73 (c) 1999-2002 Kalisto Entertainment - All right reserved You are late You are ahead Got reset data as DEADBEEF! Got no reboot data!****************************************8 Got DEADBEEF RESET data!**************************************** Useless but keep that or it will crashes Useless as well, but keep that or it will crashes Not ok on first try, restarting Out of Async Error Loop after error ;) >>> L2 INVALIDATE : SHOULD NEVER HAPPEN
There's also a build date.
Nov 5 2002 12:52:29
Miscellaneous
Pyscho Crushaa!
When using the Karate Gear, SpongeBob has a move that is very similar to M. Bison's Psycho Crusher, which first made its appearance along with the character in Street Fighter II. As it turns out, this move is actually called the Psycho Crusher in the game's executable!
CStateKaratePsychoCrusher
Version Differences
- If the music starts again after being interrupted in any way, it will reset to the beginning of the track in the GameCube version and will continue from where it was stopped in the PlayStation 2 version.
- The PlayStation 2 version has a loading glitch that freezes your game sometimes when entering an area. This was fixed in the GameCube version.
- Lighting in the PlayStation 2 version seems to be lighter than in the GameCube version.
- The PlayStation 2 version features the show's intro and a special DVD trailer, while the GameCube version does not.
- This is strange, as the GameCube version actually has the files on the disc for both of these movies.