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User:DiamondCreeper23/Unused Actors & Objects

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This is a sub-page of User:DiamondCreeper23.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Splatoon 2 has a lot of unused objects, including a fair amount of things that come from Splatoon.

Actors

WoodenBoxOnline

An actor meant for online versions of the wooden boxes found in Octo Canyon and Octo Expansion.

Obj_Box00LOnline

A large wooden box from Octo Canyon and Octo Expansion meant for online use. It uses the WoodenBoxOnline actor, and the Octo Canyon large wooden box model. It was added in version 4.0.0.

Obj_Box00SOnline

A small wooden box from Octo Canyon and Octo Expansion meant for online use. It uses the WoodenBoxOnline actor, and the Octo Canyon small wooden box model. It was added in version 4.0.0.

DamageObjOcta

An actor that damages you when you touch it, meant for Octo Expansion.

Obj_DamageObjOcta

An object that damages you when you touch it, meant for Octo Expansion. It doesn't use a specific model.

TestObj_DamageThunderOcta

A test object that damages you when you touch it, meant for Octo Expansion. It uses the test object model TestObj_Lift_Ikematsu79.

CoopEnemySakelienBagmanLarge

A large Snatcher actor, meant for Salmon Run.

Enm_CoopSakelienBagmanLarge

A large snatcher, meant for Salmon Run. It uses the Cohock model.

CoopEnemySakelienCannon

An unused Salmon Run enemy actor.

Enm_CoopSakelienCannon

An unused Salmon Run enemy. It uses the model Enm_CoopSalmonCannon, which doesn't exist in retail.

CoopEnemySakelienEscape

An unused Salmon Run enemy actor.

Enm_CoopSakelienEscape

An unused Salmon Run enemy. It uses the model Enm_CoopSalmonPilot, which doesn't exist in retail.

EnemyDonketsu

An unused Octo Canyon enemy actor. It runs after the player in straight lines, dealing damage when it hits them.

Enm_Donketsu

An unused Octo Canyon enemy. It deals 30 damage, and high knock back. It has infinite health, but will take high knock back when hit. It lacks an entry in ActorDb.

EnemyHangKing

An early Octo Shower actor.

Enm_HangKing

An early Octo Shower enemy, it lacks an entry in ActorDb.

EnemyInkRail

An unused Octo Canyon enemy actor, it rides along the rail its attached to, dealing damage if the player hits it.

Enm_InkRail

An unused Octo Canyon enemy. It deals 100 damage. It's set to 70 health, but also has been set to disallow defeating it. It lacks an entry in ActorDb.

EnemyPaintDrone

An unused Octo Canyon enemy actor. It flies up into the air and paints the ground around it if its covered in the players ink.

Enm_PaintDrone

An unused Octo Canyon enemy, it uses a test version of the Octoball model from Splatoon, called Test_Enm_Ball. It has 140 health, and drops one power egg upon death.

EnemyRollerKingTest

A test actor of the Octo Samurai.

Enm_RollerKingTest

A test version of the Octo Samurai, it lacks an entry in ActorDb.

EnemyShelterHideMan2

An unused Octo Canyon enemy actor. It has to be linked to an object using the actor ShelterDummyBox or ShelterDummyCylinder, and will hide behind one when the player gets close. It shoots three shots at the player when they're further away.

Enm_ShelterHideMan2

An unused Octo Canyon enemy. It has 100 health.

EnemyShinOcta

An unused Octo Expansion enemy actor, with many different ways of attacking.

Enm_ShinOcta

An unused Octo Expansion enemy. It uses a Sanitized Octotrooper model, and shoots at the player using Stingrays from its eyes, regular bullets, bubble shots, Splat Bombs, and can use Splashdown. Its model is scaled up by 10 on the X and Z axes, and 11 on the Y axis. It has 8000 health.

EnemyStampKing2

An early Neo Octostomp actor.

Enm_StampKing2

An early Neo Octostomp enemy, it lacks an entry in ActorDb.

EnemyStarFish

An unused Octo Canyon enemy actor. It spawns 5 boss tentacles around it and spins, while shooting at the player.

Enm_StarFish

An unused Octo Canyon enemy. It has 100 health, but is set to be invincible. It can be set to boost similar to the Deluxe versions of enemies. It lacks an entry in ActorDb.

EnemySummoner

An unused Octo Canyon enemy actor. It summons any enemy it's linked to, and runs away from the player.

Enm_Summoner

An unused Octo Canyon enemy. It has 100 health, and lacks an entry in ActorDb.

EnemyTakoNyokki

An unused Octo Canyon enemy actor. It goes into the floor and moves around, leaving a trail behind it, and then pops up to shoot.

Enm_TakoNyokki

An unused Octo Canyon enemy. It deals 50 damage, and shoots bouncing shots. It has 70 health, and lacks an entry in ActorDb.

EnemyTakopodDev

An unused Octo Canyon enemy actor. It runs up to the player and explodes, somewhat similar to Octopods, however it slows down before it explodes.

Enm_TakopodDev

An unused Octo Canyon enemy. It deals 100 damage upon exploding, and has 500 health. It lacks an entry in ActorDb.

EnemyTakoTank

An unused Octo Canyon enemy actor. It runs away from the player when they get close, but goes towards them when further away. It has a "Shield" that it creates, which deals damage upon impact.

Enm_TakoTank

An unused Octo Canyon enemy. It deals 50 damage upon impact with its shield, and has 140 health, along with 800 health on its shield. It lacks an entry in ActorDb.

EnemyTestMan

An unused Octo Canyon enemy actor. It seems to have been meant to perform tests, from a developers device. It has tests related to Sprinkler, Splash Wall, Beakons, and Ink Mines. It also rotates.

Enm_TestMan

An unused Octo Canyon enemy, it lacks an entry in ActorDb. It has 10000 health.

Objects

Obj_ShrBasketGoal

A basketball hoop from the Shooting Range in Splatoon. It lacks an actor in Splatoon 2, losing its functionality.