We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Eientei95/2600 stuff
< User:Eientei95(Redirected from User:Einstein95/2600 stuff)
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- Haunted House
- An extra object can be revealed when solving the game! Get the urn, and go right against the exit wall (w/o ending the game). Push up against the wall and drop the urn. With a match lit, move Down+Right, grabbing the urn and ending the game instantly. Most times the urn will appear, but occasionally a "staff" or "wand" will appear to the right of you! {Scott Stilphen}
- According to Todd Rogers, it may be possible to find the staff/wand object during a game.
- Ixion
- According to programmer Stance Nixon, there was an Easter egg which allowed you to play NIXON instead of IXION, but NIXON was in Japanese kanji (the game was supposed to be released in Japan).
- Kool-Aid Man
- Have the TV Type switch on B&W. During a game you need to be at the top of the screen when the timer is at 40 seconds. At that moment, hit Select and you'll turn into the letters "JT" (Jane Terjung) and all the Thirsties will turn into "ST" (Stephen Tatsumi – picture #1). If you turn into Kool-Aid Man, you'll be a large "JT" (but when you bump into something, you're still an upside-down pitcher). There seems to be no way to turn things back to normal w/o starting a new game (note- it's very hard to play in this state, since it's tough to see the "power-ups" as quickly). {Todd Rogers}
- Go Fish
- Contains an as yet unknown Easter egg.
- G.I. Joe: Cobra Strike
- Killing the 15th cobra causes the initials "JE" (John Emerson) to appear. This can be done on either 1 or 2-player variations.
- Fathom
- Release the mermaid on level two, but swim up and leave before her cage fully opens. Transform into a seagull and fly to the left or right to a volcano. The initials of each programmer (Rob Fulop, Michael Becker, and Wilfredo Aguilar) will replace the volcano fireballs. {Chuck Hunnefield}
- The manual mentions to watch for a "special surprise" for completing the game. At the end of level 7, "31001 95031 LGCA" appears. This is actually Imagic's old address (P.O. Box 31001, Laguna, CA 95031).
- Although Rob Fulop claims the "escape" ship (shown at the end of Atlantis and Cosmic Ark) is hidden somewhere in the game, he doesn't remember how to trigger it, and it doesn’t appear as a graphic in the code.
- Fire Fighter
- The initials "BS" (Brad Stewart) appear in the flame animation. {Todd Rogers}
- A smiley face also appears in the flame animation. {Scott Stilphen}
- Double Dunk
- You can get the designer's initials to show up on the statistics screen if you score 199 points against the computer. When the game ends, it will display "Design by MLH" (Matthew L. Hubbard). {Mike Stagney}
- Dragonstomper
- While an axe is being displayed on-screen, use the shield. The initials "SHL" (Stephen Harland Landrum) will appear in your stat window. {Stephen Landrum}
- Dumbo's Flying Circus (unreleased)
- Scoring exactly 10,000 (or multiples of) causes the balloons to turn into the initials "PcN" (Peter C. Niday). {Peter Niday}
http://www.2600connection.com/eastereggs/26dumbo.html
- Defender
- On wave 25, hold a human at the approximate height where your ship first appears (actually the 25th line of resolution on the TV) and any enemy ships on-screen will turn into the initials "BP" (Bob Polaro). {Keith Vestal or Michael Dewe?}
http://www.2600connection.com/eastereggs/26defender.html
- Desert Falcon
- Gain a super power (easiest one to use for this trick is invincibility: bird-cane-feather), activate it, and then hop around in a lake (before it wears off) until the initials "BP" (for Bob Polaro) appear above you. {Al Backiel}
http://www.2600connection.com/eastereggs/26desertfalcon.html
- California Games
- In the half-pipe event, push Down on the right controller while you do an "air turn" on the Left controller. Every time you land it will show "SAB", (Steve A. Baker, one of the game's two programmers). This does not affect score keeping. {Al Backiel}
- A trick to reveal the initials "MPE" (M. Peter Engelbrite) may also exist.
http://www.2600connection.com/eastereggs/26californiagames.html
- Carnival
- It can be found by either rolling the score (at 100,000), or by holding the Fire button down while turning system on, and shooting the small "dot" that appears on the top row before it scrolls off. "Program by S. Kitchen" will appear (Steve Kitchen). {Michael Cavello & Bob Maumeister}
- The hidden message trick does not work on the original 6-switch model. {Scott Stilphen}
- The manual states setting the difficulty switches to A, although the code indicates they are not used.
http://www.2600connection.com/eastereggs/26carnival.html
- Centipede
- Some graphics from Galaxian are in the code, specifically the player’s ship and one of the Galaxians! According to GCC programmer Mark S. Ackerman, game data tables were usually partially overwritten with data tables from other games, in an effort to save bytes. The ship is between 0cb8 – 0cc5 (picture #1); the Galaxian is between 0eed – 0ef6 (picture #2).
http://www.2600connection.com/eastereggs/26centipede.html
- Communist Mutants From Space
- Hold the FIRE button down and load game - the initials “SHL” (for Stephen Harland Landrum) will appear on the high score screen in place of “HI” (see picture). {Stephen Landrum}
http://www.2600connection.com/eastereggs/26communistmutants.html
- Crossbow
- Hidden initials/message?
http://www.2600connection.com/eastereggs/26crossbow.html
- Crystal Castles
- Peter Niday mentioned there may be an Easter egg in this game.
http://www.2600connection.com/eastereggs/26crystalcastles.html
- Bugs Bunny
- The initials "BP AJM" (for Bob Polaro and Alan J. Murphy – see picture) are hidden in the game (both versions). On screen 11, get shot while jumping to the right. {Mark Darmofal}
http://www.2600connection.com/eastereggs/26bugsbunny.html
- Asterix (reskinned as Taz or a reskinned version of Taz?)
- Hit SELECT 22 times, and then hit the FIRE button to start. When the "CRAZED WAVE" appears (at 32,500), hold the FIRE button down to change it to reveal "WOITA WAVE", for programmer Steve Woita (picture #1). {Steve Woita} The message doesn't appear in the ASTERIX version (remains as "OBELIX WAVE"), but it does appear in some of the prototypes in place of the "CRAZED WAVE" message!