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User:Eientei95/Sandyspyrobox

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Directory structure

" x" indicates documented here.

spyrodat    <dir>
    Audio   <dir>
        (audio files)
    Chunks  <dir> (level files, uncompiled source code in these, document them individually marking dupes)
        BOSS.cnk
        CREDITS1.cnk
        CREDITS2.cnk
        C_1_INT1.cnk
        C_2_INT2.cnk
        C_3_MIDG.cnk
        C_4_BOS1.cnk
        C_5_BOS2.cnk
        DEMO1.cnk
        DEMO2.cnk
        DEMO3.cnk
        DEMO4.cnk
        GAMEOVER.cnk
        LOGO.cnk
        L_1_DD.cnk
        L_2_CC.cnk
        L_3_LI.cnk
        L_4_C9.cnk
        L_5_MM.cnk
        L_6_HM.cnk
        L_7_TD.cnk
        L_8_JJ.cnk
        MG_C9_S.cnk
        MG_C9_W.cnk
        MG_CC_C.cnk
        MG_CC_P.cnk
        MG_DD_T.cnk
        MG_DD_W.cnk
        MG_HM_L.cnk
        MG_HM_T.cnk
        MG_JJ_C.cnk
        MG_JJ_L.cnk
        MG_LI_D.cnk
        MG_LI_M.cnk
        MG_MM_L.cnk
        MG_MM_S.cnk
        MG_TD_P.cnk
        MG_TD_W.cnk
        THE_HUB.cnk
        TITLE.cnk
        T_0_ATLS.cnk
        T_0_HUB.cnk
        T_1_DD.cnk
        T_2_CCC.cnk
        T_3_LI.cnk
        T_4_C9.cnk
        T_5_MM.cnk
        T_6_HM.cnk
        T_7_TD.cnk
        T_8_JJ.cnk
        T_B_BOSS.cnk
        T_M_MG.cnk
        T_S_BOS1.cnk
        T_S_BOS2.cnk
        T_S_CRED.cnk
        T_S_DEM1.cnk
        T_S_DEM2.cnk
        T_S_DEM3.cnk
        T_S_DEM4.cnk
        T_S_INT1.cnk
        T_S_INT2.cnk
        T_S_MIDG.cnk
        T_S_TITL.cnk
    !!getAudioNGC.bat
    !!getAudioNGC_PAL.bat
    !!getChunks.bat
    !!getChunksNGC.bat
    !!getChunksNGC_PAL.bat
    !!GetLatestSpyro.bat
    !!getlatestspyroNGC.bat
    vssver.scc
    Weapon.wdf
!!clean.bat    x
714MagicAbbacus.xls    x
apploader.img (ignore me)
atlas.txt    x
boot.dol  (contains a bunch of debugging strings, ones that are also in apploader.img are sdk)
ComicMS.txt    x
Copy of spyro.tpl (same as spyro.tpl)
credits.txt    x
Font.txt    x
FranklinCon.txt    x
GeniusSheet.xls
Ogontz.txt    x
opening.bnr (GC system file)
PalatinoLino.txt    x
spyro.tpl
spyro1.ico
spyro2.ico
spyro3.ico
SPYROBND.CFG    x
SPYROBND_NGC.CFG    x
SpyroBugs.xls    x
SPYROCFG.CFG    x
SPYROCFG_NGC.CFG    x
SPYROCFG_pak.CFG    x
SPYROUSR.CFG    x
SPYROUSR_NGC.CFG    x
strings.txt    x
StringsDU.txt    x
StringsFR.txt    x
StringsGE.txt    x
StringsIT.txt    x
StringsSP.txt    x
StringsUK.txt    x
StringsUS.txt    x
Tahoma.txt    x
Tekton.txt    x
TextExport.bas    x
vssver.scc


[[File:| center | | 80px]] Font text files
Text files describing fonts
[[File:| center | | 80px]] boot.dol
Debugging strings
[[File:| center | | 80px]] Spreadsheets
Sheets that spread
[[File:| center | | 80px]] Strings
So very stringy

!!clean.bat

del *.hdl
del *final.txt
del *initial.txt

atlas.txt

# You should have at least 4 pages, and an even number of them.
# Every page should only be linked-to once, because the linking
# page will be used as the return page.

# Each tag number should be unique when it is used to indicate
# the color of the text to be displayed (Text, Goal, Image).

# For a text to highlight, when it is an option, make its flag the Pagelink number
# For a text to be bigger, make its flag 0
# For a text to be smaller, make its flag 99

# Level links will be activated only upon a certain code-activated flag

# Color? Greyed, highligted, darkened
# Flags (Atlas specific)

#	{	x y	tag-type ... }

# HUD Images
# types : 1/Gem 2/Dfly 3/fire 4/ice 5/lightning 6/bubble
#	{	x y	HUDImage type	 <scale> }
# Dragonfly linked to a collection flag 0 200
#	{	0.3 0.61	HUDImage 0	0 200	0.1 }

# IMPORTANT NOTE ABOUT LEVEL INDICES
# I know that you can specify level text files in the level definitions
# but please don't change the corresponding levels, because it is now
# hardcoded in the system that level 0 through 7 are the game levels
# and level 8 is the hub, and if you change that, stuff is gonna go
# haywire.

"atlas.mrb"

HudImage 2 "fire_weapon_icons.mrb"
HudImage 3 "ice_weapon_icons.mrb"
HudImage 4 "lightning_weapon_icons.mrb"
HudImage 5 "bubble_weapon_icons.mrb"
HudImage 6 "wing_shield_icons.mrb"
HudImage 8 "dragonfly_icon.mrb"

World_Completion
{
#The Hub
	Level 8		Percent 12

	Level 0		Percent 11
	Level 1		Percent 11
	Level 2		Percent 11
	Level 3		Percent 11
	Level 4		Percent 11
	Level 5		Percent 11
	Level 6		Percent 11
	Level 7		Percent 11
#	WorldFlag 9 ? 	Percent 2
}

Page 1
{
	{	0.25 0.15	Text 600	0	}

	{	0.35 0.45	HUDImage 1	0.1 	}
	{	0.55 0.4	Total 	Gems 		}

	{	0.35 0.6	HUDImage 2	0.1 	}
	{	0.55 0.55	Total 	Dragonflies 	}
	
	{	0.3 0.8	Total 	Completion	}
}

Page 2
{

	{	0.425 0.15	Text 602 0		}

	{	0.35 0.4	HUDImage 3	0.12 	}
	{	0.75 0.4	HUDImage 4	0.12	}
	{	0.35 0.6	HUDImage 5	0.12	}
	{	0.75 0.6	HUDImage 6	0.12	}
	{	0.55 	0.8	HUDImage 7	0.12	}

}

Page 3
{
	{	0.1 0.1		Text 702 99 }
# List levels
#The Hub
	{	0.1 0.20	Text 703 5		}
	{	0.7 0.20	PageLink 5 LevelLink 8	}
#Dragonfly Dojo
	{	0.1 0.27	Text 704 7		}
	{	0.7 0.27	PageLink 7 LevelLink 0	}

#Crop Circle Country
	{	0.1 0.34	Text 708 9		}
	{	0.8 0.34	PageLink 9 LevelLink 1	}
#Luau Island
	{	0.1 0.41	Text 705 11		}
	{	0.6 0.41	PageLink 11 LevelLink 2	}
#Cloud 9
	{	0.1 0.48	Text 711 13		}
	{	0.5 0.48	PageLink 13 LevelLink 3	}
#Monkey Monk Monastery
	{	0.1 0.55	Text 706 15		}
	{	0.8 0.55	PageLink 15 LevelLink 4	}
#Honey Marsh
	{	0.1 0.62	Text 707 17		}
	{	0.65 0.62	PageLink 17 LevelLink 5	}
#Thieves Den
	{	0.1 0.69	Text 709 19		}
	{	0.6 0.69	PageLink 19 LevelLink 6	}
#Jurassic Jungle
	{	0.1 0.76	Text 710 21		}
	{	0.7 0.76	PageLink 21 LevelLink 7	}

	{	0.1 0.87	Total  Completion	}

	{	0.8 0.87	Text 715 28		}
}
Page 4
{

	{	0.3 0.15	HUDImage 1	0.1 }

	{	0.2 0.20	LevelField 8 Gems }
	{	0.2 0.27	LevelField 0 Gems }
	{	0.2 0.34	LevelField 1 Gems }
	{	0.2 0.41	LevelField 2 Gems }
	{	0.2 0.48	LevelField 3 Gems }
	{	0.2 0.55	LevelField 4 Gems }
	{	0.2 0.62	LevelField 5 Gems }
	{	0.2 0.69	LevelField 6 Gems }
	{	0.2 0.76	LevelField 7 Gems }

	{	0.2 0.87	Total Gems }

	{	0.75 0.15	HUDImage 2	0.1 }

	{	0.65 0.20	LevelField 8 Dragonflies }
	{	0.65 0.27	LevelField 0 Dragonflies }
	{	0.65 0.34	LevelField 1 Dragonflies }
	{	0.65 0.41	LevelField 2 Dragonflies }
	{	0.65 0.48	LevelField 3 Dragonflies }
	{	0.65 0.55	LevelField 4 Dragonflies }
	{	0.65 0.62	LevelField 5 Dragonflies }
	{	0.65 0.69	LevelField 6 Dragonflies }
	{	0.65 0.76	LevelField 7 Dragonflies }

	{	0.65 0.87	Total Dragonflies }
}

Page 5
{
#The Hub
	{	0.2 0.1	Text 703 0		}
	{	0.5 0.42	Image "icon_at_th.mrb" 22 0.3375 }

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 8 Gems }
	{	0.8 0.66	LevelField 8 Dragonflies 	}
	{	0.3 0.8		LevelField 8 Completion }
}

Level 8
{
	"THE_HUB.XXX"
	Gems 800	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 6
{
	{	0.15 0.1	HUDImage 0	0 200	0.06 }
	{	0.25 0.05 	Goal 590 0 200 0 211	}
	{	0.15 0.19	HUDImage 0	0 201	0.06 }
	{	0.25 0.14 	Goal 591 0 201 0 212	}
	{	0.15 0.28	HUDImage 0	0 202	0.06 }
	{	0.25 0.23	Goal 592 0 202 0 213	}
	{	0.15 0.37	HUDImage 0	0 203	0.06 }
	{	0.25 0.32	Goal 593 0 203 0 214	}
	{	0.15 0.46	HUDImage 0	0 204	0.06 }
	{	0.25 0.41	Goal 594 0 204 0 215	}
	{	0.15 0.55	HUDImage 0	0 205	0.06 }
	{	0.25 0.50	Goal 599 0 205 0 216	}
	{	0.15 0.64	HUDImage 0	0 206	0.06 }
	{	0.25 0.59	Goal 595 0 206 0 217	}
	{	0.15 0.73	HUDImage 0	0 207	0.06 }
	{	0.25 0.68	Goal 596 0 207 0 218	}
	{	0.15 0.82	HUDImage 0	0 208	0.06 }
	{	0.25 0.77	Goal 597 0 208 0 219	}
	{	0.15 0.91	HUDImage 0	0 209	0.06 }
	{	0.25 0.86	Goal 598 0 209 0 220	}
}

Page 7
{
	RestrictToLevel 0
#Dragonfly Dojo
	{	0.2 0.1	Text 704 0		}
	{	0.5 0.42	Image "icon_at_dd.mrb" 22 0.3375 }

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 0 Gems }
	{	0.8 0.66	LevelField 0 Dragonflies 	}
	{	0.3 0.8		LevelField 0 Completion }
}

Level 0
{
	"L_1_DD.XXX"
	Gems 700 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 8
{
	{	0.15 0.1	HUDImage 0	1 200	0.06 }
	{	0.25 0.05 	Goal 510 1 200 1 211	}
	{	0.15 0.19	HUDImage 0	1 201	0.06 }
	{	0.25 0.14 	Goal 511 1 201 1 212	}
	{	0.15 0.28	HUDImage 0	1 202	0.06 }
	{	0.25 0.23	Goal 512 1 202 1 213	}
	{	0.15 0.37	HUDImage 0	1 203	0.06 }
	{	0.25 0.32	Goal 513 1 203 1 214	}
	{	0.15 0.46	HUDImage 0	1 204	0.06 }
	{	0.25 0.41	Goal 514 1 204 1 215	}
	{	0.15 0.55	HUDImage 0	1 205	0.06 }
	{	0.25 0.50	Goal 518 1 205 1 216	}
	{	0.15 0.64	HUDImage 0	1 206	0.06 }
	{	0.25 0.59	Goal 519 1 206 1 217	}
	{	0.15 0.73	HUDImage 0	1 207	0.06 }
	{	0.25 0.68	Goal 515 1 207 1 218	}
	{	0.15 0.82	HUDImage 0	1 208	0.06 }
	{	0.25 0.77	Goal 516 1 208 1 219	}
	{	0.15 0.91	HUDImage 0	1 209	0.06 }
	{	0.25 0.86	Goal 517 1 209 1 220	}
}

Page 9
{
	RestrictToLevel 1
#Crop Circle Country
	{	0.1 0.1		Text 708 0		}
	{	0.5 0.42	Image "icon_at_ccc.mrb" 22 0.3375 }

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 1 Gems }
	{	0.8 0.66	LevelField 1 Dragonflies 	}
	{	0.3 0.8		LevelField 1 Completion }
}

Level 1
{
	"L_2_CC.XXX"
	Gems 800 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 10
{
	{	0.15 0.1	HUDImage 0	2 200	0.06 }
	{	0.25 0.05 	Goal 520 2 200 2 211	}
	{	0.15 0.19	HUDImage 0	2 201	0.06 }
	{	0.25 0.14 	Goal 511 2 201 2 212	}
	{	0.15 0.28	HUDImage 0	2 203	0.06 }
	{	0.25 0.23	Goal 523 2 203 2 214	}
	{	0.15 0.37	HUDImage 0	2 204	0.06 }
	{	0.25 0.32	Goal 524 2 204 2 215	}
	{	0.15 0.46	HUDImage 0	2 205	0.06 }
	{	0.25 0.41	Goal 525 2 205 2 216	}
	{	0.15 0.55	HUDImage 0	2 206	0.06 }
	{	0.25 0.50	Goal 522 2 206 2 217	}
	{	0.15 0.64	HUDImage 0	2 207	0.06 }
	{	0.25 0.59	Goal 527 2 207 2 218	}
	{	0.15 0.73	HUDImage 0	2 208	0.06 }
	{	0.25 0.68	Goal 528 2 208 2 219	}
	{	0.15 0.82	HUDImage 0	2 202	0.06 }
	{	0.25 0.77	Goal 529 2 202 2 213	}
	{	0.15 0.91	HUDImage 0	2 209	0.06 }
	{	0.25 0.86	Goal 526 2 209 2 220	}
}

Page 11
{
	RestrictToLevel 2
#Luau Island
	{	0.255 0.1	Text 705 0		}
	{	0.5 0.42	Image "icon_at_li.mrb" 22 0.3375 }

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 2 Gems }
	{	0.8 0.66	LevelField 2 Dragonflies 	}
	{	0.3 0.8		LevelField 2 Completion }
}

Level 2
{
	"L_3_LI.XXX"
	Gems 1000 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 12
{
	{	0.15 0.1	HUDImage 0	3 200	0.06 }
	{	0.25 0.05 	Goal 530 3 200 3 211	}
	{	0.15 0.19	HUDImage 0	3 201	0.06 }
	{	0.25 0.14 	Goal 531 3 201 3 212	}
	{	0.15 0.28	HUDImage 0	3 202	0.06 }
	{	0.25 0.23	Goal 532 3 202 3 213	}
	{	0.15 0.37	HUDImage 0	3 203	0.06 }
	{	0.25 0.32	Goal 533 3 203 3 214	}
	{	0.15 0.46	HUDImage 0	3 204	0.06 }
	{	0.25 0.41	Goal 534 3 204 3 215	}
	{	0.15 0.55	HUDImage 0	3 205	0.06 }
	{	0.25 0.50	Goal 535 3 205 3 216	}
	{	0.15 0.64	HUDImage 0	3 206	0.06 }
	{	0.25 0.59	Goal 511 3 206 3 217	}
	{	0.15 0.73	HUDImage 0	3 207	0.06 }
	{	0.25 0.68	Goal 536 3 207 3 218	}
	{	0.15 0.82	HUDImage 0	3 208	0.06 }
	{	0.25 0.77	Goal 537 3 208 3 219	}
	{	0.15 0.91	HUDImage 0	3 209	0.06 }
	{	0.25 0.86	Goal 538 3 209 3 220	}
}

Page 13
{
	RestrictToLevel 3
#Cloud 9
	{	0.35 0.1	Text 711 0		}
	{	0.5 0.42	Image "icon_at_cloud9.mrb" 22 0.3375	}

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 3 Gems }
	{	0.8 0.66	LevelField 3 Dragonflies 	}
	{	0.3 0.8		LevelField 3 Completion }
}

Level 3
{
	"L_4_C9.XXX"
	Gems 900 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 14
{
	{	0.15 0.1	HUDImage 0	4 200	0.06 }
	{	0.25 0.05 	Goal 540 4 200 4 211	}
	{	0.15 0.19	HUDImage 0	4 201	0.06 }
	{	0.25 0.14 	Goal 541 4 201 4 212	}
	{	0.15 0.28	HUDImage 0	4 202	0.06 }
	{	0.25 0.23	Goal 543 4 202 4 213	}
	{	0.15 0.37	HUDImage 0	4 203	0.06 }
	{	0.25 0.32	Goal 544 4 203 4 214	}
	{	0.15 0.46	HUDImage 0	4 204	0.06 }
	{	0.25 0.41	Goal 542 4 204 4 215	}
	{	0.15 0.55	HUDImage 0	4 205	0.06 }
	{	0.25 0.50	Goal 511 4 205 4 216	}
	{	0.15 0.64	HUDImage 0	4 206	0.06 }
	{	0.25 0.59	Goal 548 4 206 4 217	}
	{	0.15 0.73	HUDImage 0	4 207	0.06 }
	{	0.25 0.68	Goal 545 4 207 4 218	}
	{	0.15 0.82	HUDImage 0	4 208	0.06 }
	{	0.25 0.77	Goal 546 4 208 4 219	}
	{	0.15 0.91	HUDImage 0	4 209	0.06 }
	{	0.25 0.86	Goal 547 4 209 4 220	}
}

Page 15
{
	RestrictToLevel 4
#Monkey Monk Monastery
	{	0.15 0.1	Text 706 0	}
	{	0.5 0.42	Image "icon_at_mmm.mrb" 22 0.3375	}

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 4 Gems }
	{	0.8 0.66	LevelField 4 Dragonflies 	}
	{	0.3 0.8		LevelField 4 Completion }
}

Level 4
{
	"L_5_MM.XXX"
	Gems 900 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 16
{
	{	0.15 0.1	HUDImage 0	5 200	0.06 }
	{	0.25 0.05 	Goal 511 5 200 5 211	}
	{	0.15 0.19	HUDImage 0	5 201	0.06 }
	{	0.25 0.14 	Goal 551 5 201 5 212	}
	{	0.15 0.28	HUDImage 0	5 202	0.06 }
	{	0.25 0.23	Goal 552 5 202 5 213	}
	{	0.15 0.37	HUDImage 0	5 203	0.06 }
	{	0.25 0.32	Goal 561 5 203 5 214	}
	{	0.15 0.46	HUDImage 0	5 204	0.06 }
	{	0.25 0.41	Goal 550 5 204 5 215	}
	{	0.15 0.55	HUDImage 0	5 205	0.06 }
	{	0.25 0.50	Goal 557 5 205 5 216	}
	{	0.15 0.64	HUDImage 0	5 206	0.06 }
	{	0.25 0.59	Goal 556 5 206 5 217	}
	{	0.15 0.73	HUDImage 0	5 207	0.06 }
	{	0.25 0.68	Goal 553 5 207 5 218	}
	{	0.15 0.82	HUDImage 0	5 208	0.06 }
	{	0.25 0.77	Goal 555 5 208 5 219	}
	{	0.15 0.91	HUDImage 0	5 209	0.06 }
	{	0.25 0.86	Goal 554 5 209 5 220	}
}

Page 17
{
	RestrictToLevel 5
#Honey Marsh
	{	0.25 0.1	Text 707 0		}
	{	0.5 0.42	Image "icon_at_hm.mrb" 22 0.3375	}

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 5 Gems }
	{	0.8 0.66	LevelField 5 Dragonflies 	}
	{	0.3 0.8		LevelField 5 Completion }
}

Level 5
{
	"L_6_HM.XXX"
	Gems 900 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 18
{
	{	0.15 0.1	HUDImage 0	6 200	0.06 }
	{	0.25 0.05 	Goal 560 6 200 6 211	}
	{	0.15 0.19	HUDImage 0	6 201	0.06 }
	{	0.25 0.14 	Goal 561 6 201 6 212	}
	{	0.15 0.28	HUDImage 0	6 202	0.06 }
	{	0.25 0.23	Goal 562 6 202 6 213	}
	{	0.15 0.37	HUDImage 0	6 203	0.06 }
	{	0.25 0.32	Goal 563 6 203 6 214	}
	{	0.15 0.46	HUDImage 0	6 204	0.06 }
	{	0.25 0.41	Goal 564 6 204 6 215	}
	{	0.15 0.55	HUDImage 0	6 205	0.06 }
	{	0.25 0.50	Goal 565 6 205 6 216	}
	{	0.15 0.64	HUDImage 0	6 206	0.06 }
	{	0.25 0.59	Goal 511 6 206 6 217	}
	{	0.15 0.73	HUDImage 0	6 207	0.06 }
	{	0.25 0.68	Goal 568 6 207 6 218	}
	{	0.15 0.82	HUDImage 0	6 208	0.06 }
	{	0.25 0.77	Goal 566 6 208 6 219	}
	{	0.15 0.91	HUDImage 0	6 209	0.06 }
	{	0.25 0.86	Goal 567 6 209 6 220	}
}

Page 19
{
	RestrictToLevel 6
#Thieves Den
	{	0.25 0.1	Text 709 0		}
	{	0.5 0.42	Image "icon_at_td.mrb" 22 0.3375	}

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 6 Gems }
	{	0.8 0.66	LevelField 6 Dragonflies 	}
	{	0.3 0.8		LevelField 6 Completion }
}

Level 6
{
	"L_7_TD.XXX"
	Gems 900	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 20
{
	{	0.15 0.1	HUDImage 0	7 200	0.06 }
	{	0.25 0.05 	Goal 570 7 200 7 211	}
	{	0.15 0.19	HUDImage 0	7 201	0.06 }
	{	0.25 0.14 	Goal 561 7 201 7 212	}
	{	0.15 0.28	HUDImage 0	7 202	0.06 }
	{	0.25 0.23	Goal 595 7 202 7 213	}
	{	0.15 0.37	HUDImage 0	7 203	0.06 }
	{	0.25 0.32	Goal 511 7 203 7 214	}
	{	0.15 0.46	HUDImage 0	7 204	0.06 }
	{	0.25 0.41	Goal 571 7 204 7 215	}
	{	0.15 0.55	HUDImage 0	7 205	0.06 }
	{	0.25 0.50	Goal 572 7 205 7 216	}
	{	0.15 0.64	HUDImage 0	7 206	0.06 }
	{	0.25 0.59	Goal 573 7 206 7 217	}
	{	0.15 0.73	HUDImage 0	7 207	0.06 }
	{	0.25 0.68	Goal 574 7 207 7 218	}
	{	0.15 0.82	HUDImage 0	7 208	0.06 }
	{	0.25 0.77	Goal 575 7 208 7 219	}
	{	0.15 0.91	HUDImage 0	7 209	0.06 }
	{	0.25 0.86	Goal 576 7 209 7 220	}
}

Page 21
{
	RestrictToLevel 7
#Jurassic Jungle
	{	0.2 0.1	Text 710 0		}
	{	0.5 0.42	Image "icon_at_jj.mrb" 22 0.3375	}

	{	0.2 0.73	HUDImage 1	0.1 }
	{	0.7 0.73	HUDImage 2	0.1 }
	{	0.3 0.66	LevelField 7 Gems }
	{	0.8 0.66	LevelField 7 Dragonflies 	}
	{	0.3 0.8		LevelField 7 Completion }
}

Level 7
{
	"L_8_JJ.XXX"
	Gems 600 	Percent 50
	Dragonflies 10 	Percent 50
#	WorldFlag 1234 	Percent 2
}

Page 22
{
	{	0.15 0.1	HUDImage 0	8 200	0.06 }
	{	0.25 0.05 	Goal 580 8 200 8 211	}
	{	0.15 0.19	HUDImage 0	8 201	0.06 }
	{	0.25 0.14 	Goal 581 8 201 8 212	}
	{	0.15 0.28	HUDImage 0	8 202	0.06 }
	{	0.25 0.23	Goal 595 8 202 8 213	}
	{	0.15 0.37	HUDImage 0	8 203	0.06 }
	{	0.25 0.32	Goal 561 8 203 8 214	}
	{	0.15 0.46	HUDImage 0	8 204	0.06 }
	{	0.25 0.41	Goal 564 8 204 8 215	}
	{	0.15 0.55	HUDImage 0	8 205	0.06 }
	{	0.25 0.50	Goal 582 8 205 8 216	}
	{	0.15 0.64	HUDImage 0	8 206	0.06 }
	{	0.25 0.59	Goal 585 8 206 8 217	}
	{	0.15 0.73	HUDImage 0	8 207	0.06 }
	{	0.25 0.68	Goal 586 8 207 8 218	}
	{	0.15 0.82	HUDImage 0	8 208	0.06 }
	{	0.25 0.77	Goal 583 8 208 8 219	}
	{	0.15 0.91	HUDImage 0	8 209	0.06 }
	{	0.25 0.86	Goal 584 8 209 8 220	}
}

#testpages
Page 23
{
	RestrictToLevel 10
	{	0.05 0.3	Total Gems }
}

Page 24
{
	{	0.25 0.05 	Goal 580 8 200 8 211	}
	{	0.25 0.14 	Goal 581 8 201 8 212	}
	{	0.25 0.23	Goal 595 8 202 8 213	}
	{	0.25 0.32	Goal 561 8 203 8 214	}
	{	0.25 0.41	Goal 564 8 204 8 215	}
	{	0.25 0.50	Goal 582 8 205 8 216	}
	{	0.25 0.59	Goal 585 8 206 8 217	}
	{	0.25 0.68	Goal 586 8 207 8 218	}
	{	0.25 0.77	Goal 583 8 208 8 219	}
	{	0.25 0.86	Goal 584 8 209 8 220	}
}

credits.txt

# Colors (RGB).
#HeadingColor:	0.925 0.259 0.459
#TitleColor:	0.839 0.341 0.910
#NameColor:	0.533 0.482 0.776
TitleColor:	1.000 1.000 0.000
HeadingColor:	1.000 1.000 1.000
NameColor:	1.000 1.000 1.000

# Scrolling speed in rows per second.
Speed:		1.5

# Credits text.
Heading:	"DEVELOPED BY"
Heading:	"EQUINOXE ENTERTAINMENT"
Heading:	"AND"
Heading:	"CHECK SIX STUDIOS"
Blank
Blank
Blank
Heading:	"EQUINOXE ENTERTAINMENT"
Blank
Title:		"Art Director"
Name:		"Sean Ro"
Blank
Title:		"Project Director"
Name:		"Aryeh Richmond"
Blank
Title:		"Character Team Lead"
Name:		"Karen T. Delgadillo"
Blank
Title:		"Character Team"
Name:		"Shingo 'GORI' Ito"
Name:		"Kenichi Hayakawa"
Name:		"Mikihiko 'Micky' Suzuki"
Name:		"Michikazu 'Mitch' Sawada"
Name:		"Takashi Ogomori"
Name:		"Atsumi Yoshimura"
Blank
Title:		"Character Team/Additional Systems Support"
Name:		"Susumu 'SHIN' Ishihara"
Blank
Title:		"Environment Lead"
Name:		"Amie Haemi Hong"
Blank
Title:		"Environment Team"
Name:		"Sylvia Son Park"
Name:		"Manabu 'Gaku' Takehara"
Name:		"Takehiro Hattori"
Name:		"Tetsuya Iyopon Iyota"
Name:		"Young Sil Lee"
Blank
Title:		"Modeller Specialist"
Name:		"Rick Ruiz"
Blank
Title:		"Texture Specialist"
Name:		"Masashi Fujiura"
Blank
Title:		"Systems Support"
Name:		"Dale Dickson"
Blank
Title:		"Equinoxe Special Thanks"
Name:		"Jim Hechtman"
Name:		"Robbi Kanter"
Name:		"Lynn Holmstrom"
Name:		"Jeffrey Hechtman"
Name:		"J. Aaron Ball"
Name:		"Somyung Sohn-Richmond"
Name:		"Taro and Niku"
Blank
Blank
Blank
Blank
Heading:	"CHECK SIX STUDIOS"
Blank
Blank
Heading:	"Gamecube Port Team"
Blank
Title:		"Associate Producer/Asset Management"
Name:		"Kirk Tome"
Blank
Title:		"Lead Programmer/Technical Director"
Name:		"Rob Wyatt"
Blank
Title:		"Programmers"
Name:		"Paul Miller"
Name:		"Gaurav Shellikeri"
Name:		"Jean-Marc Morel"
Name:		"Clancy Imislund"
Name:		"Andy Hsiung"
Blank
Title:		"Technical Art Director"
Name:		"Tim Hoffman"
Blank
Title:		"Asset Management"
Name:		"Ken Anderson"
Blank
Title:		"Additional Production"
Name:		"Kirk Lambert"
Blank
Heading:	"Main SKU Team"
Blank
Title:		"Project Coordination/Senior Engineer"
Name:		"Warren Davis"
Blank
Title:		"Senior Designer"
Name:		"Saji Johnson"
Blank
Blank
Title:		"Designers/Scripting"
Name:		"Tim Yanalunas"
Name:		"Russell Bernau"
Blank
Blank
Title:		"Lead Programmer"
Name:		"John Bojorquez"
Blank
Blank
Title:		"PS2 Graphics Engine/Maya SDK/Senior Engineer"
Name:		"Jimmy Alamparambil"
Blank
Title:		"PS2 Graphics Engine/Maya SDK/Technical Director"
Name:		"Jean-Marc Morel"
Blank
Title:		"Programming"
Name:		"Andy Hsiung"
Name:		"Jason Fourier"
Name:		"Bob Schade"
Name:		"Tammy Yap"
Blank
Title:		"Tools/Sound Programing"
Name:		"Paul Miller"
Blank
Title:		"Technical Art Direction"
Name:		"Alex Carbonero"
Name:		"Tim Hoffman"
Name:		"Eric Antanavitch"
Blank
Title:		"Associate Producer/Asset Management"
Name:		"Kirk Tome"
Blank
Title:		"Sound FX Scripting"
Name:		"Jamien McBride"
Blank
Title:		"Asset Management"
Name:		"Ken Anderson"
Blank
Title:		"Additional Design"
Name:		"David Gracia"
Blank
Title:		"Additional Production"
Name:		"Jack Mamais"
Name:		"Eveline Cureteu"
Blank
Title:		"Maya Real-Time SDK"
Name:		"Brent Oster"
Name:		"Vangelis Kokkevis"
Name:		"Nimai Malle"
Name:		"Andrew Tjew"
Blank
Title:		"Production Testers"
Name:		"Michael Millan"
Name:		"Enrique Torres"
Name:		"Nicholas Joseph"
Name:		"Griffin Davis"
Blank
Title:		"Check Six Special Thanks"
Name:		"Franck de Girolami"
Name:		"Chris Nichols"
Name:		"Brian Reed"
Name:		"Scott Smith"
Name:		"Randy Planck"
Name:		"Goku, Chichi"
Blank
Blank
Blank
Heading:	"Produced and Published by"
Heading:	"Universal Interactive"
Blank
Title:		"Creative Director/Producer"
Name:		"Ricci Rukavina"
Blank
Title:		"Production Coordinator"
Name:		"Marcus Savino"
Blank
Title:		"VP Production"
Name:		"Vijay Lakshman"
Blank
Title:		"Production Assistant"
Name:		"Doug Rukavina"
Blank
Title:		"Sr. Product Manager"
Name:		"Craig Howe"
Blank
Title:		"Marketing Coordinator"
Name:		"Jason Covey"
Blank
Title:		"President"
Name:		"Jim Wilson"
Blank
Title:		"Senior VP/General Manager"
Name:		"Nicholas Longano"
Blank
Title:		"VP Global Marketing"
Name:		"Torrie Dorrell"
Blank
Title:		"Director of Operations"
Name:		"Suzan Rude"
Blank
Title:		"Director of PR"
Name:		"Alex Skillman"
Blank
Title:		"Junior Publicist"
Name:		"Sandra Shagat"
Blank
Title:		"PR Coordinator"
Name:		"Erica Dart"
Blank
Title:		"Promotions Director"
Name:		"Chandra Hill"
Blank
Title:		"Manager of Events/Special Projects"
Name:		"Virginia Fout"
Blank
Title:		"Promotions Coordinator"
Name:		"Jason Subia"
Blank
Title:		"Creative Supervisor"
Name:		"Michael Sequeira"
Blank
Title:		"Booklet Design"
Name:		"Lauren Azeltine"
Blank
Title:		"European Product Manager"
Name:		"Laurent Caffy"
Blank
Title:		"Asia/Pacific Product Manager"
Name:		"Chris Ansell"
Blank
Blank
Title:		"VU Creative"
Name:		"Mike Bannon"
Name:		"Neal Johnson"
Name:		"Michelle Garnier Winkler"
Name:		"Nathan Gruppman"
Blank
Title:		"Music Composed by"
Name:		"Stewart Copeland"
Blank
Title:		"Music Engineered and Co-produced by"
Name:		"Jeff Seitz"
Blank
Title:		"Sound Design and Voice-Over Editing by"
Name:		"Womb Music"
Blank
Title:		"Voice-Over Editing"
Name:		"Rik Schaffer"
Blank
Title:		"Sound Design"
Name:		"Jason Freedman"
Name:		"Rik Schaffer"
Name:		"Doug Rukavina (Universal Interactive)"
Blank
Title:		"Casting and Voice Direction"
Name:		"Margaret Tang"
Blank
Heading:	"Voice Cast"
Blank
Title:		"Spyro, Additional voices"
Name:		"Tom Kenny"
Blank
Title:		"Hunter, Additional voices"
Name:		"Gregg Berger"
Blank
Title:		"Sparx, Additional voices"
Name:		"Andre Soggliuzzo"
Blank
Title:		"Moneybags, Additional voices"
Name:		"Neil Ross"
Blank
Title:		"Zoe, Additional voices"
Name:		"Carolyn Lawrence"
Blank
Title:		"Bianca, Additional voices"
Name:		"Pamela Hayden"
Blank
Title:		"Additional voices"
Name:		"Billy West"
Name:		"Michael Dorn"
Name:		"Daran Norris"
Name:		"Dee Baker"
Name:		"Jeannie Elias"
Blank
Title:		"European Product Manager"
Name:		"Laurent Caffy"
Blank
Title:		"European Senior PR Manager"
Name:		"Stephane Vallet"
Blank
Title:		"European PR Manager"
Name:		"Anne Roppe"
Blank
Title:		"Asia/Pacific Product Manager"
Name:		"Chris Ansell"
Blank
Title:		"Localization Project Manager"
Name:		"Fiona Wilson"
Blank
Title:		"QA Lead"
Name:		"Fabrice Williams"
Blank
Title:		"QA Testers"
Name:		"Robin Weber"
Name:		"Martin Riera"
Name:		"Vincent Dorange"
Name:		"Alexandre Dorange"
Name:		"Simone Bellie"
Name:		"Diego Andese"
Blank
Title:		"Additional Support"
Name:		"Flavie Gufflet"
Name:		"David Hickey"
Blank
Title:		"Quality Assurance"
Name:		"Absolute Quality, Inc."
Blank
Title:		"Project Lead"
Name:		"Nathan Briggs"
Blank
Title:		"Project Second"
Name:		"Steve Purdie"
Blank
Title:		"Testers"
Name:		"Tom Herritt"
Name:		"Dave Freeman"
Name:		"Ronald James"
Name:		"Matt Deleree"
Name:		"John Harold"
Name:		"Chris Boykin"
Name:		"Tim Lamb"
Name:		"Sean Davis"
Name:		"Ted Shaw"
Name:		"Ryan Bergeran"
Name:		"Jason Butterhoff"
Name:		"Chris Baguley"
Name:		"Al Graham"
Name:		"Clint Mccaul"
Blank
Title:		"Special Thanks"
Name:		"Absinthe Pictures"
Name:		"Big Sesh Studios"
Name:		"Daniel Suarez"
Name:		"Sean Krankel"
Name:		"Nick Torchia"
Name:		"Janice Charlton"
Name:		"Derek Power"
Name:		"Miriam Bishay"
Name:		"Donovan Soto"
Name:		"Tom Bourdon"
Name:		"Letty Cadena"
Name:		"Owen Gordon"
Name:		"Scott Johnson"
Name:		"Audwin Joya"
Name:		"Neal Robison"
Name:		"Kovel/Fuller"
Name:		"Gary Lake"
Name:		"Bob Loya"
Name:		"Cedric Marechal"
Name:		"Jason Nicol"
Name:		"Allen Petrowski"
Name:		"Nancy Rinehart"
Name:		"Marcus Sanford"
Name:		"Joey Sayson"
Name:		"Michael Scharnikow"
Name:		"Luc Vanhal"
Name:		"Ken Cron"
Name:		"Fay Shapiro"
Name:		"Stephanie Mente"
Name:		"Charles Yam"
Name:		"Elizabeth Diaz"
Name:		"Forward Never Straight"
Name:		"Tom Petit"
Name:		"VUG Sales Team"
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
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Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Heading:	"Your work is you. Don't let you down."
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
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Blank
Blank
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SPYROBND.CFG

# ****************************************************************************
#	Name    : SpyroBindings.txt
#	Author  : J. Alamparambil
#	Version : 1.0,Oct 3,2000
#	Copyright (C) 2000 Check Six Studios
#
#	These coded instructions, statements and computer programs contain
#	unpublished information proprietary to Check Six Studios and are protected 
#	by Canadian and US federal copyright laws. They may not be disclosed to third 
#	parties or copied or duplicated, in whole or in part, without prior written
#	consent of Check Six Studios Inc.
#
#	Unpublished-rights reserved under the Copyright Laws of the United States.
# ****************************************************************************
#	Description:
#	System Control binding configuration parameters for Spyro application 
#
# ****************************************************************************

#   Hello world, I am a comment
Config "default"
{
	"External Camera"			{X&LStick}
	"UDir"					{U}
	"DDir"					{D}
	"TriBut"				{Triangle}
	"CircBut"				{Circle}
	"XBut"					{X}
}

Config "Camera Controls"
{
	"Toggle FrameRate"			{Square}
	"Yaw"					{!RStick&RStick.Track_x}
	"Pitch"					{!RStick&RStick.Track_y}
	"Roll"					{RStick&RStick.Track_x}
	
	"Forward"				{!LStick&LStick.Track_y}
	"External Camera"			{Triangle&LStick}
}

SPYROBND_NGC.CFG

# ****************************************************************************
#	Name    : SpyroBindings.txt
#	Author  : J. Alamparambil
#	Version : 1.0,Oct 3,2000
#	Copyright (C) 2000 Check Six Studios
#
#	These coded instructions, statements and computer programs contain
#	unpublished information proprietary to Check Six Studios and are protected 
#	by Canadian and US federal copyright laws. They may not be disclosed to third 
#	parties or copied or duplicated, in whole or in part, without prior written
#	consent of Check Six Studios Inc.
#
#	Unpublished-rights reserved under the Copyright Laws of the United States.
# ****************************************************************************
#	Description:
#	System Control binding configuration parameters for Spyro application 
#
# ****************************************************************************

#   Hello world, I am a comment
Config "default"
{
	"External Camera"			{!X,X&Y}
	"UDir"				{U}
	"DDir"				{D}
	"TriBut"				{Triangle}
	"CircBut"				{Circle}
	"XBut"					{X}
}

Config "Camera Controls"
{
	
	"Toggle FrameRate"			{L}
	"Yaw"						{CStick.Track_x}
	"Pitch"					{CStick.Track_y}
#	"Roll"					{RStick&RStick.Track_x}
	
	"Forward"				{Stick.Track_y}
	"External Camera"			{!X,X&Y}
}

SPYROCFG.CFG

SetPath Levels:		"SPYRODAT\LEVELS"
SetPath Audio:		"SPYRODAT\AUDIO"
SetPath Textures:	"SPYRODAT\scenes\TEXTURES"
SetPath Scenes:		"SPYRODAT\scenes"
SetPath EDF:		"SPYRODAT\CHAR_EDF"
SetPath AGR:		"SPYRODAT"
SetPath SoundLst:	"SPYRODAT\LST"
SetPath Scripts:	"SPYRODAT\SCRIPTS"


# FileSystem defaults to Host if Iop or Flat (or Trick) is not specified
# ****************************************************************************
#Use this filesystem to get assets from a flat chunk file on the host
#FileSystem: Flat

#Use this filesystem to stream everything from CD
#FileSystem: Iop

#Use this filesystem to test sounds from CD (from level chunkfile specified), while loading other assets from the host
#FileSystem: Trick

# ****************************************************************************


# MUST DO THIS BEFORE BINDINGS ARE SET !!!!!
NumPlayers:	2

# System Control bindings - Default
SystemInputConfig:	"SPYROBND.CFG"

# User(game) control bindings
UserInputConfig:	"SPYROUSR.CFG"

# Display errors on the main display
DisplayErrors:		1

# Display AI debug info in log.
#DisplayAI:		1

# Display pathing graphs on the main display
#DisplayPathingGraph:	1

#Amount of Total Scene memory allocation
SceneAlloc:  35000000 #   #25200000    35200000  26300000
  
#default amount of memory reserved for each of the contexts
SublevelAlloc: 2000000
WorldAlloc: 8000000
TextureAlloc: 4500000
MRBAlloc: 10000000
MeshHandles: 1440
AnimHandles: 128

# Default Renderer settings
Renderer	
{
	Width:			512 # 640 #   	
	Height:			448 # 448 #			
	ColorBits:		32		
	DepthBits:		16		
	StencilBits:		8	
	nBackBuffers:		1
	Interlaced:		0

	HorizontalFOV:		90.0
	VerticalFOV:		90.0

	NearZ:			1.0
	FarZ:			100.0
	
}	

#Names of some useful .mrbs
WorldText {
	Box : 		"textbox.mrb"
	Font: 		"spyro_font3d.mrb"
	HUD: 		"hud.mrb"
	Button_A: 	"triangle.pxh"
	Button_O: 	"circle.pxh"
	Button_X: 	"x.pxh"
	Button_D: 	"square.pxh"
}

# Default SFX Settings
SFX {}

# Default Music Settings
Music {}

# User Definition
UserList {
	{USER DRAGON	DataFile:"dragon.mrb"} 	
}

# Game levels 
Missions 
{
#	"LOGO.TXT"
#	{
#		SublevelAlloc: 		300000
#		WorldAlloc: 		3000000
#		TextureAlloc: 		2500000
#		MRBAlloc:  		2000000
#		Maxactivesublevels: 	1
#		UseAltChunkPath
#
#		"LOGO.TXT"
#		"LOGO.TXT"
#		"LOGO.TXT"
#		"LOGO"
#		DoubleAlloc: 1 }
	"T_S_TITL.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		917512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1

		"T_S_TITL.TXT"
		"T_S_TITL.TXT"
		"T_S_TITL.TXT"
		"STILL - TITLE"
		DoubleAlloc: 1 }
	"TITLE.TXT"
	{
		SublevelAlloc: 		300000
		WorldAlloc: 		3000000
		TextureAlloc: 		2500000
		MRBAlloc:  		2000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"TITLE.TXT"
		"TITLE.TXT"
		"TITLE.TXT"
		"TITLE"
		DoubleAlloc: 1 }
	"T_S_INT1.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_INTR.TXT"
		"T_S_INTR.TXT"
		"T_S_INTR.TXT"
		"STILL - INTRO MOVIE 1"
		DoubleAlloc: 1 }
	"C_1_INT1.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		1000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath
		IgnoreDeformerBB

		"C_1_INT1.TXT"
		"C_1_INT1.TXT"
		"C_1_INT1.TXT"
		"MOVIE - INTRO 1"
		DoubleAlloc: 1 }
	"T_S_INT2.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_INT2.TXT"
		"T_S_INT2.TXT"
		"T_S_INT2.TXT"
		"STILL - INTRO MOVIE 2"
		DoubleAlloc: 1 }
	"C_2_INT2.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		1000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath
		IgnoreDeformerBB

		"C_2_INT2.TXT"
		"C_2_INT2.TXT"
		"C_2_INT2.TXT"
		"MOVIE - INTRO 2"
		DoubleAlloc: 1 }
	"T_S_MIDG.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_MIDG.TXT"
		"T_S_MIDG.TXT"
		"T_S_MIDG.TXT"
		"STILL - MIDGAME MOVIE"
		DoubleAlloc: 1 }
	"C_3_MIDG.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		1000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath
		IgnoreDeformerBB

		"C_3_MIDG.TXT"
		"C_3_MIDG.TXT"
		"C_3_MIDG.TXT"
		"MOVIE - MIDGAME SEQUENCE"
		DoubleAlloc: 1 }
	"T_0_HUB.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_0_HUB.TXT"
		"T_0_HUB.TXT"
		"T_0_HUB.TXT"
		"TRANSITION - DRAGON REALMS"
		DoubleAlloc: 1 }
	"T_0_ATLS.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_0_ATLS.TXT"
		"T_0_ATLS.TXT"
		"T_0_ATLS.TXT"
		"TRANSITION - ATLAS"
		DoubleAlloc: 1 }
	"THE_HUB.TXT"
	{
		SublevelAlloc: 		180000
		WorldAlloc:   6958144 
		TextureAlloc: 6368800 
		MRBAlloc:     5473632 
		Maxactivesublevels: 	2
		UseChunkPath3

		"THE_HUB.TXT"
		"THE_HUB.TXT"
		"THE_HUB.TXT"
		"DRAGON REALMS"
		DoubleAlloc: 1 }
	"L_1_DD.TXT"
	{
		# +100K Textures
		SublevelAlloc: 		83000
		WorldAlloc:   8147536 
		TextureAlloc: 4393280 
		MRBAlloc:     5396192 
		Maxactivesublevels: 	4
		UseChunkPath3

		"L_1_DD.TXT"
		"L_1_DD.TXT"
		"L_1_DD.TXT"
		"DRAGONFLY DOJO"
		DoubleAlloc: 1 }
	"MG_DD_W.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_DD_W.TXT"
		"MG_DD_W.TXT"
		"MG_DD_W.TXT"
		"MG - DD SPEEDWAY"
		DoubleAlloc: 1 }
	"MG_DD_T.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	2
		UseAltChunkPath

		"MG_DD_T.TXT"
		"MG_DD_T.TXT"
		"MG_DD_T.TXT"
		"MG - DD TANK MG"
		DoubleAlloc: 1 }
	"T_1_DD.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_1_DD.TXT"
		"T_1_DD.TXT"
		"T_1_DD.TXT"
		"TRANSITION - DD"
		DoubleAlloc: 1 }
	"L_2_CC.TXT"
	{
		SublevelAlloc: 		250000
		WorldAlloc:   8929488 
		TextureAlloc: 4346304 
		MRBAlloc:     5239056 
		Maxactivesublevels: 	2
		UseChunkPath3

		"L_2_CC.TXT"
		"L_2_CC.TXT"
		"L_2_CC.TXT"
		"CROP CIRCLE COUNTRY"
		DoubleAlloc: 1 }
	"MG_CC_C.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_CC_C.TXT"
		"MG_CC_C.TXT"
		"MG_CC_C.TXT"
		"MG - CCC COW ABDUCTION"
		DoubleAlloc: 1 }
 	"MG_CC_P.TXT"
 	{
		SublevelAlloc: 		100000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
  		Maxactivesublevels: 	1
		UseAltChunkPath

  		"MG_CC_P.TXT"
  		"MG_CC_P.TXT"
  		"MG_CC_P.TXT"
  		"MG - CCC PLATFORM"
 		DoubleAlloc: 1 }
	"T_2_CCC.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_2_CCC.TXT"
		"T_2_CCC.TXT"
		"T_2_CCC.TXT"
		"TRANSITION - CCC"
		DoubleAlloc: 1 }
	"L_3_LI.TXT"
	{
		# +100K Textures
		SublevelAlloc: 		300000
		WorldAlloc:   8580480 
		TextureAlloc: 4883680 
		MRBAlloc:     5129728 
		Maxactivesublevels: 	1
		UseChunkPath3

		"L_3_LI.TXT"
		"L_3_LI.TXT"
		"L_3_LI.TXT"
		"LUAU ISLAND"
		DoubleAlloc: 1 }
	"MG_LI_M.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_LI_M.TXT"
		"MG_LI_M.TXT"
		"MG_LI_M.TXT"
		"MG - LI MANTARAY"
		DoubleAlloc: 1 }
	"MG_LI_D.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_LI_D.TXT"
		"MG_LI_D.TXT"
		"MG_LI_D.TXT"
		"MG - LI DRUM"
		DoubleAlloc: 1 }
	"T_3_LI.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_3_LI.TXT"
		"T_3_LI.TXT"
		"T_3_LI.TXT"
		"TRANSITION - LI"
		DoubleAlloc: 1 }
	"L_4_C9.TXT"
	{
		# +100K Textures
		SublevelAlloc: 		300000
		WorldAlloc:   9611744 
		TextureAlloc: 4521408 
		MRBAlloc:     5664880 
		Maxactivesublevels: 	1
		UseChunkPath3

		"L_4_C9.TXT"
		"L_4_C9.TXT"
		"L_4_C9.TXT"
		"CLOUD 9"
		DoubleAlloc: 1 }
	"MG_C9_W.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_C9_W.TXT"
		"MG_C9_W.TXT"
		"MG_C9_W.TXT"
		"MG - C9 SPEEDWAY"
		DoubleAlloc: 1 }
	"MG_C9_S.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_C9_S.TXT"
		"MG_C9_S.TXT"
		"MG_C9_S.TXT"
 		"MG - C9 SPITFIRE"
		DoubleAlloc: 1 }
	"T_4_C9.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_4_C9.TXT"
		"T_4_C9.TXT"
		"T_4_C9.TXT"
		"TRANSITION - C9"
		DoubleAlloc: 1 }
	"L_5_MM.TXT"
	{
		SublevelAlloc: 		140000
		WorldAlloc:   8199232 
		TextureAlloc: 5656192 
		MRBAlloc:     4696432 
		Maxactivesublevels: 	2
		UseChunkPath3

		"L_5_MM.TXT"
		"L_5_MM.TXT"
		"L_5_MM.TXT"
		"MONKEY MONASTERY"
		DoubleAlloc: 1 }
	"MG_MM_S.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_MM_S.TXT"
		"MG_MM_S.TXT"
		"MG_MM_S.TXT"
		"MG - MM SPITFIRE"
		DoubleAlloc: 1 }
	"MG_MM_L.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_MM_L.TXT"
		"MG_MM_L.TXT"
		"MG_MM_L.TXT"
		"MG - MM SLIDE"
		DoubleAlloc: 1 }
	"T_5_MM.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_5_MM.TXT"
		"T_5_MM.TXT"
		"T_5_MM.TXT"
		"TRANSITION - MM"
		DoubleAlloc: 1 }
	"L_6_HM.TXT"
	{
		SublevelAlloc: 		250000
		WorldAlloc:   8438720 
		TextureAlloc: 4244032 
		MRBAlloc:     5652816 
		Maxactivesublevels: 	3
		UseChunkPath3

		"L_6_HM.TXT"
		"L_6_HM.TXT"
		"L_6_HM.TXT"
		"HONEY MARSH"
		DoubleAlloc: 1 }
 	"MG_HM_T.TXT"
 	{
 		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
  		Maxactivesublevels: 	1
		UseAltChunkPath

  		"MG_HM_T.TXT"
  		"MG_HM_T.TXT"
  		"MG_HM_T.TXT"
  		"MG - HM TANK"
 		DoubleAlloc: 1 }
	"MG_HM_L.TXT"
 	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_HM_L.TXT"
		"MG_HM_L.TXT"
		"MG_HM_L.TXT"
		"MG - HM SLIDE"
 		DoubleAlloc: 1 }
	"T_6_HM.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_6_HM.TXT"
		"T_6_HM.TXT"
		"T_6_HM.TXT"
		"TRANSITION - HM"
		DoubleAlloc: 1 }
	"L_7_TD.TXT" 
	{ 
		SublevelAlloc: 		225000
		WorldAlloc:   8188880 
		TextureAlloc: 5772224 
		MRBAlloc:     6288960 
		Maxactivesublevels: 	3
		UseChunkPath3

		"L_7_TD.TXT"
		"L_7_TD.TXT"
		"L_7_TD.TXT"
		"THIEVES DEN"
		DoubleAlloc: 1 }
	"MG_TD_W.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_TD_W.TXT"
		"MG_TD_W.TXT"
		"MG_TD_W.TXT"
		"MG - TD SPEEDWAY"
		DoubleAlloc: 1 }
	"MG_TD_P.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_TD_P.TXT"
		"MG_TD_P.TXT"
		"MG_TD_P.TXT"
		"MG - TD PLATFORM"
		DoubleAlloc: 1 }
	"T_7_TD.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_7_TD.TXT"
		"T_7_TD.TXT"
		"T_7_TD.TXT"
		"TRANSITION - TD"
		DoubleAlloc: 1 }
	"L_8_JJ.TXT"
	{
		SublevelAlloc: 		400000
		WorldAlloc:   8851968 
		TextureAlloc: 4712992 
		MRBAlloc:     5603984 
	 	Maxactivesublevels: 	3
		UseChunkPath3

		"L_8_JJ.TXT"
		"L_8_JJ.TXT"
		"L_8_JJ.TXT"
		"JURASSIC JUNGLE"
		DoubleAlloc: 1 }
	"MG_JJ_L.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	2
		UseAltChunkPath

		"MG_JJ_L.TXT"
		"MG_JJ_L.TXT"
		"MG_JJ_L.TXT"
		"MG - JJ SLIDE"
		DoubleAlloc: 1 }
	"MG_JJ_C.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath

		"MG_JJ_C.TXT"
		"MG_JJ_C.TXT"
		"MG_JJ_C.TXT"
		"MG - JJ CLIMBING"
		DoubleAlloc: 1 }
	"T_8_JJ.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_8_JJ.TXT"
		"T_8_JJ.TXT"
		"T_8_JJ.TXT"
		"TRANSITION - JJ"
		DoubleAlloc: 1 }
	"T_M_MG.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_M_MG.TXT"
		"T_M_MG.TXT"
		"T_M_MG.TXT"
		"TRANSITION - MINIGAME"
		DoubleAlloc: 1 }
	"T_B_BOSS.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		1000000
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_B_BOSS.TXT"
		"T_B_BOSS.TXT"
		"T_B_BOSS.TXT"
		"TRANSITION - BOSS ARENA"
		DoubleAlloc: 1 }
	"BOSS.TXT"
	{
		# +300K Textures
		SublevelAlloc: 		83000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
		UseAltChunkPath
		UseChunkPath3

		"BOSS.TXT"
		"BOSS.TXT"
		"BOSS.TXT"
		"BOSS ARENA"
		DoubleAlloc: 1 }
	"T_S_BOS1.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_BOS1.TXT"
		"T_S_BOS1.TXT"
		"T_S_BOS1.TXT"
		"STILL - BOSS WIN MOVIE 1"
		DoubleAlloc: 1 }
	"C_4_BOS1.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath
		IgnoreDeformerBB

		"C_4_BOS1.TXT"
		"C_4_BOS1.TXT"
		"C_4_BOS1.TXT"
		"MOVIE - BOSS WIN 1"
		DoubleAlloc: 1 }
	"T_S_BOS2.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_BOS2.TXT"
		"T_S_BOS2.TXT"
		"T_S_BOS2.TXT"
		"STILL - BOSS WIN MOVIE 2"
		DoubleAlloc: 1 }
	"C_5_BOS2.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath
		IgnoreDeformerBB

		"C_5_BOS2.TXT"
		"C_5_BOS2.TXT"
		"C_5_BOS2.TXT"
		"MOVIE - BOSS WIN2"
		DoubleAlloc: 1 }
	"T_S_DEM1.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM1.TXT"
		"T_S_DEM1.TXT"
		"T_S_DEM1.TXT"
		"STILL - DEMO 1"
		DoubleAlloc: 1 }
	"DEMO1.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseChunkPath3

		"DEMO1.TXT"
		"DEMO1.TXT"
		"DEMO1.TXT"
		"DEMO 1 - DD SPEEDWAY"
		DoubleAlloc: 1 }
	"T_S_DEM2.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM2.TXT"
		"T_S_DEM2.TXT"
		"T_S_DEM2.TXT"
		"STILL - DEMO 2"
		DoubleAlloc: 1 }
	"DEMO2.TXT"
	{
		SublevelAlloc: 		100000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseChunkPath3

		"DEMO2.TXT"
		"DEMO2.TXT"
		"DEMO2.TXT"
		"DEMO 2 - CCC COW ABDUCTION"
		DoubleAlloc: 1 }
	"T_S_DEM3.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM3.TXT"
		"T_S_DEM3.TXT"
		"T_S_DEM3.TXT"
		"STILL - DEMO 3"
		DoubleAlloc: 1 }
	"DEMO3.TXT"
 	{
		SublevelAlloc: 		100000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
  		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseChunkPath3

		"DEMO3.TXT"
		"DEMO3.TXT"
		"DEMO3.TXT"
  		"DEMO 3 - CCC PLATFORM"
 		DoubleAlloc: 1 }
	"T_S_DEM4.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM4.TXT"
		"T_S_DEM4.TXT"
		"T_S_DEM4.TXT"
		"STILL - DEMO 4"
		DoubleAlloc: 1 }
	"DEMO4.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseChunkPath3

		"DEMO4.TXT"
		"DEMO4.TXT"
		"DEMO4.TXT"
		"DEMO 4 - MM SPITFIRE"
		DoubleAlloc: 1 }
	"GAMEOVER.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath

		"GAMEOVER.TXT"
		"GAMEOVER.TXT"
		"GAMEOVER.TXT"
		"GAME OVER"
		DoubleAlloc: 1 }
	"T_S_CRED.TXT"
	{
		SublevelAlloc: 		50000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_CRED.TXT"
		"T_S_CRED.TXT"
		"T_S_CRED.TXT"
		"STILL - CREDITS"
		DoubleAlloc: 1 }
	"CREDITS1.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath

		"CREDITS1.TXT"
		"CREDITS1.TXT"
		"CREDITS1.TXT"
		"CREDITS 1"
		DoubleAlloc: 1 }
	"CREDITS2.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		7000000
		TextureAlloc: 		4000000
		MRBAlloc:     		4000000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		UseAltChunkPath

		"CREDITS2.TXT"
		"CREDITS2.TXT"
		"CREDITS2.TXT"
		"CREDITS 2"
		DoubleAlloc: 1 }
	"TEST.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc: 		10000000
		TextureAlloc: 		10000000
		MRBAlloc:  		10000000
		Maxactivesublevels: 	1

		"TEST.TXT"
		"TEST.TXT"
		"TEST.TXT"
		"TEST"
		DoubleAlloc: 1 }
	"CHAR.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc: 		10000000
		TextureAlloc: 		10000000
		MRBAlloc:  		10000000

		"CHAR.TXT"
		"CHAR.TXT"
		"CHAR.TXT"
		"CHAR"
		DoubleAlloc: 1 }
}


Ammunitions
	{ "ammo.wdf" }

Weapons
	{ "weapon.wdf"}

Inventory:	9 3	  	"stone_bubble_noanim.edf"
Inventory:	9 2		"stone_electricity_noanim.edf"
Inventory:	9 1		"stone_ice_noanim.edf"
Inventory:	9 0		"stone_wingshield_noanim.edf"
Inventory:	9 8		"mm_key.edf"
Inventory:	9 10		"hm_key.edf"
Inventory:	9 12		"td_key.edf"
Inventory:	9 14		"jj_key.edf"
Inventory:      9 16            "magicwand.edf"

# Debugging Display Objects 
#	DebugMRB {}
	
# The following need to be at the END of the CFG file
#	Language: US

	StringDB: "stringsUS.txt"
	StringDB: "stringsDU.txt"
	StringDB: "stringsFR.txt"
	StringDB: "stringsGE.txt"
	StringDB: "stringsIT.txt"
	StringDB: "stringsSP.txt"
	StringDB: "stringsUK.txt"

SPYROCFG_NGC.CFG

#****************************************************************************
#	Name    : SPYROCFG.CFG
#	Author  : J. Alamparambil
#	Version : 1.0,Oct 3,2000
#	Copyright (C) 2000 Check Six Studios
#
#	These coded instructions, statements and computer programs contain
#	unpublished information proprietary to Check Six Studios and are protected 
#	by Canadian and US federal copyright laws. They may not be disclosed to third 
#	parties or copied or duplicated, in whole or in part, without prior written
#	consent of Check Six Studios Inc.
#
#	Unpublished-rights reserved under the Copyright Laws of the United States.
# ****************************************************************************
#	Description:
#	Base configuration parameters for Spyro application 
#
# *****************************************************

SetPath Levels:		"SPYRODAT/LEVELS"
SetPath Audio:		"SPYRODAT/AUDIO"
SetPath Textures:	"SPYRODAT/scenes/TEXTURES"
SetPath Scenes:		"SPYRODAT/scenes"
SetPath EDF:		"SPYRODAT/CHAR_EDF"
SetPath AGR:		"SPYRODAT"
SetPath SoundLst:	"SPYRODAT/LST"
SetPath Scripts:	"SPYRODAT/SCRIPTS"


# FileSystem defaults to Host if Iop or Flat (or Trick) is not specified
# ****************************************************************************
#Use this filesystem to get assets from a flat chunk file on the host
FileSystem: Flat

#Use this filesystem to stream everything from CD
#FileSystem: Iop

#Use this filesystem to test sounds from CD (from level chunkfile specified), while loading other assets from the host
#FileSystem: Trick

# ****************************************************************************


# MUST DO THIS BEFORE BINDINGS ARE SET !!!!!
NumPlayers:	2

# System Control bindings - Default
SystemInputConfig:	"SPYROBND_NGC.CFG"

# User(game) control bindings
UserInputConfig:	"SPYROUSR_NGC.CFG"

# Display errors on the main display
DisplayErrors:		1

# Display AI debug info in log.
#DisplayAI:		1

# Display pathing graphs on the main display
#DisplayPathingGraph:	1

#Amount of Total Scene memory allocation
SceneAlloc:  35000000 #   #25200000    35200000  26300000
  
#default amount of memory reserved for each of the contexts
SublevelAlloc: 2000000
WorldAlloc: 8000000
TextureAlloc: 4500000
MRBAlloc: 10000000
MeshHandles: 1440
AnimHandles: 128

# Default NTSC Renderer settings
# These render settings are not used by the renderer on NGC, the box sets the
# default frame buffer size based on what region it is. The data below is valid
# in case these numbers are used by the game.

Renderer	
{
	VideoMode:		NTSC
	Width:			640
	Height:			448
	ColorBits:		24		
	DepthBits:		24		
	StencilBits:		0	
	nBackBuffers:		1
	Interlaced:		0
	HorizontalFOV:		90.0	# might need to change PS2 aspect was 512/448
	VerticalFOV:		90.0	# NGC aspect is 640/448
	NearZ:			1.0
	FarZ:			100.0	
}	


#Default PAL Renderer settings
#Renderer	
#{
#	VideoMode:		PAL
#	Width:			640
#	Height:			496
#	ColorBits:		24		
#	DepthBits:		24		
#	StencilBits:		0	
#	nBackBuffers:		1
#	Interlaced:		0
#	HorizontalFOV:		90.0	# might need to change PS2 aspect was 512/448
#	VerticalFOV:		90.0	# NGC aspect is 640/448
#	NearZ:			1.0
#	FarZ:			100.0	
#}

#names of some useful .mrbs
WorldText
{
	Box : "textbox.mrb"
	Font: "Spyro_Font3D.mrb"
	HUD: "HUD.mrb"
	ANALOG:	"ANALOG.PXH"
	ARROW_D:   "ARROW_D.PXH"
	ARROW_L:   "ARROW_L.PXH"
	ARROW_R:   "ARROW_R.PXH"
	ARROW_U:   "ARROW_U.PXH"
	Button_X: "BUTTON_A.PXH"
	Button_D: "BUTTON_B.PXH"
	BUTTON_C: "BUTTON_C.PXH"
	BUTTON_L: "BUTTON_L.PXH"
	BUTTON_R: "BUTTON_R.PXH"
	Button_O: "BUTTON_X.PXH"
	Button_A: "BUTTON_Y.PXH"
	BUTTON_Z: "BUTTON_Z.PXH"
}

# Default SFX Settings
SFX
{


}

# Default Music Settings
Music
{


}

# Startup Movies Settings
# Movie names need to be in 8.3 format
StartupMovies		
{
	"Logo.pss"
}


# User Definition
# Use MRB for now, this should really have the EDF filename
UserList
{
	#{USER DRAGON	DataFile:"dragon.mrb"} 	
}

# Game levels 
Missions 
{
	"LOGO.TXT"
	{
		SublevelAlloc: 		300000
		WorldAlloc: 		3000000
		TextureAlloc: 		2500000
		MRBAlloc:  		2000000
		Maxactivesublevels: 	1

		"LOGO.TXT"
		"LOGO.TXT"
		"LOGO.TXT"
		"LOGO"
	}	
	"TITLE.TXT"
	{
		SublevelAlloc: 		300000
		WorldAlloc: 		2000000
		TextureAlloc: 		900000
		MRBAlloc:  		2000000
		Maxactivesublevels: 	1

		"TITLE.TXT"
		"TITLE.TXT"
		"TITLE.TXT"
		"TITLE"
	}
	"T_S_TITL.TXT"
	{
		# NEW
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		617512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1

		"T_S_TITL.TXT"
		"T_S_TITL.TXT"
		"T_S_TITL.TXT"
		"STILL - TITLE"
	}
	"T_S_INT1.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2500000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_INTR.TXT"
		"T_S_INTR.TXT"
		"T_S_INTR.TXT"
		"STILL - INTRO MOVIE 1"
	}
	"C_1_INT1.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc:   5378064 
		TextureAlloc: 2252192 
		MRBAlloc:     305952 
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		IgnoreDeformerBB

		"C_1_INT1.TXT"
		"C_1_INT1.TXT"
		"C_1_INT1.TXT"
		"MOVIE - INTRO 1"
	}
	"T_S_INT2.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_INT2.TXT"
		"T_S_INT2.TXT"
		"T_S_INT2.TXT"
		"STILL - INTRO MOVIE 2"
	}
	"C_2_INT2.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc:   4378064 
		TextureAlloc: 2252192 
		MRBAlloc:     305952 
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		IgnoreDeformerBB

		"C_2_INT2.TXT"
		"C_2_INT2.TXT"
		"C_2_INT2.TXT"
		"MOVIE - INTRO 2"
	}
	"T_S_MIDG.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_MIDG.TXT"
		"T_S_MIDG.TXT"
		"T_S_MIDG.TXT"
		"STILL - MIDGAME MOVIE"
	}
	"C_3_MIDG.TXT"
	{
		# +300K Textures
		SublevelAlloc: 		171000
		WorldAlloc:   4401200 
		TextureAlloc: 2695040 
		MRBAlloc:     305952 
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		IgnoreDeformerBB

		"C_3_MIDG.TXT"
		"C_3_MIDG.TXT"
		"C_3_MIDG.TXT"
		"MOVIE - MIDGAME"
	}
	"T_0_HUB.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		1000000
		TextureAlloc: 		400000
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		

		"T_0_HUB.TXT"
		"T_0_HUB.TXT"
		"T_0_HUB.TXT"
		"TRANSITION - DRAGON REALMS"
	}
	"T_0_ATLS.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		1000000
		TextureAlloc: 		400000
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		

		"T_0_ATLS.TXT"
		"T_0_ATLS.TXT"
		"T_0_ATLS.TXT"
		"TRANSITION - ATLAS"
	}
	"THE_HUB.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc:   		5710000 
		TextureAlloc: 		2400000 
		MRBAlloc:     		5500000 
		Maxactivesublevels: 	2

		"THE_HUB.TXT"
		"THE_HUB.TXT"
		"THE_HUB.TXT"
		"DRAGON REALMS"
	}
	"L_1_DD.TXT"
	{
		SublevelAlloc: 		150000
		WorldAlloc:   		6710000 
		TextureAlloc: 		1500000 
		MRBAlloc:     		5630000
		Maxactivesublevels: 	4

		"THE_HUB.TXT"
		"THE_HUB.TXT"
		"THE_HUB.TXT"
		"Dragonfly Dojo"
	}



	"MG_DD_W.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		4500000 
		TextureAlloc: 		1430000 
		MRBAlloc:     		2250000 
		Maxactivesublevels: 	1
		
		"MG_DD_W.TXT"
		"MG_DD_W.TXT"
		"MG_DD_W.TXT"
		"MG - DD SPEEDWAY"
	}
	"MG_DD_T.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		4800000 
		TextureAlloc: 		1304000 
		MRBAlloc:     		2500000 
		Maxactivesublevels: 	2		

		"MG_DD_T.TXT"
		"MG_DD_T.TXT"
		"MG_DD_T.TXT"
		"MG - DD TANK"
	}
	"T_1_DD.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2500000
		TextureAlloc: 		500000
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_1_DD.TXT"
		"T_1_DD.TXT"
		"T_1_DD.TXT"
		"TRANSITION - DD"
	}
	"L_2_CC.TXT"
	{
		SublevelAlloc: 		250000
		WorldAlloc:   		7710000 
		TextureAlloc: 		1680000 
		MRBAlloc:     		5300000 
		Maxactivesublevels: 	2

		"L_2_CC.TXT"
		"L_2_CC.TXT"
		"L_2_CC.TXT"
		"CROP CIRCLE COUNTRY"
	}
	"MG_CC_C.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc:   		2800000 
		TextureAlloc: 		1400000
		MRBAlloc:     		2350000
		Maxactivesublevels: 	1

		"MG_CC_C.TXT"
		"MG_CC_C.TXT"
		"MG_CC_C.TXT"
		"MG - CCC COW ABDUCTION"
	}
 	"MG_CC_P.TXT"
 	{
		SublevelAlloc: 		200000
		WorldAlloc:   		2800000
		TextureAlloc: 		1280000
		MRBAlloc:     		2200000
  		Maxactivesublevels: 	1

  		"MG_CC_P.TXT"
  		"MG_CC_P.TXT"
  		"MG_CC_P.TXT"
  		"MG - CCC PLATFORM"
 	}
	"T_2_CCC.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2500000
		TextureAlloc: 		500000
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		

		"T_2_CCC.TXT"
		"T_2_CCC.TXT"
		"T_2_CCC.TXT"
		"TRANSITION - CCC"
	}
	"L_3_LI.TXT"
	{
		SublevelAlloc: 		270000
		WorldAlloc:   		7400000
		TextureAlloc: 		1720000 
		MRBAlloc:     		5180000
		Maxactivesublevels: 	1

		"L_3_LI.TXT"
		"L_3_LI.TXT"
		"L_3_LI.TXT"
		"LUAU ISLAND"
	}
	"MG_LI_M.TXT"
	{
		# +300K Textures
		SublevelAlloc: 		500000
		WorldAlloc:   		3150000 
		TextureAlloc: 		1180000
		MRBAlloc:     		1800000 
		Maxactivesublevels: 	1
		
		"MG_LI_M.TXT"
		"MG_LI_M.TXT"
		"MG_LI_M.TXT"
		"MG - LI MANTARAY"
	}
	"MG_LI_D.TXT"
	{
		SublevelAlloc: 		300000
		WorldAlloc:   		2200000 
		TextureAlloc: 		1200000
		MRBAlloc:     		1420000
		Maxactivesublevels: 	1
	
		"MG_LI_D.TXT"
		"MG_LI_D.TXT"
		"MG_LI_D.TXT"
		"MG - LI DRUM"
	}
	"T_3_LI.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2500000
		TextureAlloc: 		500000
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		
		"T_3_LI.TXT"
		"T_3_LI.TXT"
		"T_3_LI.TXT"
		"TRANSITION - LI"
	}
	"L_4_C9.TXT"
	{
		SublevelAlloc: 		150000
		WorldAlloc:   		7800000
		TextureAlloc: 		1585000
		MRBAlloc:     		5880000 
		Maxactivesublevels: 	1

		"L_4_C9.TXT"
		"L_4_C9.TXT"
		"L_4_C9.TXT"
		"CLOUD 9"
	}
	"MG_C9_W.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		4500000 
		TextureAlloc: 		1470000
		MRBAlloc:     		2500000 
		Maxactivesublevels: 	1
		
		"MG_C9_W.TXT"
		"MG_C9_W.TXT"
		"MG_C9_W.TXT"
		"MG - C9 SPEEDWAY"
	}
	"MG_C9_S.TXT"
	{
		SublevelAlloc: 		250000
		WorldAlloc:   		3530000 
		TextureAlloc: 		1260000 
		MRBAlloc:     		1600000 
		Maxactivesublevels: 	1

		"MG_C9_S.TXT"
		"MG_C9_S.TXT"
		"MG_C9_S.TXT"
 		"MG - C9 SPITFIRE"
	}
	"T_4_C9.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2100000
		TextureAlloc: 		710000 
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		
		"T_4_C9.TXT"
		"T_4_C9.TXT"
		"T_4_C9.TXT"
		"TRANSITION - C9"
	}
	"L_5_MM.TXT"
	{
		SublevelAlloc: 		120000
		WorldAlloc:   		6950000	 
		TextureAlloc: 		1900000	
		MRBAlloc:     		4735000	
		Maxactivesublevels: 	2

		"L_5_MM.TXT"
		"L_5_MM.TXT"
		"L_5_MM.TXT"
		"MONKEY MONASTERY"
	}
	"MG_MM_S.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc:   		4600000 
		TextureAlloc: 		1350000 
		MRBAlloc:     		2000000 
		Maxactivesublevels: 	1

		"MG_MM_S.TXT"
		"MG_MM_S.TXT"
		"MG_MM_S.TXT"
		"MG - MM SPITFIRE"
	}
	"MG_MM_L.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc:   		3600000 
		TextureAlloc: 		1240000 
		MRBAlloc:     		2310000
		Maxactivesublevels: 	1
	
		"MG_MM_L.TXT"
		"MG_MM_L.TXT"
		"MG_MM_L.TXT"
		"MG - MM SLIDE"
	}
	"T_5_MM.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2100000
		TextureAlloc: 		710000
		MRBAlloc:  		100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_5_MM.TXT"
		"T_5_MM.TXT"
		"T_5_MM.TXT"
		"TRANSITION - MM"
	}
	"L_6_HM.TXT"
	{
		SublevelAlloc: 		190000
		WorldAlloc:   		7300000 
		TextureAlloc: 		1620000
		MRBAlloc:     		5720000
		Maxactivesublevels: 	3

		"L_6_HM.TXT"
		"L_6_HM.TXT"
		"L_6_HM.TXT"
		"HONEY MARSH"
	}
	"MG_HM_T.TXT"
 	{
		# +300K Textures
 		SublevelAlloc: 		500000
		WorldAlloc:   		4700000 
		TextureAlloc: 		1380000 
		MRBAlloc:     		2730000 
  		Maxactivesublevels: 	1

  		"MG_HM_T.TXT"
  		"MG_HM_T.TXT"
  		"MG_HM_T.TXT"
  		"MG - HM TANK"
 	}
	"MG_HM_L.TXT"
 	{
		SublevelAlloc: 		200000
		WorldAlloc:   		2100000 
		TextureAlloc: 		1190000 
		MRBAlloc:     		2600000 
		Maxactivesublevels: 	1

		"MG_HM_L.TXT"
		"MG_HM_L.TXT"
		"MG_HM_L.TXT"
		"MG - HM SLIDE"
 	}
	"T_6_HM.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2400000
		TextureAlloc: 		710000 
		MRBAlloc:  		100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		
		"T_6_HM.TXT"
		"T_6_HM.TXT"
		"T_6_HM.TXT"
		"TRANSITION - HM"
	}
	"L_7_TD.TXT" 
	{ 
		SublevelAlloc: 		210000
		WorldAlloc:   		6900000 
		TextureAlloc: 		1620000 
		MRBAlloc:     		6250000
		Maxactivesublevels: 	3

		"L_7_TD.TXT"
		"L_7_TD.TXT"
		"L_7_TD.TXT"
		"THIEVES DEN"
	}	
	"MG_TD_W.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		5010000 
		TextureAlloc: 		1560000
		MRBAlloc:     		2400000
		Maxactivesublevels: 	1

		"MG_TD_W.TXT"
		"MG_TD_W.TXT"
		"MG_TD_W.TXT"
		"MG - TD SPEEDWAY"
	}
	"MG_TD_P.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc:   		3300000
		TextureAlloc: 		1170000
		MRBAlloc:     		2100000
		Maxactivesublevels: 	1

		"MG_TD_P.TXT"
		"MG_TD_P.TXT"
		"MG_TD_P.TXT"
		"MG - TD PLATFORM"
	}
	"T_7_TD.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2100000
		TextureAlloc: 		710000 
		MRBAlloc:  			100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_7_TD.TXT"
		"T_7_TD.TXT"
		"T_7_TD.TXT"
		"TRANSITION - TD"
	}
	"L_8_JJ.TXT"
	{
		SublevelAlloc: 		250000
		WorldAlloc:   		7550000 
		TextureAlloc: 		1550000 
		MRBAlloc:     		5550000 
	 	Maxactivesublevels: 	3

		"L_8_JJ.TXT"
		"L_8_JJ.TXT"
		"L_8_JJ.TXT"
		"JURASSIC JUNGLE"
	}
	"MG_JJ_L.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		2300000 
		TextureAlloc: 		1220000
		MRBAlloc:     		2350000 
		Maxactivesublevels: 	2
		
		"MG_JJ_L.TXT"
		"MG_JJ_L.TXT"
		"MG_JJ_L.TXT"
		"MG - JJ SLIDE"
	}
	"MG_JJ_C.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		3600000 
		TextureAlloc: 		1270000 
		MRBAlloc:     		2090000 
		Maxactivesublevels: 	1

		"MG_JJ_C.TXT"
		"MG_JJ_C.TXT"
		"MG_JJ_C.TXT"
		"MG - JJ CLIMBING"
	}
	"T_8_JJ.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2100000
		TextureAlloc: 		710000 
		MRBAlloc:  		100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_8_JJ.TXT"
		"T_8_JJ.TXT"
		"T_8_JJ.TXT"
		"TRANSITION - JJ"
	}
	"T_M_MG.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc: 		2100000
		TextureAlloc: 		710000 
		MRBAlloc:  		100000
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_M_MG.TXT"
		"T_M_MG.TXT"
		"T_M_MG.TXT"
		"TRANSITION - Minigame"
	}
	"T_B_BOSS.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		562440
		MRBAlloc:  			2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_B_BOSS.TXT"
		"T_B_BOSS.TXT"
		"T_B_BOSS.TXT"
		"TRANSITION - BOSS ARENA"
	}
	"BOSS.TXT"
	{
		SublevelAlloc: 		400000
		WorldAlloc:   		4800000
		TextureAlloc: 		2100000
		MRBAlloc:     		3000000 
		Maxactivesublevels: 	1

		"BOSS.TXT"
		"BOSS.TXT"
		"BOSS.TXT"
		"BOSS ARENA"
	}
	"T_S_BOS1.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_BOS1.TXT"
		"T_S_BOS1.TXT"
		"T_S_BOS1.TXT"
		"STILL - BOSS WIN MOVIE 1"
	}
	"C_4_BOS1.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc:   		3059248 
		TextureAlloc: 		1272928 
		MRBAlloc:     		251584 
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		IgnoreDeformerBB

		"C_4_BOS1.TXT"
		"C_4_BOS1.TXT"
		"C_4_BOS1.TXT"
		"MOVIE - BOSS WIN 1"
	}
	"T_S_BOS2.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_BOS2.TXT"
		"T_S_BOS2.TXT"
		"T_S_BOS2.TXT"
		"STILL - BOSS WIN MOVIE 2"
	}
	"C_5_BOS2.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc:   		3126448 
		TextureAlloc: 		1247840 
		MRBAlloc:     		251584 
		Maxactivesublevels: 	1
#		HideLevelFromMenu
		IgnoreDeformerBB

		"C_5_BOS2.TXT"
		"C_5_BOS2.TXT"
		"C_5_BOS2.TXT"
		"MOVIE - BOSS WIN 2"
	}
	"GAMEOVER.TXT"
	{
		SublevelAlloc: 		171000
		WorldAlloc:   2748624 
		TextureAlloc: 1140832 
		MRBAlloc:     251584 
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"GAMEOVER.TXT"
		"GAMEOVER.TXT"
		"GAMEOVER.TXT"
		"GAME OVER"
	}
	"T_S_CRED.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_CRED.TXT"
		"T_S_CRED.TXT"
		"T_S_CRED.TXT"
		"STILL - CREDITS"
	}
	"CREDITS1.TXT"
	{
		SublevelAlloc: 		300000
		WorldAlloc:   2498096 
		TextureAlloc: 1024480 
		MRBAlloc:     51968 
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"CREDITS1.TXT"
		"CREDITS1.TXT"
		"CREDITS1.TXT"
		"CREDITS 1"
	}
	"CREDITS2.TXT"
	{
		SublevelAlloc: 		300000
		WorldAlloc:   2498096 
		TextureAlloc: 1024480 
		MRBAlloc:     51968 
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"CREDITS2.TXT"
		"CREDITS2.TXT"
		"CREDITS2.TXT"
		"CREDITS 2"
	}
	"T_S_DEM1.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM1.TXT"
		"T_S_DEM1.TXT"
		"T_S_DEM1.TXT"
		"STILL - DEMO 1"
	}
	"DEMO1.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		4700000 
		TextureAlloc: 		2000000 
		MRBAlloc:     		3000000 

		Maxactivesublevels: 	1

#		HideLevelFromMenu

		"DEMO1.TXT"
		"DEMO1.TXT"
		"DEMO1.TXT"
		"DD SPEEDWAY DEMO"
	}
	"T_S_DEM3.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM3.TXT"
		"T_S_DEM3.TXT"
		"T_S_DEM3.TXT"
		"STILL - DEMO 3"
	}
	"DEMO3.TXT"
 	{
		SublevelAlloc: 		500000
		WorldAlloc:   		4700000 
		TextureAlloc: 		2000000 
		MRBAlloc:     		3000000 
  		Maxactivesublevels: 	1

#		HideLevelFromMenu

		"DEMO3.TXT"
		"DEMO3.TXT"
		"DEMO3.TXT"
  		"CCC PLATFORM DEMO"
 	}
	"T_S_DEM4.TXT"
	{
		SublevelAlloc: 		200000
		WorldAlloc: 		2670000
		TextureAlloc: 		517512
		MRBAlloc:  		2002048
		Maxactivesublevels: 	1
#		HideLevelFromMenu

		"T_S_DEM4.TXT"
		"T_S_DEM4.TXT"
		"T_S_DEM4.TXT"
		"STILL - DEMO 4"
	}
	"DEMO4.TXT"
	{
		SublevelAlloc: 		500000
		WorldAlloc:   		4700000 
		TextureAlloc: 		2000000 
		MRBAlloc:     		3000000 
		Maxactivesublevels: 	1

#		HideLevelFromMenu

		"DEMO4.TXT"
		"DEMO4.TXT"
		"DEMO4.TXT"
		"MM SPITFIRE DEMO"
	}
}



# Ammo File
Ammunitions
{
	"AMMO.WDF"
}

# DEFAULT Weapon File  (can be overridden in a level.txt file)
Weapons
{
	"WEAPON.WDF"
}

Inventory:	9 3	  	"STONE_BUBBLE_NOANIM.edf"
Inventory:	9 2		"STONE_ELECTRICITY_NOANIM.edf"
Inventory:	9 1		"STONE_ICE_NOANIM.edf"
Inventory:	9 0		"STONE_WINGSHIELD_NOANIM.edf"
Inventory:	9 8		"MM_KEY.edf"
Inventory:	9 10		"HM_key.edf"
Inventory:	9 12		"TD_key.edf"
Inventory:	9 14		"JJ_key.edf"
Inventory:  9 16            "magicwand.edf"

# Debugging Display Objects 
DebugMRB 
{
#	"BOX1.MRB"
#	"SPHERE1.MRB"
}

#UnaccountableAssets
#{
#spyro_font3D.mrb
#FreezeLights.mrb
#LightningLights.mrb
#BurningLights.mrb
#ice_cube.mrb
#ice_cube_nw.mrb
#water_splash.mrb
#}

	
# The following need to be at the END of the CFG file
#Language:	US
StringDB: "stringsUS.txt"
StringDB: "stringsDU.txt"
StringDB: "stringsFR.txt"
StringDB: "stringsGE.txt"
StringDB: "stringsIT.txt"
StringDB: "stringsSP.txt"
StringDB: "stringsUK.txt"

SPYROCFG_pak.CFG

#****************************************************************************
#	Name    : SPYROCFG.CFG
#	Author  : J. Alamparambil
#	Version : 1.0,Oct 3,2000
#	Copyright (C) 2000 Check Six Studios
#
#	These coded instructions, statements and computer programs contain
#	unpublished information proprietary to Check Six Studios and are protected 
#	by Canadian and US federal copyright laws. They may not be disclosed to third 
#	parties or copied or duplicated, in whole or in part, without prior written
#	consent of Check Six Studios Inc.
#
#	Unpublished-rights reserved under the Copyright Laws of the United States.
# ****************************************************************************
#	Description:
#	Base configuration parameters for Spyro application 
#
# ****************************************************************************

SetPath Levels:		"SPYRODAT\LEVELS"

#SetPath Levels:		"SPYRODAT\LEVELSCD"


SetPath Audio:		"SPYRODAT\AUDIO"

SetPath Textures:	"SPYRODAT\scenes\TEXTURES"
SetPath Scenes:		"SPYRODAT\scenes"
SetPath EDF:		"SPYRODAT\CHAR_EDF"
SetPath AGR:		"SPYRODAT"
SetPath SoundLst:	"SPYRODAT\LST"
SetPath Scripts:	"SPYRODAT\SCRIPTS"


# FileSystem defaults to Host if Iop or Flat (or Trick) is not specified
# ****************************************************************************
#Use this filesystem to get assets from a flat chunk file on the host
#FileSystem: Flat

#Use this filesystem to stream everything from CD
#FileSystem: Iop

#Use this filesystem to test sounds from CD (from level chunkfile specified), while loading other assets from the host
#FileSystem: Trick

# ****************************************************************************


# MUST DO THIS BEFORE BINDINGS ARE SET !!!!!
NumPlayers:	2

# System Control bindings - Default
SystemInputConfig:	"SPYROBND.CFG"

# User(game) control bindings
UserInputConfig:	"SPYROUSR.CFG"

# Display errors on the main display
DisplayErrors:		1

# Display AI debug info in log.
#DisplayAI:		1

#Amount of Total Scene memory allocation
SceneAlloc:  35000000 #   #25200000    35200000  26300000
  
#default amount of memory reserved for each of the contexts
SublevelAlloc: 2000000
WorldAlloc: 8000000
TextureAlloc: 4500000
MRBAlloc: 10000000
MeshHandles: 1440
AnimHandles: 128

# Default Renderer settings
Renderer	
{
	Width:			 512 #640 #512	640
	Height:			 448 #448	480		
	ColorBits:		32		
	DepthBits:		16		
	StencilBits:		8	
	nBackBuffers:		1
	Interlaced:		0

	HorizontalFOV:		90.0
	VerticalFOV:		90.0

	NearZ:			1.0
	FarZ:			100.0
	
}	

# Default SFX Settings
SFX
{


}

# Default Music Settings
Music
{


}


# User Definition
# Use MRB for now, this should really have the EDF filename
UserList
{
	{USER DRAGON	DataFile:"dragon.mrb"} 	
}

# Game levels 
Missions 
{

		"TITLE.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 600000
		WorldAlloc: 7000000
		TextureAlloc: 4500000
		MRBAlloc:  9000000
		MeshHandles: 1000
		AnimHandles: 160
		Maxactivesublevels: 1
	 
		"TITLE.TXT" 
		"TITLE.TXT" 
		"TITLE.TXT" 
		"TITLE" 		
	}




	"LEVEL2_3.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 600000
		WorldAlloc: 8000000
		TextureAlloc: 5000000
		MRBAlloc:  6500000
		MeshHandles: 1000
		AnimHandles: 160
		Maxactivesublevels: 2
	 
		"LEVEL2_3.TXT"
		"LEVEL2_3.TXT"
		"LEVEL2_3.TXT"

		"mmm"			
	}

	"LEVEL4_1.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 500000
		WorldAlloc: 7000000
		TextureAlloc: 5000000
		MRBAlloc: 7000000
		MeshHandles: 800
		AnimHandles: 180
	 	Maxactivesublevels: 1

		"LEVEL4_1.TXT" 
		"LEVEL4_1.TXT" 
		"LEVEL4_1.TXT" 
		"JURASSIC JUNGLE"		
	}

	"LEVEL1_1.TXT" 
	{ 
		# Set the size of each memory context
		SublevelAlloc: 500000
		WorldAlloc: 8000000
		TextureAlloc: 4000000
		MRBAlloc: 7500000
		MeshHandles: 1000
		AnimHandles: 200
		Maxactivesublevels: 1

		"LEVEL1_1.TXT"
		"LEVEL1_1.TXT"
		"LEVEL1_1.TXT"
		"DRAGONFLY DOJO"	
	}

	"LEVEL1_2.TXT" 
	{ 
		# Set the size of each memory context
		SublevelAlloc: 700000
		WorldAlloc: 7000000
		TextureAlloc: 4500000
		MRBAlloc: 6000000
		MeshHandles: 1000
		AnimHandles: 160
		Maxactivesublevels: 3

		"LEVEL1_2.TXT"
		"LEVEL1_2.TXT"
		"LEVEL1_2.TXT"
		"CROP CIRCLE COUNTRY"	
	}


	"LEVEL2_1.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 400000
		WorldAlloc: 8000000
		TextureAlloc: 4500000
		MRBAlloc: 6000000
		MeshHandles: 1000
		AnimHandles: 100
		"LEVEL2_1.TXT"
		"LEVEL2_1.TXT"
		"LEVEL2_1.TXT"
		"LUAU ISLAND"		
	}






	"MG_1_1B.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 500000
		WorldAlloc: 6000000
		TextureAlloc: 2200000
		MRBAlloc:  6000000
		MeshHandles: 1000
		AnimHandles: 160
		Maxactivesublevels: 2
	 
		"MG_1_1B.TXT"
		"MG_1_1B.TXT"
		"MG_1_1B.TXT"

		"DD_TANK_MG"			
	}



	"MG_1_2B.TXT" 
	{ 
		# Set the size of each memory context
		SublevelAlloc: 500000
		WorldAlloc: 5200000
		TextureAlloc: 2300000
		MRBAlloc: 5200000
		MeshHandles: 1000
		AnimHandles: 160
		

		"MG_1_2B.TXT"
		"MG_1_2B.TXT"
		"MG_1_2B.TXT"
		"COW ABDUCTION"	
	}



	"MG_2_3A.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 600000
		WorldAlloc: 9500000
		TextureAlloc: 3500000
		MRBAlloc:  6500000
		MeshHandles: 1000
		AnimHandles: 160
		Maxactivesublevels: 2
	 
		"MG_2_3A.TXT"
		"MG_2_3A.TXT"
		"MG_2_3A.TXT"

		"MM_BALLON_MG"			
	}






	"MG_2_3B.TXT"   
	{
		# Set the size of each memory context
		SublevelAlloc: 500000
		WorldAlloc: 5500000
		TextureAlloc: 2200000
		MRBAlloc:  6000000
		MeshHandles: 1000
		AnimHandles: 160
		Maxactivesublevels: 2
	 
		"MG_2_3B.TXT"
		"MG_2_3B.TXT"
		"MG_2_3B.TXT"

		"MM_SLIDE_MG"			
	}











	


}



# Ammo File
Ammunitions
{
	#"AMMO.WDF"
}

# DEFAULT Weapon File  (can be overridden in a level.txt file)
Weapons
{
	"WEAPON.WDF"
}


# Debugging Display Objects 
DebugMRB 
{
#	"BOX1.MRB"
#	"SPHERE1.MRB"
}

UnaccountableAssets
{
spyro_font3D.mrb
FreezeLights.mrb
LightningLights.mrb
BurningLights.mrb
ice_cube.mrb
ice_cube_nw.mrb
water_splash.mrb

Tahoma.txt

Tahoma.PXH

Tahoma.PXT

HUD.mrb
number0.mrb
number1.mrb
number2.mrb
number3.mrb
number4.mrb
number5.mrb
number6.mrb
number7.mrb
number8.mrb
number9.mrb
ELButfly.mrb
textbox.mrb

GEMICON.mrb
spyro_head.mrb
sparx_head.mrb
Inventory_bar.mrb

zap_effect.mrb


}

SPYROUSR.CFG

# ****************************************************************************
#	Name    : SpyroUser.txt
#	Author  : J. Alamparambil
#	Version : 1.0,Oct 3,2000
#	Copyright (C) 2000 Check Six Studios
#
#	These coded instructions, statements and computer programs contain
#	unpublished information proprietary to Check Six Studios and are protected 
#	by Canadian and US federal copyright laws. They may not be disclosed to third 
#	parties or copied or duplicated, in whole or in part, without prior written
#	consent of Check Six Studios Inc.
#
#	Unpublished-rights reserved under the Copyright Laws of the United States.
# ****************************************************************************
#	Description:
#	Base user binding configuration parameters for Spyro application 
#
# ****************************************************************************

Config "User1"
{
	# X Sticks
   	"Turn"						{LStick.Track_x}
   	"Look Y"					{LStick.Track_y}
   	"Sidestep"					{LStick.Track_x}
   	"Movement"					{LStick.Track_y}

	# Y Sticks
	"Inventory"					{!RStick&RStick.Track_x}
	"RMovement"					{!RStick&RStick.Track_y}
	"RTap"						{RStick}
	"LTap"						{LStick}

	#"Restart"               {LStick&L2&L}
	"FlyCheat"              {LStick&L2&R}
	"GemPointerEnable"      {LStick&L2&X}
	"PowerCheat"			{RStick&R2&L}
	"HubGateCheat"			{RStick&R2&X}
	"WarpCheat"             {RStick&R2&Circle}
	"WingShield"			{L2&R2}
 	"GemPointer"			{LStick&RStick}

	"SqBut"					{Square}
	"TriBut"				{Triangle}
	"CircBut"				{Circle}
	"XBut"					{X}
  	"L1But"					{L1}
	"L2But"					{L2}
	"R1But"					{R1}
	"R2But"					{R2}
	"StartBut"				{Start}
	"SelectBut"				{Select}

	"AtlasCheat"				{Square&Select}
	
	"LDir"			{L}
	"RDir"			{R}
	"UDir"			{U}
	"DDir"			{D}

}

SPYROUSR_NGC.CFG

# ****************************************************************************
#	Name    : SpyroUser.txt
#	Author  : J. Alamparambil
#	Version : 1.0,Oct 3,2000
#	Copyright (C) 2000 Check Six Studios
#
#	These coded instructions, statements and computer programs contain
#	unpublished information proprietary to Check Six Studios and are protected 
#	by Canadian and US federal copyright laws. They may not be disclosed to third 
#	parties or copied or duplicated, in whole or in part, without prior written
#	consent of Check Six Studios Inc.
#
#	Unpublished-rights reserved under the Copyright Laws of the United States.
# ****************************************************************************
#	Description:
#	Base user binding configuration parameters for Spyro application 
#
# ****************************************************************************

Config "User1"
{
	# X Sticks
   	"Turn"				{Stick.Track_x}
   	"Look Y"				{Stick.Track_y}
   	"Sidestep"				{Stick.Track_x}
   	"Movement"				{Stick.Track_y}

	# Y Sticks
	"Inventory"				{CStick.Track_x}
	"RMovement"				{CStick.Track_y}
	"RTap"				{Stick}
	"LTap"				{CStick}
	
	# Cheats
#	"WarpCheat"				{B&A&X}
#	"GemPointerEnable"      	{RTrigger&L}
#	"FlyCheat"              	{B&X&Y}
#	"PowerCheat"			{RTrigger&R}
	"GemPointer"			{RTrigger&U}
	"WingShield"			{LTrigger&RTrigger}
	
	"SqBut"				{B}			# Charging
	"TriBut"				{Y}			# Looking
	"CircBut"				{X}			# Flame
	"XBut"				{A}			# Jump,Glide, Spitting
  	"L1But"				{LTrigger}		# Switch Breath
	"L2But"				{LTrigger}		# Spitfire and tank controls
	"R1But"				{RTrigger}		# Inventory
	"R2But"				{RTrigger}		# Spitfire and tank controls

	"StartBut"				{Start}
	"SelectBut"				{Z}

#	"AtlasCheat"			{LTrigger&RTrigger&X}
	
#	"LDir"				{L}
#	"RDir"				{R}
#	"UDir"				{U}
#	"DDir"				{D}

}

TextExport.bas

Attribute VB_Name = "Module11"
Const MAX_STRING As Long = 2000

Sub SaveUSStringList()

Dim nRow As Integer
Dim nFile As Integer
Dim nCol As Integer
Dim Value As Integer
Dim fileName As String
Dim language As String
Dim PathToElf As String
Dim quote As String
Dim name As String

name = Excel.Application.UserName
quote = Chr(34)

Select Case name
Case "Jean-Marc"
    PathToElf = "e:\Spyro\build\"
Case "Eveline"
    PathToElf = "c:\Spyro\"
End Select

nFile = 0

For nFile = 0 To 7
        
    Select Case nFile
        Case 0
            language = "StringsUS.txt"
        Case 2
            language = "StringsUK.txt"
        Case 3
            language = "StringsSP.txt"
        Case 4
            language = "StringsDU.txt"
        Case 5
            language = "StringsFR.txt"
        Case 6
            language = "StringsGE.txt"
        Case 7
            language = "StringsIT.txt"
        
    End Select
    
    ' Open the file
    fileName = PathToElf + language
    
    Open fileName For Output As #1
    
    nRow = 2
    nCol = nFile + 7
    
    ' Go through all the line
    While nRow < MAX_STRING
        'If Not IsEmpty(ActiveSheet.Cells(nRow, 1)) Then
            If (ActiveSheet.Cells(nRow, 5) <> "") Then
                ' Save the damn file
                Print #1, _
                    Tab(0); Cells(nRow, 5); _
                    Tab(7);
                    'do we have a vag file
                    If Not IsEmpty(ActiveSheet.Cells(nRow, 4)) Then
                        ActiveSheet.Cells(nRow, 5).Activate
                        Value = ActiveCell.FormulaR1C1
                        Value = Value + 10000
                        Print #1, _
                            Tab(10); Value;
                    Else
                        Print #1, _
                        Tab(10); "0      ";
                    End If
                Print #1, _
                    ":"; Tab(20); quote; Cells(nRow, nCol).Text; quote;
            End If
         'End If
         nRow = nRow + 1
    Wend
    
    Close #1
Next


End Sub


Sub SaveDialogFile()

Dim nRow As Integer
Dim nFile As Integer
Dim nCol As Integer
Dim language As String
Dim level As String
Dim nLevel As Integer
Dim fileName As String
Dim name As String
Dim Value As Integer
Dim stringToCheck As String
Dim newString As String
Dim found As Integer
Dim start As Long
Dim vagName As String

name = Excel.Application.UserName
quote = Chr(34)

Select Case name
Case "Jean-Marc"
    PathToElf = "e:\Spyro\build\spyrodat\lst\"
End Select


For nFile = 0 To 7

    Select Case nFile
        Case 0
            language = "US"
        Case 1
            language = "UK"
        Case 2
            language = "SP"
        Case 3
            language = "DU"
        Case 4
            language = "FR"
        Case 5
            language = "GE"
        Case 6
            language = "IT"
    End Select

    
    For nLevel = 0 To 25
    
        Select Case nLevel
            ' Could 9
            Case 0
                level = "c9x"
            Case 1
                level = "c9w"
            Case 2
                level = "c9s"
            ' Crop Circle Country
            Case 3
                level = "ccx"
            Case 4
                level = "ccc"
            Case 5
                level = "ccp"
            ' DragonFly Dojo
            Case 6
                level = "ddx"
            Case 7
                level = "ddw"
            Case 8
                level = "ddt"
            ' Honey Marsh
            Case 9
                level = "hmx"
            Case 10
                level = "hml"
            Case 11
                level = "hmt"
            ' Hub
            Case 12
                level = "hub"
            ' Jurassic Jungle
            Case 13
                level = "jjx"
            Case 14
                level = "jjc"
            Case 15
                level = "jjl"
            ' Luau Island
            Case 16
                level = "lix"
            Case 17
                level = "lid"
            Case 18
                level = "lim"
            ' Monkey Monk
            Case 19
                level = "mmx"
            Case 20
                level = "mml"
            Case 21
                level = "mms"
            ' Thieves Den
            Case 22
                level = "tdx"
            Case 23
                level = "tdp"
            Case 24
                level = "tdw"
            ' Boss
            Case 25
                level = "bos"
                
        End Select
    
        ' Compute the filename
        fileName = PathToElf + "D" + level + "_" + language + ".txt"
        
        Open fileName For Output As #1
        
        Print #1, "Version 4";
        nRow = 2
        
        While nRow < MAX_STRING
            If Not IsEmpty(ActiveSheet.Cells(nRow, 5)) Then
                ' Do we have a vag file
                If Not IsEmpty(ActiveSheet.Cells(nRow, 4)) Then
                    start = 0
                    stringToCheck = ActiveSheet.Cells(nRow, 4).Text
                    
                    found = InStr(stringToCheck, level)
                    If (found <> 0) Then
                        'Save the ID . Text Id + 10000
                        ActiveSheet.Cells(nRow, 5).Activate
                        Value = ActiveCell.FormulaR1C1
                        Value = Value + 10000
                        Print #1, _
                            Tab(0); Value;
                        newString = Str(Value)
                        vagName = quote + "D" + language + Mid(newString, 2) + ".vag" + quote
                        Print #1, _
                            Tab(8); vagName; _
                            Tab(30); "0.99"; _
                            Tab(35); "0.00"; _
                            Tab(40); "22050"; _
                            Tab(50); "0  1  0  0  0"; _
                            Tab(65); "0     0";
                        
                    End If
                End If
                
            End If
            nRow = nRow + 1
        Wend
        
        Close #1
    Next
    
Next

End Sub