User:Fuzn/Space Griffon VF-9
Space Griffon VF-9 |
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Developers: Panther Software This game has unused graphics. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Still lots.
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Space Griffon VF-9 is a remake of HAMLET for the PC-88 by the original developer, Panther Software.
It features giant robots, zombies, zombies in giant robots, misleading box art, and absolutely no relationship to the Macross series whatsoever!
Contents
Unused Graphics
To do: Put more stuff here, because more stuff exists. |
Type 1 | Type 2 |
---|---|
HAMLET on PC-98 had additional graphics above and below most indicators, which were cut from the PS1 remake.
Even though these graphics were redrawn, they were ultimately disused despite two different variations possibly existing.
Unused Audio
Jim: I can't carry any more. What should I leave behind? |
The Griffon can only carry 7 weapons total at a time, and attempting to collect an 8th will require you instead to replace one.
This line was likely meant to play when this happened, but it was cut no doubt in the interest of flow.
Jim: Huh? I can't transmit anything! The transmitter might be broken. |
There's never a point in-game where the Griffon's transmitter can be damaged or disabled.
Smiley: Hey, what's going on? The security units are starting to move...
Watch out, they're starting to attack! |
The line cut is in italics, as Stormy interjects after the first clip to convey about the same information.
It's likely another cut made to streamline the flow of the game.
Regional Differences
Characters
Most characters saw adjustments to their names.
Japan | United States | Codename (JP) | Codename (US) |
---|---|---|---|
KONRAD V.EIBOL | Konrad Von Eibol | BOSS | BOSS |
MARIA HANSFIELD | Maria Hansfield | MARIA | STORMY |
OREAG ARNDERSON | Oreag Arnderson | MURDER | KILLER |
RAUZEIN SHIZEVINOV | Rauzein Shizevinov | BIGHORN | BIGHORN |
MARK SMILY | Mark Smiley | THIEF | THIEF |
JIM VILINGTON | James Billington | KID | KID |
=Stormy \ Maria Hansfield
Japan | United States |
---|---|
Maria's\Stormy's design was altered for the US release. Her whip was removed, and tights were added to her design.
Her animated portrait for whipping someone was completely replaced by her simply punching, accompanying sound effect and all.
Mary
Japan | United States |
---|---|
Mary's initial appearance was changed, with her portrait being partially redrawn as well as the addition of mild censorship.
Item Names
Japan | United States |
---|---|
TSM | TESLER MANAGER |
PTC | PITCH TRIM COMPENSATOR |
RHS | RIDE HEIGHT SENSOR |
NO369 SENSOR | NO.369 SENSOR |
NO369 DISK | NO.369 DISK |
DUMMYFILE | n/a |
Weapon\Item Get Messages
Japan | United States |
---|---|
UNIT DETECTED.
CHECK THE UNIT. |
UNIT DETECTED.
IDENTIFY UNIT. |
IT IS A % UNIT.
PICK UP IT. |
% UNIT.
GET UNIT. |
THEY ARE % UNITS.
PICK UP THEM. |
n/a |
IT IS AN % | n/a |
WEAPON DETECTED.
CHECK THE WEAPON. |
WEAPON DETECTED.
EXAMINE WEAPON. |
IT IS A %.
PICK UP IT. |
%.
GET WEAPON. |
OVER LIMIT. | LOAD LIMIT. |
OBJECT DETECTED.
CHECK THE OBJECT. |
OBJECT DETECTED.
EXAMINE OBJECT. |
%.
PICK UP THEM. |
ITEM NAME %.
GET ITEM. |
Japan | United States |
---|---|
A big chunk of notable changes.
- The HUD was slightly reorganized, with the compass having been moved to the center top of the screen.
- The "F.C." was changed to "P.R.", though the meaning of both terms is still a mystery.
- The transparent graphic for the Griffon's shield was changed from being as tall as the screen to better reflect the shield's effective area.
- The map had inaccessible areas filled in with green, removing some potential confusion when navigating.
- Though barely visible, the white square marking the player's location on the minimap became a tiny arrow that points in the general direction the player is facing, for the most part.
Japan | United States |
---|---|
A bright green "PRESS START TO EXIT MENU" was added, even though the menu is opened by pressing Select.
Japan | United States |
---|---|
New and unique to the US version of the game is the Passcode system, as Memory Cards were not widely available in the US at launch.
In addition, the Options menu was made available from the title, although it offers no different options from what can be accessed while in-game.
These do not conform to anything the game uses, and include unique typos such as "SMILMLY".
In HAMLET, all of the HUD information and most of the menu options are part of the HUD.
Japan | United States | US (Mockup) |
---|---|---|
The ability for players to customize which buttons were used for certain functions was removed, replaced with 3 more vastly modified control layouts.
Regardless, however, the graphics used for the JP control screen were fully translated into english and reorganized.
Item Names
Japan | United States |
---|---|
Some of the crosshairs for the various weapons were modified in the US version.
Weapon Names
Japan | United States |
---|---|
POWER BEAM | POWER BEAM GUN |
LARGE - BEAM | LARGE - BEAM GUN |
MEDIUM - BEAM | MID-SIZED - BEAM GUN |
SMALL - BEAM | SMALL - BEAM GUN |
MEDIUM - VULCAN | MID-SIZED - VULCAN |
LARGE - ROCKET LAUNCHER | LARGE ROCKET LAUNCHER |
MEDIUM - ROCKET LAUNCHER | MID-SIZED ROCKET LAUNCHER |
SMALL - ROCKET LAUNCHER | SMALL ROCKET LAUNCHER |
MEDIUM - LINEAR CANNON | MID-SIZED - LINEAR CANNON |
MEDIUM - GUN LAUNCHER | MID-SIZED - GUN LAUNCHER |
The name text for some weapons was changed in the US.
Debug Text
To do: Does this game have debug information on an external monitor? |
Found in the JP Version
%3d : now_anmmode = 0x%04X %3d : DspPos(x, y) = (%3d, %3d) %3d : TexPos(x, y) = (%3d, %3d) %3d : TexOff(x, y) = (%3d, %3d) %3d : CLUTPs(x, y) = (%3d, %3d) %3d : Sprite Table Max = %d %3d : Sequence Table Max = %d %3d : %3d : Use Texture Max = [%d] %3d : %3d : %3d : Marge flag = 0x%04X %3d : %3d : %3d : Offset(x, y) = (%3d, %3d) %3d : %3d : %3d : Size(x, y) = (%3d, %3d) %3d : %3d : %3d : TexPos(x, y) = (%3d, %3d) %3d : %3d : %3d : TexOff(x, y) = (%3d, %3d) %3d : %3d : Start Use sprite No. = [%d] %3d : %3d : Now Sequence Animation Mode = [%04X] %3d : %3d : Sequence Data Length = [%d] %3d : %3d : %3d : cell_no = %d %3d : %3d : wait_time = %d %3d : Polygon Table Max = %d %3d : %3d : Offset(x, y) = (%3d, %3d) %3d : %3d : Size(x, y) = (%3d, %3d) %3d : %3d : TexOff(x, y) = (%3d, %3d) sequence No. = [%d] rgb = (%d,%d,%d)
Error: Can't push matrix,stack (max 20) is full! Error: Can't pop matrix,stack is empty! This function is not implemented.
ResetGraph(%d)... SetGraphReverse(%d)... SetGraphDebug:level:%d,type:%d reverse:%d SetGraphQueue(%d)... DrawSyncCallback(%08x)... SetDispMask(%d)... DrawSync(%d)... %s:bad RECT (%d,%d)-(%d,%d) %s: ClearImage LoadImage StoreImage MoveImage ClearOTag(%08x,%d)... ClearOTagR(%08x,%d)... DrawOTag(%08x)... PutDrawEnv(%08x)... PutDispEnv(%08x)... GPU_exeque: null func. GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x tpage: (%d,%d,%d,%d) clut: (%d, %d) clip (%3d,%3d)-(%d,%d) ofs (%3d,%3d) tw (%d,%d)-(%d,%d) dtd %d dfe %d disp (%3d,%3d)-(%d,%d) screen (%3d,%3d)-(%d,%d) isinter %d isrgb24 %d $Id: intr.c,v 161 1995/05/18 06:47:50 suzu Exp $ intr timeout($04x:%04x) DMA bus error: code=%08x Vsync: timeout
Can't Open Sequence data any more This is not SEQ Data. This is an old SEQ Data Format.
SPU:T/O [%s] wait (reset) wait (wrdy H -> L) wait (dmaf clear/W) wait (ioctl/IRQ) [%d] %08x / %08x (%08d) non CdlReadS CdlSeekP CdlSeekL CdlGetTD CdlGetlocP CdlGetlocL ? CdlSetmode CDlsetfilter CDlDemute CdlMute CdlReset CdlPause CdlStop CdlStandby CdlReadN CDlBackword CDlForward CDlPlay CdlSteloc CdlNop CdlSync DiskError DataEnd Acknowledge Complete DataReady NoIntr %s:(%s) timeout Sync=%s, Ready=%s
%s: DiskError(%02x) Ready=DiskError(%02x) CDROM: unknown intr(%d) CD_syn CDready %s.... %s: no param CD_cw CD_init:addr=%08x CD open... Cd_read CD read retry %2d(%02x:%02x:%02x) CD_datasync CDInit: Init failed %s: path level (%d) error %s: dir was not found CdSearchFile: disc error CdSearchFile: searching %s... %s: found %s: not found CD_newmedia: Read error in cd_read(PVD) CD001 CD_newmedia: Disc format error in cd_read(PVD) CD_newmedia: Read error (PT:%08x) CD_newmedia: searching dir.. %08x,%04x,%04x,%s CD_newmedia: %d dir entries found CD_cachefile: dir not found CD_cahefile: searching... . .. (%02x:%02x:%02x) %8d %s CD_cachefile: %d files found Final Sector is on %08x %08x %08x %04x %04x DMA STATUS ERROR %x MDEC_rest:bad option(%d) MDEC_in_sync MDEC_out_sync DMA=(%d,%d), ADDR=(0x%08x->0x%08x) FIFO=(%d,%d),BUSY=%d,DREQ=(%d,%d),RGB24=%d,STP=%d, %s timeout: MDEC_vlec: invalid VLC ID
(JP Version Dates)
$Id: sys.c,v 1.89 1994/10/17 06:25:57 suzu $Id: prim.c,v 1.14 1994/10/15 06:26:38 suzu $Id: ext.c,v 1.5 1994/10/04 06:40:39 suzu $Id: otag.c,v 1.3 1994/10/15 08:34:13 suzu $Id: vsync.c,v 1.11 1994/10/15 12:31:01 suzu $Id: pad.c,v 1.17 1994/10/14 01:04:10 suzu $Id: intr.c,v 1.29 1994/10/14 01:04:07 suzu
(US Version Dates)
%Id: intr.c,v 1.61 1995/05/18 06:47:50 suzu %Id: vsync.c,v 1.15 1995/05/18 06:48:05 suzu %Id: sys.c,v 1.83 1995/05/25 13:43:27 suzu