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User:GlitterBerri/Notes/Test Area/YI Sprites

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This is a sub-page of User:GlitterBerri/Notes/Test Area.

All assets, including the sprites and animations, are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Contents

Animations

Animations are stored in .OBJ files.

hino/yoshi

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi.

Yoshi

CHR-stock/PLAYER-boyon.CGX

14 October 1993 15:09

CHR-stock/PLAYER-boyon-2.CGX

22 October 1993 10:42

CHR-stock/TAMAGO-DEMO.CGX

18 March 1994 15:38

Final
YI PLAYER-boyon.png YI PLAYER-boyon-2.png TAMAGO DEMO.png YI 50-57.png

Early versions of Yoshi and Baby Mario's sprites, and also a... wizard? It seems the original plot of the game was Yoshi attempting to save a baby wizard, rather than Mario. The first iteration lacks graphics for a baby at all, instead using the space for transformation graphics which wound up unused in the final game.

Early Final
YI Early Yoshi Palette.PNG YI Final Yoshi Palette.PNG
  • The palette is different, notably having a few shades of blue that were replaced in the final game.
  • There are several minor shading differences.
  • The extra shades of blue are used for extra shading on Yoshi's eyes.
  • A few Yoshi expressions were removed.

Early Baby Mario graphics can be found in the toru folder of the parent directory, dated 31 August 1994 04:08.

SMW2AssetLeak hino toru PlayerGraphics.png

Despite primarily featuring Baby Mario, they are in a notably different style, still making use of the earlier palette. Similar graphics can still be found in the Japanese release of the final game.

CHR-stock/PLAYER-boyon-baby.OBJ

21 October 1993 18:42

YI PLAYER-boyon-baby 0.gif YI PLAYER-boyon-baby 1.gif YI PLAYER-boyon-baby 2.gif YI PLAYER-boyon-baby 3.gif YI PLAYER-boyon-baby 4.gif

Animations of Baby Mario, with a baby bonnet and... a mustache. Moving on.

yoshi-swiming-cogi-2-new-M.OBJ

17 June 1992 10:48

yoshi-swiming-2-new.OBJ

17 June 1992 20:01

YI yoshi-swiming-cogi-2-new-M 0.gif YI yoshi-swiming-cogi-2-new-M 1.gif YI yoshi-swiming-cogi-2-new-M 2.gif
YI yoshi-swiming-cogi-2-new-M 3.gif YI yoshi-swiming-cogi-2-new-M 4.gif YI yoshi-swiming-cogi-2-new-M 5.gif
YI yoshi-swiming-cogi-2-new-M 6.gif YI yoshi-swiming-cogi-2-new-M 7.gif YI yoshi-swiming-cogi-2-new-M 8.gif
YI yoshi-swiming-cogi-2-new-M 9.gif YI yoshi-swiming-cogi-2-new-M 10.gif YI yoshi-swiming-cogi-2-new-M 11.gif
YI yoshi-swiming-2-new 0.gif YI yoshi-swiming-2-new 1.gif YI yoshi-swiming-2-new 2.gif

Several animations of Yoshi swimming underwater, using boots to indicate frame count. Nearly all of these were removed in the final game, as Yoshi can swim forward on the surface of the water, but can only enter underwater briefly before floating back to the surface. The sprites of Yoshi's head facing up and down still exist in the final game's ROM, but they are never used.

TAMAGO-DEMO.OBJ

14 March 1994 14:08

YI TAMAGO-DEMO 0.gif YI TAMAGO-DEMO 1.gif YI TAMAGO-DEMO 2.gif YI TAMAGO-DEMO 3.gif YI TAMAGO-DEMO 4.gif

The wizard baby performing some sort of magic act on an egg, and getting encapsulated in a bubble. An animation of the wizard waving its wand is used in the ys_romX_0 prototype when Yoshi transforms, so it's likely these animations were a story explanation behind the inanimate objects you suddenly play as. The sprite of Yoshi lying motionless exists unused in the final game.

Opening

OPENING-5-BABY-DOSUN.OBJ

31 March 1994 14:04

OPENING-5-BABY-PYOKON.OBJ

01 April 1994 20:15

OPENING-6-YOSHI-DOSUN.OBJ

14 April 1994 20:06

OPENING-6-YOSHI-DOSUN-TEST.OBJ

01 April 1994 19:14

OPENING-6-YOSHI-WALKING.OBJ

31 March 1994 21:55

YI OPENING-5-BABY-DOSUN.gif
YI OPENING-5-BABY-PYOKON.gif
YI OPENING-6-YOSHI-DOSUN 0.gif
YI OPENING-6-YOSHI-DOSUN 1.gif
YI OPENING-6-YOSHI-DOSUN-TEST.gif
YI OPENING-6-YOSHI-WALKING.gif
CHR-stock/OPENING-OBJ-5-YOSHI.CGX

31 March 1994 22:00

CHR-stock/OPENING-OBJ-YOSHI.CGX

01 April 1994 18:50

YI OPENING-OBJ-5-YOSHI.png YI OPENING-OBJ-YOSHI.png

Various opening animations of the baby magician. The wand falling on Yoshi's head occurs in some of the prototypes, despite the presence of Baby Mario.

Bandit

V-KUSA-o-cours-taitle.CGX

10 February 1994 16:49

YI V-KUSA-O-cours-taitle Bandit.png
dorobo-kun.OBJ

05 January 1994 10:37

YI dorobo-kun 0.gif YI dorobo-kun 1.gif

The earliest known iteration of the Bandit, interestingly sporting the appearance of a Pikku from The Legend of Zelda: A Link to the Past.

V-CHIKA-O.CGX

02 May 1994 11:53

BAK-chr/58-5F.CGX

08 June 1994 09:20

Final
YI V-CHIKA-O Bandit.png YI BAK-chr 58-5F Bandit.png YI Final Bandit.png
DOROBOU-S.OBJ

04 November 1994 13:52

YI V-CHIKA-O.CGX DOROBOU-S.OBJ 0.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 1.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 2.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 3.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 4.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 5.gif

YI 58-5F.CGX DOROBOU-S.OBJ 0.gif YI 58-5F.CGX DOROBOU-S.OBJ 1.gif YI 58-5F.CGX DOROBOU-S.OBJ 2.gif YI 58-5F.CGX DOROBOU-S.OBJ 3.gif YI 58-5F.CGX DOROBOU-S.OBJ 4.gif YI 58-5F.CGX DOROBOU-S.OBJ 5.gif

Different designs of the Bandit.

OBJ-VRAM/GURU-DORO.CGX

24 August 1994 21:09

YI GURU-DORO.CGX.png
GURU-DORO.OBX.BAK

20 August 1994 11:02

YI GURU-DORO.OBX.BAK.GIF

A group of Bandits swinging in a long chain. The final game would use Grinders for this instead.

Roger the Potted Ghost

ice-obj.CGX

22 July 1993 20:50

Final
YI ice-obj Potted Ghost.png
YI Final Potted Ghost.png
bg3-obake.OBJ

08 April 1993 14:28

YI bg3-obake 1.gif YI bg3-obake 2.gif

Early versions of Roger with different graphics. The final renders his body using the SuperFX chip, rather than with sprite graphics.

Grim Leecher

ice-obj.CGX

22 July 1993 20:50

YI ice-obj Grim Leecher.png
ghost.OBJ

06 April 1993 19:18

YI ghost 0.gif YI ghost 1.gif

The Grim Leecher originally wielded a scythe like its namesake. The enemy sprites itself are identical to the final game.

Rocky Wrench

telesa-gabon-wanwan-poo.CGX

19 January 1994 13:02

YI telesa-gabon-wanwan-poo RockyWrench.png
poo.OBJ

18 January 1994 10:41

YI poo 0.gif YI poo 1.gif YI poo 2.gif YI poo 3.gif
poo-kemuri.OBJ

18 January 1994 11:16

YI poo-kemuri 3.gif YI poo-kemuri 4.gif
poo-aruki.OBJ

18 January 1994 17:18

YI poo-aruki 0.gif YI poo-aruki 1.gif YI poo-aruki 2.gif

Rocky Wrench was planned to appear in Yoshi's Island, but was scrapped for unknown reasons. This version of the enemy would have used a car that bears a resemblance to the Flintmobile from The Flintstones. The wrench and feet sprites are still present in the final game's ROM.

Bone Yoshi

CHR-stock/GAM.CGX.BAK

01 May 1995 15:46

YI GAM BoneYoshi.png
HONE-YOSHI.OBJ

01 October 1994 13:58

HONE-YOSHI-2.OBJ

01 October 1994 18:22

YI HONE-YOSHI 0.gif YI HONE-YOSHI 1.gif YI HONE-YOSHI-2 0.gif YI HONE-YOSHI-2 1.gif YI HONE-YOSHI-2 2.gif

A skeletal version of Yoshi, internally named Bone Yoshi. A Shy Guy would have ridden this enemy as a send-up of the baby that rides Yoshi. It's also able to jump, and has a collapsing animation.

Cookie

ice-obj.CGX

22 July 1993 20:50

YI ice-obj Cookie.png
cookie.OBJ

03 February 1993 16:15

YI cookie.obj.gif

A cookie resembling those seen in Yoshi's Cookie.

Balloon

ice-obj.CGX

22 July 1993 20:50

YI ice-obj Balloon.png
fusen_1.OBJ

08 February 1993 15:56

YI fusen 1 0.gif YI fusen 1 1.gif

What seems to be an early version of the balloon platforms, which lack mouths. In the final game, balloons are stored as SuperFX bitmaps rather than standard sprite graphics.

Goal

CHR-stock/goal.CGX

12 January 1994 09:35

YI goal.CGX.png
goal-sanple.SCR

12 January 1994 10:52

YI goal-sanple.png

Sprites and a layout for a different goal. Its layout made it all the way to the final game, but everything about it was overwritten by code for the final Goal Ring, and its graphics by the Yoshi House graphics.

goal-test.OBJ

12 January 1994 09:35

YI goal-test 0.gifYI goal-test 1.gifYI goal-test 2.gifYI goal-test 3.gif

This object file showcases how the early goal worked. The pump was repurposed into an egg pump in the prototypes, and a balloon pump in the final game.

bable.OBJ

BOING!!

A test animation for the lava bubble.

ABIS

CHR-stock/ABIS-EYE-ROM.CGX

26 April 1994 07:59

ABIS.OBJ

27 April 1994 01:56

SMW2AssetLeak CHR-stock ABIS-EYE-ROM.png SMW2AssetLeak hino ABIS 00.gif

A ghost enemy that was scrapped in the final game. It also has some turning sprites, but these are not assigned to any sequences in the object file.

A mockup of what the turning sprites may have looked like:

SMW2AssetLeak ABIS Turningmockup anim.gif

hino/yoshi/CHR-stock

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi/CHR-stock.

PLAYER-boyon.OBJ

Yoshi on caffeine.

A test animation of Yoshi.

GURA-GURA-IWA.OBJ

Yoshi's Island GURA-GURA-IWA.gif

An animation of the falling platform seen in most sky levels.

nogami/yoshi

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Mario

OBJ-BOTU/MARIO.CGX

24 August 1994 21:24

YI MARIO.CGX.png
MARIO.OBJ

15 July 1994 09:06

YI MARIO.OBJ 0.gif YI MARIO.OBJ 1.gif YI MARIO.OBJ 2.gif YI MARIO.OBJ 3.gif YI MARIO.OBJ 4.gif YI MARIO.OBJ 5.gif

Mario, as an adult. This was an early idea that when Yoshi touched the invincibility star, Baby Mario would turn into his adult form. This evidence came from a 1995 developer interview with Shigeru Miyamoto.


(Source: shmuplations)

Shy Guy

OBJ-VRAM/FISHING-HEIHO.CGX

07 March 1995 18:31

YI FISHING-HEIHO.CGX Scratchpad.png YI FISHING-HEIHO.CGX Sprite.png
FISHING-HEIHO.OBJ

06 March 1995 14:24

YI FISHING-HEIHO 0.gif YI FISHING-HEIHO 1.gif YI FISHING-HEIHO 2.gif

A fishing Shy Guy. The graphics are still present in the final game.

Snifit

OBJ-VRAM/MUCHO.CGX.BAK

24 August 1994 21:10

OBJ-VRAM/MUCHO.CGX

19 November 1994 19:20

Final
YI MUCHO.CGX.BAK Snifit.png
YI MUCHO.CGX Snifit.png
YI Final Snifit.png
MUCHO.OBJ

13 September 1994 16:49

MUCHO.OBX

19 November 1994 19:20

Final
YI MUCHO.OBJ 0.gif YI MUCHO.OBJ 1.gif YI MUCHO.OBJ 2.gif YI MUCHO.OBJ 3.gif
YI MUCHO.OBX 0.gif YI MUCHO.OBX 1.gif YI MUCHO.OBX 2.gif YI MUCHO.OBX 3.gif YI MUCHO.OBX 4.gif
YI MUCHO-NEW 0.gif YI MUCHO-NEW 1.gifYI MUCHO-NEW 2.gif YI MUCHO-NEW 3.gif

Early Snifits with a shorter stature. One of the animations shows a Snifit breathing fire, something that doesn't happen in the final game. Fire-breathing Snifits known as Scorchits would later appear in Yoshi's Island DS.

CHR-stock/NEW-POO.CGX

16 September 1994 11:58

YI NEW-POO Snifit.png
NEW-POO-TEST.OBJ

15 September 1994 14:02

YI NEW-POO-TEST 0.gif YI NEW-POO-TEST 1.gif YI NEW-POO-TEST 2.gif

It was considered at one point to have a Snifit utilize Rocky Wrench's car, presumably after said enemy was scrapped.

Poochy

OBJ-VRAM/ATHLETIC.CGX

24 August 1994 21:03

Final
YI ATHLETIC Poochy.png
YI Final Poochy.png
POCHI.OBJ

30 July 1994 10:23

Final
YI POCHI 0.gif YI POCHI 1.gifYI POCHI 2.gif YI POCHI 3.gif YI POCHI 4.gif YI POCHI 5.gif YI POCHI 6.gif YI POCHI 7.gif YI POCHI-NEW 0.gif YI POCHI-NEW 1.gif YI POCHI-NEW 2.gif YI POCHI-NEW 3.gif YI POCHI-NEW 4.gif YI POCHI-NEW 5.gif YI POCHI-NEW 6.gif

Early sprites of Poochy lacking a collar and having different shading.

Hookbill

kameboss.cgx.BAK

07 July 1994 22:01

kameboss-NEW.CGX.BAK

02 August 1994 19:35

YI kameboss Sprite.png YI kameboss Shell.png YI-kameboss-NEW Sprite.png YI kameboss-NEW Shell.png
kameboss.OBX

12 July 1994 17:51

YI kameboss.cgx.BAK kameboss.OBX 0.gifYI kameboss.cgx.BAK kameboss.OBX 1.gifYI kameboss.cgx.BAK kameboss.OBX 2.gifYI kameboss.cgx.BAK kameboss.OBX 3.gifYI kameboss.cgx.BAK kameboss.OBX 4.gif

YI kameboss-NEW.CGX.BAK kameboss.OBX 0.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 1.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 2.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 3.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 4.gif

Hookbill the Koopa was originally not a Koopa, but rather a creature that resembles Birdo. The palette and shell graphics are used in some of the prototypes.

Boss Monkey

OBJ-VRAM/BOSS-SARU.CGX

06 December 1994 13:05

YI BOSS-SARU.CGX Grinder.png
BOSS-SARU.OBJ

06 December 1994 21:10

YI BOSS-SARU 0.gif YI BOSS-SARU 1.gif YI BOSS-SARU 2.gif YI BOSS-SARU 3.gif YI BOSS-SARU 4.gif YI BOSS-SARU 5.gif YI BOSS-SARU 6.gif YI BOSS-SARU 7.gif

Several animations of a monkey enemy called BOSS SARU (boss monkey) that resembles Donkey Kong. The graphics remain in the final game, unused.

Tamachan

TAMACHAN.CGX.BAK

08 August 1994 20:12

YI TAMACHAN.CGX.BAK.png
TAMACHAN.OBJ

08 August 1994 21:31

YI TAMACHAN 0.gifYI TAMACHAN 1.gif

This creature's name means "Balls-chan," as its design suggests.

Skeleton Jellyfish

HONEKURAGE.CGX.BAK

08 August 1994 06:10

SMW2AssetLeak nogami yoshi HONEKURAGE.BAK.png
HONEKURAGE.OBJ.BAK

06 August 1994 07:35

HONEKURAGE.OBJ

07 August 1994 23:39

SMW2AssetLeak nogami yoshi HONEKURAGE.BAK 01.gif SMW2AssetLeak nogami HONEKURAGE.BAK 03.gif SMW2AssetLeak nogami HONEKURAGE 00.gif SMW2AssetLeak nogami HONEKURAGE 01.gif

An unused UFO-shaped enemy that would have walked on three legs. The file name "Honekurage" suggests it is a skeleton jellyfish, or perhaps, more playfully, a skelefish. Much like Dry Bones, it seems that stomping it would only temporarily stun it for a while.

Ngatotto

NGATOTTO.CGX

24 August 1994 07:11

SMW2AssetLeak nogami NGATOTTO.png
NGATOTTO.OBJ

08 August 1994 01:43

SMW2AssetLeak nogami yoshi NGATOTTO 00.gif SMW2AssetLeak nogami NGATOTTO 02.gif SMW2AssetLeak nogami NGATOTTO 05.gif

An unused catfish enemy who would have tried to swallow Yoshi, not unlike Lunge Fish in the final.

hino/hati-toru/teki

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/hati-toru/teki.

Frog Pirate/Prince Froggy

GEROGERO.CGX

10 February 1995 07:11

kawazu.obj
Yoshi's Island Lanky Frog Parts.png SMW2AssetLeak hati-toru kawazu 01.gif SMW2AssetLeak hati-toru kawazu 02.gif

An earlier version of the Frog Pirate, and by extension, Prince Froggy. This version has some unusual proportions, and purple warts all over its body. In addition to the above animations, the object file also contains these unassigned frames:

Sprites/Objects

Sprites are stored in .CGX files. And there's a ton of them...

Global Sprites

Banks 58-59

The global tileset is loaded in every normal level in the game, which results in it being present in just about every level graphic file. Its changes throughout development may therefore be the best preserved.

hino/yoshi/ice-obj.CGX

22 July 1993 06:50

ystool.hex Proto

8 November 1993

hino/yoshi/V-YUKI-O.CGX

24 December 1993 02:33

YI hino ice-obj 58-59.png
Yoshi's_Island_Proto-ystool_hex_Bank_50.png
Yoshi's_Island_Proto-ystool_hex_Bank_51.png
YI hino V-YUKI-O 58-59.png

It appears that, at first, there was no baby at all. However, the space reserved for player sprites started out significantly larger than it ended up being in the final game: six 16x16 tiles compared to just two.

Some graphics are ripped straight from Super Mario World, including point values and dust particles. The glittery particles near the player graphic buffer were replaced with Yoshi's tongue, a sparkling fire effect, and Yoshi's tongue again. The rest would be replaced with new graphics, which are a bit rougher than the versions used in the prototypes.

Several graphics from the Super Mario All-Stars remakes of the first three Mario games are present as well, including a 1-Up, a Poison Mushroom, and what looks to be a more detailed heart from Super Mario Bros. 2. This could be related to the duplicate sprites of Shy Guy and Tweeter in All-Stars.

  • Grapes, with two different palettes, likely conceived as a power-up of some kind. The only grapes in the final are as a background element in the night forest background.
  • An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.
    • It would be overwritten by rocks and bubbles.
    • While the first palette was overwritten by Baby Mario graphics, the second one was overwritten by a Wild Piranha.
      • This Wild Piranha would be dummied out, and later overwritten by Winged Clouds', well, wings.
  • The watermelon went through a bit of an odd journey. It started out looking very close to the final design. It then was completely redrawn to a completely different, spotted design.
  • The unused giant egg once resided here, before being moved in with the SuperFX graphics, and then being promptly forgotten.
    • Would be overwritten by Shy Guy graphics. It initially did not have its legs as separate sprites, as seen in the final.
      • The Shy Guy graphics would be finalized when Needlenose was added. The remaining space would be overwritten by Baron von Zeppelin and a ? Block. Compared to the older ? Block, this one is less detailed.
  • Probably an early version of the rising balloon platform. The large-size balloon was presumably moved in with the SuperFX graphics and later redrawn to better match the game's art style. The mid-sized balloon, meanwhile, was probably scrapped altogether.
    • Would be overwritten by an early version of Bandit, who would remain a global sprite for much of development, dirt particles, and transformation bubbles. The lava drops from Lava Bubbles were also moved around.
hino/yoshi/V-KUSA-O-cours-taitle.CGX

10 February 1994 02:49

hino/yoshi/V-CHIKA-O.CGX

1 May 1994 21:53

hino/yoshi/hundara.CGX

26 June 1994 20:04

YI hino V-KUSA-O-cours-taitle 58-59.png YI hino V-CHIKA-O 58-59.png YI hino hundara 58-59.png
nogami/yoshi/BAKAHANA.CGX.BAK

20 July 1994 01:32

nogami/yoshi/OYAKO.CGX.BAK

21 July 1994 02:13

nogami/yoshi/V-KUSA-O.CGX.BAK

3 August 1994 20:59

nogami/yoshi/TEWATASI.CGX.BAK

5 August 1994

YI nogami BAKAHANA backup 58-59.png YI nogami OYAKO backup 58-59.png YI nogami V-KUSA-O backup 58-59.png YI nogami TEWATASI backup 58-59.png
hino/hati-toru/teki/rift.cgx

3 June 1995 13:29

nogami/yoshi/OBJ-VRAM/HANACHAN.CGX

3 September 1994 01:03

hino/toru/58-5F.CGX

7 September 1994 21:14

Rift global sprite sheet.png YI nogami OBJ-VRAM HANACHAN 58-59.png YI toru 58-59.png
nogami/yoshi/OBJ-VRAM/W6-ZAKO.CGX

12 November 1994 03:07

ys_romX_0 Prototype Final
YI nogami OBJ VRAM W6-ZAKO 58-59.png 256px 256px
      • 1-UP graphics would be added. Seems to have initially lacked numbers for gaining more than one life.
        • The lava drips were briefly redrawn to look more like small flames, but this would be reverted in the final.
  • A computer found in the sprite sheet that resembles the classic Macintosh.
    • It would be overwritten by coin graphics, which would later be redrawn to be thinner.
  • A Super Star, once again from the Super Mario All-Stars version of Super Mario Bros. 2, but assigned a green palette for some reason.
  • An unusual flower, possibly another design of a Fire Flower?
    • This and the Super Star would be overwritten by the early black Bill Blaster for a little while, before eventually being overwritten by bubbles.
  • A yellow and teal apple (or berry from Super Mario World), unknown purpose.
    • Overwritten by a ? Block and spring ball. The former is interesting because ? Blocks proper do not appear in the final game. The spring ball meanwhile merely has more detailed shading than the final sprite.
      • The ? Block would be overwritten by Egg Blocks.
  • Regular mushrooms of unknown purpose.
  • Yoshi Cookies, which were presumably meant to be collectables.
    • Overwritten by early Winged Cloud sprites and a Wild Piranha stem. The early Winged Cloud sprites feature a differently-colored "?" and brighter shading.
  • An early Bumpty, only having animations for basic movement. Its legs in this early sprite aren't separate sprites, as they are in the final.
    • Dummied out for a while. Was replaced with stars at one point, likely for an early Goal Ring.
      • Later overwritten by a bomb, with a circular design not seen in the final. The other star would be overwritten by four "x" tiles, which would then be overwritten by a key, which initially had a thinner design.
  • Two placeholder spaces, which seem to suggest they were intended to rotate. One is 32×32 and the other is 32×16.
    • The former would be dummied out fairly early on. The "7" graphic, which remains unseen in the final game, was added at this point. The latter would be overwritten by the lift platform, which was originally thinner.
      • Snifits, as seen in the ys_romX_0 prototype.

Standard Sprites

Changes that can be observed in the used tile space (i.e. not scratchpad space).

Banks 40-41

hino/yoshi/CHR-stock/killer.CGX

14 December 1993 03:21

hino/yoshi/BAK-chr/V-KABE-O.CGX

07 June 1994 19:20

hino/yoshi/V-NAMI-O.CGX

19 January 1994 01:07

YI CHRstock killer 40-41.png YI BAKchr V-KABE-O 40-41.png YI hino V-NAMI-O 40-41.png
nogami/yoshi/OBJ-VRAM/BAKAHANA.CGX

24 August 1994 9:04

hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

hino/toru/40-47.CGX

03 October 1994 19:23

BAKAHANA 40-41.png YI BAKchr 40-41.png YI toru 40-41.png
Final
YIFinal 40-41.png

Saw significant changes in its content over the development.

  • The first iteration contains graphics for black Bullet Bills, their associated blasters, Boos, Big Boos, a crumbling block, and (presumably) lava particles. Bullet Bills don't appear in black in the final, and though the standard variants are standard sprites in the final, they don't open their mouths, as seen here. Also seen are some smaller variants which were never used. The Boo graphics look to be the same ones seen in banks 2C-2D. The second iteration is mostly the same, with the removal of the firing Bill Blaster.
  • The third clears out even more space, but does add some early Wild Piranha stems. They're blue in color, as in the prototypes.
  • The last two iterations only contained bank 41, and iteration 4 shows exactly why: it's very bare at this point in time. The black Bill Blasters return, as do the Wild Piranha stems. This iteration is the first to add both Harry Hedgehog and Melon Bug. An early Shy Guy is also present.
  • The fifth iteration much more closely resembles the final layout, but contains a few things which were overwritten in the final. Namely, in addition to the Hookbill BG tiles, there are also graphics for what looks like magic which resembles Kamek's, an early Snifit, and a cage.

Banks 42-43

hino/yoshi/V-KUSA-O-cours-taitle.CGX

10 February 1994 02:49

hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

hino/yoshi/CHR-stock/PAFU-BOO.CGX.BAK

01 June 1994 06:18

YI hino V-KUSA-O-cours-taitle 42-43.png YI BAKchr 42-43.png YI CHRstock PAFU-BOO backup 42-43.png
hino/toru/40-47.CGX

03 October 1994 19:23

Final
YI toru 42-43.png YIFinal 42-43.png
  • Potted Spiked Fun Guy originally lacked the titular pot, and had a slightly different design. It was later moved to another sprite bank, and replaced with Stretch, who would later be moved to make room for Wild Piranha stems and Tap-Tap.
  • Little Mouser had thicker tails and less clearly defined nests.
  • A bird-like enemy.
  • An unused enemy that resembles Kirby or a Waddle Dee. These would be replaced by Milde in the final.
  • An unknown helmeted enemy that vaguely resembles a Buster Beetle from Super Mario Bros. 3. Possibly an early Grunt? Replaced by Stretch in the final.
  • Additional spites for the top Needlenose comprising a Heading Pokey. These would be replaced by Nipper Plants in the final.
  • Snifit, countdown block numbers, and finalized Bullet Bills once resided here. They were moved to another graphics bank when Boo Blah was added.

Banks 44-45

hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

nogami/yoshi/OBJ-VRAM/AHO-DORI.CGX.BAK

24 August 1994 07:50

nogami/yoshi/OBJ-VRAM/AHO-DORI.CGX

29 August 1994 00:18

YI BAKchr 44-45.png YI nogami AHO-DORI backup 44-45.png YI nogami AHO-DORI 44-45.png
hino/toru/40-47.CGX

03 October 1994 19:23

hino/yoshi/40-47-T.CGX

28 February 1995 23:58

Final
YI toru 44-45.png YI hino 44-45-T.png YIFinal 44-45.png
  • The earliest iteration is mostly empty, but seemingly contains what seems to be an early version of the decorative sparrows.
  • Goonies underwent a few mapping changes to make room for other sprites to be added, but did not change much visually.
  • The black Bill Blasters are also seen here. They were recolored in the final game.
  • The unused Huffin' Puffin sprites in the final game once resided here. They would be moved to banks 42-43, and the space would be used for Big Yoshi Eggs.
  • Said Big Yoshi Eggs were moved to make room for Bullet Bills.
  • Boos, with their final designs, once resided here. They were moved to a completely different sprite bank in the final, and the space was used for countdown block numbers.

Banks 46-47

hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

nogami/yoshi/SABOTEN.CGX.BAK

25 July 1994 20:43

nogami/yoshi/NGATOTTO.CGX.BAK

28 July 1994 00:18

YI BAKchr 46-47.png YI nogami SABOTEN backup 46-47.png YI nogami NGATOTTO backup 46-47.png
nogami/yoshi/OBJ-BOTU/BATSAN.CGX

24 August 1994 07:16

ys_romX_0 Prototype Final
YI nogami BATSAN 46-47.png 256px YIFinal 46-47.png
  • Stilt Guys once had brighter highlight colors. This also applies to Spear Guys, and Stretch, who would be moved to banks 42-43 in the final.
  • In addition to the changes to Spear Guy which could be seen between the prototypes and the final, they also originally had shoes. This was changed so the shoes could be animated independently of their body.
  • A spiked ball, possibly originally what Blowhards would spit out, rather than yellow Needlenoses. Additionally, there is an earlier version of its stunned sprite.
  • An early version of Slugger with beadier eyes and a plain bat. Originally lacked graphics for Green Glove.
  • Early Green Glove mitts, which are larger than the one they use in the final.
  • The unused fish enemy once resided here.

Banks 48-49

hino/yoshi/BAK-chr/48-4F.CGX

07 June 1994 19:20

nogami/yoshi/TEWATASI.CGX.BAK

05 August 1994 00:08

nogami/yoshi/HONEKURAGE.CGX.BAK

08 August 1994 06:10

YI BAKchr 48-49.png YI nogami TEWATASI backup 48-49.png YI nogami HONEKURAGE backup 48-49.png
nogami/yoshi/PUDDING.CGX.BAK

10 August 1994 01:17

hino/toru/48-4F.CGX

26 September 1994 19:48

ys_romX_0 Prototype
YI nogami PUDDING backup 48-49.png YI toru 48-49.png 256px
Final
YIFinal 48-49.png
  • The earliest iteration is mostly empty, but it contains a scrapped octopus enemy that would have been defeated with the submarine transformation. Would be replaced by the more interesting Loch Nestor.
  • Some of the castle hazard operator sprites were shuffled around. As in the prototype, they are Shy Guys instead of Boo Guys. Compared to the sprites used there, however, these have more shading, which is especially notable in the darkened sprites. Relay Heihō are also mirrored.
    • The first iteration to rectify these also has a bit of an anomaly of its own. All of the sprites were given yellow shoes for some reason.
  • Poochy, as noted in the animations section, has an earlier set of sprites, lacking a collar.
  • Smaller Snifits, with a slightly different palette to the one used in the final. Their shading would be simplified prior to being simplified.
    • The revamped Snifits saw some tweaking as well, with several sprites being mirrored, and their bullets being redrawn. The former change might explain why some of the sprites are incorrectly flipped in the ys_romX_0 prototype: their tile mappings hadn't been updated yet! nogami/yoshi/MATOKUN.CGX.BAK contains an intermediary version with the early mappings, but the final bullet graphics.

Banks 4A-4B

hino/yoshi/ice-obj.CGX

22 July 1993 06:50

hino/yoshi/V-NAMI-O.CGX

19 January 1994 01:07

hino/yoshi/BAK-chr/48-4F.CGX

07 June 1994 19:20

YI hino ice-obj 4A-4B.png YI hino V-NAMI-O 4A-4B.png YI BAKchr 4A-4B.png
hino/hati-toru/48-4f.cgx hino/toru/48-4F.CGX

26 September 1994 19:48

nogami/yoshi/OBJ-VRAM/NOKONKO.CGX.BAK

30 September 1994 04:09

YI hati-toru 4A-4B.png YI toru 4A-4B.png YI nogami NOKONKO backup 4A-4B.png
nogami/yoshi/OBJ-VRAM/DOKAN-ZAKO.CGX.BAK

03 October 1994 02:01

ys_rom_0_D Prototype hino/yoshi/48-4F-T.CGX

28 February 1995 23:58

YI nogami DOKAN-ZAKO backup 4A-4B.png 256px YI hino 4A-4B-T.png
Final
YIFinal 4A-4B.png
  • An early version of both Roger and his pot, with both being less detailed than the final. The graphics for Roger's face were used in the ys_rom_0_D prototype, but not this less-detailed pot.
  • Scythes originally wielded by Grim Leechers. Due to being in the same bank as Roger, and the absence of their final Shy Guy helpers in the earliest iteration, it's possible that Grim Leechers were initially going to be Roger's helpers.
  • Slime particles with different shading compared to the final.
  • An unused ghost enemy, likely an early Spooky.
    • Later redesigned to look a bit less generic.
  • The wooden rafts once resided here, before becoming SuperFX sprites in the final. The skinny sinking log platforms also once had unique bottom graphics, rather than just being mirrored as in the final.
  • Early Piro Dangle body graphics.
  • Face on Lakitu's cloud is thinner. Lakitu's original throwing sprite seems to have been repurposed for Aqua Lakitu in the final. Spiny Eggs are less detailed.
  • An earlier version of Lemon Drop, with much smaller eyes. The sprites for them dropping from the ceiling would be added later. The slime particles were made larger in the final.
  • Koopa Troopas went through a number of changes. The first iteration is drawn from a slightly different perspective, and have turning sprites. Their shoes are also colored differently. As in the prototypes, Beach Koopas more closely resemble their appearance in Super Mario World, with plain-color boxers. The shells have notably different shading than the final.
    • The second iteration more closely resembles the version used in the prototypes, but still have a comparatively more shocked expression.
  • Boos used to have a more intimidating expression.

Banks 4C-4D

hino/yoshi/V-CHIKA-O.CGX

1 May 1994 01:53

hino/hati-toru/48-4f.cgx

31 August 1994 09:42

hino/yoshi/CHR-stock/FIRE-BAK.CGX

17 October 1994 21:09

YI V-CHIKA-O Kaboomba.png YI nogami OBJ-VRAM ATHLETIC 4C.png YI CHRstock FIRE-BAK 4D.png
hino/toru/48-4F.CGX

26 September 1994 19:48

ys_romX_0 Prototype nogami/yoshi/48-4F.CGX.BAK

8 May 1995 05:44

YI toru 4C-4D.png 256px SMW2AssetLeak nogami 4C-4D backup.png
Final
4c and 4d.png
  • The Kaboomba was initially conceived for Super Mario World, and its sprites here are closer in appearance to said earlier iteration, with the shoes being white instead of orange. Also contains an early version of its cannonball, with more shading, and a unique explosion cloud, which would be removed in the final.
  • Early Donut Lifts, in both small and large varieties, which once had supports on the ends of them.
  • A debatably less rotund Fat Guy.
  • Potted Spiked Fun Guys briefly resided here, before being moved back to banks 42-43, with their graphic space later being used for Aqua Lakitu.
  • This is where Bandit's sprites would wind up in the final, though they remained global sprites until relatively late in development.

Banks 4E-4F

nogami/yoshi/OBJ-VRAM/HANACHAN.CGX

3 September 1994 01:03

hino/hati-toru/teki/teki-o-b.cgx hino/toru/48-4F.CGX

26 September 1994 19:48

YI nogami OBJ-VRAM HANACHAN 4E.png YI hati-toru teki-o-b 4E.png YI toru 4E-4F.png
Final
YIFinal 4E-4F.png
  • An early Lantern Ghost, looking much more like a Shy Guy.
  • Early Fang with slightly different shading.
  • Early Cheep Cheep/Flopsy Fish, which is mirrored compared to the final.
  • Early Spray Fish, with a slightly less frilly dorsal fin.

Banks E4-E5

hino/CHR-stock/FIRE.CGX

26 October 1994 05:31

hino/yoshi/CHR-stock/BIYOOON-OBAKE.CGX

15 November 1994 02:45

nogami/yoshi/OBJ-VRAM/TORI-ZAKO.CGX

04 November 1994 21:35

YI CHRstock FIRE E4-E5.png YI CHRstock BIYOOON-OBAKE E4-E5.png YI nogami TORI-ZAKO E4-E5.png
nogami/yoshi/OBJ-VRAM/HONE-AHO.CGX

16 November 1994 06:05

Final
YI nogami HONE-AHO E4-E5.png YIFinal sprites E4-E5.png
  • The background butterflies were redrawn for the final.
  • Additional decorative sprites, such as flies, which were removed in the final, being overwritten by Mufti Guy and Crazee Dayzee.
  • A larger sparrow sprite.
  • An earlier version of the skull mask worn by Little Skull Mouser.

Banks E6-E7

nogami/yoshi/OBJ-VRAM/W6-ZAKO.CGX

12 November 1994 03:07

nogami/yoshi/OBJ-VRAM/KOUNBABA.CGX.BAK

13 November 1994 20:39

hino/yoshi/CHR-stock/YOGAN-TEPPOUO.CGX

24 November 1994 23:44

YI nogami W6-ZAKO E6-E7.png YI nogami KOUNBABA backup E6-E7.png YI CHRstock YOGAN-TEPPOUO E6-E7.png
nogami/yoshi/OBJ-VRAM/KAMEKKKU.CGX

02 December 1994 06:58

ys_romX_0 Prototype hino/yoshi/E4-E7.CGX.BAK

5 June 1995 15:02

YI nogami KAMEKKKU E6-E7.png 256px Hino E6-E7.png
Final
YIFinal E6-E7.png
  • A much more absentminded-looking early version of Grinder, which also includes sprites of it in a diaper. With the absence of the seed spitting sprites, it's likely that only the grabbing variant existed at this point.
  • Red Blargg's shading was improved, and the inside of its mouth was given some much needed perspective.
  • Boo Balloon's shading was simplified in the final.
  • An early Hot Lips, with its teeth showing. Was given more detailed shading in the final.
  • Kamek's expression was exaggerated more in the final.

SuperFX Bitmaps

All files from the /hino/ directory are from NEWS_11, while all files from the /nogami/ directory are from NEWS_09.

Silhouettes

The file below, whose name means "shadow", contains silhouettes of SuperFX entities. What's notable is that this file is so early that the non-silhouetted versions of several of these entities didn't survive.

Yoshi's Island Dev-BAK-chr kage CGX.png

The graphics in this file somewhat match up with the CCHGDT (character change data) table found in 日本_Ver0\sfc\back_up\ys_play.asm.BAK1.

Sprite kage.CGX Label Description Translation Identification Notes
File:Yoshi's Island Dev-ys play BAK1 CCHGD0.png
Yoshi's_Island_Proto-ystool_hex_Bank_40.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD0 ZAKO0 Small Fry 0 Shy Guy
File:Yoshi's Island Dev-ys play BAK1 CCHGD1.png
Yoshi's_Island_Proto-ystool_hex_Bank_40.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD1 ZAKO1 Small Fry 1 Tweeter
File:Yoshi's Island Dev-ys play BAK1 CCHGD2.png
Yoshi's_Island_Proto-ystool_hex_Bank_40.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD2 ZAKO2 Small Fry 2 Ninji
File:Yoshi's Island Dev-ys play BAK1 CCHGD3.png
Yoshi's_Island_Proto-ystool_hex_Bank_40.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD3 DORO0 Bandit 0 Porcupo Its name is at odds with its identity.
File:Yoshi's Island Dev-ys play BAK1 CCHGD4.png
YI_hino_ice-obj_58-59.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD4 EGG01 Egg 01
File:Yoshi's Island Dev-ys play BAK1 CCHGD5.png
Yoshi's_Island_Proto-ystool_hex_Bank_40.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD5 BOMB0 Bomb 0
File:Yoshi's Island Dev-ys play BAK1 CCHGD6.png
Yoshi's_Island_Proto-ystool_hex_SuperFX_OBJ.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD6 KANI0 Crab 0 Clawgrip
File:Yoshi's Island Dev-ys play BAK1 CCHGD7.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD7 YOSY0 Yoshi 0 Baby Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGD8.png
YI_hino_ice-obj_58-59.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD8 KINO0 Mushroom 0
File:Yoshi's Island Dev-ys play BAK1 CCHGD9.png
YI_hino_ice-obj_58-59.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGD9 FIRE0 Fire 0
File:Yoshi's Island Dev-ys play BAK1 CCHGDA.png
Yoshi's_Island_Proto-ystool_hex_Bank_40.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGDA TAIH0 Cannon 0
File:Yoshi's Island Dev-ys play BAK1 CCHGDB.png
Yoshi's_Island_Proto-ystool_hex_SuperFX_OBJ.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGDB dor.okajima Bandit Okajima
File:Yoshi's Island Dev-ys play BAK1 CCHGDC.png
YI_hino_ice-obj_58-59.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGDC big egg Big Egg
File:Yoshi's Island Dev-ys play BAK1 CCHGDD.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGDD mr.777 Mr. 777
File:Yoshi's Island Dev-ys play BAK1 CCHGDE.png CCHGDE yossy Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDF.png CCHGDF plane yossy Plane Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDG.png CCHGDG car yossy Car Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDH.png
Yoshi's_Island_Proto-ystool_hex_SuperFX_OBJ.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
CCHGDH chibi yossy Mini Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDI.png SMW2YoshiTree.gif
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
;CCHGDI tank yossy Tank Yoshi Tree Yoshi Its name is at odds with its ID.
File:Yoshi's Island Dev-ys play BAK1 CCHGDJ.png CCHGDJ mogura tank yossy Mole Tank Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDK.png CCHGDK submarin yossy Submarine Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDL.png CCHGDL heri yossy Helicopter Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDM.png CCHGDM train yossy Train Yoshi
File:Yoshi's Island Dev-ys play BAK1 CCHGDN.png
Yoshi's_Island_Proto-ystool_hex_SuperFX_OBJ.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
CCHGDN kasa kinoko yossy Umbrella Mushroom Yoshi [Image matching needs verification.]
File:Yoshi's Island Dev-ys play BAK1 CCHGDO.png
Yoshi's_Island_Proto-ystool_hex_SuperFX_OBJ.png
Yoshi's_Island_Dev-BAK-chr_kage_CGX.png
CCHGDO skier yossy Skier Yoshi [Image matching needs verification.]

Banks 28-29

hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAK-chr 28-29.png YI hino 28-29-BAK.png YI nogami 28-29-BAK.png 256px
  • Yoshi's eyes have extra shading.
  • There is a roulette with various items on it. Possibly an early Bonus Challenge.
    • Later replaced with a stopwatch, an unused slime variant, a smaller Snifit with unusual shading, an earlier version of the orbs making up the Goal Ring (incidentally resembling gashapon capsules), Lantern Ghost, and Barney Bubble. Only the latter two stuck around.
      • An earlier version of the sprite used after defeating Prince Froggy. The perspective on Baby Mario's nose was fixed up.
  • An early Bandit sprite, with a much different face.
    • Later updated with a design closer to the final one, but still a bit different. Final replaced it with Spike.

Banks 2A-2B

hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAKchr 2A-2B.png YI hino 2A-2B-BAK.png YI nogami 2A-2B-BAK.png 256px
  • A Lakitu in an airplane, which resembles the Roketons from Super Mario Land.
    • Partially overwritten by Muddy Buddy, Flowers, Tap-Tap's hit sprite, and later, Boo Guy.
  • Yoshi skiing. Similar sprites exist in the final game.
  • An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.
  • Early sprites used when Yoshi touches a transformation bubble, or gets crushed. Actually contains the baby magician in the sprite, instead of being its own object.
  • Extra shading on Yoshi's eyes, and some other minor shading differences.
    • All of the Yoshi sprites received improved shading. The baby magician is still here, though now looks much less palid.

Banks 2C-2D

hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAKchr 2C-2D.png YI hino 2C-2D-BAK.png YI nogami 2C-2D-BAK.png 256px
  • Thinner highlights on the skiis.
  • More of Yoshi skiing without Baby Mario.
    • Shading was updated.
  • The unusual palette on the unused Boo sprites in the final game is explained by the earlier palette, which gives them a much more appropriate palette.
  • An unknown man with an umbrella.
    • Replaced with a running sprite of adult Mario, which in turn was replaced with Powerful Mario.
  • Flatter shading on the snowball.
    • The snowball initially was not updated to accommodate the new Baby Mario palette, resulting in an orange snowball. Fixed when it was redrawn in the final.
  • An early black Bullet Bill. While both the homing and bouncing variants do use sprite rotation, their graphics are located in a different bank in the final.
    • Replaced by an Arrow Lift.
  • An unknown fish enemy, made up of three parts.
    • Replaced by Powerful Mario falling, making a victory pose (wound up unused in the final game), and an ! Switch.
  • A plain door, which looks identical to the doors used for Bandit houses in the prototypes.
  • An early Cheep Cheep/Flopsy Fish. Again, while some variants of Cheep Cheeps do use sprite rotation in the final, their graphics are located in a different bank.
    • Replaced by Bowling Goonie and Navel Piranha's head.

Banks 2E-2F

hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAKchr 2E-2F.png YI hino 2E-2F-BAK.png YI nogami 2E-2F-BAK.png 256px
  • A version of Hootie the Blue Fish with a coloration more akin to Piranha Plants.
  • Smaller versions of the Mario and Luigi heads seen in the bonus rooms of the Super Mario All-Stars versions of Super Mario Bros. and The Lost Levels. They display correctly with hino/yoshi/BAK-color/moving.COL.
  • A Yoshi head.
  • Sprites for the helicopter transformation.
  • A rubber block. Possibly related, but different, to the spongy blocks found in the final's World 5-4.
    • All of these would be replaced with sprites for the scrapped adult Mario transformation, which were naturally overwritten with Powerful Mario.

Banks 68-69

hino/yoshi/BAK-chr/68-6F.CGX

07 June 1994 19:20

hino/toru/68-6F.CGX

23 November 1994 00:53

nogami/yoshi/68-6F.CGX

23 May 1995 01:33

Final
YI BAKchr 68-69.png YI toru 68-69.png YI nogami 68-69.png YIFinal 68-69.png
  • A more refined version of the early black Bullet Bill.
  • The dark space that appears when opening a door once had a dotted outline.
  • An earlier, less detailed version of the castella blocks seen in the final World 5-4. Is brown in color, rather than yellow.
  • The graphics for the four-wheeled buggy once resided here. Would be overwritten by graphics used in the final fight against Baby Bowser.

Banks 6A-6B

hino/yoshi/BAK-chr/68-6F.CGX

07 June 1994 19:20

hino/toru/68-6F.CGX

23 November 1994 00:53

Final
YI BAKchr 6A-6B.png YI toru 6A-6B.png YIFinal 6A-6B.png
  • An odd monkey-like enemy which doesn't resemble the final Grinders at all. Would be replaced with the early Bandit swing, which in turn became the final Grinder swing.
  • A giant spinning coin. Would later be redrawn as a giant Dragon Coin. The front sprite would remain in the final game, unused.
    • The animation would be replaced with Loch Nestor's inflating sprites, snowballs used in World 5-2, and the Key used after defeating a world boss.
  • The warp block was initially a bit larger than the POW Block. This was changed by the prototypes, and in the final game the design of this block was entirely changed.

Banks 6E-6F

hino/yoshi/BAK-chr/68-6F.CGX

07 June 1994 19:20

hino/toru/68-6F.CGX

23 November 1994 00:53

hino/yoshi/68-6F.CGX.BAK

19 June 1995 13:45

Final
YI BAKchr 6E-6F.png YI toru 6E-6F.png Near final 68-6F.png YIFinal 6E-6F.png
  • The strange clock object, which goes unused in the final game, initially had a slightly different appearance.
  • The bottom half of this bank is largely empty in the first iteration, save for some flattened variants of the POW Block presumably once used after hitting them. The final achieves the same effect by simply deforming the base sprite.
    • This space would later be filled in with Hookbill the Koopa, the balloon used for the mini battle, and an early Slugger/Green Glove, the latter of which would be removed.
  • Mock Up was originally similar to a Yoshi egg, and had an angry face.

Banks 98-99

nogami/yoshi/98-9B.CGX.BAK

22 September 1994 01:02

Final
YI nogami 98-99 backup.png YIFinal 98-99.png
  • The ? Buckets found in fortress stages were given a significant facelift in the final.
  • Slight adjustment was made to the bottom outline of the wooden crate.
  • An early Huffin Puffin, with less rounded outlines. Is slightly larger than the final version.

Banks 9A-9B

hino/hati-toru/98-9b.cgx nogami/yoshi/98-9B.CGX.BAK

22 September 1994 01:02

hino/hati-toru/teki/98-9b.cgx
YI hati-toru 9A-9B earlier.png YI nogami 9A-9B backup.png YI hati-toru 9A-9B later.png
ys_romX_0 Prototype Final
Ys romX sprites 9A-9B.png YIFinal sprites 9A-9B.png
  • The locked door once sported a wooden design, rather than the final polka dots.
  • An early Cheep Cheep/Flopsy Fish, which resembles the final idle sprite. This is the one used for the variants that jump out of the water in an arc. The final version redrew them to appear more vicious.
  • A mostly finalized Cactus Jack. The first iteration is actually identical to the final in terms of size, but would be made larger in the following iteration. This would be reverted when given more shading by the time of the prototypes.
  • An early Raven, with a slightly smaller body and a slightly larger nose.

Banks 9C-9D

nogami/yoshi/98-9B.CGX.BAK

22 September 1994 01:02

nogami/yoshi/98-9F.CGX.BAK

15 February 1995 00:23

Final
YI nogami 9C-9D backup earlier.png YI nogami 9C-9D backup later.png YIFinal sprites 9C-9D.png
  • Seems to initially have been a scratchpad for the arrow lifts. Also contains an earlier revised version of the ? Bucket, with a red question mark for whatever reason.
  • The arrows seen in the prototypes would be overwritten by Bigger Boo's eyes when damaged.
  • An early, brighter, version of the spinning lift platforms.

Banks 9E-9F

nogami/yoshi/98-9B.CGX.BAK

22 September 1994 01:02

Final
YI nogami 9E-9F backup.png YIFinal sprites 9E-9F.png

The contents of this bank were wholly changed in the final.

Miscellaneous

yoshi

The .CGX files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Hmmm...
To do:
  • Document more sprites stored in the directory.
  • Compare early sprites to their final counterparts.

BAK-chr and BAK-col

Backup of many graphics and colors, dated 1994-06-08. Still has the wizard baby, who is mostly replaced by December 1994.

Main Folder

Content stored in the main "yoshi" folder.

Melon Bug

V-CHIKA-O.CGX

02 May 1994 11:53

Final
YI V-CHIKA-O MelonBug.png YI Final MelonBug.png

The Melon Bug's early sprites are nearly identical to its appearance in the unreleased Super Donkey, save for a few minor shading differences. This design was seemingly the basis for the enemy's official artwork.

World Map

See the World Map page for more information.

MOJI.CGX

Yoshi's Island Moji.png

A placeholder font from The Legend of Zelda: A Link to the Past.

V-YUKI-O.CGX

Yoshi's Island Yellow Berry V-YUKI-O.png

A yellow apple (or berry from Super Mario World), unknown purpose.

Yoshi's Island Silverware V-YUKI-O.png

Silverware. ...What is silverware doing in the graphics files? Likely a test graphic.

Yoshi's Island Balloon Platforms V-YUKI-O.png

The balloons mentioned above, but without the eyes.

Yoshi's Island Weird Galoomba V-YUKI-O.gif

A weird-looking Galoomba from Super Mario World.

Yoshi's Island Early Burt V-YUKI-O.gif

An early version of the Burt enemy.

Yoshi's Island Ice Enemy V-YUKI-O.gif

A scrapped enemy that shoots spikes out of its mouth. Similar behavior to the Snifit enemy, so probably why it was scrapped.

V-MAP-ICON.CGX

This tileset contains early icons for levels or options.

Yoshi's Island Early Icon 1.png

An icon representing Yoshi's head, likely used for the save file icon.

The hill looks kinda sad...

An icon representing a single hill, with a gray sky.

Yoshi's Island Early Icon 3.png.png

An icon representing a forest.

Yoshi's Island Early Icon 4.png.png

An icon representing a castle.

F in the chat for that castle.

An icon representing a destroyed castle.

Oh?

An icon representing a Yoshi egg. However, the shading seems to be off, suggesting that the palette used for these icons was changed at one point.

A Yoshi hatched from the Egg!

An icon representing a hatched Yoshi egg with the same off-shading.

Hey Apple! Knife!

An icon representing an orange.

Yoshi's Island Early Icon 9.png.png

An icon representing a shooting Starman.

Yoshi's Island Early Icon 10.png.png

An icon representing a baby Yoshi.

But what are inside the bags?!

An icon representing three bags of stuff.

Yoshi's Island Early Icon 12.png.png

An icon representing a creature that resembles the Slime from the Dragon Quest series.

???

An icon representing question marks, likely for a locked level or minigame.

Yoshi's Island Early Icon 14.png.png

An icon representing a Warp Pipe.

What if you wanted to go to heaven, but God said...

An icon representing Yoshi pointing and saying "GO!".

Yoshi's Island No Icons.png.png

Icons representing level icon numbers, similar to Super Mario Bros. 3.

MAP-M1-HOLDER.CGX

Yoshi's Island No Icons 1.png.png

Icons representing more level icon numbers but with 3 more. However, they look incomplete and rough.

V-KUSA-O-cours-taitle.CGX

Yoshi's Island Unused Egg Pump V-KUSA-O-cours-taitle.png

An unused variation of the egg pump (the prototype) or the large balloon platform pump (final).

Yoshi's Island Unused Platform1 V-KUSA-O-cours-taitle.png
Yoshi's Island Unused Platform2 V-KUSA-O-cours-taitle.png

Early variations of the platform.

Yoshi's Island Early Spiked Fun Guy V-KUSA-O-cours-taitle.gif

An early version of the Spiked Fun Guy.

Oh s##t! A rat!

The early rat-like Bandit from before.

OBJ-VRAM

BAMBOO.CGX

BAMBOO.CGX scratchpad.png

A scratchpad of the Dancing Spear Guy.

CHIKA-ZAKO.CGX.BAK

CHIKA-ZAKO.CGX.BAK lantern ghost.png

A scratchpad of the Lantern Ghost.

DOKAN-ZAKO.CGX

DOKAN-ZAKO chomp sign.png

A scratchpad of the chain chomp sign.

DOKAN-ZAKO springs.png

A scratchpad of the spring.

HANACHAN.CGX

The name of this file refers to Wigglers/Flutters, referred to as "Hanachan" in Japanese.

HANACHAN.CGX early lantern ghost.png

An early version of the Lantern Ghost. Resembles both a Boo Guy and a Fang (the bats) from the final.

HANACHAN.CGX seal.png

A seal.

' . '

Two Shy Guys with different faces.

HIMAWARI.CGX

HIMAWARI.CGX

17 October 1994 14:15

Final
HIMAWARI sunflower.png Final flower.png

An early version of the sunflower.

KAITEN-LIFT.CGX

KAITEN-LIFT arrow platform.png

An alternate version of the arrow platform.

POCHI-NEW.CGX

POCHI-NEW.CGX new palette poochy.png

Poochy with a different palette.

TORI-ZAKO.CGX.BAK

TORI-ZAKO.CGX.BAK cloud gust.png

An enemy who looks like a Gusty.

cool

A Tweeter.

TORI-ZAKO.CGX.BAK wing guy.png

A Shy Guy with wings. Possibly meant to be Beezo from Super Mario Bros. 2, though without the spear.

TORI-ZAKO.CGX.BAK early goonie.png

An unused bird enemy.

TORI-ZAKO.CGX.BAK big goonie.png

Another unused bird enemy.

UNBABA.CGX

UNBABA other lava thingy.png

An early version of the Red Blargg.

W6-ZAKO.CGX

W6-ZAKO.CGX

11 July 1994 16:07

Final
W6-ZAKO bigger boo.png Final bigger boo.png

An early version of Bigger Boo's face.

CHR-stock

saru-kikki.CGX

Saru-kikki cgx.png

Various graphics from Super Donkey are found in this file.

TAMAGO-DEMO.CGX

TAMAGO DEMO.png

A sprite sheet dated 1994-03-18 15:38:59 JST ("Tamago" is Japanese for "egg"), featuring a different baby. The wizard baby was seemingly the original idea for the child Yoshi would carry throughout the journey prior to being replaced by Mario.

OPENING-B1-0.CGX

OPENING-B1-0.bmp.png

The paper reads "chizu", meaning "map". Likely a placeholder for one of the shots of the pre-title screen cinematic.

OPENING-OBJ-5-YOSHI.CGX

OPENING-OBJ-5-YOSHI.bmp.png

A CGI version of the wizard baby and its wand, intended for the pre-title screen cinematic.

OPENING-OBJ-6-7-8.CGX

OPENING-OBJ-6-7-8.bmp.png

Early versions of the Toadies in the CGI intro. They were also found in the ys_romX_0 prototype.

B3-teki-kaiju.CGX

What even are you?

This... thing. The filename implies it would have been a giant monster enemy in the vein of the Chomp Shark, but whatever it was, it was abandoned before leaving the concept sketch phase.

BABBLE-test.CGX

Yoshi's Island bable-TEST.cgx.png

This sprite sheet contains a black Bullet Bill and a Podoboo/Lava Bubble. "Babble" is probably a mistransliteration of "bubble".

BG-0.CGX

Yoshi's Island export CGX BG-0.png

This sprite sheet contains backgrounds never seen in the final game, as well as Raphael the Raven's platform.

BG-1-BLOCK.CGX

Yoshi's Island export CGX BG-1-BLOCK.png

A scratchpad of early falling rock platforms.

BIYOOON-OBAKE.CGX

Yoshi's Island Unknown Creature.png

Found in the sprite sheet of the Boo-Blah ("Biyoon-Obake" is its Japanese name) is a gnat creature that somewhat resembles Venonat from Pokémon is found in its VRAM sheet; more assets for the creature are in FIRE.CGX.

Unused Gnat Enemy.png

Here is what it would look like if it was assembled (from FIRE.CGX).

DOOR.CGX

Ever read Pearls Before Swine?

An early version of Little Mouser, and an unknown helmeted enemy that vaguely resembles a Buster Beetle from Super Mario Bros. 3.

Yoshi's Island Propeller Plant Beta.png

An early version of Hootie the Blue Fish that more closely resembles the standard Pirahna Plant. It also has placeholder numbers next to it to count its frames.

Yoshi's Island Unused Door.png

An unused flip door that resembles the final game's boss doors.

DOROBOU-sanple.CGX

0 fuzzey: Happy banned it

An early version of Bandit without the angry expression on its face.

Spooky!

An unused ghost enemy, likely an early Spooky.

WATCH OUT ABOVE!

The unused enemy from the Little Mouser graphics above.

Hiiii!

An unused enemy that resembles Kirby or a Waddle Dee.

Yoshi's Island Unused Bird Enemy DOROBU-sanple 1.gif
Yoshi's Island Unused Bird Enemy DOROBU-sanple 2.gif

Two variants of unused bird-like enemies.

FIRE.CGX

Yoshi's Island Unused Fire.png

Unused fire frames, likely related to Flamer Guy.

GAM.CGX

Yoshi's Island Dry Bones Parts.png

Bone Yoshi again.

Yoshi's Island Dry Bones.png

An assembled version made in Photoshop.

Yoshi's Island BobBomb and Cloud.png

A more detailed version of the unused Bob-Omb in the final game, and a cloud-like creature.

GEROGERO.CGX

"Gero-Gero" literally translates to "Ribbit-Ribbit".

Yoshi's Island Lanky Frog Parts.png

An alternative version of the frog in the final game.

BALOON-TELESA.CGX

BALOON-TELESA.CGX jean de fillet.png

A more detailed version of the Jean de Fillet.

goal.CGX

Yoshi's Island Early goal tileset.png

Based on this tileset, the Goal was going to be much different compared to the available prototypes and final game. Not to mention, it contains point and number graphics from Super Mario World!

HANA-BG-TEST.CGX

Yoshi's Island unused grass tileset.png

Unused grass and flowers tileset.

HANA-BG-TEST-2.CGX

Yoshi's Island early flower garden.png

An early version of the flower garden tileset found in the first level of the final game. Seems unfinished, as one of the parts is crudely drawn.

ITEM.CGX

Yoshi's Island Slightly Early.png

A slightly early version of the graphics close to the final build.

iwa-mori.CGX

Yoshi's Island Iwamori scenery.png

Tilesets of forest scenery with cobblestone floor tiles.

killer.CGX

"Killer" is Bullet Bill's Japanese name.

Early Final
Yoshi's Island Early Bullet Bill killer ani.gif
Yoshi's Island Early Bullet Bill killer ani final.gif

An early version of the Bullet Bill found in "babble-TEST.CGX".

SO CUTE!

A smaller version of the early Bullet Bill.

Yoshi's Island Beta Cannon.gif

An animated cannon that goes with the early Bullet Bill.

B I R B

A weird-looking bird balloon, unknown purpose.

ZAP!!

A bolt of electricity used by an unknown enemy or obstacle.

just clouds.

Three frames of clouds, unknown purpose. They closely resemble the Arrow Clouds from the final.

yummy!

Four frames of a spinning cookie from Yoshi's Cookie.

What kind of Fuzzies is it on?!

An early version of the Clawdaddy enemy with bloodshot eyes.

h o l l o w

Frames of the early Boo not present in the final game.

kinkin-kei.CGX

Yoshi's Island export CGX kinkin-kei.png

An extended tileset of the unused tree seen in the final game. "kinkin-kei-1.CGX" is the same tileset, but includes the jungle mountains found in the final game.

kusa-2-FILE.CGX

Yoshi's Island Early Coin kusa-2-FILE.png

An early version of the coin with no animation.

Yoshi's Island Early Grass Tileset kusa-2-FILE.png

An early version of the grass tileset with thinner outlines.

kusa-real.CGX

Yoshi's Island Unused Tileset kusa-real.png

An unused tileset that has the same style as the one in "kusa-2-FILE.CGX".

KYUCHAN-BOSS.CGX

Yoshi's Island Early Raph Raven KYUCHAN-BOSS.png

An early, primitive-looking version of Raphael the Raven.

mizu.CGX

Yoshi's Island Unused Lake Tielset mizu.png

An unused pond tileset with logs sticking out of the water.

MY LEG!

An unused fish found in the tileset.

moving-CHR.CGX

Yoshi's Island Heads moving-chr.png

Mario and Luigi's heads from Super Mario All-Stars in different sizes, plus Yoshi's head. The color palette is located in other/other/NEWS/テープリストア/NEWS_11/NEWS_11/hino/yoshi/BAK-color/moving.COL.

new-bg.CGX

Yoshi's Island Early Grass Tileset new-bg.png

Another early version of the grass tileset with thin outlines and an unfinished graphic at the top.

NEW-POO.CGX

An early version of the locked door. The final version is white with blue dots.

Early Final
Yoshi's Island Early Cactus Jack NEW-POO.png
Yoshi's Island Early Cactus Jack NEW-POO final.png

A less detailed version of the Cactus Jack enemy.

Early Final
Yoshi's Island Early Snifit NEW-POO Ani.gif Yoshi's Island Early Snifit NEW-POO Ani Final.gif

An early version of the Snifit.

Do the propeller around and around!

An unused variant of Lakitu in an airplane, which resembles the Roketons from Super Mario Land.

Just keep swimming!

An unused variant of a Cheep Cheep, larger in size.

OBJ.CGX

I can hear this image: "wana wana wana wana"

A simple ? Block spinning diagonally. Something like this was later used in New Super Mario Bros. U.

Yoshi's Island Unused Ground Spike OBJ.png

Unused ground graphics similar to those in Super Donkey, and a spike block.

I'd probably open them...

Different-sized crates that say "DANGER" on them.

Early Final
I'd probably not take advice from any of them... I'd take advice from them instead.

Freakish-looking early hint boxes with female lips and small beady eyes. Some of their frames had an invalid palette; what you're seeing is restored versions of them.

Earliest Early Final
Yoshi's Island Early Propeller Plant OBJ 2.gif
Yoshi's Island Early Propeller Plant OBJ 1.gif Yoshi's Island Early Propeller Plant OBJ final.gif

Early versions of Hootie the Blue Fish: one with pincers, the other with normal Piranha Plant teeth.

Yoshi's Island Early Egg Plant Purple OBJ.gif
Yoshi's Island Early Egg Plant Green OBJ.gif

Early versions of the Egg Plant. The final version has eyes and a green stem. However, no horizontal Egg Plant appears in any of the builds.

PAFU-BOO.CGX

Yoshi's Island Unused Coloured Doors.png

Doors had different colors at one point in development, though what the colors may have denoted (if anything) is unknown.

Yoshi's Island Scrapped Hedgehog Enemy.gif

A cut enemy which may have later been reworked into the Harry Hedgehog. Has an animation which has some interesting resemblance to Sonic the Hedgehog's spin-dash move.

Yoshi's Island Early GoalRing Power Star.gif

An early variant of either the Goal Ring star (prototypes) or the invincibility star (final).

PLAYER-boyon-2.CGX

Before the puberty began...

Another early version of Baby Mario.

PLAYER-SKY.CGX

Yoshi's Island Timer PLAYER-SKY.png

An unused timer. It was likely an early version of the timer that appears when the baby falls off Yoshi's back, or it could be a transformation timer.

Yoshi's Island TapTap Defeat PLAYER-SKY.png

An early hit animation for Tap-Tap.

3 fuzzey: ANGERY banned it

An unused hit animation for the Bandit.

He dummy thicc!

An unused fish enemy. Since it was segmented into three separate parts in the sprite sheet, it was reassembled in Photoshop.

Idle
Sprinting

Several frames of adult Mario.

Yoshi's Island Bob Omb exploding PLAYER-SKY.png

Frames of the unused bomb transformation exploding.

pop-wood.CGX

They put a lotta effort into that!

A crudely-drawn tree that looks like it's been drawn in MS Paint with a plant next to it.

KOOPA-FINAL

Contains an early version of the final boss, including some .bak files.

KOOPA.CGX

...Is that Moomin?

A rather creepy-looking version of the gigantic Baby Bowser. However, no high-resolution animations exist for the sprite sheet.