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User:GlitterBerri/Pokémon

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This is a sub-page of User:GlitterBerri.

Contents

Introduction

Because Ocarina of Time's script and settings changed so frequently and drastically during development, cutscene director Takumi Kawagoe struggled with the question of how to keep his cutscenes up-to-date. Had the game used prerecorded FMVs, like Final Fantasy VII, a cutscene would need to be remade from scratch to reflect the current state of the game (such as the look of the characters and the design of the area) each time something that appeared in the scene was altered. Fortunately, Kawagoe was able to come up with a clever solution; the system used by the retail game.

The cutscenes in Ocarina of Time are not pre-rendered, which means that, rather than displaying a pre-recorded movie, the camera moves around in-game models on a predetermined path in real-time.

Some information is set in stone at the time of the cutscene’s creation, such as the path of the camera, which actors and objects are loaded, which exits lead where, environmental settings such as the skybox, and the timing of the events and actions that take place in the scene. Other information, such as which outfit and accessories Link has equipped, and the current terrain, are not.

The data that is not predetermined is generated in real-time. Thanks to Kawagoe's system, even when the developers changed the appearance of an area following a scene's creation, there wasn't any need to rerecord it. In addition, Link’s equipment in cutscenes always reflects what the player currently has equipped.


(Source: Kawagoe's Cutscene System - Iwata Asks: Finding the Right Location for the Opening Sequence)

Explaining the Alternate Scene Setups

Because of the information preserved by the cutscene system, each cutscene environment acts as a time capsule that reflects some aspects of how the maps in which they take place appeared during the point in development that the cutscenes were created.

In the past, before gamers had access to the Debug ROM, some of these alternate setups could be explored using a series of Gameshark codes. The process of adventuring through the cutscene environments, with their seemingly random exits, eerie out-of-place objects and NPCs, and frequent crashes, was dubbed the "Beta Quest".

Now that more is known about "how" and "why" behind the alternate scene setups, they can be explored and documented in a more systematic way.

This subpage attempts to catalogue the differences between the data preserved by the cutscenes and the data as it normally appears in the retail game.

Accessing the Alternate Scene Setups

Alternate scene setups can be explored using the following steps:

  1. Open the Debug ROM and go to Map Select.
  2. Go to the scene's Map Select number (Map Select #).
  3. Set the stage to the scene's Stage number (Stage #).
  4. Enter the map. The cutscene will start to play.
  5. Use D-Right to cancel the cutscene and walk around in the cutscene environment.

Because not all actors and objects are present in the cutscene headers are loaded in-game, it may not be possible to view every object or actor listed below. Additionally, some actions may cause the game to crash, such as trying to leave the map via an exit with invalid or nonexistent exit data. Tread carefully!

Inside Jabu-Jabu's Belly

Gameplay Setups

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Cutscene Setups

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Inside Jabu-Jabu's Belly - Setup 04
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Spirit Temple

Gameplay Setups

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Unreferenced Setups

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Spirit Temple - Unreferenced Setup 01
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Spirit Temple - Unreferenced Setup 02
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Ice Cavern

Gameplay Setups

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Cutscene Setups

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Ice Cavern - Setup 04
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Iron Knuckle's Lair

Gameplay Setups

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Cutscene Setups

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Iron Knuckle's Lair - Setup 04
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Iron Knuckle's Lair - Setup 05
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Iron Knuckle's Lair - Setup 06
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Link's House

Gameplay Setups

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Cutscene Setups

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Link's House - Setup 04
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Link's House - Setup 05
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Great Fairy's Fountain (Upgrades)

Gameplay Setups

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Cutscene Setups

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Great Fairy's Fountain (Upgrades) - Setup 04
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Great Fairy's Fountain (Upgrades) - Setup 05
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Great Fairy's Fountain (Upgrades) - Setup 06
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Great Fairy's Fountain (Spells)

Gameplay Setups

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Cutscene Setups

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Great Fairy's Fountain (Spells) - Setup 04
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Great Fairy's Fountain (Spells) - Setup 05
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Great Fairy's Fountain (Spells) - Setup 06
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Royal Family's Tomb

Gameplay Setups

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Cutscene Setups

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Royal Family's Tomb - Setup 04
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Royal Family's Tomb - Setup 05
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Shooting Gallery

Gameplay Setups

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Cutscene Setups

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Shooting Gallery - Setup 05
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Shooting Gallery - Setup 06
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Temple of Time

Gameplay Setups

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Cutscene Setups

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Temple of Time - Setup 04
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Temple of Time - Setup 05
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Temple of Time - Setup 06
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Temple of Time - Setup 07
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Temple of Time - Setup 08
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Temple of Time - Setup 09
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Temple of Time - Setup 10
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Temple of Time - Setup 11
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Temple of Time - Setup 12
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Temple of Time - Setup 13
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Temple of Time - Setup 14
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Chamber of the Sages

Gameplay Setups

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Cutscene Setups

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Chamber of the Sages - Setup 04
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Chamber of the Sages - Setup 05
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Chamber of the Sages - Setup 06
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Castle Hedge Maze (Day)

Gameplay Setups

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Unreferenced Setups

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Castle Hedge Maze (Day) - Unreferenced Setup 01
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Cutscene Map

Gameplay Setups

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Cutscene Setups

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Cutscene Map - Setup 04
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Cutscene Map - Setup 05
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Cutscene Map - Setup 06
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Cutscene Map - Setup 07
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Cutscene Map - Setup 08
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Cutscene Map - Setup 09
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Cutscene Map - Setup 10
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Cutscene Map - Setup 11
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Cutscene Map - Setup 12
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Unreferenced Setups

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Cutscene Map - Unreferenced Setup 01
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Cutscene Map - Unreferenced Setup 02
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Cutscene Map - Unreferenced Setup 03
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Cutscene Map - Unreferenced Setup 04
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Castle Courtyard

Gameplay Setups

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Cutscene Setups

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Castle Courtyard - Setup 04
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Castle Courtyard - Setup 05
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Castle Courtyard - Setup 06
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Ganon's Tower Collapse & Battle Arena

Gameplay Setups

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Cutscene Setups

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Ganon's Tower Collapse & Battle Arena - Setup 04
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Hyrule Field

Gameplay Setups

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Cutscene Setups

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Hyrule Field - Setup 04
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Hyrule Field - Setup 05
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Hyrule Field - Setup 06
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Hyrule Field - Setup 07
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Hyrule Field - Setup 08
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Hyrule Field - Setup 09
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Hyrule Field - Setup 10
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Hyrule Field - Setup 11
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Hyrule Field - Setup 12
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Unreferenced Setups

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Hyrule Field - Unreferenced Setup 01
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Kakariko Village

Gameplay Setups

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Cutscene Setups

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Kakariko Village - Setup 04
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Kakariko Village - Setup 05
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Kakariko Village - Setup 06
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Kakariko Village - Setup 07
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Kakariko Village - Setup 08
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Graveyard

Gameplay Setups

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Cutscene Setups

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Graveyard - Setup 04
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Graveyard - Setup 05
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Kokiri Forest

Gameplay Setups

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Cutscene Setups

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Kokiri Forest - Setup 04
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Kokiri Forest - Setup 05
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Kokiri Forest - Setup 06
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Kokiri Forest - Setup 07
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Kokiri Forest - Setup 08
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Kokiri Forest - Setup 09
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Kokiri Forest - Setup 10
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Kokiri Forest - Setup 11
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Kokiri Forest - Setup 12
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Kokiri Forest - Setup 13
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Sacred Forest Meadow

Gameplay Setups

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Cutscene Setups

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Sacred Forest Meadow - Setup 04
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Sacred Forest Meadow - Setup 05
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Lake Hylia

Gameplay Setups

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Cutscene Setups

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Lake Hylia - Setup 04
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Lake Hylia - Setup 05
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Zora's Domain

Gameplay Setups

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Cutscene Setups

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Zora's Domain - Setup 04
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Zora's Fountain

Gameplay Setups

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Cutscene Setups

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Zora's Fountain - Setup 04
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Zora's Fountain - Setup 05
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Zora's Fountain - Setup 06
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Gerudo Valley

Gameplay Setups

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Cutscene Setups

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Gerudo Valley - Setup 04
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Gerudo Valley - Setup 05
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Gerudo Valley - Setup 06
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Lost Woods

Gameplay Setups

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Cutscene Setups

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Lost Woods - Setup 04
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Desert Colossus

Gameplay Setups

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Cutscene Setups

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Desert Colossus - Setup 04
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Desert Colossus - Setup 05
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Gerudo's Fortress

Gameplay Setups

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Cutscene Setups

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Gerudo's Fortress - Setup 04
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Gerudo's Fortress - Setup 05
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Gerudo's Fortress - Setup 06
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Hyrule Castle

Gameplay Setups

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Unreferenced Setups

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Hyrule Castle - Unreferenced Setup 01
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Death Mountain Trail

Gameplay Setups

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Cutscene Setups

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Death Mountain Trail - Setup 04
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Death Mountain Trail - Setup 05
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Death Mountain Trail - Setup 06
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Death Mountain Trail - Setup 07
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Death Mountain Trail - Setup 08
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Unreferenced Setups

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Death Mountain Trail - Unreferenced Setup 01
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Death Mountain Crater

Gameplay Setups

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Cutscene Setups

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Death Mountain Crater - Setup 04
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Death Mountain Crater - Setup 05
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Goron City

Gameplay Setups

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Cutscene Setups

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Goron City - Setup 04
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Goron City - Setup 05
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Lon Lon Ranch

Gameplay Setups

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Cutscene Setups

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Lon Lon Ranch - Setup 04
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Lon Lon Ranch - Setup 05
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Lon Lon Ranch - Setup 06
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Lon Lon Ranch - Setup 07
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Lon Lon Ranch - Setup 08
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Lon Lon Ranch - Setup 09
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Lon Lon Ranch - Setup 10
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Lon Lon Ranch - Setup 11
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Ganon's Castle Exterior

Gameplay Setups

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Cutscene Setups

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Ganon's Castle Exterior - Setup 04
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Unreferenced Setups

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Ganon's Castle Exterior - Unreferenced Setup 01
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