If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

User:GyroMan/New HFTF Page/Unused Graphics

From The Cutting Room Floor
Jump to navigation Jump to search

This subpage details unused graphics in the game. There are a LOT. Many of them would go on to be used in the PSX version of the game, particularly the story elements.

Hmmm...
To do:
There's still way more to be done! This game was made in 30 seconds after all.
  • Gray Fly has an entire unused spritesheet.
  • Death portraits for the unused characters (Cameo, Enya, Gray Fly, etc.) need to be ripped.
  • There are quite a few unused stage elements.
  • Still some more character stuff. Oldseph has unused "rope swing" graphics that need to be ripped, Vanilla Ice has some kind of unused grab, etc.
  • More unused story mode text, particularly in Japanese
  • And even more than that!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Characters

Alessi

A singular frame of Alessi with a crossed-out box.

HFTFAlessiUnusedBox.png

Avdol

Avdol falling on the ground and getting up. The first two frames have an onomatopoeia that says "Shindo" (しんどう) that translates to "vibration" or "rumbling".

HFTFAvdolShindou1.png HFTFAvdolShindou2.png HFTFAvdolShindou3.png HFTFAvdolShindou4.png

14 uncolored frames of Avdol doing a circle motion with his hands.

HFTFAvdolUnusedHands1.png HFTFAvdolUnusedHands2.png HFTFAvdolUnusedHands3.png HFTFAvdolUnusedHands4.png HFTFAvdolUnusedHands5.png HFTFAvdolUnusedHands6.png HFTFAvdolUnusedHands7.png HFTFAvdolUnusedHands8.png HFTFAvdolUnusedHands9.png HFTFAvdolUnusedHands10.png HFTFAvdolUnusedHands11.png HFTFAvdolUnusedHands12.png HFTFAvdolUnusedHands13.png HFTFAvdolUnusedHands14.png

Magician's Red's legs with a red box next to them.

HFTFMagiciansRedLegBox.png

Two more boxes, now orange and one thicker than the other.

HFTFMagiciansRedOrangeBox.png HFTFMagiciansRedOrangeBox2.png

Some crudely-drawn text reading "Kurae! Reddo Baindo!" (くらえッレッドバイーンド!!) It translates to "Take this! Red Bind!" Red Bind is the name of Avdol's grab, and this was likely supposed to be used with it.

HFTFMagiciansRedKuraeReddoBaindo.png

Black Polnareff

A set of frames showing BPol doing a cocky finger wag, similar to normal Polnareff. It's not just a palette swap, as BPol does have a unique smiling facial expression while he does it (though his streak of blood on his face doesn't seem to be there) yet the animation ends up going unused.

HFTFBpolUnusedFingerWag1.png HFTFBpolUnusedFingerWag2.png HFTFBpolUnusedFingerWag3.png HFTFBpolUnusedFingerWag4.png HFTFBpolUnusedFingerWag5.png HFTFBpolUnusedFingerWag6.png HFTFBpolUnusedFingerWag7.png

2 Xed out BPol frames, using a crudely-drawn red X instead of the crossed-out boxes many other characters have.

HFTFBpolXedOut1.png HFTFBpolXedOut2.png

A set of crudely-drawn unfinished frames that seem to be an earlier version of one of Black Polnareff's special moves.

HFTFBPolUnfinishedSpin1.png HFTFBPolUnfinishedSpin2.png HFTFBPolUnfinishedSpin3.png HFTFBPolUnfinishedSpin4.png

And one more frame that's very corrupted. This is likely an uncleaned scan from the manga.

HFTFBPolUnfinishedSpin5.png

Chaka

Unfinished frames of Chaka blocking high, low, and while crouching.

HFTFChakaHighBlockUnfinished1.png HFTFChakaHighBlockUnfinished2.png HFTFChakaHighBlockUnfinished3.png

HFTFChakaHighBlockUnfinished1.png HFTFChakaLowBlockUnfinished1.png HFTFChakaLowBlockUnfinished2.png

HFTFChakaCrouchBlockUnfinished1.png HFTFChakaCrouchBlockUnfinished2.png HFTFChakaCrouchBlockUnfinished3.png

An unfinished set of frames of Chaka doing one of his Stand ON attacks.

HFTFChakaRekkaUnfinished1.png HFTFChakaRekkaUnfinished2.png HFTFChakaRekkaUnfinished3.png HFTFChakaRekkaUnfinished4.png HFTFChakaRekkaUnfinished5.png HFTFChakaRekkaUnfinished6.png HFTFChakaRekkaUnfinished7.png

Hol Horse

Some unfinished Hol frames.

HFTFUnusedHolFrame1.png HFTFUnusedHolFrame2.png HFTFUnusedHolFrame3.png

Iggy

A giant kanji of the word "Dog", complete with a paw print. Likely intended for it you finish an opponent with Iggy's Raging Demon-esque attack, due to the kanji for dog (犬) looking similar to the kanji for heaven (天), the latter of which appears when you defeat an opponent with Akuma's Raging Demon in the Street Fighter games.

HFTFUnusedInuKanji.png

Jotaro

Frames of an unfinished jumping (and landing) animation for Jotaro.

HFTFJotaroJumpUnused1.png HFTFJotaroJumpUnused2.png HFTFJotaroJumpUnused3.png HFTFJotaroJumpUnused4.png HFTFJotaroJumpUnused5.png HFTFJotaroJumpUnused6.png HFTFJotaroJumpUnused7.png HFTFJotaroJumpUnused8.png HFTFJotaroJumpUnused9.png HFTFJotaroJumpUnused10.png HFTFJotaroJumpUnused11.png

An odd, unfinished handful of frames showing Jotaro doing some kind of turn. May have been a blocking animation while his stand is out.

HFTFJotaroTurnUnused1.png HFTFJotaroTurnUnused2.png HFTFJotaroTurnUnused3.png HFTFJotaroTurnUnused4.png HFTFJotaroTurnUnused5.png HFTFJotaroTurnUnused6.png

Some Jotaro frames where he's all yellow for some reason. A couple of them seem to be based off of the unused "turn" sprite above.

HFTFYellowJotaroUnused1.png HFTFYellowJotaroUnused2.png HFTFYellowJotaroUnused3.png HFTFYellowJotaroUnused4.png

Star Platinum has a staggering amount of unused sprites. Here's a set of frames where he's orange and red for some reason:

HFTFStarPlatinumCopper1.png HFTFStarPlatinumCopper2.png HFTFStarPlatinumCopper3.png HFTFStarPlatinumCopper4.png

Some kind of hurt animation for Star Platinum. Likely intended for if you stand crush (deplete the opponent's stand gauge while they're blocking) Jotaro.

HFTFStarPlatinumGreenReel1.png HFTFStarPlatinumGreenReel2.png HFTFStarPlatinumGreenReel3.png HFTFStarPlatinumGreenReel4.png HFTFStarPlatinumGreenReel5.png HFTFStarPlatinumGreenReel6.png HFTFStarPlatinumGreenReel7.png HFTFStarPlatinumGreenReel8.png

Another hurt animation similar to the one above.

HFTFStarPlatinumUnusedStandcrush1.png HFTFStarPlatinumUnusedStandcrush2.png HFTFStarPlatinumUnusedStandcrush3.png HFTFStarPlatinumUnusedStandcrush4.png HFTFStarPlatinumUnusedStandcrush5.png HFTFStarPlatinumUnusedStandcrush6.png HFTFStarPlatinumUnusedStandcrush7.png HFTFStarPlatinumUnusedStandcrush8.png HFTFStarPlatinumUnusedStandcrush9.png

An unfinished version of Jotaro's Stand ON close heavy punch.

HFTFStarPlatinumUnfinishedSCL5C1.png HFTFStarPlatinumUnfinishedSCL5C2.png HFTFStarPlatinumUnfinishedSCL5C3.png HFTFStarPlatinumUnfinishedSCL5C4.png HFTFStarPlatinumUnfinishedSCL5C5.png HFTFStarPlatinumUnfinishedSCL5C6.png HFTFStarPlatinumUnfinishedSCL5C7.png HFTFStarPlatinumUnfinishedSCL5C8.png HFTFStarPlatinumUnfinishedSCL5C9.png

Here's an interesting one: There are a set of unfinished frames that seem to show a kind of anti-air punch for Jotaro's Stand ON. No move like it exists in the final game.

HFTFStarPlatinumUnusedAntiAirPunch1.png HFTFStarPlatinumUnusedAntiAirPunch2.png HFTFStarPlatinumUnusedAntiAirPunch3.png HFTFStarPlatinumUnusedAntiAirPunch4.png HFTFStarPlatinumUnusedAntiAirPunch5.png HFTFStarPlatinumUnusedAntiAirPunch6.png HFTFStarPlatinumUnusedAntiAirPunch7.png

Another interesting case. This looks like an alternate version of Jotaro's Stand ON crouching attacks.

HFTFStarPlatinumAlternateLowAttack1.png HFTFStarPlatinumAlternateLowAttack2.png HFTFStarPlatinumAlternateLowAttack3.png HFTFStarPlatinumAlternateLowAttack4.png HFTFStarPlatinumAlternateLowAttack5.png

Some smear frames likely for Star Platinum doing a punch, evidently unused by the fact that a couple of the frames have the bright green that covers a lot of Star Platinum's unfinished sprites.

HFTFStarPlatinumFistSmearUnused1.png HFTFStarPlatinumFistSmearUnused2.png HFTFStarPlatinumFistSmearUnused3.png HFTFStarPlatinumFistSmearUnused4.png

Khan

Unfinished frames of Khan's spinning attack.

HFTFKhanSpinUnfinished1.png HFTFKhanSpinUnfinished2.png HFTFKhanSpinUnfinished3.png HFTFKhanSpinUnfinished4.png HFTFKhanSpinUnfinished5.png HFTFKhanSpinUnfinished6.png HFTFKhanSpinUnfinished7.png

Midler

A single, unused frame of some mugs sitting on a table. Probably meant for an intro or cutscene where the table turns into High Priestess.

HFTFPreistessTableMugsUnused.png

Joseph Joestar (Old Joseph)

This small, crossed-out box replaces some Old Joseph sprites. Young Joseph also has this box, but it's purple in his case.

HFTFOldsephPlaceholderBox.png

Giant text saying "HELP ME!" "OH MY GOD!" "HOLY SHIT!". Joseph says these lines (in English) in the manga, so it's safe to assume they belong to him.

HFTFOldsephHELPME.png HFTFOldsephOHMYGOD.png HFTFOldsephHOLYSHIT.png

Petshop

An unfinished handful of frames for one of Petshop's command normals. They're right next to the finished version of the animation in the object viewer.

HFTFPetshop3CUnusedAnimation1.png HFTFPetshop3CUnusedAnimation2.png HFTFPetshop3CUnusedAnimation3.png HFTFPetshop3CUnusedAnimation4.png HFTFPetshop3CUnusedAnimation5.png HFTFPetshop3CUnusedAnimation6.png HFTFPetshop3CUnusedAnimation7.png

A couple of frames with a blue box next to them.

HFTFPetshopBlueBox1.png HFTFPetshopBlueBox2.png

A non-transparent, singular frame of Horus.

HFTFHorusNonTransparentUnused.png

4 frames showing a closeup of Petshop's eye as he looks toward the camera. Probably meant for some kind of intro or cutscene, similar to how the used "eye closeups" are utilized ingame.

HFTFPetshopCloseUpEyeUnused1.png HFTFPetshopCloseUpEyeUnused2.png HFTFPetshopCloseUpEyeUnused3.png HFTFPetshopCloseUpEyeUnused4.png

Polnareff

Two unfinished hurt frames for Polnareff.

HFTFPolUnusedHurtFrame1.png HFTFPolUnusedHurtFrame2.png

A strange case, as these frames are actually under Vanilla Ice's sprites in the Object Viewer. Most likely intended for a cutscene where Iggy saves Polnareff, and then Polnareff kills Ice.

HFTFCutscenePolnareffSaved1.png HFTFCutscenePolnareffSaved2.png HFTFCutscenePolnareffSaved3.png HFTFCutscenePolnareffSaved4.png HFTFCutscenePolnareffSaved5.png HFTFCutscenePolnareffSaved6.png HFTFCutscenePolnareffSaved7.png

2 unfinished frames showing Silver Chariot with its armor off attacking.

HFTFPolNoArmorUnused1.png HFTFPolNoArmorUnused2.png

A set of frames that seem to be Silver Chariot attacking low. It strikes a resemblance to Black Polnareff's crouching jab, but the frames appear to be unfinished.

HFTFPolUnusedLow1.png HFTFPolUnusedLow2.png HFTFPolUnusedLow3.png HFTFPolUnusedLow4.png HFTFPolUnusedLow5.png HFTFPolUnusedLow6.png HFTFPolUnusedLow7.png HFTFPolUnusedLow8.png HFTFPolUnusedLow9.png

Some unfinished frames that look somewhat like a blocking animation for Silver Chariot.

HFTFPolUnusedGuardAnimation1.png HFTFPolUnusedGuardAnimation2.png HFTFPolUnusedGuardAnimation3.png

Rubber Soul

4 unused frames that suggest Rubber was supposed to have a special defeat animation, where his stand dissolves to reveal his real head.

HFTFRubberDeadUnused1.png HFTFRubberDeadUnused2.png HFTFRubberDeadUnused3.png HFTFRubberDeadUnused4.png

Here's a mockup of what the animation may have looked like.

HFTFRubberDeathAnimationMockup.gif

Vanilla Ice

A boatload of sprites that show Vanilla Ice attempting to punch someone (presumably Polnareff) then getting slashed apart and disintegrated. Almost certainly intended for an updated cutscene of his death.

HFTFCutsceneIceDeath1.png HFTFCutsceneIceDeath2.png HFTFCutsceneIceDeath3.png HFTFCutsceneIceDeath4.png HFTFCutsceneIceDeath5.png HFTFCutsceneIceDeath6.png HFTFCutsceneIceDeath7.png HFTFCutsceneIceDeath8.png HFTFCutsceneIceDeath9.png HFTFCutsceneIceDeath10.png HFTFCutsceneIceDeath11.png HFTFCutsceneIceDeath12.png HFTFCutsceneIceDeath13.png HFTFCutsceneIceDeath14.png HFTFCutsceneIceDeath15.png HFTFCutsceneIceDeath16.png HFTFCutsceneIceDeath17.png HFTFCutsceneIceDeath18.png HFTFCutsceneIceDeath19.png HFTFCutsceneIceDeath20.png HFTFCutsceneIceDeath21.png HFTFCutsceneIceDeath22.png HFTFCutsceneIceDeath23.png HFTFCutsceneIceDeath24.png HFTFCutsceneIceDeath25.png

Some frames of Ice injured, with bleeding and non-bleeding variants. The non-bleeding versions would probably have been used in censored versions of the game. Likely also intended for a cutscene.

HFTFIceInjuredUnused1.png HFTFIceInjuredUnused2.png HFTFIceInjuredUnused3.png HFTFIceInjuredUnused4.png HFTFIceInjuredUnused5.png HFTFIceInjuredUnused6.png

Unused frames of Ice looking up in surprise. Likely intended to be used in a cutscene in tandem (no pun intended) with the unused sprites of Polnareff being held by Iggy on the ceiling.

HFTFIceLookupUnused1.png HFTFIceLookupUnused2.png HFTFIceLookupUnused3.png HFTFIceLookupUnused4.png HFTFIceLookupUnused5.png

One of the most well-known pieces of unused content in this game, Vanilla Ice has a full animation of Cream eating Avdol's disembodied arms. Often theorized to be for an intro.

HFTFCreamAvdolArmsUnused1.png HFTFCreamAvdolArmsUnused2.png HFTFCreamAvdolArmsUnused3.png HFTFCreamAvdolArmsUnused4.png HFTFCreamAvdolArmsUnused5.png HFTFCreamAvdolArmsUnused6.png HFTFCreamAvdolArmsUnused7.png HFTFCreamAvdolArmsUnused8.png HFTFCreamAvdolArmsUnused9.png HFTFCreamAvdolArmsUnused10.png HFTFCreamAvdolArmsUnused11.png HFTFCreamAvdolArmsUnused12.png HFTFCreamAvdolArmsUnused13.png HFTFCreamAvdolArmsUnused14.png HFTFCreamAvdolArmsUnused15.png HFTFCreamAvdolArmsUnused16.png HFTFCreamAvdolArmsUnused17.png HFTFCreamAvdolArmsUnused18.png HFTFCreamAvdolArmsUnused19.png HFTFCreamAvdolArmsUnused20.png HFTFCreamAvdolArmsUnused21.png HFTFCreamAvdolArmsUnused22.png HFTFCreamAvdolArmsUnused23.png HFTFCreamAvdolArmsUnused24.png HFTFCreamAvdolArmsUnused25.png HFTFCreamAvdolArmsUnused26.png HFTFCreamAvdolArmsUnused27.png HFTFCreamAvdolArmsUnused28.png HFTFCreamAvdolArmsUnused29.png HFTFCreamAvdolArmsUnused30.png HFTFCreamAvdolArmsUnused31.png HFTFCreamAvdolArmsUnused32.png HFTFCreamAvdolArmsUnused33.png HFTFCreamAvdolArmsUnused34.png HFTFCreamAvdolArmsUnused35.png

Here is a mockup of the animation:

HFTFCreamEatsAvdolMockupGif.gif

Vanilla Ice peeking out of Cream. The pose Cream is making is used in one of Ice's win poses, but Vanilla Ice can't be seen inside the used version.

HFTFVanillaIcePeekUnused.png

6 frames of Cream opening its mouth to reveal Vanilla Ice talking. Might've been used for a taunt.

HFTFVanillaTalkUnused1.png HFTFVanillaTalkUnused2.png HFTFVanillaTalkUnused3.png HFTFVanillaTalkUnused4.png HFTFVanillaTalkUnused5.png HFTFVanillaTalkUnused6.png

JoJo (Young Joseph)

A handful of frames presumably leftover from JoJo's Venture, judging from them using the Venture design for Young Joseph. They don't seem to conform to the new palette completely.

HFTFYojosephLeftoverVenture1.png HFTFYojosephLeftoverVenture2.png HFTFYojosephLeftoverVenture3.png HFTFYojosephLeftoverVenture4.png

Unused/Boss Characters

Hmmm...
To do:
Gray Fly's sprites (there are a lot... maybe almost 200, so expect it to take a while)

Boss Vanilla Ice

An animation of Cream turning... with Ice inside of it. Boss Ice has a lot of frames where he's inside of his stand, though this never actually happens ingame. Perhaps Boss Ice was originally going to go inside during his Stand ON like playable Vanilla Ice does?

HFTFBiceTurnUnused1.png HFTFBiceTurnUnused2.png HFTFBiceTurnUnused3.png HFTFBiceTurnUnused4.png HFTFBiceTurnUnused5.png

Boss Ice getting damaged while inside his stand.

HFTFBicePainUnused1.png HFTFBicePainUnused2.png HFTFBicePainUnused3.png HFTFBicePainUnused4.png HFTFBicePainUnused5.png HFTFBicePainUnused6.png

Boss Ice performing his chop attack while inside his stand.

HFTFBiceChopUnused1.png HFTFBiceChopUnused2.png HFTFBiceChopUnused3.png HFTFBiceChopUnused4.png

Cameo

The only leftover for Cameo besides his defeat portrait and some text. An animation of him exhaling through his pipe. Found within Magician's Red's sprites in the object viewer. Likely intended for a cutscene.

HFTFCameoPipeUnused1.png HFTFCameoPipeUnused2.png HFTFCameoPipeUnused3.png HFTFCameoPipeUnused4.png HFTFCameoPipeUnused5.png HFTFCameoPipeUnused6.png HFTFCameoPipeUnused7.png HFTFCameoPipeUnused8.png HFTFCameoPipeUnused9.png HFTFCameoPipeUnused10.png HFTFCameoPipeUnused11.png HFTFCameoPipeUnused12.png HFTFCameoPipeUnused13.png HFTFCameoPipeUnused14.png HFTFCameoPipeUnused15.png HFTFCameoPipeUnused16.png HFTFCameoPipeUnused17.png HFTFCameoPipeUnused18.png HFTFCameoPipeUnused19.png HFTFCameoPipeUnused20.png HFTFCameoPipeUnused21.png HFTFCameoPipeUnused22.png HFTFCameoPipeUnused23.png HFTFCameoPipeUnused24.png HFTFCameoPipeUnused25.png

Here's a mockup of the pipe animation in action:

HFTFCameoPipeMockupGif.gif

Death 13

3 frames of Death 13's user, Mannish Boy, closing his eyes. You can actually see one of the frames ingame by using cheats to play as Death 13 and having him be transformed into a child by Alessi, implying this may have been intended as Death 13's child mode. It could also be for a cutscene.

HFTFMannishBoyUnused1.png HFTFMannishBoyUnused2.png HFTFMannishBoyUnused3.png

Text Graphics

Hmmm...
To do:
there are more of these but i'll rip them tomorrow

Unused WIN Text

Japanese

HFTFCharacterWinUnusedEnyaba.png

Translation: Enyaba/Enya the Hag

HFTFCharacterWinUnusedGureFurai.png

Translation: Gray Fly

HFTFCharacterWinUnusedKameoJP.png

Translation: Kameo/Cameo

HFTFCharacterWinUnusedNduru.png

Translation: N'Dool/N'Doul

HFTFCharacterWinUnusedJgairu.png

Translation: J. Gail/J. Geil

HFTFCharacterWinUnusedDesuSatin.png

Translation: Death 13

English

HFTFCharacterWinUnusedKameoENG.png

HFTFCharacterWinUnusedJGail.png

HFTFCharacterWinUnusedEnya.png

HFTFCharacterWinUnusedNDool.png

Text for Kameo/Cameo, J. Gail/J. Geil, Enya, and N'Dool/N'Doul, suggesting the former 3 were meant to be playable and/or play a part in the story mode. N'Doul is in the story mode, but upon being defeated by him, it'll just say "LOSE", so the only way to see this text is by selecting him using cheats and winning a match.

HFTFCharacterWinUnusedIggy.png

HFTFCharacterWinUnusedDevo.png

HFTFCharacterWinUnusedChaka.png

HFTFCharacterWinUnusedVanillaIce.png

HFTFCharacterWinUnusedAlessi.png

HFTFCharacterWinUnusedNDoul.png


While these characters ARE used (except N'Doul), they have different names in the English translation (Iggi/D'Bo/Chaca/Iced/Alessy/N'Dool respectively). These seem to be more accurate translations of the names, possibly changed mid-development to avoid copyright. (JoJo famously names many of its characters and stands after real-life musicians, songs, albums, etc.)

HFTFCharacterWinUnusedDeath13.png

Unused WIN text for Death 13. Losing against Death 13 ingame just displays the "LOSE" text instead of this. This can be displayed by winning a game while PLAYING as Death 13 (cheats required, of course).

Unused Story Mode Elements

Japanese Story Mode Text

HFTFMahoNoRanpuUnused.png

Translation: The Magic Lamp

Likely intended for a Story Mode chapter involving Cameo.

HFTFUnusedStoryModeTextJigokuPetshop.png

Translation: The Gatekeeper of Hell, Petshop

English Story Mode Text

HFTFUnusedStoryModeTextHorus.png

HFTFUnusedStoryModeTextHangedManEmperor.png

Unused story mode text implying Petshop and Hol Horse could be fought in the story mode at one point.

HFTFUnusedStoryModeTowerOfGray.png

HFTFUnusedStoryModeJudgement.png

HFTFUnusedStoryModeTextJustice.png

Story mode text for 3 unimplemented characters.

HFTFUnusedStoryModeTextVanillaIceCream.png

You do fight Vanilla Ice in story mode, but the story mode text at the beginning just says "Cream". This uses his full (and correctly translated) name instead of "Iced" as well.

Unused Tarot Cards

HFTFTowerOfGrayTarot1.png HFTFTowerOfGrayTarot2.png HFTFTowerOfGrayTarot3.png HFTFTowerOfGrayTarot4.png

HFTFTowerOfGrayTarot.gif

The Tower of Gray tarot card, unused because Gray Fly was never properly implemented into the game, much less the story mode. This card and its palette were later used in the PSX version for the Super Story Mode.

HFTFJusticeTarot1.png HFTFJusticeTarot2.png HFTFJusticeTarot3.png HFTFJusticeTarot4.png

HFTFJusticeTarot.gif

The Justice tarot card, once again unused due to Enya getting scrapped in the arcade version. This card and its palette were later used in the PSX version for the Super Story Mode.

HFTFJudgementTarot1.png HFTFJudgementTarot2.png HFTFJudgementTarot3.png HFTFJudgementTarot4.png

HFTFJudgementTarot.gif

You know the drill. Cameo was never put into the arcade version of the game, so the palette and card weren't used until the PSX version.

HFTFHorusTarot1.png HFTFHorusTarot2.png HFTFHorusTarot3.png HFTFHorusTarot4.png

HFTFHorusTarot.gif

The Horus tarot card, giving more evidence that Petshop was originally going to be an opponent in Story Mode. Used in the PSX version.

HFTFEmperorTarot1.png HFTFEmperorTarot2.png HFTFEmperorTarot3.png HFTFEmperorTarot4.png

HFTFEmperorTarot.gif

The Emperor tarot card, suggesting that Hol Horse was originally going to be an opponent in Story Mode. Used in the PSX version.

HFTFHangedManTarot1.png HFTFHangedManTarot2.png HFTFHangedManTarot3.png HFTFHangedManTarot4.png

HFTFHangedManTarot.gif

Probably the most interesting case out of the unused tarot cards, as J. Geil isn't in the game as his own character, but this is also the only tarot card that doesn't show up in the PSX version.

Unused Character Select Text

HFTFCharSelectTextUnusedIggy.png

HFTFCharSelectTextUnusedDevo.png

HFTFCharSelectTextUnusedChaka.png

HFTFCharSelectTextUnusedVanillaIce.png

HFTFCharSelectTextUnusedAlessi.png

Similar to some of the unused English names above, these seem to be more accurate, earlier translations of a handful of characters' names.

Other

Unused frames for a joystick and button exist. Might've been intended to be used in the Attract Mode as a tutorial for some commands.

HFTFJoystickUnused1.png HFTFJoystickUnused2.png HFTFJoystickUnused3.png

HFTFButtonUnused1.png HFTFButtonUnused2.png

Some unused fire effects. It looks very reminiscent of Pyron's fire in the Darkstalkers franchise, and may have been a leftover from there.

HFTFPyronFireLeftover1.png HFTFPyronFireLeftover2.png HFTFPyronFireLeftover3.png HFTFPyronFireLeftover4.png HFTFPyronFireLeftover5.png HFTFPyronFireLeftover6.png HFTFPyronFireLeftover7.png HFTFPyronFireLeftover8.png HFTFPyronFireLeftover9.png HFTFPyronFireLeftover10.png HFTFPyronFireLeftover11.png HFTFPyronFireLeftover12.png HFTFPyronFireLeftover13.png HFTFPyronFireLeftover14.png HFTFPyronFireLeftover15.png HFTFPyronFireLeftover16.png

Part of the VS. screen in Venture. The VS. text is still used in HFTF, but this exploding red backdrop is not.

HFTFVsLeftoverVenture1.png HFTFVsLeftoverVenture2.png HFTFVsLeftoverVenture3.png HFTFVsLeftoverVenture4.png HFTFVsLeftoverVenture5.png HFTFVsLeftoverVenture6.png HFTFVsLeftoverVenture7.png HFTFVsLeftoverVenture8.png HFTFVsLeftoverVenture9.png HFTFVsLeftoverVenture10.png HFTFVsLeftoverVenture11.png HFTFVsLeftoverVenture12.png HFTFVsLeftoverVenture13.png HFTFVsLeftoverVenture14.png HFTFVsLeftoverVenture15.png

An unused, larger version of the "To be continued..." arrow.

HFTFToBeContinuedUnused.png

An arrow that says "FREE". Might have been meant for the Challenge Mode.

HFTFUnusedFREEArrow.png

A question mark.

HFTFUnusedQuestionMark.png