If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

User:Hiccup/Captain Toad: Treasure Tracker (Nintendo 3DS)

From The Cutting Room Floor
Jump to navigation Jump to search
To do:
  • Test layout config BYMLs in LayoutData
  • A bunch of stuff in GUI lua scripts like in Super Mario Maker for Nintendo 3DS
  • BYMLs in SystemData and DebugData
  • Unused stages
  • Unused sounds
  • Check for unused music

Unused Graphics

To do:
  • Unused copy of first level icon in UIX2?
  • Level screenshots leftover from Wii U

Wii U Leftovers



(Source: Original TCRF research)

Placeholder Model

To do:
Find all of them

CTTT 3DS-placeholder model.png

This model, which uses a texture called BlockQ_alb, is used in the multiple ObjectData archives, such as:

  • BlockBrickAlphaTest
  • ClimbHandle
  • SampleLongGrassStep
  • SampleLongGrassStepB
(Source: Original TCRF research)

Build Info

To do:
Get the build info for the 3DS Digital Europe version when dumped

DebugData\Buildinfo.txt appropriately contains some build info along with a developer note. The equivalent file in Photos with Mario, a game that uses the same engine as Treasure Tracker, suggests that the last two pieces of info are the "target" and the "region", respectively.

(3DS) (Digital) (Japan) (Demo)
Change 184527 on 2018/05/30 20:29:59 by rjohnston@rjohnston_Kinopio_S Kinopio-C/Demo - try to fix MCA END_LINE_CODE Pilot All
(3DS) (Digital) (USA) (Demo)
(3DS) (Digital) (Europe) (Demo)
(3DS) (Physical) (Japan), (3DS) (Physical) (USA), (3DS) (Physical) (Europe)
Change 181290 on 2018/04/17 12:32:22 by ESturmanis@swarm-2bf2938f-4a75-30a1-af38-5001779d9634 [Kinopio-C] - MCAT#2243 - enabl END_LINE_CODE Pilot All
(3DS) (Digital) (Japan)
(3DS) (Digital) (USA)
(3DS) (Digital) (Europe)

(Source: Ferrox)