If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

User:Hiccup/Rule of Speed

From The Cutting Room Floor
Jump to navigation Jump to search

Click to upload a new image...Dummy link

Hiccup

Developer: 7th Raven Studios
Platform: Nintendo DS



So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Rule of Speed was intended to be a futuristic racing game. Development was under way in 2009, around the time the 3DS was announced, and ground to a halt due to 7th Raven being unable to get a 3DS devkit.

Metadata on the ROMs can be found here and here.

Hmmm...
To do:
Upload the ROMs.

Developer Quotes

Danjel Ricci:

There are two versions around but the new one is basically identical but with dynamic camera FOV
I was the graphic artist in charge, all the graphic stuff in the rom is made by me
The game was being created in 2009 with 7th Raven Studios [...]
It never went over the prototype phase because, as far as the programmer told me, no publisher was interested in releasing a game like that
(I was working remotely so the programmer, who was also the company owner, was my only source of information)
These were the last years of NDS, the 3DS was just being announced and we also tried to make some mockups for a 3DS version, but without devkits it was impossible
They didn’t manage to get a 3DS devkit so the project halted there
That’s it, basically
Both me and the programmer were interested in a futuristic racing game so that’s how the game idea came out
I had the roms directly from the programmer while I was working on it
I had some dev tools in my pc but I never used them because I just sent the graphics to the programmer, and he would import everything and build the roms
(Conversation with Danjel Ricci in Discord DMs: Original TCRF research)