User:Jetfire77/Mortal Kombat vs. DC Universe
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|Mortal Kombat vs. DC Universe|
Mortal Kombat vs. DC Universe... otherwise known as, that one Mortal Kombat game without great amounts of blood or gruesome Fatalities. At least the idea of characters from the DC Universe fighting would be revisited in the Injustice game series.
- 1 Unused Characters
- 2 Fatality/Heroic Brutality Names
- 3 Unused Sounds
- 4 Dark Kahn
- 5 Unused Text
- 6 Krypt
- 7 Coalesced
- 8 Unused Stages
- 9 Regional Differences
A DC villain who was set to appear in Mortal Kombat vs. DC Universe, but was likely replaced by Darkseid. Evidence that this character was considered can be found in some character packages, such as The Flash's package. The NameTable.txt reveals the following :
117 = "Brainiac" 118 = "Brainiac_Diff" 119 = "Brainiac_Mic" 120 = "Brainiac_NormHQA" 121 = "Brainiac_Pmsk" 122 = "Brainiac_Spec"
The files in question are "ObjectRedirectors", which are tiny files and not actual textures. Brainiac is seen much later on as the main antagonist in Injustice 2.
Quan Chi's files are found in a similar way Brainiac's were. While Quan Chi is found in the game's Story Mode, they are video cutscenes and thus he does not have a dedicated file. It was suggested alongside Harley Quinn that Quan Chi would have been DLC, but they would have to wait until the next few games for their appearance.
A naked guy who is colored red and blue for Mortal Kombat and DC respectively. The art files related to him call this guy "Silhouette", and he seems to also have been a placeholder/test for the DLC characters slot (which in the final game are used for Shao Kahn/Darkseid).
The legs for the DC Basemale are darker than the rest of him, and the Character Select icon was used in early versions of the game for fighters that weren't available yet. In Mortal Kombat 9, the MK Basemale's portrait gets reused for the "DLC Character Select" icon that's not normally selectable in that game (as it immediately opens up the DLC character select, so you'll need to do a glitch to see MK Basemale). The character has a model and textures, which are exactly what's depicted in his artwork ( except he has a bright purple skin color ). He uses Baraka's Test your Might icon and Scorpion's lifebar icon. He also has Green Lantern's "Boxing" style (animations for Close Kombat), a test MKScriptBinary (which contains nothing), and his own MKScriptBinary gives him Scorpion's voice.
Fatality/Heroic Brutality Names
NameTables also reveal the internal, or official names of character finishing moves. Heroic Brutalities were also once simply called "Brutalities", with no Heroic prefix.
|Character||Fatality 1||Fatality 2|
|Baraka||Kick Stab||Slash Impale|
|Jax||Head Klap||Machine Gun|
|Kano||Double Leg Massive Stomp||Knife Throw|
|Kitana||Fans 2 Face||Kiss of Death|
|Liu Kang||Arcade Drop||Bicycle Kick Fireball Combo|
|Raiden||Skeleton Sizzle||Throw from Sky|
|Scorpion||Fire Breath||Going 2 Hell|
|Shang Tsung||Choke Stomp||Transform Soulsteal|
|Sonya||Flipover Neckbreak||Kiss of Death|
|Sub-Zero||Body Freeze and Smash||Freeze|
|Batman||Grappling Hook||Summon Bats|
|Captain Marvel||Headfirst into Ground||Shazam|
|Catwoman||Scratch Slam||Whip Drag Necksnap|
|Deathstroke||Stab Shoot||Sword Neck Snap|
|Green Lantern||Bubble Crush||Mallet Crush|
|Lex Luthor||Twist of Fate||Calling Reinforcements|
|Superman||Freeze Sky Crash||Pound|
|The Flash||Quadruple Flurry||Tornado Lift|
|The Joker||Phony and Real Gun||Deal Me In|
|Wonder Woman||Lasso Rotations||Lasso Top Spinner|
Kitana's first Fatality name is a reference to a earlier version of it, where she throws the fans into the opponents face rather than the heart. Source
Darkseid/Shao Kahn/Dark Kahn Fatalities
Evidence that the 3 boss characters would've had Fatalities is a NameTable in their packages referring to the "fatality cam". However though aside from "Fatality Growl" voice clips these are the only ones, and they don't give any idea on what they would've had.
This game has a handful of unused sounds, all being SFX (and a couple voice clips) that never made it through and suggest much different ideas for what could've been Mortal Kombat 8. Unlike in future games, all characters have a Snd_SFX/Vo package rather than being in the character packages. Within the character packages are just coding for when these sounds are to play, these refer to PS3/Xenon/PCData, suggesting the game was going to have a PC port at one point or a PC dev build of the game was used. "Xenon" is one of the Xbox 360's codenames.
|vo_anno_name_dkkn01||Announcer saying Dark Kahn, suggesting he may have been playable at one point. Was used on the official site.|
|vo_anno_laugh||The announcer laughing.|
Wasn't found in the same file as the compliments ( instead, it's the file with the character names being announced at the Select screen ).
|vo_anno_round06||The announcer saying "Round 6!".|
|vo_anno_round07||The announcer saying "Round 7!".|
|vo_anno_round_final||The announcer saying "Final Round!"|
|vo_anno_welldone04||"Well Done!" Apparently, like in previous games, the Announcer would've commented on your performance.|
You can hear the announcer saying Round 4/5 if you set the round counter in the game settings to 3 ( and allowing you and your foe to win 2 rounds ).
The blood splish noises are used in a few Fatalities, check again.
This sound package carries SFX related to in-game battles, such as attack noises.
|sfx_fatality_rage||SFX of flowing Rage energy. Meant to be used in the growl animation right before a Fatality.|
|sfx_enter_transition||Meant to be used in Free-Fall Kombat.|
|sfx_ak_switch||A woosh noise, could've been meant for a Battle Stance swap like the leftover sound clip below.|
|sfx_blood_splish05||Squishy blood noise.|
|sfx_blood_gush_loop01||Juice being viciously squeezed out of a fruit.|
|sfx_blood_gush01||Another squishy blood noise.|
Most of the blood sounds would find their way into the next game.
|vo_dark_fatality_growl||Darkseid growling before a Fatality. This voice clip would be shortened for Dark Kahn's "Rage On" voice clip.|
|vo_shao_fatality_growl||Shao Kahn growling before a Fatality. In the final game this is actually one of his "On Fire" voice clips, but without the Rage effect.|
|vo_dkkn_death01||A death scream for Dark Kahn. Sounds like Shao Kahn's scream.|
Dark Kahn has a Fatality Growl but it ends up used in the final game for some of his attack yells and right before you face him in Story Mode. He also has a falling scream used when you use a Free-Fall Super Move on him.
Some UI sound clips leftover from the previous game.
|ui_controller_woosh||Sound of the controller "wooshing" in the controller config of Armageddon. This sound was also used in the character select of that game, and earlier versions of this game. While you can view the trigger buttons on a controller while configuring it in this game, this sound never plays.|
|ui_cap_pop_up_1||Sound for the "Cap" popping up. Unsure where this was used.|
|sfx_ui_chngstyl||This sound clip was found in "Snd_ui_in_game", and is the sound clip for when you swap your Battle Stance or get into Weapon stance in Armageddon.|
|sfx_super_bar_appear||SFX of the "Super Bar" appearing.|
|sfx_super_bar_available||Super Bar being ready.|
|sfx_super_bar_empty||Super Bar emptied.|
|sfx_ui_power_bar||The "power bar", likely related to the Super bar.|
There is a used sound clip for the Super Bar being used, it's the one when you do a "Enhanced" special move ( such as Jax's gotcha grab having extra punches ). Perhaps that is how you would have used this "Super Bar" and enhanced specials would've been limited.
Get a better video that is more "demonstration" in nature.
This video showing game play of Dark Kahn shows a couple unused things related to him. First he has a "Enrage" special move similar to one of the Joker's, where he roars and fills up part of his Rage meter. And secondly, he has a unused P2 color which gives him a yellowish tint to his body. Also classified as a DC character.
PLACEHOLDER_COMBO_NAME_TM_01=NOT DONE I WILL LET QA KNOW WHEN AVAILABLE
A placeholder name for a Kombo Challenge. Repeated 9 more times.
CorruptDownloadedContent="Downloaded content appears to be damaged. Some downloaded content may not be available."
Located within the "message box" text data. As noted above, Quan Chi and Harley Quinn were meant to be DLC for this game, but ended up not making it and having to wait until the next games.
Likely a earlier name for Extras or how you would've accessed a DLC store. Found within the menu options text data.
Located within the text data for the menu options is a entry for the Krypt.
There's also a "UI_S_Krypt" file, containing this picture of shiny MK and DC logos, a font, and a blank picture called "xbox_Back". In previous Mortal Kombat games (as well as the games that come after this one) you can earn Koins to purchase unlockable content within the Krypt. This game doesn't feature Koins either.
A entire font for the Krypt.
Replace the dead link.
Like in future Mortal Kombat games, there's a file for configuration named Coalesced. Here there's many Unreal Editor data, such as keybinds for a shooter-styled game. There's also a package file with a ton of Unreal Editor related icons, you can view these with Umodel. The Coalesceds can be viewed with Notepad++.
A "stage" that has a blank floor and a wall that has colorbars.
A stage for testing characters. It has a "Dome" and a flat ground.
Contains particles such as a laser beam, fire, smoke, and... a picture of Bart with his pants down.
As the name implies, it's a completely empty map.
- Deathstroke's "Stab Shoot" fatality and the Joker's "Phony and Real Gun" fatality are both censored in the US releases of this game, in order to keep the T rating. In the Europe releases, the fatalities are not censored (the respective camera files are suffixed "_eu"). Specifically in the US release the camera will zoom in on Deathstroke/Joker right before the gunshot, while the European release does not.