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User:LolHacksRule/The Simpsons: Hit & Run
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Command-Line Options
The game supports loading parameters in command lines. Input like this "Simpsons.exe ARTSTATS". On non-release builds, command.txt can contain the parameters to load. A limit of 8 commands can be used.
- ARTSTATS: Draws a display in this format, overrides FPS. Only works on Debug/Tune builds.
FPS: %d # Textures 8bit: %d ,MemUsage %2.2f MB # Meshes: %d , MemUsage %2.2f MB Tri's: %d Tri(HW): %d, FPS at TriHW: %d FPS(LW):%d, Tri's at FPS LW: %d
- AUDIOSPEW: Prints out debug logs for loading sound files in this format. Only works on Debug/Tune builds.
<<START>> Async Loading: (Audio) %s Bytes: 0x%x\n << END >> Async Loading: (Audio) %s (%d msecs)\n
- CDFILES: Loads assets from CDs or DVDs off the DVD Drive. Only works on PS2 Debug/Tune builds.
- COINS: Starts new saves for this bootup with 1000 coins.
- DEBUGBV: Draws Bounding Volumes (collision boxes) over characters. Only works on Debug/Tune builds. Green is for models, Red is for collision detection of an object touching a player.
- DEMOTEST: Draws a display like this. Only works on Debug/Tune builds.
Demo Count: %d Time: %d:%d:%d.%d Level: %d
- DESIGNER: Debug profiler? Only works on console Debug/Tune builds.
- DETECTLEAKS: Prints out all memory leaks in the console in this format:
***************************************************** ************** LEAK DETECTION RESULTS *************** ** Total Leaked Memory Blocks = %d ** Leak at address 0x%x, size 0x%x, Index = %d MEMORY LEAKED: [%d] blocks *****************************************************
- FEGAGS: Makes the game output to the console which gag it is about to play on the main menu in this format: Also makes the gags play every 15 seconds instead of every 15-30 seconds.
Next FE Gag Index = %d (Random Number = %d) Next Homer Gag Index = %d (Random Number = %d)
- FEUNJOINED: Makes the game attempt to load raw texture files instead of using the textures inside the frontend P3Ds.
- FILENOTFOUND: ? Only has an effect on console builds.
- FIREWIRE: Allows the game to use IEEE expansion ports. Only has an effect on PS2.
- FPS: Draws a display, despite what it sounds like, it has a lot more. Only works on Debug/Tune builds.
frame: %.0f time: %.2fms (%2.0ffps) buf prims: %.0f, idx %.0f buf verts: %.0f, idx %.0f buf calls: %.0f (%.1f) buf alloc: %.0f (%.1f KB) str prims: %.0f str verts: %.0f str calls: %.0f (%.1f) state changes: %.0f matrix ops: %.0f light ops: %.0f tex alloc: %.0f KB (%.0f KB) textures : 4 bit : %d (%.0f KB), 8 bit : %d (%.0f KB) textures : 16 bit : %d (%.0f KB),32 bit : %d (%.0f KB) textures : dxtn : %d (%.0f KB) tex cache: %.0f hit, %.0f miss (%.1f KB) Skin XformVtx: %d BPV: %.2f XForm: %.3fms Wait: %.3f
- HEAPSTATS: Draws a display that shows various heap stats. Only works on Debug builds. Code to draw the overlay is present in the non-debug build from the CD/PC directory or provided source code but the content was removed.
Used: %d Free: %d Free in Malloc: %d Unavailable: %d LargestFragment: %d Allocatable: %d LowWater: %d %8s %d/%d [%2.1f%%] HW: %2.2f [%2.1f%%] %d
- HOSTFILES: Sets CDFILES to true? Only has an effect on PS2.
- LANGUAGE: Shows the language selection prompt, PAL builds only.
- L: Level toggle, use like L%d, can be combined with M.
- LARGEHEAPS: ? Only works on Debug/Tune builds.
- M: Mission toggle, use like M%d, can be combined with L.
- MANUALRESETDAMAGE: Repairs the players car when using the Reset Car keybind.
- MEMCARDCHEAT: Skips the memory card check and temporarily unlocks all resources before saving. Sets your save date to "06/27/78 23:00:00".
- MEMMONITOR: Initializes a Memory Monitor? Only works on Debug/Tuning.
- MUTE: Disables most audio and also seems to prevent settings from being loaded.
- NOAVRIL: Prevents most licensed music files from playing, its possible this is a joke from the developers as FOX likely sent their audio samples in April or a reference to them doing so.
- NODIALOG: Removed?
- NOEFFECTS: Removed?
- NOFRUITLESS: ? Only in Debug builds.
- NOHAPTIC: Disables haptic feedback/vibration of controllers.
- NOHEAPS: Only works on GameCube of PS2 versions.
- NOHUD: Disables the in-game HUD.
- NOLOADINGSPEW: Disables printing of some log?
- NOMUSIC: Identical to NOAVRIL except level entry themes and the load game theme are allowed to play.
- NOPEDS: Disables sidewalk pedestrians and makes other types of NPCs invisible.
- NOSPLASH: Skips the Splash Screen on consoles.
- NOTRAFFIC: Disables traffic cars.
- NOTUTORIAL: Skips the tutorial sequence.
- PCTEST: Parked Car test? Puts cars overtop parked cars?
- PRINTFRAMERATE: Prints the framerate shortly after bootup. Debug/Tune builds only.
==================================== %d frames rendered in %dms %fms per frame ====================================
- PRINTLOADTIME: Prints the loading time to the console when a loading screen occurs. Debug/Tune builds only.
Loading Time (s) = %f
- PRINTMEMORY: Prints memory after something? Debug only?
MEMSTATS %d
- PROGSCAN: Enables Progressive Scan. Only on PS2 builds.
- PROPSTATS: ? Debug/Tune builds only.
-------------------------------------------------------- , instances, Total: KB Instance cost: KB. Initial cost: KB. -------------------------------------------------------- Total number of props : Total number of kbytes used : --------------------------------------------------------
- RADTUNER: Assertion/on the fly modification of RADScript files? Debug/Tune builds only.
- RANDOMBUTTONS: Simulates random button inputs continuously.
- RELEASEPRINT: Allows printing of certain logs?
- SEQUENTIALDEMO: ?
- SHORTDEMO: ?
- SHOWDYNALOAD: Shows lights over ambient events. Not on final build.
- SKIPFE: Makes the game skip the licensor movies and the main menu (Front End) and go straight in-game, crashes on the final release. On non-release builds, enables the unlock all missions cheat.
- SKIPMEMCHECK: Skips the memory card check on PS2.
- SKIPMOVIE: Skips licensor movies and cutscene aside from the intro cutscne.
- SKIPSUNDAY: Skips the Sunday Drive and immediately starts future missions. Be careful as this one is buggy.
- SNPROFILER: Only works on PS2 Debug/Tune builds.
- SPEEDOMETER: Shows the speedometer on bootup (the same one as the cheat code).
- TOOL: Profiling tool? Only works on PS2.
- WINDOW: Runs the game in a window.