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User:Mantis/Prey 2
Prey 2 |
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Developers: Human Head Studios (2009-2012),
Arkane Studios (2012-2014)
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Prey 2 was the intended sequel to 2006's Prey. Despite how promising the game looked from its trailers and presentations, it would inexpiably go unreleased.
Announced only a month after the release of the first game, it originally was planned as a direct sequel following Domasi "Tommy" Tawodi's defeat of the Sphere. In rather classic 3D Realms fashion, the game was announced far too early then what it was ready, as actual development of the title only started around 2009.
In June 2009, 3D Realms would transfer the IP over to Miller's Rader Group venture, before they then transferred it over to Bethesda Softworks parent ZeniMax Media in July. Alleged bad blood behind the scenes between Human Head and Bethesda would cause the developers to leave. After attempts to rescue the game, even with Dishonored developer Arkane Studios being brought in, the game was ultimately confirmed to be cancelled in October 2014.
Development Timeline
2006
Early Development (2006-2009)
The earliest indication of a sequel to Prey was as early as 1997. The E3 1998 trailer described Prey as "the first adventure in the saga of Talon Brave".[1]
A sequel to the Talon Brave version of Prey was not intended to be called "Prey 2". Former project lead Paul Schuytema stated in an interview with Voodoo Extreme that a hypothetical Prey game would likely have a new name with "A Talon Brave Game" as a subtitle.[2] In a .plan update from July 24th, 1998, Miller stated that 3D Realms would never publish a game with "sequel numbers" as a title, feeling that such titles were "uncreative and lame".[3]
Of course, due to that version getting scrapped, a sequel would go unrealized.
2006
The words "Prey will continue ..." appear on screen.
Scott Miller would announce Prey 2 in an interview with Edge Magazine.[4]
1. I'm currently working on...
Prey 2, of course! We are addressing concerns about combat, as well as adding in more gameplay innovations.
2007
Since Prey 2 is already under production, we asked Scott if we be seeing a long term series of Prey games:
Scott: That is always the goal. With Max Payne, for example, we always planned for a long series. I’m still puzzled to this day why – after 3D Realms and Remedy sold the IP to Take2 – there’s not been a Max Payne 3. That’s a franchise that sold over 7 million copies between two games. We should be hearing about Max 4 in development by now.
2008
March 17th
Rader Group, a new brand management venture from Scott Miller, would announce three projects Earth No More, Incarnate and Prey 2.[6] [7] To date, Rader Group would not release a single game.
2009
TBA
2010
2011
2012-2014
2012
2013
This Prey 2/Arkane rumor is giving new life to a lot of old lies. I’m been quiet about this whole business but can’t stay so anymore. I’ve worked at/with @humanheadgames for years, including different stages of Prey 2 development. I was narrative designer/writer on Prey 2 for the last six months of its development at Human Head. It was a lot more than a demo. Prey 2 was a full game. And a crazy fun one. The team was small but you wouldn’t have known it. What happened to Prey 2, from where I sat, was political. And petty. And potentially litigable. Human Head had a great game. I was heartbroken when Prey 2 went into limbo. Human Head deserved to have that game released. Frankly, they needed it. As for Arkane, I’ve enjoyed what I played of Dishonored. They have the chops. If the rumor is true, they’ll likely do well with Prey 2. But I mourn that Prey 2 won’t belong to Human Head. I mourn that my friends won’t get recognition for what they accomplished.
— Jason L Blair (@jasonlblair) June 1, 2013
2014
At PAX Australia 2014, Bethesda would announce that Prey 2 had been cancelled.
References
- ↑ Quote from E3 1997 trailer
- ↑ Paul Schuytema gives us a bite out of the big-ass beef sandwich that is Prey - Voodoo Extreme, November 6th 1997
- ↑ https://web.archive.org/web/19981203115952fw_/http://www.3dportal.com/_vti_fingers/scottm@imail.3drealms.com.html
- ↑ Next-Gen People: Scott Miller - Next-Gen Magazine, August 9th 2006
- ↑ Scott Miller Interview - The Man Who Would Be King? (page 3) - Yougamers
- ↑ https://www.ign.com/articles/2008/03/17/radar-group-announced-2
- ↑ https://legacy.3drealms.com/news/2008/03/radar_group_announced.html
- ↑ Prey 2 Drops You In the Shoes of a Human Bounty Hunter - Kotaku, March 15th 2011
- ↑ https://x.com/jasonlblair/status/340654580713005056
- ↑ http://www.pcgamesn.com/prey-2-was-lot-more-demo-claims-ex-human-head-employee
- https://en.wikipedia.org/wiki/Prey_2
- https://www.pcgamesn.com/prey/prey-2-footage-cancelled
- https://twitter.com/ScottApogee/status/1593280317279928321
- https://www.youtube.com/playlist?list=PLzFcQjiHTIuU12K62OefQrMVdkqwSdjFU
- https://www.ign.com/wikis/prey-2017/Development
- https://duke4ever.altervista.org/prey/
- https://web.archive.org/web/20080318192933/http://www.radargroup.com/projects2.html
- Next Generation Podcast episode 6 with Scott Miller discussing ideas for the game.
- https://dukenukem.typepad.com/game_matters/2006/10/casting_a_wider.html
- https://web.archive.org/web/20110420154556/http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/
- https://web.archive.org/web/20110420154551/http://www.joystiq.com/2011/04/18/prey-2-creative-director-sets-the-scene-for-an-alien-noir/
- 2019 email snippet by Scott Miller to Human Head to revive Prey 2 as a spiritual successor of the original, ultimately of which never happened due to Human Head closing that year (Twitter and Linkedin).