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User:NeoDement
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This page is a stub. I sometimes do research on old PC games for TCRF. You can check my contributions here: Click me
Contents
Pages I've worked on
- The majority of the Maniac Mansion: Day of the Tentacle page (featured!)
- Created the Prerelease:Maniac Mansion: Day of the Tentacle page
- Created the Proto: Maniac Mansion: Day of the Tentacle page (don't get too excited, it's just a demo)
- Created the Day of the Tentacle Remastered page
- Worked on the Sam & Max Hit the Road page a bit, found a way to enable the debug mode
- Made a tiny The Dig page to show the debug mode too
- Created the Creatures page
- Created the Prerelease:Creatures page
- Created the Weird: Truth Is Stranger Than Fiction page. It's a sad little stub I hope to expand someday.
- A section on NPC data for the Star Trek Voyager: Elite Force page
Pages I'm working on
- A new version of the Prerelease:Creatures page, documenting earlier versions of the game seen in old magazine articles, advertisement videos and portfolio sites.
Batch Uploader
Here's the batch uploader link in case someone loses it (me)
Software used for making the Day of the Tentacle page
A lot of this is obvious but maybe it'll be helpful one day to someone else making an article based on an old SCUMM game. Or maybe it'll be helpful to me in the future!
SCUMM Resource Viewers
- Scumm Revisited 2 for extracting MIDIs, sound effects/dialogue, object images and room backgrounds.
- Scumm Revisited 5 for getting object names/decompiling scripts.
- ScummEx for decompiling scripts Scumm Revisited 5 couldn't do (for example, VERB scripts) and dumping the tentacle.001 file into a non-encrypted format for easily searching through with Notepad++.
- LucasRipper for ripping costume files (character animations).
- ScummEditor for ripping costume files LucasRipper was unable to rip
Virtual Machines
- DOSBox for testing the debug menu.
- ScummVM for everything else, such as using the developer console to run any scripts and test various object interactions quickly. Holding the window in place while it's playing music that cuts off early can force the song to keep playing. For some songs set to fade out as soon as the start playing this isn't enough and the more complicated workflow detailed below was required. Music can be played by using the console command "imuse play x" and "imuse stop all", and captured with Audacity or similar.
A MIDI workflow for songs that won't play in ScummVM
- Anvil Studio for opening and re-saving MIDI files to fix their metadata.
- VLC Player with the FluidSynth soundfont set to SSGM-V2.01.sf2 for playing back fixed Midi files.
- Audacity to record currently playing music from ScummVM or VLC.
- Munt was also attempted for rendering Roland MT-32 MIDI files to WAV files. (this seems to not be accurate enough?)