User:ScarletRose03/Unused Graphics Rewrite
This is a sub-page of User:ScarletRose03.
This page sucks. If you could make it suck less, that would be awesome. |
Blocks
Bell
To do: Get these textures. |
The original bell textures from the snapshots, before it became a block entity.
Debug Blocks
Two block textures named "Debug" and "Debug2". The second texture shows the cardinal directions.
The true purpose of the blocks are unknown, but the most common theory seems to be that they are used for creating blocks.
Items
Banner Parts
To do: Actually get the images for these items. |
Two textures for banners (banner_base and banner_overlay) exist, but are unused. This suggests that banners may have had a two-step crafting process once, or it was once going to use an item model instead of the original entity model. They may be used for pre-existing small sprites of colored banners, and the client would color the overlay separately.
Entities
Alex
Early textures can be accessed in the file for Alex's skin, but the pixels for them have their transparency set to 0, rendering them invisible unless converted back manually. The overlay features glasses, a nice reference to Jeb, a Mojang developer. The arms are unfinished, and seem to be going off of Steve's skin.
Ender Dragon
dragon.png | body.png |
---|---|
The preliminary textures for the Enderdragon boss, seen in older screenshots. The used file is ender.png. The only difference between dragon.png and body.png is that the latter lacks the scales.
Items
Ruby
Rubies were going to be used instead of Emeralds, but they were changed because Dinnerbone is colorblind and had a hard time distinguishing Ruby Ore from Redstone Ore.
Entities
Zombie Pigman
The Zombie Pigman texture contains the words "THX XAPHOBIA", crediting the original creator of the skin.
Zombie Villager
The old Zombie Villager texture has the normal Zombie head left unused and instead moves the new head to the bottom. Oddly enough, the Zombie skin here are actually greener than normal.
Other
Furniture
Looking in Indev's terrain file, there is an unused chair and table texture. The table is possibly the front of the chair which is unknown if it is. This was mentioned in Notch's blog a couple of times.
Purple Arrow
Bundled with the standard arrow graphics are these odd purple arrows. These are actually a leftover from Survival Test, where the Skeleton's arrows were purple. In all subsequent versions, Skeleton arrows use the same graphics as the player's arrows. In 1.9, the arrow.png was moved, abandoning the purple arrow texture.
Footprint particle
A footprint. It is unused but can be seen in game by using the /particle command. The command to have this particle is /particle footstep ~ ~ ~ ~ ~ ~ 0.
Early irritated Villager particle
Most likely an early version of the bubble that would pop up above a Villager when you hit them. It is located in particles.png.
Unused map icons
Some extra icons for maps. The white and green arrows in the top left corner are the only ones used normally, though the colored arrows are used for multiplayer in the console versions.
Trading speech bubble
A speech bubble in the container folder's villager.png, with 2 raw chicken in the balloon. Likely used for an early trading system. The graphic is partially overwritten with another graphic.
Selected and unselected
Squares labeled "SEL" and "UN SEL" (likely "SELECTED" and "UNSELECTED") can be found in textures\gui\container\creative_inventory\tabs.png. Purpose unknown, though they could possibly be used as a template for the selected tabs and unselected tabs with the rest of tabs.png.
Entities
Steve the Testificate
The default player skin remapped to fit the Villager model, presumably as a template. Actually loading it in-game produces a less than desirable appearance. Note that this texture is separate from the actual villager textures, which are in their own subfolder.
Pigman
A variation of the Zombie Pigman that...isn't a zombie. It was planned to be used as an NPC mob before villagers were introduced. The texture was removed in 1.6.
Windowless door
A windowless door can be found with the rest of the game's graphics. It's unclear where this would have been used, unless Mojang wanted to add windowless doors to the game. It also matches up with the old door icon from Infdev.
Minecart textures
These textures from the minecart model are only visible in rare occasions. The first texture is on the bottom of the minecart. It can only be seen on drops in repeating minecart tracks. The second texture appears to be dirt, which is an artifact of when the minecart used to act like a portable chest. The "dirt" level used to raise when items were put into it. The texture still appears inside minecarts, but it's blocked by a different texture. It can only be seen in spectator mode.