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YIIK: A Post-Modern RPG

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Title Screen

YIIK: A Post-Modern RPG

Developer: Ackk Studios
Publisher: Ysbryd Games
Platform: Windows
Released internationally: January 17, 2019


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Hmmm...
To do:
Further document the different stages. Also document the unused sound effects and attacks (such as the early version of LP toss, which is like a slot machine).

YIIK is a turn-based indie RPG inspired by postmodern authors like Chuck Palahniuk and Haruki Murakami (with hints of EarthBound and Persona 4). It spent a long time in development, and was Ackk Studio's second game (their previous game being Two Brothers). The game also gained a lot of controversy following its release.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
AreasIcon.png
Unused Areas
A lot of unused dungeons!
TextIcon.png
Unused Text and Dialogue
Alex could've had a few more monologues... and sounds...

Developer Messages

A message from Brian Allanson is present in the script file for the questionnaire:

DEV NOTE
	|You shouldn't be snooping around!| the following contains a list of keywords that will make Marlene say something special;
	when you enter it as your name/friends name in the beginning of the game.;
	you really should leave this file alone;
	I'm sorry you had to see this;
	Swear words and tradmark names are to follow.; forgive me.;
	....also...;
	hi mom!;
	...;
	so i figured...what the hell.;
	better then listing them off my self;
	no spellcheck yolo;
	shh bb is ok;
	-Brian A;

A note in the ONISM script gives a short tutorial on how to format posts:

[DevelopersNote\devNote]
	$User
		use a backslash to create a shortcut label that the player needs in their 
		save file in order to have the post show if no shortcut label is found, then onism will auto-post this block always
		{RequireForCompletion:2}
	$Abuser
		>Bullshit!
		whatever im autta here!
		{RequireValueToSeePost:3}
	$Loser
		>>I see yoooooo!;
		{RequireValueToSeePost:4}
	$DevNote
		> No notes...
		{RequireValueToSeePost:5}

Grabbable Objects

The only object you can grab in the game are sports balls, ladders, and combs. But there is also a bomb object, leftover from the early builds of the game where you could use grabbable objects in battle. Also listed is a "Zapper" but besides it being defined as an object, there is no other information about what it is.

Debug Mode

Standing behind a tree in Alex's yard in a specific way and press Triangle, Triangle, Triangle, X, Circle, Square. A sound effect will play if done correctly.

Using this code will add the Fast Forward functionality to your save. You can enter the code again to toggle it off. You must enter your inventory first for every play session you want to use these features in.

Alternatively, add this to your save file.

[GodMode]
     FastForward=1
     AutoBattle2=1

You can use the fast forward button to speed up normal gameplay, as well as skipping dialogue. Additionally, holding down the fast forward button when getting into an encounter will have you instantly win it.

In earlier versions of the game, speeding up or slowing down gameplay would also change the speed of the music and sound effects.

Unused Shop

A shop internally named "SportStoreChapter4TrainingForEnd" remains unimplemented. Although the name says Chapter 4, the "TrainingForEnd" part may refer to the Chapter 5 training segment.

In addition to selling the items in the "Sports!" Chapter 4 store, it would've sold Football Helmets and Larping Chainmail.

Unused Skills

Early LP Toss

LP Toss was originally a slot-machine like minigame, where pressing A would select a number between 1-9, and you would have to do that 4 times. The resulting number would determine the damage you deal.

Vella and Sammy Smooth Jazz

While Alex ends up with the Smooth Jazz in the final game, originally Sammy and Vella would play it on the piano minigame.

The combo would have you press "L1 L2 L1 L2 Triangle R1 L2" repeatedly until the timer ends.

Early Bushido

Some listed combos for Claudio's Bushido skill. It's unknown exactly what these skills could do.

[Hacky Slash]    X X X □ □ ^ ^
[Dragon Kick]    ^ O O ^ X □ X
[Tempest Strike] X □ ^ X ^ O X
[Home Run]       ^ O ^ □ O X ^

Soul Capture

An ability for Michael that costed 15pp. Similar to Blue Magic in Final Fantasy, it would allow Michael to "Capture the soul of an enemy to use their powers against them!" This skill has functionality and can be used with save editing.

Scan/Encyclopedia

An ability for Michael (or Alex, as implied by its other name, Encyclopedia) that would scan enemy stats.

Run

An ability that costs 8pp to use. Vella, Sammy, and Rory would've been able to use this skill. Judging from the name, it allows them to run away from a battle. It's unknown if there's still functionality. On the speculative side, this could either be an easier version of the existing "run away" minigame, or the run button at one point didn't exist and only these select few characters would've been able to run from battles.

Unused Music

Battle Music

One of the earliest battle themes. Can be heard in the prototype.

Big Band Jazz Battle

A battle theme.

Chondra's Lullaby

An unused character theme for Chondra. Was originally on the OST, but was removed.

Dungeon 3 Performance W VX

An earlier version of Vella's performance.

Frankton

An earlier version of Frankton's theme.

Frankton Arcade

An earlier version of the arcade theme. This file cannot be found in the modern release of YIIK, only the Episode Prime demo.

Hanging Out

A relaxed-sounding track.

Mischief

Loaded in during the mall.

Soul Space

A dramatic track.

Unused Textures

Demo Leftovers