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User:Smoke/Sandbox

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The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies (GameCube, PlayStation 2)

Unused Dialogue

A Comet Cometh!

Speaker Sound Subtitles
VOX 300px Hello, Jimmy. Before you start you must first learn the movement controls. Use the left analog stick to control your direction and speed. If you press up softly you will walk slowly. If you press harder you will walk and run. Explore the control room now.
VOX You can interact with objects and people you may meet.
Jimmy OK! I have to get to my rocket ship fast or I'll miss Twonkus 3!

Half-Life 2 (Windows)

Unused Sound Effects

Sound File Filename Notes
npc/combine_gunship/
gunship_engine_loop3.wav

Half-Life 2: Episode Two

Unused Text

coarserb_a.mdl
coarserb_b.mdl
coarserb_c.mdl
coarserb_d.mdl
traincars.mdl

Unused Textures

Nature

Filename Image Notes
1west.vtf
1west_2.vtf
1west_3.vtf
2north.vtf
3east.vtf
antlion_crust01a.vtf
arctic_card_01.vtf
blue_sky01.vtf
cave_strands_01.vtf
cliff04b.vtf
dirtfloor_mine001b.vtf
dirtroad001a.vtf
dirtroad001b.vtf
forest_clouds001a.vtf
forest_dirt_01.vtf
forest_dirt_03.vtf
forest_fog01.vtf
forest_gravel_01.vtf
forest_mud_01.vtf
forest_rock_01.vtf
forest_treeline_01.vtf
groundplane_01a.vtf
midground_element_1.vtf
midground_element_2.vtf
midground_element_3.vtf
mountain001b.vtf
mountainrange_7mid_pan_02.vtf
mountainrange_far_00a.vtf
mountainrange_far_00a_dark.vtf
mountainrange_far_01d.vtf
mountainrange_far_02a.vtf
mountainrange_far_03a.vtf
mountainrange_far_03b.vtf
mountainrange_far_03c.vtf
mountainrange_far_03d.vtf
mountainrange_far_04a.vtf
mountainrange_mid_01a.vtf
mountainrange_mid_01b.vtf
mountainrange_mid_01c.vtf
mountainrange_mid_01d.vtf
mountainrange_mid_pan_01.vtf
mountainrange_mid_pan_01b.vtf
mountainrange_mid_pan_01c.vtf
mountainscape.vtf
mudfloor06a.vtf
rockfloor002a.vtf
rockwall_antlion01a.vtf
rockwall_antlion02a.vtf
rockwall_antlion03a.vtf
rockwall_antlion04a.vtf
rockwall_cave01a.vtf
rockwall_cave03a.vtf
rockwall007a.vtf
rockwall021_detail.vtf
rockwall021b.vtf
rockwall021b_height.vtf
rockwall021c.vtf
rockwall021c_height.vtf
rockwall021d.vtf
rockwall021e.vtf
sandfloor008c.vtf
sandfloor009c.vtf
scenic_1_alpha.vtf
scenic_2_alpha.vtf
scenic_3_alpha.vtf
scenic_4_alpha.vtf
scenic_5_alpha.vtf
scenic_6_alpha.vtf
smoke_element_01.vtf
vista_card_12.vtf


Plaster

Filename Image Notes
cellarwall01b.vtf
plasterwall008.vtf
plasterwall009.vtf
plasterwall011.vtf
plasterwall011a.vtf
plasterwall011b.vtf
plasterwall014.vtf
plasterwall014a.vtf
plasterwall014b.vtf
plasterwall052a.vtf
plasterwall052b.vtf
plasterwall052c.vtf

Stone

Filename Image Notes
cobble08a.vtf
cobble08b.vtf
stonewall_inn01b.vtf
stonewall_inn01e.vtf
stonewall010a.vtf
stonewall013.vtf
stonewall017.vtf

Vehicle

Filename Image Notes
metaltraindam001a.vtf HLE2 metaltraindam001a.png
metaltraindam001b.vtf HLE2 metaltraindam001b.png
metaltraindam001c.vtf HLE2 metaltraindam001c.png
metaltraindam001d.vtf HLE2 metaltraindam001d.png

Wood

Filename Image Notes
shingles001.vtf
shingles004a.vtf
shingles005.vtf
shingles005a.vtf
woodbeam002b.vtf
woodfence001.vtf
woodfloor002.vtf
woodlogcap_001a.vtf
woodshingles002a.vtf
woodwall035a.vtf
woodwall047a.vtf
woodwall048c.vtf
woodwall049.vtf

Unused Particle Effects

Hmmm...
To do:
Check to make sure these are actually unused.
  • advisor.pcf
    • advisor_healthcharger_break
    • advisor_object_charge
    • advisor_object_charge_bits
    • advisor_object_charge_glow
    • advisor_object_charge_ring
    • advisor_plat_break
  • aurora.pcf
    • aurora_2b
  • aurora_sphere2.pcf
    • aurora_shockwave_debris
    • aurora_shockwave_ring
    • demo_aurora_01
  • blob.pcf
  • bonfire.pcf
    • bonfire
    • smoke
  • choreo_gman.pcf
    • blood_impact_red_01_chunk_frozen
    • blood_impact_red_01_droplets_frozen
    • blood_impact_red_01_goop_frozen
    • blood_impact_red_01_mist_frozen
    • blood_impact_red_01_smalldroplets_frozen
  • default.pcf
    • default
  • demo_particle_light.pcf
    • lit_smoke_sphere
    • lit_smoke_sphere_sub
  • devtest.pcf
    • test_beam
    • test_collision
    • test_lighting
    • test_orientation
    • test_trails
  • door_explosion.pcf
    • door_explosion_chunks
    • door_explosion_flash
    • door_explosion_shockwave
    • door_explosion_smoke
    • door_pound_core
  • dust_bombdrop.pcf
    • dust_bombdrop
  • test_grnalpha.pcf
    • test_green_alpha_sequence
  • test_noise.pcf
    • vomit

Unused Models

advisorbarn

Model Render Animation(s)? Notes
dtb3.mdl
dtb3.mdl
dtb4.mdl dtb4.mdl
dtb5.mdl dtb5.mdl
static1.mdl
static1.mdl
static2.mdl static2.mdl
static3.mdl static3.mdl
static4.mdl static4.mdl
static5.mdl static5.mdl

advisorpod_crash

Model Render Animation(s)? Notes
advisor_pod_crash.mdl
advisor_pod_crash.mdl

cliffs

Model Render Animation(s)? Notes
bridge.mdl
bridge02.mdl
cliff_path01.mdl
cliff01.mdl
o5cliff01.mdl
o5cliff02.mdl
o5cliff03.mdl
o5cliff04.mdl
o5cliff05.mdl
rocks_large02.mdl
rocks_large03.mdl
rocks_medium02_veg.mdl
rocks_medium03.mdl
rocks_small01.mdl
rocks_small02.mdl
rocks_small02_veg.mdl
rocks_small03.mdl
rocks_small03_veg.mdl

map12_building2

Model Render Animation(s)? Notes
ciron_lod1.mdl
planks1_lod1.mdl
planks2.mdl
planks2_lod1.mdl
planks3_lod1.mdl
planks4_lod1.mdl

map12_sawmill

Model Render Animation(s)? Notes
beams_lod1.mdl
ciron_lod1.mdl
lods_lod1.mdl
planks1_lod1.mdl
planks2_lod1.mdl
steps_lod1.mdl

props_c17

Model Render Animation(s)? Notes
truss02c.mdl
truss02f.mdl
truss02h.mdl
truss03a.mdl
truss03b.mdl

props_combine

Model Render Animation(s)? Notes
combine_citadelcloud001b.mdl
combine_citadelcloud001d.mdl
combine_citadelcloud002b.mdl

props_radiostation

Model Render Animation(s)? Notes
radio_metaldoor01.mdl
radio_metaldoor01a.mdl
radio_metaldoor01b.mdl
radio_metaldoor01c.mdl
radio_metaldoor02.mdl
radio_metaldoor02a.mdl
radio_metaldoor02b.mdl
radio_station_truss.mdl

striderbustervendor1

Model Render Animation(s)? Notes

Portal 2

Unused Sounds

Listen Sound Summary
File:Portal 2-robot air release 03.ogg
File:Portal 2-robot metal backwards high 05.ogg
File:Portal 2-robot metal backwards high 06.ogg
File:Portal 2-robot metal backwards high 07.ogg
File:Portal 2-robot metal backwards high 08.ogg
File:Portal 2-robot metal pill short 13.ogg
File:Portal 2-robot metal pill short 14.ogg
File:Portal 2-robot metal pill short 15.ogg
File:Portal 2-robot metal pill short 16.ogg
File:Portal 2-robot metal pill short 17.ogg
File:Portal 2-robot metal tweak 05.ogg
File:Portal 2-robot metal tweak 06.ogg
File:Portal 2-robot metal tweak 07.ogg
File:Portal 2-robot metal tweak 08.ogg
File:Portal 2-robot metal tweak 09.ogg
File:Portal 2-robot metal tweak 10.ogg
File:Portal 2-robot metal tweak 11.ogg
File:Portal 2-robot metal tweak 12.ogg
File:Portal 2-robot metal tweak 13.ogg
File:Portal 2-robot metal tweak short 09.ogg
File:Portal 2-robot metal tweak short 10.ogg

Footsteps/Physics/World SFX

Listen Sound Summary
SFX for a big sheet of glass breaking.
Unused light flickering SFX.
Unused impact sounds for metal tile.
File:Portal 2-physics clipboard impact lg 07.ogg A LOT of unused impact sounds for a clipboard prop.
File:Portal 2-physics clipboard impact lg 08.ogg

Unused Music

Listen Sound Summary